Angelic Chorus Lavaborn Muse Pestilence Living Artifact Hypnotic Specter there is test for each of these. btw living artifact hard code was wrong, it was allowing you to remove counters at any phase, the soft code is actually correct. updated living artifact test to the correct version in next rev also fixed a case where "thatmuch" was never set, i now also store the amount on the source of the trigger as well.
5610 lines
153 KiB
C++
5610 lines
153 KiB
C++
#ifndef _CARDS_H_
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#define _CARDS_H_
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#include "DebugRoutines.h"
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#include "MTGAbility.h"
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#include "ManaCost.h"
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#include "CardDescriptor.h"
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#include "AIPlayer.h"
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#include "CardDisplay.h"
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#include "Subtypes.h"
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#include "CardGui.h"
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#include "GameOptions.h"
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#include "Token.h"
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#include "Counters.h"
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#include "WEvent.h"
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#include "GuiStatic.h"
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#include "GameObserver.h"
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#include "ThisDescriptor.h"
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#include <JGui.h>
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#include <hge/hgeparticle.h>
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#include <map>
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using std::map;
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//
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// Misc classes
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//
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class WParsedInt
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{
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public:
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int intValue;
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int computeX(Spell * spell, MTGCardInstance * card)
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{
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if (spell) return spell->computeX(card);
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if (card) return card->X;
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return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative)
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}
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int computeXX(Spell * spell, MTGCardInstance * card)
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{
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if (spell) return spell->computeXX(card);
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if (card) return card->XX;
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return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative)
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}
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WParsedInt(int value = 0)
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{
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intValue = value;
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}
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WParsedInt(string s, Spell * spell, MTGCardInstance * card)
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{
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MTGCardInstance * target = card->target;
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intValue = 0;
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if (!target) target = card;
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int multiplier = 1;
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if (s[0] == '-')
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{
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s = s.substr(1);
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multiplier = -1;
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}
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if (s == "x" || s == "X")
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{
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intValue = computeX(spell, card);
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if(intValue < 0)
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intValue = 0;
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}
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else if (s == "xx" || s == "XX")
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{
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intValue = computeXX(spell, card);
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if(intValue < 0)
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intValue = 0;
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}
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else if (s == "gear")
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{
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intValue = target->equipment;
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}
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else if (s == "auras")
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{
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intValue = target->auras;
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}
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else if (s == "manacost")
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{
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intValue = target->getManaCost()->getConvertedCost();
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}
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else if (s.find("type:") != string::npos)
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{
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size_t begins = s.find("type:");
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string theType = s.substr(begins + 5);
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size_t zoned = theType.find(":");
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if(zoned == string::npos)
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{
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theType.append("|mybattlefield");
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}
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else
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{
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replace(theType.begin(), theType.end(), ':', '|');
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}
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TargetChooserFactory tf;
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TargetChooser * tc = tf.createTargetChooser(theType.c_str(),NULL);
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GameObserver * game = game->GetInstance();
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for (int i = 0; i < 2; i++)
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{
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Player * p = game->players[i];
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library };
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for (int k = 0; k < 4; k++)
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{
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MTGGameZone * zone = zones[k];
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intValue += zone->countByCanTarget(tc);
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}
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}
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SAFE_DELETE(tc);
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}
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else if (s == "sunburst")
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{
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intValue = 0;
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if (card && card->previous && card->previous->previous)
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{
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intValue = card->previous->previous->sunburst;
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}
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}
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else if (s == "lifetotal")
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{
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intValue = target->controller()->life;
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}
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else if (s == "thatmuch")
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{
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//the value that much is a variable to be used with triggered abilities.
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//ie:when ever you gain life, draw that many cards. when used in a trigger draw:thatmuch, will return the value
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//that the triggered event stored in the card for "that much".
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intValue = 0;
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intValue = target->thatmuch;
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int checkagain = 0;
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if(target->hasSubtype("aura") || target->hasSubtype("equipment"))
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{
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if(target->target)
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{
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checkagain = target->target->thatmuch;
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}
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}
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if(checkagain > intValue)
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intValue = checkagain;
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if(card && card->thatmuch > intValue)
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intValue = card->thatmuch;
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}
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else if (s == "oplifelost")
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{
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intValue = target->controller()->opponent()->lifeLostThisTurn;
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}
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else if (s == "lifelost")
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{
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intValue = target->controller()->lifeLostThisTurn;
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}
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else if (s == "pdcount")
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{
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intValue = target->controller()->damageCount;
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}
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else if (s == "odcount")
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{
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intValue = target->controller()->opponent()->damageCount;
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}
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else if (s == "opponentlifetotal")
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{
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intValue = target->controller()->opponent()->life;
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}
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else if (s == "p" || s == "power")
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{
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intValue = target->getPower();
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}
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else if (s == "t" || s == "toughness")
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{
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intValue = target->getToughness();
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}
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else
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{
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intValue = atoi(s.c_str());
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}
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intValue *= multiplier;
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}
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int getValue()
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{
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return intValue;
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}
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};
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class WParsedPT
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{
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public:
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bool ok;
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WParsedInt power, toughness;
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WParsedPT(int p, int t)
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{
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power.intValue = p;
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toughness.intValue = t;
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ok = true;
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}
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WParsedPT(string s, Spell * spell, MTGCardInstance * card)
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{
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size_t found = s.find("/");
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ok = false;
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if (found != string::npos)
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{
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size_t end = s.find(" ", found);
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if (end == string::npos) end = s.size();
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size_t start = s.find_last_of(" ", found);
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if (start == string::npos)
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start = 0;
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else
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start++;
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power = WParsedInt(s.substr(start, found - start), spell, card);
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toughness = WParsedInt(s.substr(found + 1, end - found - 1), spell, card);
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ok = true;
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}
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}
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};
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//
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//Triggers
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//
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// Triggers When a card gets added to a zone (@movedTo)
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class TrCardAddedToZone: public TriggeredAbility
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{
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public:
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TargetZoneChooser * toTcZone, *fromTcZone;
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TargetChooser * toTcCard, *fromTcCard;
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bool once;
