Files
wagic/projects/mtg/include/WResourceManagerImpl.h
2017-01-26 15:32:17 +08:00

235 lines
8.2 KiB
C++

#ifndef RESOURCEMANAGERIMPLIMPL_H
#define RESOURCEMANAGERIMPLIMPL_H
#include <JTypes.h>
#include "MTGDeck.h"
#include "MTGCard.h"
#include "utils.h"
#include "WResourceManager.h"
#include "WCachedResource.h"
#include "WFont.h"
#include "JLogger.h"
#include <sstream>
#if defined (PSP)
#define HUGE_CACHE_LIMIT 25000000 // Size of the cache for PSP (in bytes) - old value is 20mb - reverted
#else
#define HUGE_CACHE_LIMIT 60000000 // Size of the cache for Windows and Linux (in bytes) - old value is 20mb increased to 60mb
#endif
#define SAMPLES_CACHE_SIZE 1500000 // Size in bytes of the cached samples
#define PSI_CACHE_SIZE 500000 // Size in bytes of the cached particles
#define TEXTURES_CACHE_MINSIZE 2000000 // Minimum size of the cache on the PSP. The program should complain if the cache ever gets smaller than this
#define OPERATIONAL_SIZE 5000000 // Size required by Wagic for operational stuff. 3MB is not enough. The cache will usually try to take (Total Ram - Operational size)
#define MIN_LINEAR_RAM 1500000
#ifdef DEBUG_CACHE
#define MAX_CACHE_TIME 2000 //The threshold above which we try to prevent nowTime() from looping.
#else
#define MAX_CACHE_TIME 2000000000
#endif
#define THUMBNAILS_OFFSET 100000000
#define OTHERS_OFFSET 2000000000
//Hard Limits.
#define MAX_CACHE_OBJECTS 300
#define MAX_CACHE_ATTEMPTS 10
#define MAX_CACHE_MISSES 200
#define MAX_CACHED_SAMPLES 50
#define MAX_CACHE_GARBAGE 10
struct WCacheSort
{
bool operator()(const WResource * l, const WResource * r); //Predicate for use in sorting. See flatten().
};
template <class cacheItem, class cacheActual>
class WCache
{
public:
friend class ResourceManagerImpl;
friend class ThreadedCardRetriever;
friend class UnthreadedCardRetriever;
WCache();
~WCache();
cacheItem* Retrieve(int id, const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Primary interface function.
bool Release(cacheActual* actual); //Releases an item, and deletes it if unlocked.
bool RemoveMiss(int id=0); //Removes a cache miss.
bool RemoveOldest(); //Remove oldest unlocked item.
bool Cleanup(); //Repeats RemoveOldest() until cache fits in size limits
void ClearUnlocked(); //Remove all unlocked items.
void Refresh(); //Refreshes all cache items.
unsigned int Flatten(); //Ensures that the times don't loop. Returns new lastTime.
void Resize(unsigned long size, int items); //Sets new limits, then enforces them. Lock safe, so not a "hard limit".
protected:
cacheItem* LoadIntoCache(int id, const string& filename, int submode, int style = RETRIEVE_NORMAL);
/*
** Attempts a new cache item, progressively clearing cache if it fails.
*/
cacheItem* AttemptNew(const string& filename, int submode);
bool RemoveItem(cacheItem* item, bool force = true); //Removes an item, deleting it. if(force), ignores locks / permanent
bool UnlinkCache(cacheItem* item); //Removes an item from our cache, does not delete it. Use with care.
bool Delete(cacheItem* item); //SAFE_DELETE and garbage collect. If maxCached == 0, nullify first. (This means you have to free that cacheActual later!)
cacheItem* Get(int id, const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Subordinate to Retrieve.
int makeID(int id, const string& filename, int submode); //Makes an ID appropriate to the submode.
