315 lines
6.8 KiB
C++
315 lines
6.8 KiB
C++
#include "../include/debug.h"
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#include "../include/MTGGameZones.h"
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#include "../include/Player.h"
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#if defined (WIN32) || defined (LINUX)
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#include <time.h>
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#endif
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//------------------------------
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//Players Game
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//------------------------------
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MTGPlayerCards::MTGPlayerCards(MTGAllCards * _collection, int * idList, int idListSize){
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init();
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int i;
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collection = _collection;
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for (i=0;i<idListSize;i++){
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MTGCard * card = collection->getCardById(idList[i]);
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if (card){
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MTGCardInstance * newCard = NEW MTGCardInstance(card, this);
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library->addCard(newCard);
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}
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}
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}
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MTGPlayerCards::~MTGPlayerCards(){
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if(library) delete library;
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if(graveyard) delete graveyard;
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if(hand) delete hand;
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if(inPlay) delete inPlay;
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if(stack) delete stack;
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}
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void MTGPlayerCards::setOwner(Player * player){
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library->setOwner(player);
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}
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void MTGPlayerCards::initGame(int shuffle, int draw){
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if (shuffle) library->shuffle();
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if (draw){
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for (int i=0;i<7;i++){
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drawFromLibrary();
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}
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}
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}
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void MTGPlayerCards::drawFromLibrary(){
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MTGCardInstance * drownCard = library->draw();
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hand->addCard(drownCard);
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}
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void MTGPlayerCards::init(){
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library = NEW MTGLibrary();
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graveyard = NEW MTGGraveyard();
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hand = NEW MTGHand();
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inPlay = NEW MTGInPlay();
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stack = NEW MTGStack();
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}
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void MTGPlayerCards::showHand(){
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hand->debugPrint();
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}
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void MTGPlayerCards::putInPlay(MTGCardInstance * card){
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hand->removeCard(card);
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stack->removeCard(card); //Which one is it ???
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inPlay->addCard(card);
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card->summoningSickness = 1;
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card->changedZoneRecently = 1.f;
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}
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void MTGPlayerCards::putInGraveyard(MTGCardInstance * card){
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if (inPlay->hasCard(card)){
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putInZone(card,inPlay, graveyard);
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}else if (stack->hasCard(card)){
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putInZone(card,stack, graveyard);
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}else{
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putInZone(card,hand, graveyard);
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}
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}
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void MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to){
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if (from->removeCard(card)){
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to->addCard(card);
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card->changedZoneRecently = 1.f;
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//if (to == graveyard){
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card->reset();
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//}
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}
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}
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void MTGPlayerCards::discardRandom(MTGGameZone * from){
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if (!from->nb_cards)
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return;
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int r = rand() % (from->nb_cards);
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putInZone(from->cards[r],from, graveyard);
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}
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int MTGPlayerCards::isInPlay(MTGCardInstance * card){
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if (inPlay->hasCard(card)){
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return 1;
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}
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return 0;
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}
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//--------------------------------------
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// Zones specific code
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//--------------------------------------
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MTGGameZone::MTGGameZone(){
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nb_cards= 0;
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lastCardDrawn = NULL;
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}
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MTGGameZone::~MTGGameZone(){
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for (int i=0; i<nb_cards; i++) {
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delete cards[i];
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}
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}
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void MTGGameZone::setOwner(Player * player){
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for (int i=0; i<nb_cards; i++) {
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cards[i]->owner = player;
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}
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owner = player;
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}
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MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card){
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int i;
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cardsMap.erase(card);
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for (i=0; i<(nb_cards); i++) {
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if (cards[i] == card){
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cards[i] = cards[nb_cards -1];
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nb_cards--;
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return card;
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}
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}
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return NULL;
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}
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MTGCardInstance * MTGGameZone::hasCard(MTGCardInstance * card){
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if (cardsMap.find(card) != cardsMap.end()) return card;
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return NULL;
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}
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int MTGGameZone::countByType(const char * value){
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int result = 0 ;
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for (int i=0; i<(nb_cards); i++) {
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if (cards[i]->hasType(value)){
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result++;
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}
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}
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return result;
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}
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int MTGGameZone::hasType(const char * value){
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for (int i=0; i<(nb_cards); i++) {
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if (cards[i]->hasType(value)){
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return 1;
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}
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}
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return 0;
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}
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void MTGGameZone::cleanupPhase(){
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for (int i=0; i<(nb_cards); i++)
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(cards[i])->cleanup();
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}
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void MTGGameZone::shuffle(){
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int i;
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for (i=0; i<(nb_cards); i++) {
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int r = i + (rand() % (nb_cards-i)); // Random remaining position.
