Files
wagic/projects/mtg/include/CardGui.h

82 lines
2.0 KiB
C++

/* Graphical representation of a Card Instance, used in game */
#ifndef _CARD_GUI_H_
#define _CARD_GUI_H_
#include <hge/hgeparticle.h>
#include <JGui.h>
#include "Pos.h"
#include "PlayGuiObject.h"
#include "MTGCardInstance.h"
class MTGCardInstance;
class PlayGuiObject;
namespace DrawMode
{
enum
{
kNormal = 0,
kText,
kHidden
};
const int kNumDrawModes = 3;
}
struct CardGui : public PlayGuiObject {
protected:
/*
** Tries to render the Big version of a card picture, backups to text version in case of failure
*/
static void RenderBig(MTGCard * card, const Pos& pos);
void RenderCountersBig(const Pos& pos);
static void AlternateRender(MTGCard * card, const Pos& pos);
static void TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad);
public:
static const float Width;
static const float Height;
static const float BigWidth;
static const float BigHeight;
MTGCardInstance* card;
CardGui(MTGCardInstance* card, float x, float y);
CardGui(MTGCardInstance* card, const Pos& ref);
virtual void Render();
virtual void Update(float dt);
void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal);
static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal);
static JQuad * AlternateThumbQuad(MTGCard * card);
virtual ostream& toString(ostream&) const;
};
class CardView : public CardGui {
public:
typedef enum {
nullZone, handZone, playZone
} SelectorZone;
const SelectorZone owner;
MTGCardInstance* getCard(); // remove this when possible
CardView(const SelectorZone, MTGCardInstance* card, float x, float y);
CardView(const SelectorZone, MTGCardInstance* card, const Pos& ref);
void Render(){CardGui::Render();};
void Render(JQuad* q){Pos::Render(q);};
virtual ostream& toString(ostream&) const;
};
class TransientCardView : public CardGui {
public:
TransientCardView(MTGCardInstance* card, float x, float y);
TransientCardView(MTGCardInstance* card, const Pos& ref);
};
#endif