inline bool RequiresOldItemCleanup()
{
if (cacheItems > MAX_CACHE_OBJECTS || cacheItems > maxCached || cacheSize > maxCacheSize)
{
std::ostringstream stream;
if (cacheItems > MAX_CACHE_OBJECTS)
{
stream << "CacheItems exceeded 300, cacheItems = " << cacheItems;
}
else if (cacheItems > maxCached)
{
stream << "CacheItems (" << cacheItems << ") exceeded arbitrary limit of " << maxCached;
}
else
{
stream << "Cache size (" << cacheSize << ") exceeded max value of " << maxCacheSize;
}
LOG(stream.str().c_str());
return true;
}
#ifdef PSP
if (ramAvailableLineareMax() < MIN_LINEAR_RAM)
{
DebugTrace("Memory below minimum threshold!!");
return true;
}
#endif
return false;
}
map<string,int> ids;
map<int,cacheItem*> cache;
map<int,cacheItem*> managed; //Cache can be arbitrarily large, so managed items are separate.
unsigned long totalSize;
unsigned long cacheSize;
//Applies to cacheSize only.
unsigned long maxCacheSize;
unsigned int maxCached;
unsigned int cacheItems;
int mError;
};
struct WManagedQuad
{
WCachedTexture* texture;
string resname;
};
class ResourceManagerImpl : public WResourceManager
{
public:
ResourceManagerImpl();
virtual ~ResourceManagerImpl();
bool IsThreaded();
JQuadPtr RetrieveCard(MTGCard * card, int style = RETRIEVE_NORMAL,int submode = CACHE_NORMAL);
JQuadPtr RetrieveCardToken(MTGCard * card, int style = RETRIEVE_NORMAL,int submode = CACHE_NORMAL, int tId = 0);
JSample * RetrieveSample(const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JTexture * RetrieveTexture(const string& filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JQuadPtr RetrieveQuad(const string& filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_LOCK, int submode = CACHE_NORMAL, int id = 0);
JQuadPtr RetrieveTempQuad(const string& filename, int submode = CACHE_NORMAL);
hgeParticleSystemInfo * RetrievePSI(const string& filename, JQuad * texture, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
int RetrieveError();
void Release(JTexture * tex);
void Release(JSample * sample);
bool RemoveOldest();
void ClearUnlocked(); //Remove unlocked items.
void Refresh(); //Refreshes all files in cache, for when mode/profile changes.
unsigned int nowTime();
unsigned long Size();
unsigned long SizeCached();
unsigned long SizeManaged();
unsigned int Count();
unsigned int CountCached();
unsigned int CountManaged();
int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
JQuadPtr GetQuad(const string &quadName);
JQuadPtr GetQuad(int id);
int AddQuadToManaged(const WManagedQuad& inManagedQuad);
//Our file redirect system.
string graphicsFile(const string& filename);
string avatarFile(const string& filename);
string cardFile(const string& filename);
string musicFile(const string& filename);
string sfxFile(const string& filename);
bool fileOK(const string&);
bool dirOK(const string& dirname);
//For backwards compatibility with JResourceManager. Avoid using these, they're not optimal.
int CreateTexture(const string &textureName);
JTexture* GetTexture(const string &textureName);
JTexture* GetTexture(int id);
// Font management functions
void InitFonts(const std::string& inLang);
int ReloadWFonts();
WFont* LoadWFont(const string& inFontname, int inFontHeight, int inFontID);
WFont* GetWFont(int id);
void RemoveWFonts();
//Wrapped from JSoundSystem. TODO: Privatize.
JMusic * ssLoadMusic(const char *fileName);
//Resets the cache limits on when it starts to purge data.
void ResetCacheLimits();
void DebugRender();
#ifdef DEBUG_CACHE
unsigned long menuCached;
string debugMessage;
#endif
private:
bool bThemedCards; //Does the theme have a "sets" directory for overwriting cards?
void FlattenTimes(); //To prevent bad cache timing on int overflow
//For cached stuff
WCache<WCachedTexture,JTexture> textureWCache;
WCache<WCachedSample,JSample> sampleWCache;
WCache<WCachedParticles,hgeParticleSystemInfo> psiWCache;
typedef std::map<std::string, WManagedQuad> ManagedQuadMap;
ManagedQuadMap mManagedQuads;
typedef std::map<int, std::string> IDLookupMap;
IDLookupMap mIDLookupMap;
//Statistics of record.
unsigned int lastTime;
int lastError;
typedef std::map<int, WFont*> FontMap;
FontMap mWFontMap;
std::string mFontFileExtension;
};
#endif