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bool sourceUntapped;
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bool isSuspended;
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bool activeTrigger;
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TrCardAddedToZone(int id, MTGCardInstance * source, TargetZoneChooser * toTcZone, TargetChooser * toTcCard,
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TargetZoneChooser * fromTcZone = NULL, TargetChooser * fromTcCard = NULL,bool once = false,bool sourceUntapped = false,bool isSuspended = false) :
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TriggeredAbility(id, source), toTcZone(toTcZone), fromTcZone(fromTcZone), toTcCard(toTcCard), fromTcCard(fromTcCard),once(once),sourceUntapped(sourceUntapped),isSuspended(isSuspended)
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{
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activeTrigger = true;
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}
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;
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int resolve()
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{
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return 0; //This is a trigger, this function should not be called
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}
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int triggerOnEvent(WEvent * event)
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{
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if(source->isPhased) return 0;
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WEventZoneChange * e = dynamic_cast<WEventZoneChange*> (event);
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if (!e) return 0;
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if(sourceUntapped && source->isTapped() == 1)
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return 0;
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if(isSuspended && !source->suspended)
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return 0;
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if(activeTrigger == false)
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return 0;
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if (!toTcZone->targetsZone(e->to)) return 0;
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if (!toTcCard->canTarget(e->card)) return 0;
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if (fromTcZone && !fromTcZone->targetsZone(e->from)) return 0;
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if (fromTcCard && !fromTcCard->canTarget(e->card->previous)) return 0;
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//Battlefield is a special case. We usually don't want to trigger when a card comes from battlefield to battlefield
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// http://code.google.com/p/wagic/issues/detail?id=179
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if ((e->from == game->players[0]->game->battlefield || e->from == game->players[1]->game->battlefield) && (e->to
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== game->players[0]->game->battlefield || e->to == game->players[1]->game->battlefield))
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{
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return 0;
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}
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if(once && activeTrigger)
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activeTrigger = false;
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return 1;
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}
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~TrCardAddedToZone()
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{
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SAFE_DELETE(toTcZone);
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SAFE_DELETE(toTcCard);
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SAFE_DELETE(fromTcZone);
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SAFE_DELETE(fromTcCard);
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}
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TrCardAddedToZone * clone() const
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{
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TrCardAddedToZone * a = NEW TrCardAddedToZone(*this);
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a->isClone = 1;
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return a;
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}
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};
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class TrCardTapped: public TriggeredAbility
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{
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public:
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TargetChooser * tc;
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bool tap;
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TrCardTapped(int id, MTGCardInstance * source, TargetChooser * tc, bool tap = true) :
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TriggeredAbility(id, source), tc(tc), tap(tap)
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{
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}
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int resolve()
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{
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return 0; //This is a trigger, this function should not be called
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}
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int triggerOnEvent(WEvent * event)
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{
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if(source->isPhased) return 0;
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WEventCardTap * e = dynamic_cast<WEventCardTap *> (event);
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if (!e) return 0;
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if (e->before == e->after) return 0;
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if (e->after != tap) return 0;
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if (!tc->canTarget(e->card)) return 0;
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return 1;
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}
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~TrCardTapped()
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{
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SAFE_DELETE(tc);
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}
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TrCardTapped * clone() const
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{
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TrCardTapped * a = NEW TrCardTapped(*this);
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a->isClone = 1;
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return a;
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}
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};
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class TrCardTappedformana: public TriggeredAbility
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{
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public:
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TargetChooser * tc;
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bool tap;
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TrCardTappedformana(int id, MTGCardInstance * source, TargetChooser * tc, bool tap = true) :
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TriggeredAbility(id, source), tc(tc), tap(tap)
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{
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}
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int resolve()
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{
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return 0; //This is a trigger, this function should not be called
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}
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int triggerOnEvent(WEvent * event)
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{
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if(source->isPhased) return 0;
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WEventCardTappedForMana * e = dynamic_cast<WEventCardTappedForMana *> (event);
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if (!e) return 0;
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if (e->before == e->after) return 0;
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if (e->after != tap) return 0;
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if (!tc->canTarget(e->card)) return 0;
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return 1;
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}
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~TrCardTappedformana()
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{
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SAFE_DELETE(tc);
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}
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TrCardTappedformana * clone() const
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{
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TrCardTappedformana * a = NEW TrCardTappedformana(*this);
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a->isClone = 1;
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return a;
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}
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};
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class TrCardAttackedNotBlocked: public TriggeredAbility
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{
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public:
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TargetChooser * tc;
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TrCardAttackedNotBlocked(int id, MTGCardInstance * source, TargetChooser * tc) :
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TriggeredAbility(id, source), tc(tc)
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{
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}
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int resolve()
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{
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return 0; //This is a trigger, this function should not be called
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}
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int triggerOnEvent(WEvent * event)
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{
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if(source->isPhased) return 0;
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WEventCardAttackedNotBlocked * e = dynamic_cast<WEventCardAttackedNotBlocked *> (event);
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if (!e) return 0;
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if (e->card->didattacked < 1) return 0;
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if (e->card->blocked) return 0;
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if (!tc->canTarget(e->card)) return 0;
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return 1;
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}
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~TrCardAttackedNotBlocked()
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{
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SAFE_DELETE(tc);
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}
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TrCardAttackedNotBlocked * clone() const
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{
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TrCardAttackedNotBlocked * a = NEW TrCardAttackedNotBlocked(*this);
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a->isClone = 1;
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return a;
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}
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};
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class TrCardAttackedBlocked: public TriggeredAbility
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{
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public:
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TargetChooser * tc;
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TargetChooser * fromTc;
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bool limitOnceATurn;
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int triggeredTurn;
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TrCardAttackedBlocked(int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL,bool limitOnceATurn = false) :
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TriggeredAbility(id, source), tc(tc), fromTc(fromTc),limitOnceATurn(limitOnceATurn)
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{
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triggeredTurn = -1;
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}
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int resolve()
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{
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return 0; //This is a trigger, this function should not be called
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}
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int triggerOnEvent(WEvent * event)
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{
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if(source->isPhased) return 0;
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WEventCardAttackedBlocked * e = dynamic_cast<WEventCardAttackedBlocked *> (event);
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if (!e) return 0;
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GameObserver * g = GameObserver::GetInstance();
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if (limitOnceATurn && triggeredTurn == g->turn)
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return 0;
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if (e->card->didattacked < 1) return 0;
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if (!e->card->blocked) return 0;
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if (fromTc && !fromTc->canTarget(e->card->getNextOpponent())) return 0;
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if (!tc->canTarget(e->card)) return 0;
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triggeredTurn = g->turn;
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return 1;
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}
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~TrCardAttackedBlocked()
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{
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SAFE_DELETE(tc);
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SAFE_DELETE(fromTc);
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}
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TrCardAttackedBlocked * clone() const
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{
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TrCardAttackedBlocked * a = NEW TrCardAttackedBlocked(*this);
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a->isClone = 1;
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return a;
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}
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};
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class TrCardAttacked: public TriggeredAbility
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{
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public:
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TargetChooser * tc;
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bool sourceUntapped;
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bool opponentPoisoned;
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TrCardAttacked(int id, MTGCardInstance * source, TargetChooser * tc,bool sourceUntapped,bool opponentPoisoned) :
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TriggeredAbility(id, source), tc(tc), sourceUntapped(sourceUntapped),opponentPoisoned(opponentPoisoned)
