- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
32 lines
670 B
C++
32 lines
670 B
C++
#ifndef _PLAYGUIOBJECTCONTROLLER_H_
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#define _PLAYGUIOBJECTCONTROLLER_H_
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#define BIG_CARD_RENDER_TIME 0.4
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#include "GuiLayers.h"
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class PlayGuiObjectController: public GuiLayer
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{
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protected:
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float last_user_move;
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int getClosestItem(int direction);
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int getClosestItem(int direction, float tolerance);
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static int showBigCards;// 0 hide, 1 show, 2 show text
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public:
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virtual void Update(float dt);
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virtual bool CheckUserInput(JButton key);
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PlayGuiObjectController(GameObserver *observer)
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: GuiLayer(observer)
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{
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last_user_move = 0;
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}
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;
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virtual void Render()
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{
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GuiLayer::Render();
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}
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;
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};
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#endif
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