Files
wagic/projects/mtg/include/Easing.h
Tobias Loose 93d1a637b6 Style guide
2013-12-05 23:22:50 +01:00

88 lines
1.7 KiB
C++

#ifndef _EASING_H_
#define _EASING_H_
//see http://www.gizma.com/easing/ for more information
class Easing
{
public:
float start_value;
float delta_value;
float value;
float duration;
float time_acc;
Easing(float val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0)
{
}
void reset()
{
value = start_value;
time_acc = 0;
}
void finish()
{
value = start_value + delta_value;
time_acc = 0; duration = 0;
}
virtual void update(float dt) = 0;
void start(float targetValue, float _duration)
{
start_value = value;
delta_value = targetValue - start_value;
time_acc = 0;
duration = _duration;
}
void translate(float delta_value)
{
start_value += delta_value;
value += delta_value;
}
bool finished()
{
return time_acc >= duration;
}
};
class InOutQuadEasing : public Easing
{
public:
InOutQuadEasing(float val): Easing(val) {}
void update(float dt)
{
if(duration > 0)
{
time_acc += dt;
if(time_acc > duration)
{
time_acc = duration;
value = start_value + delta_value;
}
else
{
float time_tmp = time_acc * 2 / duration;
if (time_tmp < 1)
{
value = delta_value/2*time_tmp*time_tmp + start_value;
}
else
{
time_tmp -= 1;
value = -delta_value/2 * (time_tmp*(time_tmp-2) - 1) + start_value;
}
}
}
}
};
#endif //_EASING_H_