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{
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}
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int resolve()
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{
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return 0; //This is a trigger, this function should not be called
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}
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int triggerOnEvent(WEvent * event)
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{
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if(source->isPhased) return 0;
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WEventCardAttacked * e = dynamic_cast<WEventCardAttacked *> (event);
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if (!e) return 0;
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if (sourceUntapped && source->isTapped() == 1)
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return 0;
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if (e->card->didattacked < 1) return 0;
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if (!tc->canTarget(e->card)) return 0;
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if (opponentPoisoned && !source->controller()->opponent()->isPoisoned) return 0;
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return 1;
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}
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~TrCardAttacked()
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{
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SAFE_DELETE(tc);
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}
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TrCardAttacked * clone() const
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{
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TrCardAttacked * a = NEW TrCardAttacked(*this);
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a->isClone = 1;
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return a;
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}
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};
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class TrCardAttackedAlone: public TriggeredAbility
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{
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public:
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TargetChooser * tc;
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TrCardAttackedAlone(int id, MTGCardInstance * source, TargetChooser * tc) :
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TriggeredAbility(id, source), tc(tc)
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{
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}
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int resolve()
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{
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return 0; //This is a trigger, this function should not be called
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}
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int triggerOnEvent(WEvent * event)
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{
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if(source->isPhased) return 0;
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WEventCardAttackedAlone * e = dynamic_cast<WEventCardAttackedAlone *> (event);
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if (!e) return 0;
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if (e->card->didattacked < 1) return 0;
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if (!tc->canTarget(e->card)) return 0;
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return 1;
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}
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~TrCardAttackedAlone()
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{
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SAFE_DELETE(tc);
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}
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TrCardAttackedAlone * clone() const
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{
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TrCardAttackedAlone * a = NEW TrCardAttackedAlone(*this);
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a->isClone = 1;
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return a;
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}
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};
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class TrCardBlocked: public TriggeredAbility
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{
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public:
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TargetChooser * tc;
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TargetChooser * fromTc;
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bool once;
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bool activeTrigger;
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bool limitOnceATurn;
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int triggeredTurn;
|
|
TrCardBlocked(int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL,bool once = false,bool limitOnceATurn = false) :
|
|
TriggeredAbility(id, source), tc(tc), fromTc(fromTc), once(once),limitOnceATurn(limitOnceATurn)
|
|
{
|
|
activeTrigger = true;
|
|
triggeredTurn = -1;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
return 0; //This is a trigger, this function should not be called
|
|
}
|
|
|
|
int triggerOnEvent(WEvent * event)
|
|
{
|
|
if(source->isPhased) return 0;
|
|
WEventCardBlocked * e = dynamic_cast<WEventCardBlocked *> (event);
|
|
if (!e) return 0;
|
|
if(activeTrigger == false)
|
|
return 0;
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
if (limitOnceATurn && triggeredTurn == g->turn)
|
|
return 0;
|
|
if (fromTc && !fromTc->canTarget(e->card->getNextOpponent())) return 0;
|
|
if (!tc->canTarget(e->card)) return 0;
|
|
if(once && activeTrigger )
|
|
activeTrigger = false;
|
|
triggeredTurn = g->turn;
|
|
return 1;
|
|
}
|
|
|
|
~TrCardBlocked()
|
|
{
|
|
SAFE_DELETE(tc);
|
|
SAFE_DELETE(fromTc);
|
|
}
|
|
|
|
TrCardBlocked * clone() const
|
|
{
|
|
TrCardBlocked * a = NEW TrCardBlocked(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
class TrcardDrawn: public TriggeredAbility
|
|
{
|
|
public:
|
|
TargetChooser * tc;
|
|
TrcardDrawn(int id, MTGCardInstance * source, TargetChooser * tc) :
|
|
TriggeredAbility(id, source), tc(tc)
|
|
{
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
return 0; //This is a trigger, this function should not be called
|
|
}
|
|
|
|
int triggerOnEvent(WEvent * event)
|
|
{
|
|
if(source->isPhased) return 0;
|
|
WEventcardDraw * e = dynamic_cast<WEventcardDraw *> (event);
|
|
if (!e) return 0;
|
|
if (!tc->canTarget(e->player)) return 0;
|
|
return 1;
|
|
}
|
|
|
|
~TrcardDrawn()
|
|
{
|
|
SAFE_DELETE(tc);
|
|
}
|
|
|
|
TrcardDrawn * clone() const
|
|
{
|
|
TrcardDrawn * a = NEW TrcardDrawn(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
class TrCardSacrificed: public TriggeredAbility
|
|
{
|
|
public:
|
|
TargetChooser * tc;
|
|
TrCardSacrificed(int id, MTGCardInstance * source, TargetChooser * tc) :
|
|
TriggeredAbility(id, source), tc(tc)
|
|
{
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
return 0; //This is a trigger, this function should not be called
|
|
}
|
|
|
|
int triggerOnEvent(WEvent * event)
|
|
{
|
|
if(source->isPhased) return 0;
|
|
WEventCardSacrifice * e = dynamic_cast<WEventCardSacrifice *> (event);
|
|
if (!e) return 0;
|
|
if (!tc->canTarget(e->card)) return 0;
|
|
return 1;
|
|
}
|
|
|
|
~TrCardSacrificed()
|
|
{
|
|
SAFE_DELETE(tc);
|
|
}
|
|
|
|
TrCardSacrificed * clone() const
|
|
{
|
|
TrCardSacrificed * a = NEW TrCardSacrificed(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
class TrCardDiscarded: public TriggeredAbility
|
|
{
|
|
public:
|
|
TargetChooser * tc;
|
|
TrCardDiscarded(int id, MTGCardInstance * source, TargetChooser * tc) :
|
|
TriggeredAbility(id, source), tc(tc)
|
|
{
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
return 0; //This is a trigger, this function should not be called
|
|
}
|
|
int triggerOnEvent(WEvent * event)
|
|
{
|
|
if(source->isPhased) return 0;
|
|
WEventCardDiscard * e = dynamic_cast<WEventCardDiscard *> (event);
|
|
if (!e) return 0;
|
|
if (!tc->canTarget(e->card)) return 0;
|
|
return 1;
|
|
}
|
|
~TrCardDiscarded()
|
|
{
|
|
SAFE_DELETE(tc);
|
|
}
|
|
TrCardDiscarded * clone() const
|
|
{
|
|
TrCardDiscarded * a = NEW TrCardDiscarded(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
class TrDamaged: public TriggeredAbility
|
|
{
|
|
public:
|
|
TargetChooser * tc;
|
|
TargetChooser * fromTc;
|
|
int type;//this allows damagenoncombat and combatdamage to share this trigger
|
|
bool sourceUntapped;
|
|
bool limitOnceATurn;
|
|
int triggeredTurn;
|
|
TrDamaged(int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0,bool sourceUntapped = false,bool limitOnceATurn = false) :
|
|
TriggeredAbility(id, source), tc(tc), fromTc(fromTc), type(type) , sourceUntapped(sourceUntapped),limitOnceATurn(limitOnceATurn)
|
|
{
|
|
triggeredTurn = -1;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
return 0; //This is a trigger, this function should not be called
|
|
}
|
|
|
|
int triggerOnEvent(WEvent * event)
|
|
{
|
|
if(source->isPhased) return 0;
|
|
WEventDamage * e = dynamic_cast<WEventDamage *> (event);
|
|
if (!e) return 0;
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
if (limitOnceATurn && triggeredTurn == g->turn)
|
|
return 0;
|
|
if (sourceUntapped && source->isTapped() == 1)
|
|
return 0;
|
|
if (!tc->canTarget(e->damage->target)) return 0;
|
|
if (fromTc && !fromTc->canTarget(e->damage->source)) return 0;
|
|
if (type == 1 && e->damage->typeOfDamage != DAMAGE_COMBAT) return 0;
|
|
if (type == 2 && e->damage->typeOfDamage == DAMAGE_COMBAT) return 0;
|
|
e->damage->target->thatmuch = e->damage->damage;
|
|
e->damage->source->thatmuch = e->damage->damage;
|
|
this->source->thatmuch = e->damage->damage;
|
|
triggeredTurn = g->turn;
|
|
return 1;
|
|
}
|
|
|
|
~TrDamaged()
|
|
{
|
|
SAFE_DELETE(tc);
|
|
SAFE_DELETE(fromTc);
|
|
}
|
|
|
|
TrDamaged * clone() const
|
|
{
|
|
TrDamaged * a = NEW TrDamaged(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
class TrLifeGained: public TriggeredAbility
|
|
{
|
|
public:
|
|
TargetChooser * tc;
|
|
TargetChooser * fromTc;
|
|
int type;//this allows damagenoncombat and combatdamage to share this trigger
|
|
bool sourceUntapped;
|
|
TrLifeGained(int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0,bool sourceUntapped = false) :
|
|
TriggeredAbility(id, source), tc(tc), fromTc(fromTc), type(type) , sourceUntapped(sourceUntapped)
|
|
{
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
return 0; //This is a trigger, this function should not be called
|
|
}
|
|
|
|
int triggerOnEvent(WEvent * event)
|
|
{
|
|
if(source->isPhased) return 0;
|
|
WEventLife * e = dynamic_cast<WEventLife *> (event);
|
|
if (!e) return 0;
|
|
if (sourceUntapped && source->isTapped() == 1)
|
|
return 0;
|
|
if (!tc->canTarget(e->player)) return 0;
|
|
if (fromTc && !fromTc->canTarget(e->player)) return 0;
|
|
if (type == 1 && (e->amount > 0)) return 0;
|
|
if (type == 0 && (e->amount < 0)) return 0;
|
|
e->player->thatmuch = abs(e->amount);
|
|
this->source->thatmuch = abs(e->amount);
|
|
return 1;
|
|
}
|
|
|
|
~TrLifeGained()
|
|
{
|
|
SAFE_DELETE(tc);
|
|
SAFE_DELETE(fromTc);
|
|
}
|
|
|
|
TrLifeGained * clone() const
|
|
{
|
|
TrLifeGained * a = NEW TrLifeGained(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//vampire trigger
|
|
class TrVampired: public TriggeredAbility
|
|
{
|
|
public:
|
|
TargetChooser * tc;
|
|
TargetChooser * fromTc;
|
|
vector<MTGCardInstance*> victems;
|
|
int type;
|
|
TrVampired(int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0) :
|
|
TriggeredAbility(id, source), tc(tc), fromTc(fromTc), type(type)
|
|
{
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
return 0; //This is a trigger, this function should not be called
|
|
}
|
|
|
|
int triggerOnEvent(WEvent * event)
|
|
{
|
|
if(source->isPhased) return 0;
|
|
WEventDamage * e = dynamic_cast<WEventDamage *> (event);
|
|
WEventZoneChange * z = dynamic_cast<WEventZoneChange *> (event);
|
|
WEventPhaseChange * pe = dynamic_cast<WEventPhaseChange*>(event);
|
|
WEventVampire * vamp = dynamic_cast<WEventVampire*>(event);
|
|
if (e == event)
|
|
{
|
|
if (!tc->canTarget(e->damage->target)) return 0;
|
|
if (fromTc && !fromTc->canTarget(e->damage->source)) return 0;
|
|
|
|
MTGCardInstance * newVictem = (MTGCardInstance*)(e->damage->target);
|
|
|
|
victems.push_back(newVictem);
|
|
std::sort(victems.begin(), victems.end());
|
|
victems.erase(std::unique(victems.begin(), victems.end()), victems.end());
|
|
}
|
|
else if (z == event && !victems.empty())
|
|
{
|
|
MTGCardInstance * card = z->card;
|
|
|
|
|
|
for(unsigned int k = 0;k < victems.size();k--)
|
|
{
|
|
if(victems[k] == NULL)
|
|
continue;
|
|
if(victems[k] != z->card->previous)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
for(unsigned int w = 0;w < victems.size();w++)
|
|
{
|
|
if(victems[w] == NULL)
|
|
continue;
|
|
Player * p = victems[w]->controller();
|
|
if (z->from == p->game->inPlay && z->to == p->game->graveyard)
|
|
{
|
|
if(victems[w] == z->card->previous)
|
|
{
|
|
if(!source->isInPlay())
|
|
return 0;
|
|
WEvent * e = NEW WEventVampire(victems[w],victems[w],source);
|
|
game->receiveEvent(e);
|
|
victems[w] = NULL;
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (vamp == event)
|
|
{
|
|
return 1;
|
|
}
|
|
else if (pe == event)
|
|
{
|
|
if( pe->from->id == Constants::MTG_PHASE_ENDOFTURN)
|
|
{
|
|
victems.clear();
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
~TrVampired()
|
|
{
|
|
SAFE_DELETE(tc);
|
|
SAFE_DELETE(fromTc);
|
|
}
|
|
|
|
TrVampired * clone() const
|
|
{
|
|
TrVampired * a = NEW TrVampired(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//targetted trigger
|
|
class TrTargeted: public TriggeredAbility
|
|
{
|
|
public:
|
|
TargetChooser * tc;
|
|
TargetChooser * fromTc;
|
|
int type;
|
|
TrTargeted(int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0) :
|
|
TriggeredAbility(id, source), tc(tc), fromTc(fromTc), type(type)
|
|
{
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
return 0; //This is a trigger, this function should not be called
|
|
}
|
|
|
|
int triggerOnEvent(WEvent * event)
|
|
{
|
|
if(source->isPhased) return 0;
|
|
WEventTarget * e = dynamic_cast<WEventTarget *> (event);
|
|
if (!e) return 0;
|
|
if (!tc->canTarget(e->card)) return 0;
|
|
if (fromTc && !fromTc->canTarget(e->source)) return 0;
|
|
return 1;
|
|
}
|
|
|
|
~TrTargeted()
|
|
{
|
|
SAFE_DELETE(tc);
|
|
SAFE_DELETE(fromTc);
|
|
}
|
|
|
|
TrTargeted * clone() const
|
|
{
|
|
TrTargeted * a = NEW TrTargeted(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
//counters
|
|
class AACounter: public ActivatedAbility
|
|
{
|
|
public:
|
|
string counterstring;
|
|
int nb;
|
|
int maxNb;
|
|
int power;
|
|
int toughness;
|
|
string name;
|
|
string menu;
|
|
|
|
AACounter(int id, MTGCardInstance * source, MTGCardInstance * target,string counterstring, const char * _name, int power, int toughness, int nb,int maxNb = 0,
|
|
ManaCost * cost = NULL, int doTap = 0);
|
|
|
|
int resolve();
|
|
const char* getMenuText();
|
|
AACounter * clone() const;
|
|
};
|
|
|
|
//counters
|
|
class AARemoveAllCounter: public ActivatedAbility
|
|
{
|
|
public:
|
|
int nb;
|
|
int power;
|
|
int toughness;
|
|
string name;
|
|
string menu;
|
|
bool all;
|
|
|
|
AARemoveAllCounter(int id, MTGCardInstance * source, MTGCardInstance * target, const char * _name, int power, int toughness, int nb,
|
|
bool all,ManaCost * cost = NULL, int doTap = 0);
|
|
|
|
int resolve();
|
|
const char* getMenuText();
|
|
AARemoveAllCounter * clone() const;
|
|
};
|
|
|
|
|
|
class AAFizzler: public ActivatedAbility
|
|
{
|
|
|
|
public:
|
|
AAFizzler(int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost = NULL, int _tap = 0);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AAFizzler* clone() const;
|
|
};
|
|
|
|
/*
|
|
Generic classes
|
|
*/
|
|
|
|
//MayAbility: May do ...
