Files
wagic/projects/mtg/src/Damage.cpp
jean.chalard c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00

143 lines
4.0 KiB
C++

#include "../include/debug.h"
#include "../include/Damage.h"
#include "../include/MTGCardInstance.h"
#include "../include/Counters.h"
Damage::Damage(int id, MTGCardInstance * _source, Damageable * _target): Interruptible(id){
init(_source, _target, _source->getPower());
}
Damage::Damage(int id, MTGCardInstance * _source, Damageable * _target, int _damage): Interruptible(id){
init(_source, _target, _damage);
}
void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage){
target = _target;
source = _source;
if (_damage < 0) _damage = 0; //Negative damages cannot happen
damage = _damage;
mHeight = 40;
type = ACTION_DAMAGE;
}
int Damage::resolve(){
if (damage <0) damage = 0; //Negative damages cannot happen
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){
MTGCardInstance * _target = (MTGCardInstance *)target;
if ((_target)->protectedAgainst(source)) return 0;
// Damage for WITHER on creatures
if (source->has(WITHER)){
for (int i = 0; i < damage; i++){
_target->counters->addCounter(-1, -1);
}
return 1;
}
_target->doDamageTest = 1;
}
int a = target->dealDamage(damage);
return a;
}
void Damage::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
char buffer[200];
sprintf(buffer, "Does %i damage to", damage);
mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
JRenderer * renderer = JRenderer::GetInstance();
JQuad * quad = source->getThumb();
if (quad){
float scale = 30 / quad->mHeight;
renderer->RenderQuad(quad, x , y , 0,scale,scale);
}else{
//TODO
}
quad = target->getIcon();
if (quad){
float scale = 30 / quad->mHeight;
renderer->RenderQuad(quad, x + 150 , y , 0,scale,scale);
}else{
//TODO
}
}
DamageStack::DamageStack(int id, GameObserver * _game):GuiLayer(id, _game), Interruptible(id){
currentState = -1;
type = ACTION_DAMAGES;
}
int DamageStack::CombatDamages(){
CombatDamages(1);
CombatDamages(0);
return 1;
}
int DamageStack::CombatDamages(int strike){
mHeight = 0;
MTGInPlay * attackers = game->currentPlayer->game->inPlay;
MTGInPlay * defensers = game->opponent()->game->inPlay;
MTGCardInstance * attacker = attackers->getNextAttacker(NULL);
while (attacker != NULL){
int nbdefensers = defensers->nbDefensers(attacker);
if ((!strike && !attacker->has(FIRSTSTRIKE)) || (strike && attacker->has(FIRSTSTRIKE)) || attacker->has(DOUBLESTRIKE)){
if (nbdefensers == 0){
Damage * damage = NEW Damage (mCount, attacker, game->opponent());
Add(damage);
}else if (nbdefensers == 1){
Damage * damage = NEW Damage (mCount, attacker, defensers->getNextDefenser(NULL, attacker));
Add(damage);
}else{
//TODO Fetch list of defensers and allow user to choose targets
Damage * damage = NEW Damage (mCount, attacker, defensers->getNextDefenser(NULL, attacker));
Add(damage);
}
}
MTGCardInstance * defenser = defensers->getNextDefenser(NULL, attacker);
while (defenser != NULL){
if ((!strike && !defenser->has(FIRSTSTRIKE)) || (strike && defenser->has(FIRSTSTRIKE)) || defenser->has(DOUBLESTRIKE)){
Damage * damage = NEW Damage (mCount,defenser, attacker);
Add(damage);
}
defenser = defensers->getNextDefenser(defenser, attacker);
}
attacker = attackers->getNextAttacker(attacker);
}
for (int i = 0; i < mCount; i++){
Damage * damage = (Damage*)mObjects[i];
mHeight += damage->mHeight;
}
return mCount;
}
int DamageStack::resolve(){
for (int i = mCount-1; i>= 0; i--){
Damage * damage = (Damage*)mObjects[i];
damage->resolve();
}
for (int i = mCount-1; i>= 0; i--){
Damage * damage = (Damage*)mObjects[i];
damage->target->afterDamage();
}
return 1;
}
void DamageStack::Render(){
int currenty = y;
for (int i= 0; i < mCount; i++){
Damage * damage = (Damage*)mObjects[i];
damage->x = x;
damage->y = currenty;
currenty += damage->mHeight;
damage->Render();
}
}