- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it. - Various cleanup/refactor of the game observer. - Added a gameObserver == operator to compare two games - Added player mode to the player serialization - Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1. - Refactored random generator class to use list intead of queue - Defined a specific type for interrupt decision instead of int
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#ifndef _ICONBUTTON_H
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#define _ICONBUTTON_H
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#include <string>
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#include <JGui.h>
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using std::string;
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class IconButtonsController: public JGuiController, public JGuiListener
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{
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public:
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float mX;
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float mY;
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IconButtonsController(JGE* jge, float x, float y);
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void SetColor(PIXEL_TYPE color);
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};
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class IconButton: public JGuiObject
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{
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private:
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PIXEL_TYPE mColor;
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IconButtonsController * mParent;
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bool mHasFocus;
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int mFontId;
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string mText;
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float mScale, mCurrentScale, mTargetScale;
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float mX, mY;
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float mTextRelativeX, mTextRelativeY;
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JTexture * mTex;
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JQuad * mQuad;
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public:
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IconButton(int id, IconButtonsController * parent, string texture, float x, float y, float scale, int fontId, string text, float textRelativeX, float textRelativeY, bool hasFocus = false);
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IconButton(int id, IconButtonsController * parent, JQuad * quad, float x, float y, float scale, int fontId, string text, float textRelativeX, float textRelativeY, bool hasFocus = false);
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void init(IconButtonsController * parent, JQuad * quad, float x, float y, float scale, int fontId, string text, float textRelativeX, float textRelativeY, bool hasFocus);
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~IconButton();
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ostream& toString(ostream& out) const;
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bool hasFocus();
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virtual void Render();
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virtual void Update(float dt);
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virtual void Entering();
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virtual bool Leaving(JButton key);
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virtual bool ButtonPressed();
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void SetColor(PIXEL_TYPE color);
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};
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#endif
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