|
|
class MayAbility: public MTGAbility, public NestedAbility
|
|
{
|
|
public:
|
|
int triggered;
|
|
bool must;
|
|
MTGAbility * mClone;
|
|
|
|
MayAbility(int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must = false);
|
|
|
|
void Update(float dt);
|
|
|
|
const char * getMenuText();
|
|
int testDestroy();
|
|
|
|
int isReactingToTargetClick(Targetable * card);
|
|
|
|
int reactToTargetClick(Targetable * object);
|
|
|
|
MayAbility * clone() const;
|
|
~MayAbility();
|
|
|
|
};
|
|
|
|
//MultiAbility : triggers several actions for a cost
|
|
class MultiAbility: public ActivatedAbility
|
|
{
|
|
public:
|
|
vector<MTGAbility *> abilities;
|
|
|
|
MultiAbility(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap);
|
|
int Add(MTGAbility * ability);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
MultiAbility * clone() const;
|
|
~MultiAbility();
|
|
};
|
|
|
|
//Generic Activated Ability
|
|
|
|
class GenericActivatedAbility: public ActivatedAbility, public NestedAbility
|
|
{
|
|
public:
|
|
int limitPerTurn;
|
|
int counters;
|
|
MTGGameZone * activeZone;
|
|
|
|
GenericActivatedAbility(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap = 0, int limit = 0,
|
|
int restrictions = 0, MTGGameZone * dest = NULL);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
|
|
void Update(float dt);
|
|
int testDestroy();
|
|
GenericActivatedAbility * clone() const;
|
|
~GenericActivatedAbility();
|
|
|
|
};
|
|
|
|
//Copier. ActivatedAbility
|
|
class AACopier: public ActivatedAbility
|
|
{
|
|
public:
|
|
AACopier(int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AACopier * clone() const;
|
|
};
|
|
//imprint
|
|
class AAPhaseOut: public ActivatedAbility
|
|
{
|
|
public:
|
|
AAPhaseOut(int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AAPhaseOut * clone() const;
|
|
};
|
|
//cloning...this makes a token thats a copy of the target.
|
|
class AACloner: public ActivatedAbility
|
|
{
|
|
public:
|
|
int who;
|
|
string with;
|
|
list<int> awith;
|
|
list<int> colors;
|
|
|
|
AACloner(int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL, int who = 0,
|
|
string abilitiesStringList = "");
|
|
int resolve();
|
|
const char * getMenuText();
|
|
virtual ostream& toString(ostream& out) const;
|
|
AACloner * clone() const;
|
|
~AACloner();
|
|
};
|
|
|
|
// AAMover
|
|
class AAMover: public ActivatedAbility
|
|
{
|
|
public:
|
|
string destination;
|
|
|
|
AAMover(int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest, ManaCost * _cost = NULL, int doTap = 0);
|
|
MTGGameZone * destinationZone();
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AAMover * clone() const;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------------------------
|
|
class AABanishCard: public ActivatedAbility
|
|
{
|
|
|
|
protected:
|
|
|
|
public:
|
|
int banishmentType;
|
|
const static int BANISHED = -1;
|
|
const static int BURY = 0;
|
|
const static int DESTROY = 1;
|
|
const static int SACRIFICE = 2;
|
|
const static int DISCARD = 3;
|
|
|
|
AABanishCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = BANISHED);
|
|
int resolve();
|
|
virtual const char * getMenuText();
|
|
AABanishCard * clone() const;
|
|
};
|
|
|
|
class AABuryCard: public AABanishCard
|
|
{
|
|
public:
|
|
AABuryCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = BURY);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AABuryCard * clone() const;
|
|
};
|
|
|
|
class AADestroyCard: public AABanishCard
|
|
{
|
|
public:
|
|
AADestroyCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = DESTROY);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AADestroyCard * clone() const;
|
|
};
|
|
|
|
class AASacrificeCard: public AABanishCard
|
|
{
|
|
public:
|
|
AASacrificeCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = SACRIFICE);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AASacrificeCard * clone() const;
|
|
};
|
|
|
|
class AADiscardCard: public AABanishCard
|
|
{
|
|
public:
|
|
AADiscardCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = DISCARD);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AADiscardCard * clone() const;
|
|
};
|
|
|
|
/* Generic Target Ability */
|
|
class GenericTargetAbility: public TargetAbility
|
|
{
|
|
|
|
public:
|
|
int limitPerTurn;
|
|
int counters;
|
|
MTGGameZone * activeZone;
|
|
|
|
GenericTargetAbility(int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a, ManaCost * _cost = NULL,
|
|
int _tap = 0, int limit = 0, int restrictions = 0, MTGGameZone * dest = NULL);
|
|
const char * getMenuText();
|
|
~GenericTargetAbility();
|
|
GenericTargetAbility * clone() const;
|
|
int resolve();
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
|
|
void Update(float dt);
|
|
int testDestroy();
|
|
|
|
};
|
|
|
|
//Cycling
|
|
|
|
class ACycle: public ActivatedAbility
|
|
{
|
|
public:
|
|
ACycle(int _id, MTGCardInstance * card, Targetable * _target) :
|
|
ActivatedAbility(_id, card)
|
|
{
|
|
target = _target;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
WEvent * e = NEW WEventCardDiscard(source);
|
|
GameObserver * game = GameObserver::GetInstance();
|
|
game->receiveEvent(e);
|
|
source->controller()->game->putInGraveyard(source);
|
|
source->controller()->game->drawFromLibrary();
|
|
return 1;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return "Cycling";
|
|
}
|
|
|
|
ACycle * clone() const
|
|
{
|
|
ACycle * a = NEW ACycle(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
};
|
|
|
|
//ninjutsu
|
|
|
|
class ANinja: public ActivatedAbility
|
|
{
|
|
public:
|
|
ANinja(int _id, MTGCardInstance * card, Targetable * _target) :
|
|
ActivatedAbility(_id, card)
|
|
{
|
|
target = _target;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if(!_target)
|
|
return 0;
|
|
MTGCardInstance * copy = _target->controller()->game->putInZone(_target,_target->currentZone,
|
|
source->controller()->game->temp);
|
|
Spell * spell = NEW Spell(copy);
|
|
spell->resolve();
|
|
MTGCardInstance * newcard = spell->source;
|
|
newcard->summoningSickness = 0;
|
|
newcard->tap();
|
|
newcard->setAttacker(1);
|
|
delete spell;
|
|
return 1;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return "Ninjutsu";
|
|
}
|
|
|
|
ANinja * clone() const
|
|
{
|
|
ANinja * a = NEW ANinja(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//remove from combat
|
|
|
|
class ACombatRemovel: public ActivatedAbility
|
|
{
|
|
public:
|
|
ACombatRemovel(int _id, MTGCardInstance * card, Targetable * _target) :
|
|
ActivatedAbility(_id, card)
|
|
{
|
|
target = _target;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (_target)
|
|
{
|
|
_target->initAttackersDefensers();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return "Remove From Combat";
|
|
}
|
|
|
|
ACombatRemovel * clone() const
|
|
{
|
|
ACombatRemovel * a = NEW ACombatRemovel(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Drawer, allows to draw a card for a cost:
|
|
|
|
class AADrawer: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
|
|
string nbcardsStr;
|
|
|
|
AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost,string nbcardsStr, int _tap = 0, int who =
|
|
TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AADrawer * clone() const;
|
|
int getNumCards();
|
|
};
|
|
|
|
|
|
|
|
class ACastRestriction: public AbilityTP
|
|
{
|
|
public:
|
|
TargetChooser * restrictionsScope; //a minimalist TargetChooser object describing the cards impacted by the restriction (for example: lands)
|
|
WParsedInt *value; //"maxPerTurn" value
|
|
MaxPerTurnRestriction * existingRestriction; // a pointer to the restriction that is being modified or that has been created (for restriction deletion purpose)
|
|
bool modifyExisting; //if set to true, means we want to modify an existing restriction, otherwise we create a new one
|
|
int zoneId; // identifier of the zone id impacted by the restriction
|
|
Player * targetPlayer; // Reference to the player impacted by the restriction (for restriction deletion purpose)
|
|
|
|
ACastRestriction(int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who = TargetChooser::UNSET);
|
|
int addToGame();
|
|
int destroy();
|
|
const char * getMenuText();
|
|
ACastRestriction * clone() const;
|
|
~ACastRestriction();
|
|
|
|
};
|
|
|
|
|
|
class AInstantCastRestrictionUEOT: public InstantAbilityTP
|
|
{
|
|
public:
|
|
ACastRestriction * ability;
|
|
|
|
|
|
AInstantCastRestrictionUEOT(int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who = TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AInstantCastRestrictionUEOT * clone() const;
|
|
~AInstantCastRestrictionUEOT();
|
|
};
|
|
|
|
/*Gives life to target controller*/
|
|
class AALifer: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
string life_s;
|
|
AALifer(int _id, MTGCardInstance * card, Targetable * _target,string life_s, ManaCost * _cost = NULL, int _tap = 0,
|
|
int who = TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AALifer * clone() const;
|
|
int getLife();
|
|
|
|
};
|
|
|
|
/*Player Wins Game*/
|
|
class AAWinGame: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
AAWinGame(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int _tap = 0, int who =
|
|
TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AAWinGame * clone() const;
|
|
};
|
|
|
|
|
|
//naming an ability line-------------------------------------------------------------------------
|
|
class ANamer: public ActivatedAbility
|
|
{
|
|
public:
|
|
string name;
|
|
ANamer(int _id, MTGCardInstance * _source, ManaCost * _cost, string sname, int _doTap) :
|
|
ActivatedAbility(_id, _source, _cost, 0, _doTap)
|
|
{
|
|
name = sname;
|
|
}
|
|
int resolve()
|
|
{
|
|
return 0;
|
|
}
|
|
const char * getMenuText()
|
|
{
|
|
sprintf(menuText, "%s", name.c_str());
|
|
return menuText;
|
|
}
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ANamer ::: name" << name << " (";
|
|
return ActivatedAbility::toString(out) << ")";
|
|
}
|
|
ANamer * clone() const
|
|
{
|
|
ANamer * a = NEW ANamer(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
~ANamer()
|
|
{
|
|
if (!isClone)
|
|
{
|
|
}
|
|
}
|
|
};
|
|
|
|
/*Changes one of the basic abilities of target
|
|
source : spell
|
|
target : spell target (creature)
|
|
modifier : 1 to add the ability, 0 to remove it
|
|
_ability : Id of the ability, as described in mtgdefinitions
|
|
*/
|
|
class ABasicAbilityModifier: public MTGAbility
|
|
{
|
|
public:
|
|
int modifier;
|
|
int ability;
|
|
int value_before_modification;
|
|
ABasicAbilityModifier(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int _modifier = 1) :
|
|
MTGAbility(_id, _source, _target), modifier(_modifier), ability(_ability)
|
|
{
|
|
aType = MTGAbility::STANDARDABILITYGRANT;
|
|
abilitygranted = ability;
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
value_before_modification = ((MTGCardInstance *) target)->basicAbilities[ability];
|
|
if(ability != Constants::ABSORB && ability != Constants::FLANKING)
|
|
{
|
|
((MTGCardInstance *) target)->basicAbilities[ability] = modifier;
|
|
}
|
|
else
|
|
{
|
|
((MTGCardInstance *) target)->basicAbilities[ability] += modifier;
|
|
}
|
|
return MTGAbility::addToGame();
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
if (((MTGCardInstance *) target)->basicAbilities[ability] == modifier && (ability != Constants::ABSORB && ability != Constants::FLANKING))
|
|
{
|
|
((MTGCardInstance *) target)->basicAbilities[ability] = value_before_modification;
|
|
return 1;
|
|
}
|
|
else if (ability == Constants::ABSORB || ability == Constants::FLANKING)
|
|
{
|
|
((MTGCardInstance *) target)->basicAbilities[ability] -= 1;
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
//BUG !!!
