Files
wagic/projects/mtg/src/Counters.cpp
2016-07-14 21:25:04 -04:00

240 lines
6.9 KiB
C++

#include "PrecompiledHeader.h"
#include "Counters.h"
#include "MTGCardInstance.h"
#include "AllAbilities.h"
Counter::Counter(MTGCardInstance * _target, int _power, int _toughness)
{
init(_target, "", _power, _toughness);
}
Counter::Counter(MTGCardInstance * _target, const char * _name, int _power, int _toughness)
{
init(_target, _name, _power, _toughness);
}
int Counter::init(MTGCardInstance * _target, const char * _name, int _power, int _toughness)
{
target = _target;
name = _name;
power = _power;
toughness = _toughness;
nb = 1;
return 1;
}
bool Counter::sameAs(const char * _name, int _power, int _toughness)
{
if (power == 0 && toughness == 0)
return (name.compare(_name) == 0);
return (power == _power && toughness == _toughness);
}
bool Counter::cancels(int _power, int _toughness)
{
if (power == 0 && toughness == 0)
return false;
return (power == -_power && toughness == -_toughness);
}
int Counter::cancelCounter(int power, int toughness)
{
while(this->target->counters->hasCounter(power,toughness) && this->target->counters->hasCounter(power*-1,toughness*-1))
{
GameObserver *g = this->target->getObserver();
this->removed();
this->nb--;
WEvent * t = NEW WEventCounters(NULL,"",power*-1,toughness*-1,false,true);
dynamic_cast<WEventCounters*>(t)->targetCard = this->target;
g->receiveEvent(t);
this->target->counters->removeCounter(power,toughness);
}
return 1;
}
int Counter::added()
{
if (power != 0 || toughness != 0)
{
if(target->isSwitchedPT)
{
target->switchPT(false);
target->addcounter(power, toughness);
target->switchPT(true);
}
else
target->addcounter(power, toughness);
}
return 1;
}
int Counter::removed()
{
if (power != 0 || toughness != 0)
{
if(target->isSwitchedPT)
{
target->switchPT(false);
target->removecounter(power, toughness);
target->switchPT(true);
}
else
target->removecounter(power, toughness);
}
return 1;
}
Counters::Counters(MTGCardInstance * _target) :
target(_target)
{
mCount = 0;
}
Counters::~Counters()
{
for (int i = 0; i < mCount; i++)
{
SAFE_DELETE(counters[i]);
}
}
int Counters::addCounter(const char * _name, int _power, int _toughness, bool _noevent)
{
/*420.5n If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.*/
GameObserver *g = target->getObserver();
WEvent * e = NEW WEventCounters(this,_name,_power,_toughness);
dynamic_cast<WEventCounters*>(e)->targetCard = this->target;
if (e == g->replacementEffects->replace(e))
{
for (int i = 0; i < mCount; i++)
{
if (counters[i]->sameAs(_name, _power, _toughness))
{
counters[i]->added();
counters[i]->nb++;
WEvent * j = NEW WEventCounters(this,_name,_power,_toughness,true,false);
dynamic_cast<WEventCounters*>(j)->targetCard = this->target;
g->receiveEvent(j);
delete(e);
return mCount;
}
}
Counter * counter = NEW Counter(target, _name, _power, _toughness);
counters.push_back(counter);
counter->added();
if (!_noevent)
{
WEvent * w = NEW WEventCounters(this,_name,_power,_toughness,true,false);
dynamic_cast<WEventCounters*>(w)->targetCard = this->target;
g->receiveEvent(w);
}
mCount++;
this->target->doDamageTest = 1;
this->target->afterDamage();
}
delete(e);
return mCount;
}
int Counters::addCounter(int _power, int _toughness)
{
return addCounter("", _power, _toughness, false);
}
int Counters::addCounter(int _power, int _toughness, bool _noevent)
{
return addCounter("", _power, _toughness, _noevent);
}
int Counters::init()
{
for (int i = mCount - 1; i >= 0; i--)
{
while (counters[i]->nb >= 1)
{
counters[i]->removed();
counters[i]->nb--;
}
}
return 1;
}
int Counters::removeCounter(const char * _name, int _power, int _toughness)
{
for (int i = 0; i < mCount; i++)
{
if (counters[i]->sameAs(_name, _power, _toughness))
{
if (counters[i]->nb < 1)
return 0;
counters[i]->removed();
counters[i]->nb--;
GameObserver *g = target->getObserver();
WEvent * e = NEW WEventCounters(this,_name,_power,_toughness,false,true);
dynamic_cast<WEventCounters*>(e)->targetCard = this->target;
g->receiveEvent(e);
// special case: when the last time counter is removed from non-suspended card
// sacrifice that card
if (!target->suspended && counters[i]->name == "time" && counters[i]->nb == 0) {
MTGCardInstance * beforeCard = target;
target->controller()->game->putInGraveyard(target);
WEvent * e = NEW WEventCardSacrifice(beforeCard, target);
g->receiveEvent(e);
}
//special case:if a card is suspended and no longer has a time counter when the last is removed, the card is cast.
if (target->suspended && !target->counters->hasCounter("time",0,0))
{
GameObserver * game = target->getObserver();
MTGAbility *ac = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), target, target, false, false, true, "", "", false, false);
MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac->clone(), target, true);
MTGAbility *ga1 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), target, NULL, ma1->clone());
SAFE_DELETE(ac);
SAFE_DELETE(ma1);
ga1->resolve();
SAFE_DELETE(ga1);
}
return mCount;
}
}
return 0;
}
int Counters::removeCounter(int _power, int _toughness)
{
return removeCounter("", _power, _toughness);
}
Counter * Counters::hasCounter(const char * _name, int _power, int _toughness)
{
for (int i = 0; i < mCount; i++)
{
if (counters[i]->sameAs(_name, _power, _toughness))
{
if (counters[i]->nb > 0)
return counters[i];
}
}
return NULL;
}
Counter * Counters::hasCounter(int _power, int _toughness)
{
return hasCounter("", _power, _toughness);
}
Counter * Counters::getNext(Counter * previous)
{
int found = 0;
for (int i = 0; i < mCount; i++)
{
if (found && counters[i]->nb > 0)
return counters[i];
if (counters[i] == previous)
found = 1;
}
return NULL;
}