Files
wagic/projects/mtg/include/AbilityParser.h
Xawotihs c3dc51aed1 I just played 3 long games and I was able to undo two fully and got an assert on the third one after more than 1000 actions... so I commit what I have:
- Modified undo to stop at "next phase" action
- Added "muligan" and "force library shuffling" to the list of logged action
- Fixed random logging
- Fixed double logging of actions
- Merged all the "next game" functions into a single one
- Created a PlayerType type instead of using int
- Moved the player loading code into the GameObserver and out of GameStateDuel to avoid having player references in both and simplify the initialization and termination. Tweeked a bit the humanplayer class to be able to do that.
- Added a "load" menu available in testsuite mode, I use that to load problematique game. To use it, just copy-paste a game from the traces into Res/test/game/timetwister.txt. Game in traces starts by "rvalues:..." and ends by "[end]"
- Added some untested and commented out code in GuiCombat to use the mouse/touch to setup the damage on the blockers
- Broke the network game ... hoh well, I'll repair it when everything else works !!
- various code cleanup and compilation fixes on Linux
2011-10-26 22:14:12 +00:00

28 lines
613 B
C++

#ifndef _ABILITY_PARSER_H_
#define _ABILITY_PARSER_H_
#include <string>
#include <vector>
using std::string;
using std::vector;
using std::map;
class AutoLineMacro {
private:
string mName;
string mResult;
vector<string> mParams;
void parse(const string& s);
string process(const string& s);
static vector<AutoLineMacro *> gAutoLineMacros;
static map<string, bool> gAutoLineMacrosIndex;
public:
AutoLineMacro(const string& s);
static void Destroy();
static bool AddMacro(const string& s);
static string Process(const string& s);
};
#endif