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return Constants::MTGBasicAbilities[ability];
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ABasicAbilityModifier ::: modifier : " << modifier << " ; ability : " << ability
|
|
<< " ; value_before_modification : " << value_before_modification << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
ABasicAbilityModifier * clone() const
|
|
{
|
|
ABasicAbilityModifier * a = NEW ABasicAbilityModifier(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
};
|
|
|
|
//Modifies an ability until end of turn. Needs a target
|
|
class ABasicAbilityModifierUntilEOT: public TargetAbility
|
|
{
|
|
public:
|
|
MTGCardInstance * mTargets[50];
|
|
int nbTargets;
|
|
int modifier;
|
|
int stateBeforeActivation[50];
|
|
int ability;
|
|
ABasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, int _ability, ManaCost * _cost, TargetChooser * _tc = NULL,
|
|
int _modifier = 1, int _tap = 1) :
|
|
TargetAbility(_id, _source, _cost, 0, _tap), modifier(_modifier), ability(_ability)
|
|
{
|
|
aType = MTGAbility::STANDARDABILITYGRANT;
|
|
abilitygranted = ability;
|
|
nbTargets = 0;
|
|
tc = _tc;
|
|
if (!tc) tc = NEW TypeTargetChooser("creature",_source);
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP)
|
|
{
|
|
for (int i = 0; i < nbTargets; i++)
|
|
{
|
|
MTGCardInstance * mTarget = mTargets[i];
|
|
if (mTarget && mTarget->basicAbilities[ability])
|
|
{
|
|
mTarget->basicAbilities[ability] = stateBeforeActivation[i];
|
|
}
|
|
}
|
|
nbTargets = 0;
|
|
}
|
|
TargetAbility::Update(dt);
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGCardInstance * mTarget = tc->getNextCardTarget();
|
|
if (mTarget)
|
|
{
|
|
mTargets[nbTargets] = mTarget;
|
|
stateBeforeActivation[nbTargets] = mTarget->basicAbilities[ability];
|
|
mTarget->basicAbilities[ability] = modifier;
|
|
nbTargets++;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
resolve();
|
|
return ActivatedAbility::addToGame();
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return Constants::MTGBasicAbilities[ability];
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ABasicAbilityModifierUntilEOT ::: mTargets : " << mTargets << " ; nbTargets : " << nbTargets << " ; modifier : "
|
|
<< modifier << " ; stateBeforeActivation : " << stateBeforeActivation << " ; ability : " << ability << " (";
|
|
return TargetAbility::toString(out) << ")";
|
|
}
|
|
|
|
ABasicAbilityModifierUntilEOT * clone() const
|
|
{
|
|
ABasicAbilityModifierUntilEOT * a = NEW ABasicAbilityModifierUntilEOT(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
};
|
|
|
|
/*Instants that modifies a basic ability until end of turn */
|
|
class AInstantBasicAbilityModifierUntilEOT: public InstantAbility
|
|
{
|
|
public:
|
|
int stateBeforeActivation;
|
|
int ability;
|
|
int value;
|
|
AInstantBasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int value) :
|
|
InstantAbility(_id, _source, _target), ability(_ability), value(value)
|
|
{
|
|
aType = MTGAbility::STANDARDABILITYGRANT;
|
|
abilitygranted = ability;
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
stateBeforeActivation = _target->basicAbilities[ability];
|
|
if(ability != Constants::ABSORB)
|
|
{
|
|
_target->basicAbilities[ability] = value;
|
|
}
|
|
else
|
|
{
|
|
_target->basicAbilities[ability] += value;
|
|
}
|
|
return InstantAbility::addToGame();
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return Constants::MTGBasicAbilities[ability];
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (_target) _target->basicAbilities[ability] = stateBeforeActivation;
|
|
return 1;
|
|
}
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ABasicAbilityModifierUntilEOT ::: stateBeforeActivation : " << stateBeforeActivation << " ability : " << ability
|
|
<< " (";
|
|
return InstantAbility::toString(out) << ")";
|
|
}
|
|
|
|
AInstantBasicAbilityModifierUntilEOT * clone() const
|
|
{
|
|
AInstantBasicAbilityModifierUntilEOT * a = NEW AInstantBasicAbilityModifierUntilEOT(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
};
|
|
|
|
//Alteration of Ability until of turn (Aura)
|
|
class ABasicAbilityAuraModifierUntilEOT: public ActivatedAbility
|
|
{
|
|
public:
|
|
AInstantBasicAbilityModifierUntilEOT * ability;
|
|
ABasicAbilityAuraModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost,
|
|
int _ability, int _value = 1) :
|
|
ActivatedAbility(_id, _source, _cost, 0, 0)
|
|
{
|
|
target = _target;
|
|
ability = NEW AInstantBasicAbilityModifierUntilEOT(_id, _source, _target, _ability, _value);
|
|
aType = MTGAbility::STANDARDABILITYGRANT;
|
|
abilitygranted = _ability;
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * cost = NULL)
|
|
{
|
|
//The upper level "GenericTargetAbility" takes care of the click so we always return 0 here
|
|
return 0;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGAbility * a = ability->clone();
|
|
a->target = target;
|
|
a->addToGame();
|
|
return 1;
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
resolve();
|
|
return ActivatedAbility::addToGame();
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return ability->getMenuText();
|
|
}
|
|
|
|
ABasicAbilityAuraModifierUntilEOT * clone() const
|
|
{
|
|
ABasicAbilityAuraModifierUntilEOT * a = NEW ABasicAbilityAuraModifierUntilEOT(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~ABasicAbilityAuraModifierUntilEOT()
|
|
{
|
|
if (!isClone)
|
|
SAFE_DELETE(ability);
|
|
}
|
|
};
|
|
|
|
/*Gives life each time a spell matching CardDescriptor's criteria are match . Optionnal manacost*/
|
|
class ASpellCastLife: public MTGAbility
|
|
{
|
|
public:
|
|
CardDescriptor trigger;
|
|
ManaCost * cost;
|
|
int life;
|
|
MTGCardInstance * lastUsedOn;
|
|
MTGCardInstance * lastChecked;
|
|
ASpellCastLife(int id, MTGCardInstance * _source, CardDescriptor _trigger, ManaCost * _cost, int _life) :
|
|
MTGAbility(id, _source), trigger(_trigger), cost(_cost), life(_life), lastUsedOn(NULL), lastChecked(NULL)
|
|
{
|
|
aType = MTGAbility::LIFER;
|
|
}
|
|
ASpellCastLife(int id, MTGCardInstance * _source, int color, ManaCost * _cost, int _life) :
|
|
MTGAbility(id, _source), cost(_cost), life(_life), lastUsedOn(NULL), lastChecked(NULL)
|
|
{
|
|
trigger.setColor(color);
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
|
|
{
|
|
if (_card == source && game->currentlyActing()->game->inPlay->hasCard(source))
|
|
{
|
|
if (game->currentlyActing()->getManaPool()->canAfford(cost))
|
|
{
|
|
Interruptible * laststackitem = game->mLayers->stackLayer()->getAt(-1);
|
|
if (laststackitem && laststackitem->type == ACTION_SPELL)
|
|
{
|
|
Spell * spell = (Spell*) laststackitem;
|
|
if (spell->source != lastUsedOn && trigger.match(spell->source))
|
|
{
|
|
lastChecked = spell->source;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int reactToClick(MTGCardInstance * _card)
|
|
{
|
|
if (!isReactingToClick(_card)) return 0;
|
|
game->currentlyActing()->getManaPool()->pay(cost);
|
|
game->currentlyActing()->life += life;
|
|
lastUsedOn = lastChecked;
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ASpellCastLife ::: trigger : ? " // << trigger
|
|
<< " ; cost : " << cost << " ; life : " << life << " ; lastUsedOn : " << lastUsedOn << " ; lastChecked : "
|
|
<< lastChecked << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
ASpellCastLife * clone() const
|
|
{
|
|
ASpellCastLife * a = NEW ASpellCastLife(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~ASpellCastLife()
|
|
{
|
|
SAFE_DELETE(cost);
|
|
}
|
|
|
|
};
|
|
|
|
//Allows to untap at any moment for an amount of mana
|
|
class AUnBlocker: public MTGAbility
|
|
{
|
|
public:
|
|
ManaCost * cost;
|
|
AUnBlocker(int id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) :
|
|
MTGAbility(id, _source, _target), cost(_cost)
|
|
{
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
|
|
{
|
|
if (_card == target && game->currentlyActing()->game->inPlay->hasCard(source) && (MTGCardInstance *) _card->isTapped())
|
|
{
|
|
if (game->currentlyActing()->getManaPool()->canAfford(cost))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int reactToClick(MTGCardInstance * _card)
|
|
{
|
|
if (!isReactingToClick(_card)) return 0;
|
|
game->currentlyActing()->getManaPool()->pay(cost);
|
|
_card->attemptUntap();
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AUnBlocker ::: cost : " << cost << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
AUnBlocker * clone() const
|
|
{
|
|
AUnBlocker * a = NEW AUnBlocker(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
};
|
|
|
|
//Protection From (creature/aura)
|
|
class AProtectionFrom: public MTGAbility
|
|
{
|
|
public:
|
|
TargetChooser * fromTc;
|
|
string tcstr;
|
|
AProtectionFrom(int id, MTGCardInstance * _source, MTGCardInstance * _target, TargetChooser *fromTc,string tcstr) :
|
|
MTGAbility(id, _source, _target), fromTc(fromTc),tcstr(tcstr)
|
|
{
|
|
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
_target->addProtection(fromTc);
|
|
return MTGAbility::addToGame();
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
((MTGCardInstance *) target)->removeProtection(fromTc);
|
|
return 1;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
sprintf(menuText,"Protection from %s",tcstr.c_str());
|
|
return menuText;
|
|
}
|
|
|
|
AProtectionFrom * clone() const
|
|
{
|
|
AProtectionFrom * a = NEW AProtectionFrom(*this);
|
|
a->fromTc = fromTc->clone();
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~AProtectionFrom()
|
|
{
|
|
SAFE_DELETE(fromTc);
|
|
}
|
|
|
|
};
|
|
|
|
//cant be target of...
