Files
wagic/projects/mtg/include/ActionLayer.h
wagic.the.homebrew@gmail.com 8cc2fc9d52 Erwan
- The AI can now use May Abilities
2009-07-25 11:43:36 +00:00

50 lines
1.4 KiB
C++

/*
* Wagic, The Homebrew ?! is licensed under the BSD license
* See LICENSE in the Folder's root
* http://wololo.net/wagic/
*/
#ifndef _ACTIONLAYER_H_
#define _ACTIONLAYER_H_
#include "GuiLayers.h"
#include "ActionElement.h"
#include "SimpleMenu.h"
#include "MTGAbility.h"
class GuiLayer;
class Targetable;
class WEvent;
class ActionLayer: public GuiLayer, public JGuiListener{
public:
Targetable * menuObject;
SimpleMenu * abilitiesMenu;
int stuffHappened;
virtual void Render();
virtual void Update(float dt);
int unstoppableRenderInProgress();
bool CheckUserInput(u32 key);
ActionLayer(int id, GameObserver* _game):GuiLayer(id, _game){ menuObject = NULL; abilitiesMenu = NULL; stuffHappened = 0;};
~ActionLayer();
int cancelCurrentAction();
ActionElement * isWaitingForAnswer();
int isReactingToTargetClick(Targetable * card);
int receiveEvent(WEvent * event);
int reactToTargetClick(Targetable * card);
int isReactingToClick(MTGCardInstance * card);
int reactToClick(MTGCardInstance * card);
int reactToClick(ActionElement * ability,MTGCardInstance * card);
int reactToTargetClick(ActionElement * ability,Targetable * card);
int stillInUse(MTGCardInstance * card);
void setMenuObject(Targetable * object);
void ButtonPressed(int controllerid, int controlid);
void doReactTo(int menuIndex);
TargetChooser * getCurrentTargetChooser();
MTGAbility * getAbility(int type);
};
#endif