Files
wagic/projects/mtg/include/StoryFlow.h
jean.chalard 39c5a3d465 J :
* Fix u32 into JButtons.
* Add a few comments.
* Remove useless variables.
2010-02-24 17:28:17 +00:00

87 lines
1.7 KiB
C++

#ifndef _STORYFLOW_H_
#define _STORYFLOW_H_
#include <string>
#include <map>
#include <vector>
using namespace std;
#include "../../../JGE/src/tinyxml/tinyxml.h"
#include <JGui.h>
class GameObserver;
#define CAMPAIGNS_FOLDER "Res/campaigns/"
class StoryChoice:public JGuiObject {
public:
string pageId;
string text;
int mX;
int mY;
bool mHasFocus;
float mScale;
float mTargetScale;
StoryChoice(string id, string text, int JGOid, float mX, float mY, bool hasFocus);
void Render();
void Update(float dt);
void Entering();
bool Leaving(JButton key);
bool ButtonPressed();
bool hasFocus();
virtual ostream& toString(ostream& out) const;
};
class StoryFlow;
class StoryPage {
public:
StoryFlow * mParent;
StoryPage(StoryFlow * mParent);
virtual void Update(float dt)=0;
virtual void Render()=0;
virtual ~StoryPage(){};
};
class StoryDialog:public StoryPage, public JGuiListener,public JGuiController {
private:
string text;
public:
StoryDialog(TiXmlElement* el,StoryFlow * mParent);
void Update(float dt);
void Render();
void ButtonPressed(int,int);
};
class Rules;
class StoryDuel:public StoryPage {
public:
string pageId;
string onWin, onLose;
GameObserver * game;
Rules * rules;
StoryDuel(TiXmlElement* el,StoryFlow * mParent);
virtual ~StoryDuel();
void Update(float dt);
void Render();
void init();
};
class StoryFlow{
private:
map<string,StoryPage *>pages;
bool parse(string filename);
StoryPage * loadPage(TiXmlElement* element);
public:
string currentPageId;
string folder;
StoryFlow(string folder);
~StoryFlow();
bool gotoPage(string id);
void Update(float dt);
void Render();
};
#endif