|
|
class ACantBeTargetFrom: public MTGAbility
|
|
{
|
|
public:
|
|
TargetChooser * fromTc;
|
|
ACantBeTargetFrom(int id, MTGCardInstance * _source, MTGCardInstance * _target, TargetChooser *fromTc) :
|
|
MTGAbility(id, _source, _target), fromTc(fromTc)
|
|
{
|
|
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
_target->addCantBeTarget(fromTc);
|
|
return MTGAbility::addToGame();
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
((MTGCardInstance *) target)->removeCantBeTarget(fromTc);
|
|
return 1;
|
|
}
|
|
|
|
ACantBeTargetFrom * clone() const
|
|
{
|
|
ACantBeTargetFrom * a = NEW ACantBeTargetFrom(*this);
|
|
a->fromTc = fromTc->clone();
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~ACantBeTargetFrom()
|
|
{
|
|
SAFE_DELETE(fromTc);
|
|
}
|
|
|
|
};
|
|
//Can't be blocked by...
|
|
class ACantBeBlockedBy: public MTGAbility
|
|
{
|
|
public:
|
|
TargetChooser * fromTc;
|
|
ACantBeBlockedBy(int id, MTGCardInstance * _source, MTGCardInstance * _target, TargetChooser *fromTc) :
|
|
MTGAbility(id, _source, _target), fromTc(fromTc)
|
|
{
|
|
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
_target->addCantBeBlockedBy(fromTc);
|
|
return MTGAbility::addToGame();
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
((MTGCardInstance *) target)->removeCantBeBlockedBy(fromTc);
|
|
return 1;
|
|
}
|
|
|
|
ACantBeBlockedBy * clone() const
|
|
{
|
|
ACantBeBlockedBy * a = NEW ACantBeBlockedBy(*this);
|
|
a->fromTc = fromTc->clone();
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~ACantBeBlockedBy()
|
|
{
|
|
SAFE_DELETE(fromTc);
|
|
}
|
|
|
|
};
|
|
|
|
//Alteration of Power and Toughness (enchantments)
|
|
class APowerToughnessModifier: public MTGAbility
|
|
{
|
|
public:
|
|
WParsedPT * wppt;
|
|
APowerToughnessModifier(int id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt) :
|
|
MTGAbility(id, _source, _target), wppt(wppt)
|
|
{
|
|
aType = MTGAbility::STANDARD_PUMP;
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
_target->power += wppt->power.getValue();
|
|
_target->addToToughness(wppt->toughness.getValue());
|
|
if(_target->has(Constants::INDESTRUCTIBLE) && wppt->toughness.getValue() < 0 && _target->toughness <= 0)
|
|
{
|
|
_target->controller()->game->putInGraveyard(_target);
|
|
}
|
|
return MTGAbility::addToGame();
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
((MTGCardInstance *) target)->power -= wppt->power.getValue();
|
|
((MTGCardInstance *) target)->addToToughness(-wppt->toughness.getValue());
|
|
return 1;
|
|
}
|
|
|
|
APowerToughnessModifier * clone() const
|
|
{
|
|
APowerToughnessModifier * a = NEW APowerToughnessModifier(*this);
|
|
a->wppt = NEW WParsedPT(*(a->wppt));
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~APowerToughnessModifier()
|
|
{
|
|
delete (wppt);
|
|
}
|
|
|
|
};
|
|
|
|
//Alteration of Power and toughness until end of turn (instant)
|
|
class AInstantPowerToughnessModifierUntilEOT: public InstantAbility
|
|
{
|
|
public:
|
|
WParsedPT * wppt;
|
|
string s;
|
|
AInstantPowerToughnessModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt) :
|
|
InstantAbility(_id, _source, _target), wppt(wppt)
|
|
{
|
|
aType = MTGAbility::STANDARD_PUMP;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
((MTGCardInstance *) target)->power += wppt->power.getValue();
|
|
((MTGCardInstance *) target)->addToToughness(wppt->toughness.getValue());
|
|
if(((MTGCardInstance *) target)->has(Constants::INDESTRUCTIBLE) && wppt->toughness.getValue() < 0 && ((MTGCardInstance *) target)->toughness <= 0)
|
|
{
|
|
((MTGCardInstance *) target)->controller()->game->putInGraveyard(((MTGCardInstance *) target));
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
((MTGCardInstance *) target)->power -= wppt->power.getValue();
|
|
((MTGCardInstance *) target)->addToToughness(-wppt->toughness.getValue());
|
|
return 1;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
sprintf(menuText, "%i/%i", wppt->power.getValue(), wppt->toughness.getValue());
|
|
return menuText;
|
|
}
|
|
|
|
AInstantPowerToughnessModifierUntilEOT * clone() const
|
|
{
|
|
AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(*this);
|
|
a->wppt = NEW WParsedPT(*(a->wppt));
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~AInstantPowerToughnessModifierUntilEOT()
|
|
{
|
|
delete wppt;
|
|
}
|
|
};
|
|
|
|
//Alteration of Power and Toughness until end of turn (Aura)
|
|
class APowerToughnessModifierUntilEndOfTurn: public ActivatedAbility
|
|
{
|
|
public:
|
|
AInstantPowerToughnessModifierUntilEOT * ability;
|
|
int counters;
|
|
int maxcounters;
|
|
APowerToughnessModifierUntilEndOfTurn(int id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt,
|
|
ManaCost * _cost = NULL, int _maxcounters = 0) :
|
|
ActivatedAbility(id, _source, _cost, 0, 0), maxcounters(_maxcounters)
|
|
{
|
|
counters = 0;
|
|
target = _target;
|
|
ability = NEW AInstantPowerToughnessModifierUntilEOT(id, _source, _target, wppt);
|
|
aType = MTGAbility::STANDARD_PUMP;
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * cost = NULL)
|
|
{
|
|
//The upper level "GenericTargetAbility" takes care of the click so we always return 0 here
|
|
return 0;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT)
|
|
{
|
|
counters = 0;
|
|
}
|
|
ActivatedAbility::Update(dt);
|
|
}
|
|
|
|
int fireAbility()
|
|
{
|
|
return resolve();
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return ability->getMenuText();
|
|
}
|
|
|
|
/* int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
|
|
if (!ActivatedAbility::isReactingToClick(card,mana)) return 0;
|
|
return (!maxcounters || (counters < maxcounters));
|
|
}*/
|
|
|
|
int resolve()
|
|
{
|
|
MTGAbility * a = ability->clone();
|
|
a->target = target;
|
|
a->addToGame();
|
|
counters++;
|
|
return 1;
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
resolve();
|
|
return ActivatedAbility::addToGame();
|
|
}
|
|
|
|
APowerToughnessModifierUntilEndOfTurn * clone() const
|
|
{
|
|
APowerToughnessModifierUntilEndOfTurn * a = NEW APowerToughnessModifierUntilEndOfTurn(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~APowerToughnessModifierUntilEndOfTurn()
|
|
{
|
|
if (!isClone)
|
|
SAFE_DELETE(ability);
|
|
}
|
|
};
|
|
|
|
class GenericInstantAbility: public InstantAbility, public NestedAbility
|
|
{
|
|
public:
|
|
GenericInstantAbility(int _id, MTGCardInstance * _source, Damageable * _target, MTGAbility * ability) :
|
|
InstantAbility(_id, _source, _target), NestedAbility(ability)
|
|
{
|
|
ability->target = _target;
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
ability->forceDestroy = -1;
|
|
ability->addToGame();
|
|
return InstantAbility::addToGame();
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
ability->forceDestroy = 1;
|
|
return InstantAbility::destroy();
|
|
}
|
|
|
|
GenericInstantAbility * clone() const
|
|
{
|
|
GenericInstantAbility * a = NEW GenericInstantAbility(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Circle of Protections
|
|
class ACircleOfProtection: public TargetAbility
|
|
{
|
|
protected:
|
|
map<ReplacementEffect*, int> current;
|
|
public:
|
|
ACircleOfProtection(int _id, MTGCardInstance * source, int _color) :
|
|
TargetAbility(_id, source, NEW SpellOrPermanentTargetChooser(source, _color), NEW ManaCost(), 0, 0)
|
|
{
|
|
cost->add(Constants::MTG_COLOR_ARTIFACT, 1);
|
|
tc->targetter = NULL; //Circle of Protection doesn't use the word "source"
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGCardInstance * _target = NULL;