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MTGCardInstance * temp = cards[i]; cards[i] = cards[r]; cards[r] = temp;
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}
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srand(time(0)); // initialize seed "randomly" TODO :improve
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}
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void MTGGameZone::addCard(MTGCardInstance * card){
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if (!card) return;
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cards[nb_cards] = card;
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nb_cards++;
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cardsMap[card] = 1;
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}
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MTGCardInstance * MTGGameZone::draw(){
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if (!nb_cards) return NULL;
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nb_cards--;
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lastCardDrawn = cards[nb_cards];
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cardsMap.erase(cards[nb_cards]);
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return cards[nb_cards];
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}
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MTGCardInstance * MTGLibrary::draw(){
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if (!nb_cards) {
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GameObserver::GetInstance()->gameOver = this->owner;
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}
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return MTGGameZone::draw();
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}
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void MTGGameZone::debugPrint(){
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int i;
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for (i=0;i<nb_cards;i++){
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MTGCard * card = cards[i]->model;
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fprintf(stderr, "%s", card->getName());
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}
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}
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//------------------------------
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int MTGInPlay::nbDefensers( MTGCardInstance * attacker){
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int result = 0;
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MTGCardInstance * defenser = getNextDefenser(NULL, attacker);
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while (defenser){
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result++;
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defenser = getNextDefenser(defenser, attacker);
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}
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return result;
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}
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//Return the number of creatures this card is banded with
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//Number of creatures in the band is n+1 !!!
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int MTGInPlay::nbPartners(MTGCardInstance * attacker){
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int result = 0;
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if (!attacker->banding) return 0;
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for (int i = 0; i < nb_cards; i ++){
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if (cards[i]->banding == attacker->banding) result++;
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}
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return result;
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}
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MTGCardInstance * MTGInPlay::getNextDefenser(MTGCardInstance * previous, MTGCardInstance * attacker){
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int foundprevious = 0;
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if (previous == NULL){
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foundprevious = 1;
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}
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for (int i = 0; i < nb_cards; i ++){
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MTGCardInstance * current = cards[i];
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if (current == previous){
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foundprevious = 1;
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}else if (foundprevious && current->isDefenser() == attacker){
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return current;
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}
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}
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return NULL;
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}
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MTGCardInstance * MTGInPlay::getNextAttacker(MTGCardInstance * previous){
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int foundprevious = 0;
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if (previous == NULL){
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foundprevious = 1;
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}
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for (int i = 0; i < nb_cards; i ++){
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MTGCardInstance * current = cards[i];
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if (current == previous){
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foundprevious = 1;
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}else if (foundprevious && current->isAttacker()){
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return current;
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}
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}
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return NULL;
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}
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void MTGInPlay::untapAll(){
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int i;
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for (i = 0; i < nb_cards; i ++){
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cards[i]->setUntapping();
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if (cards[i]->getBlockers()->isEmpty()){
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "Can untap %s\n", cards[i]->getName());
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OutputDebugString(buf);
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#endif
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cards[i]->untap();
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}
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}
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}
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//--------------------------
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void MTGLibrary::shuffleTopToBottom(int nbcards){
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if (nbcards>nb_cards) nbcards = nb_cards;
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MTGCardInstance * _cards[MTG_MAX_PLAYER_CARDS];
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for (int i= nb_cards-nbcards; i<(nb_cards); i++) {
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int r = i + (rand() % (nbcards-i)); // Random remaining position.
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MTGCardInstance * temp = cards[i]; cards[i] = cards[r]; cards[r] = temp;
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}
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for (int i= 0; i < nbcards; i++){
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_cards[i] = cards[nb_cards - 1 - i];
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}
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for (int i = nbcards; i < nb_cards; i++){
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_cards[i] = cards[i - nb_cards];
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}
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for (int i=0 ; i < nb_cards; i++){
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cards[i] = _cards[i];
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}
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}
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