|
|
if (!(_target = tc->getNextCardTarget()))
|
|
{
|
|
Spell * starget = tc->getNextSpellTarget();
|
|
_target = starget->source;
|
|
}
|
|
if (!_target) return 0;
|
|
REDamagePrevention * re = NEW REDamagePrevention(this, NEW CardTargetChooser(_target, NULL), NEW PlayerTargetChooser(0, 1,
|
|
source->controller()));
|
|
current[re] = 1;
|
|
game->replacementEffects->add(re);
|
|
return 1;
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
for (map<ReplacementEffect*, int>::iterator it = current.begin(); it != current.end(); it++)
|
|
{
|
|
ReplacementEffect* re = (*it).first;
|
|
game->replacementEffects->remove(re);
|
|
delete re;
|
|
}
|
|
current.clear();
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP) clear();
|
|
TargetAbility::Update(dt);
|
|
}
|
|
|
|
~ACircleOfProtection()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ACircleOfProtection ::: (";
|
|
return TargetAbility::toString(out) << ")";
|
|
}
|
|
ACircleOfProtection * clone() const
|
|
{
|
|
ACircleOfProtection * a = NEW ACircleOfProtection(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Basic regeneration mechanism for a Mana cost
|
|
class AStandardRegenerate: public ActivatedAbility
|
|
{
|
|
public:
|
|
AStandardRegenerate(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL) :
|
|
ActivatedAbility(_id, _source, _cost, 0, 0)
|
|
{
|
|
target = _target;
|
|
aType = MTGAbility::STANDARD_REGENERATE;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
_target->regenerate();
|
|
return 1;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return "Regenerate";
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AStandardRegenerate ::: (";
|
|
return ActivatedAbility::toString(out) << ")";
|
|
}
|
|
AStandardRegenerate * clone() const
|
|
{
|
|
AStandardRegenerate * a = NEW AStandardRegenerate(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Aura Enchantments that provide controller of target life or damages at a given phase of their turn
|
|
class ARegularLifeModifierAura: public MTGAbility
|
|
{
|
|
public:
|
|
int life;
|
|
int phase;
|
|
int onlyIfTargetTapped;
|
|
ARegularLifeModifierAura(int id, MTGCardInstance * _source, MTGCardInstance * _target, int _phase, int _life,
|
|
int _onlyIfTargetTapped = 0) :
|
|
MTGAbility(id, _source, _target), life(_life), phase(_phase), onlyIfTargetTapped(_onlyIfTargetTapped)
|
|
{
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && newPhase == phase && game->currentPlayer == ((MTGCardInstance *) target)->controller())
|
|
{
|
|
if (!onlyIfTargetTapped || ((MTGCardInstance *) target)->isTapped())
|
|
{
|
|
if (life > 0)
|
|
{
|
|
game->currentPlayer->life += life;
|
|
}
|
|
else
|
|
{
|
|
game->mLayers->stackLayer()->addDamage(source, game->currentPlayer, -life);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ARegularLifeModifierAura ::: life : " << life << " ; phase : " << phase << " ; onlyIfTargetTapped : "
|
|
<< onlyIfTargetTapped << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
ARegularLifeModifierAura * clone() const
|
|
{
|
|
ARegularLifeModifierAura * a = NEW ARegularLifeModifierAura(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//ExaltedAbility (Shards of Alara)
|
|
class AExalted: public TriggeredAbility
|
|
{
|
|
public:
|
|
int power, toughness;
|
|
MTGCardInstance * luckyWinner;
|
|
AExalted(int _id, MTGCardInstance * _source, int _power = 1, int _toughness = 1) :
|
|
TriggeredAbility(_id, _source), power(_power), toughness(_toughness)
|
|
{
|
|
luckyWinner = NULL;
|
|
}
|
|
|
|
int triggerOnEvent(WEvent * event)
|
|
{
|
|
if (WEventPhaseChange* pe = dynamic_cast<WEventPhaseChange*>(event))
|
|
{
|
|
if (luckyWinner && Constants::MTG_PHASE_AFTER_EOT == pe->from->id)
|
|
{
|
|
luckyWinner->addToToughness(-toughness);
|
|
luckyWinner->power -= power;
|
|
luckyWinner = NULL;
|
|
}
|
|
|
|
if (Constants::MTG_PHASE_COMBATATTACKERS == pe->from->id)
|
|
{
|
|
int nbattackers = 0;
|
|
MTGGameZone * z = source->controller()->game->inPlay;
|
|
int nbcards = z->nb_cards;
|
|
for (int i = 0; i < nbcards; ++i)
|
|
{
|
|
MTGCardInstance * c = z->cards[i];
|
|
if (c->attacker)
|
|
{
|
|
nbattackers++;
|
|
luckyWinner = c;
|
|
}
|
|
}
|
|
if (nbattackers == 1)
|
|
return 1;
|
|
else
|
|
luckyWinner = NULL;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
if (!luckyWinner) return 0;
|
|
luckyWinner->addToToughness(toughness);
|
|
luckyWinner->power += power;
|
|
return 1;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return "Exalted";
|
|
}
|
|
|
|
AExalted * clone() const
|
|
{
|
|
AExalted * a = NEW AExalted(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Converts lands to creatures (Kormus bell, Living lands)
|
|
class AConvertLandToCreatures: public ListMaintainerAbility
|
|
{
|
|
public:
|
|
int type;
|
|
int power, toughness;
|
|
AConvertLandToCreatures(int _id, MTGCardInstance * _source, const char * _type, int _power = 1, int _toughness = 1) :
|
|
ListMaintainerAbility(_id, _source), power(_power), toughness(_toughness)
|
|
{
|
|
type = Subtypes::subtypesList->find(_type);
|
|
}
|
|
|
|
int canBeInList(MTGCardInstance * card)
|
|
{
|
|
if (card->hasType(type) && game->isInPlay(card)) return 1;
|
|
return 0;
|
|
}
|
|
|
|
int added(MTGCardInstance * card)
|
|
{
|
|
card->power = 1;
|
|
card->setToughness(1);
|
|
card->setSubtype("creature");
|
|
return 1;
|
|
}
|
|
|
|
int removed(MTGCardInstance * card)
|
|
{
|
|
card->removeType("creature");
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AConvertLandToCreatures ::: power : " << power << " ; toughness : " << toughness << " ; type : " << type << " (";
|
|
return ListMaintainerAbility::toString(out) << ")";
|
|
}
|
|
AConvertLandToCreatures * clone() const
|
|
{
|
|
AConvertLandToCreatures * a = NEW AConvertLandToCreatures(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Generic Kird Ape
|
|
class AAsLongAs: public ListMaintainerAbility, public NestedAbility
|
|
{
|
|
public:
|
|
MTGAbility * a;
|
|
int includeSelf;
|
|
int mini, maxi;
|
|
bool miniFound, maxiFound, compareZone;
|
|
int amount[2];
|
|
AAsLongAs(int _id, MTGCardInstance * _source, Damageable * _target, TargetChooser * _tc, int _includeSelf,
|
|
MTGAbility * ability, int mini = 0, int maxi = 0,bool miniFound = false,bool maxiFound = false,bool compareZone = false) :
|
|
ListMaintainerAbility(_id, _source, _target), NestedAbility(ability), mini(mini), maxi(maxi),miniFound(miniFound),maxiFound(maxiFound),compareZone(compareZone)
|
|
{
|
|
for (int j = 0; j < 2; j++)
|
|
amount[j] = 0;
|
|
tc = _tc;
|
|
includeSelf = _includeSelf;
|
|
tc->targetter = NULL;
|
|
ability->source = source;
|
|
ability->target = target;
|
|
a = NULL;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
ListMaintainerAbility::Update(dt);
|
|
if(!ability->oneShot)
|
|
SorterFunction();
|
|
|
|
}
|
|
|
|
void findMatchingAmount()
|
|
{
|
|
int Value = 0;
|
|
GameObserver * game = game->GetInstance();
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = game->players[i];
|
|
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library };
|
|
for (int k = 0; k < 4; k++)
|
|
{
|
|
MTGGameZone * zone = zones[k];
|
|
Value = zone->countByCanTarget(tc);
|
|
}
|
|
amount[i] = Value;
|
|
}
|
|
}
|
|
|
|
int SorterFunction()
|
|
{
|
|
updateTargets();
|
|
int size = 0;
|
|
size = (int) cards.size();
|
|
if(compareZone)
|
|
findMatchingAmount();
|
|
//compare like tc zones to find a matching amount.
|
|
//if any player has less/more of Tc targetable cards, ability is valid.
|
|
/////////////////DO NOT REFACTOR THIS SECTION/////////////////////////////////////////
|
|
//these were seperated becuase previous methods were far too confusing to understand//
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
if (miniFound)
|
|
{
|
|
if (size > mini || (compareZone && (amount[0] > mini || amount[1] > mini)))
|
|
{
|
|
addAbilityToGame();
|
|
}
|
|
else
|
|
{
|
|
removeAbilityFromGame();
|
|
}
|
|
}
|
|
if (maxiFound)
|
|
{
|
|
if (size < maxi || (compareZone && (amount[0] < maxi || amount[1] < maxi)))
|
|
{
|
|
addAbilityToGame();
|
|
}
|
|
else
|
|
{
|
|
removeAbilityFromGame();
|
|
}
|
|
}
|
|
/////////////////////////////////////////////////////////////////////////
|
|
cards.clear();
|
|
players.clear();
|
|
return 1;
|
|
}
|
|
|
|
int canBeInList(MTGCardInstance * card)
|
|
{
|
|
if(card->isPhased || source->isPhased)
|
|
return 0;
|
|
if ((includeSelf || card != source) && tc->canTarget(card))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
//////////resolve is used when the aslongas is nested, or used on instants and sorceries/////////
|
|
int resolve()
|
|
{
|
|
SorterFunction();
|
|
if (ability->oneShot)
|
|
{
|
|
a = NULL; //allows to call the effect several times
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int addAbilityToGame()
|
|
{
|
|
if (a) return 0;
|
|
a = ability->clone();
|
|
if (a->oneShot)
|
|
{
|
|
a->resolve();
|
|
delete (a);
|
|
}
|
|
else
|
|
{
|
|
a->addToGame();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int removeAbilityFromGame()
|
|
{
|
|
if (!a) return 0;
|
|
game->removeObserver(a);
|
|
a = NULL;
|
|
return 1;
|
|
}
|
|
/////////////////section required/////////////////////
|
|
int added(MTGCardInstance * card)
|
|
{
|
|
return 1;
|
|
}
|
|
int added(Player * p)
|
|
{
|
|
return 1;
|
|
}
|
|
int removed(MTGCardInstance * card)
|
|
{
|
|
return 1;
|
|
}
|
|
///////////////////////////////////////////////////////
|
|
~AAsLongAs()
|
|
{
|
|
if (!isClone)
|
|
SAFE_DELETE(ability);
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
if(ability)
|
|
{
|
|
return ability->getMenuText();
|
|
}
|
|
else
|
|
{
|
|
return "Ability";
|
|
}
|
|
}
|
|
|
|
AAsLongAs * clone() const
|
|
{
|
|
AAsLongAs * a = NEW AAsLongAs(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Lords (Merfolk lord...) give power and toughness to OTHER creatures of their type, they can give them special abilities, regeneration
|
|
class ALord: public ListMaintainerAbility, public NestedAbility
|
|
{
|
|
public:
|
|
int includeSelf;
|
|
map<Damageable *, MTGAbility *> abilities;
|
|
|
|
ALord(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a) :
|
|
ListMaintainerAbility(_id, card), NestedAbility(a)
|
|
{
|
|
tc = _tc;
|
|
tc->targetter = NULL;
|
|
includeSelf = _includeSelf;
|
|
if(ability->aType == MTGAbility::STANDARD_PREVENT)
|
|
aType = MTGAbility::STANDARD_PREVENT;
|
|
}
|
|
|
|
int canBeInList(Player *p)
|
|
{
|
|
if (tc->canTarget(p)) return 1;
|
|
return 0;
|
|
}
|
|
|
|
int canBeInList(MTGCardInstance * card)
|
|
{
|
|
if(card->isPhased || source->isPhased)
|
|
return 0;
|
|
if ((includeSelf || card != source) && tc->canTarget(card))
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
//TODO check if ability is oneShot ?
|
|
updateTargets();
|
|
cards.clear();
|
|
players.clear();
|
|
return 1;
|
|
}
|
|
|
|
int _added(Damageable * d)
|
|
{
|
|
MTGAbility * a = ability->clone();
|
|
a->target = d;
|
|
if (a->oneShot)
|
|
{
|
|
a->resolve();
|
|
delete (a);
|
|
}
|
|
else
|
|
{
|
|
if (d->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
|
|
{
|
|
a->source = (MTGCardInstance *) d;
|
|
}
|
|
if (oneShot)
|
|
{
|
|
MTGAbility * wrapper = NEW GenericInstantAbility(1, source, d, a);
|
|
wrapper->addToGame();
|
|
}
|
|
else
|
|
{
|
|
a->addToGame();
|
|
abilities[d] = a;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int added(MTGCardInstance * card)
|
|
{
|
|
return _added(card);
|
|
}
|
|
|
|
int added(Player * p)
|
|
{
|
|
return _added(p);
|
|
}
|
|
|
|
int removed(MTGCardInstance * card)
|
|
{
|
|
if (abilities.find(card) != abilities.end())
|
|
{
|
|
game->removeObserver(abilities[card]);
|
|
abilities.erase(card);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
~ALord()
|
|
{
|
|
if (!isClone)
|
|
SAFE_DELETE(ability);
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
if (AAMover * move = dynamic_cast<AAMover *>(ability))
|
|
{
|
|
MTGGameZone * dest = move->destinationZone();
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
// Move card to hand
|
|
if (dest == g->players[i]->game->hand)
|
|
{
|
|
if (tc->targetsZone(g->players[i]->game->inPlay))
|
|
{
|
|
return "Bounce";
|
|
}
|
|
else if (tc->targetsZone(g->players[i]->game->graveyard))
|
|
{
|
|
return "Reclaim";
|
|
}
|
|
else if (tc->targetsZone(g->opponent()->game->hand))
|
|
{
|
|
return "Steal";
|
|
}
|
|
}
|
|
// Move card to graveyard
|
|
else if (dest == g->players[i]->game->graveyard)
|
|
{
|
|
if (tc->targetsZone(g->players[i]->game->inPlay))
|
|
{
|
|
return "Sacrifice";
|
|
}
|
|
else if (tc->targetsZone(g->players[i]->game->hand))
|
|
{
|
|
return "Discard";
|
|
}
|
|
else if (tc->targetsZone(g->opponent()->game->hand))
|
|
{
|
|
return "Opponent Discards";
|
|
}
|
|
}
|
|
// move card to library
|
|
else if (dest == g->players[i]->game->library)
|
|
{
|
|
if (tc->targetsZone(g->players[i]->game->graveyard))
|
|
{
|
|
return "Recycle";
|
|
}
|
|
else
|
|
{
|
|
return "Put in Library";
|
|
}
|
|
}
|
|
// move card to battlefield
|
|
else if (dest == g->players[i]->game->battlefield && tc->targetsZone(g->players[i]->game->graveyard))
|
|
{
|
|
return "Reanimate";
|
|
}
|
|
// move card in play ( different from battlefield? )
|
|
else if (dest == g->players[i]->game->inPlay)
|
|
{
|
|
return "Put in Play";
|
|
}
|
|
// move card into exile
|
|
else if (dest == g->players[i]->game->exile)
|
|
{
|
|
return "Exile";
|
|
}
|
|
// move card from Library
|
|
else if (tc->targetsZone(g->players[i]->game->library))
|
|
{
|
|
return "Fetch";
|
|
}
|
|
}
|
|
return "Move";
|
|
}
|
|
else
|
|
return ability->getMenuText();
|
|
}
|
|
|
|
ALord * clone() const
|
|
{
|
|
ALord * a = NEW ALord(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//a different lord for auras and enchantments. http://code.google.com/p/wagic/issues/detail?id=244
|
|
class ATeach: public ListMaintainerAbility, public NestedAbility
|
|
{
|
|
public:
|
|
int includeSelf;
|
|
map<Damageable *, MTGAbility *> skills;
|
|
|
|
ATeach(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a) :
|
|
ListMaintainerAbility(_id, card), NestedAbility(a)
|
|
{
|
|
tc = _tc;
|
|
tc->targetter = NULL;
|
|
includeSelf = NULL;
|
|
aType = MTGAbility::STANDARD_TEACH;
|
|
}
|
|
|
|
int canBeInList(MTGCardInstance * card)
|
|
{
|
|
if(card->isPhased || source->isPhased)
|
|
return 0;
|
|
if ((tc->source->hasSubtype("aura") || tc->source->hasSubtype("equipment") || tc->source->hasSubtype("instant")
|
|
|| tc->source->hasSubtype("sorcery")) && tc->canTarget(card) && card == tc->source->target && card != tc->source) return 1;
|
|
return 0;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
updateTargets();
|
|
cards.clear();
|
|
players.clear();
|
|
return 1;
|
|
}
|
|
|
|
int added(MTGCardInstance * card)
|
|
{
|
|
return _added(card);
|
|
}
|
|
|
|
int removed(MTGCardInstance * card)
|
|
{
|
|
if (skills.find(card) != skills.end())
|
|
{
|
|
game->removeObserver(skills[card]);
|
|
skills.erase(card);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int _added(Damageable * d)
|
|
{
|
|
MTGAbility * a = ability->clone();
|
|
|
|
if (a->source->hasSubtype("aura") || a->source->hasSubtype("equipment") || a->source->hasSubtype("instant")
|
|
|| a->source->hasSubtype("sorcery"))
|
|
{
|
|
a->target = a->source->target;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (a->oneShot)
|
|
{
|
|
a->resolve();
|
|
delete (a);
|
|
}
|
|
else
|
|
{
|
|
if (d->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
|
|
{
|
|
a->source = (MTGCardInstance *) d;
|
|
}
|
|
if (oneShot)
|
|
{
|
|
MTGAbility * wrapper = NEW GenericInstantAbility(1, source, d, a);
|
|
wrapper->addToGame();
|
|
}
|
|
else
|
|
{
|
|
skills[d] = a;
|
|
a->addToGame();
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
~ATeach()
|
|
{
|
|
if (!isClone)
|
|
SAFE_DELETE(ability);
|
|
}
|
|
|
|
ATeach * clone() const
|
|
{
|
|
ATeach * a = NEW ATeach(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
};
|
|
//
|
|
|
|
//equipment
|
|
class AEquip: public TargetAbility
|
|
{
|
|
public:
|
|
vector<MTGAbility *> currentAbilities;
|
|
AEquip(int _id, MTGCardInstance * _source, ManaCost * _cost = NULL, int doTap = 0, int restrictions =
|
|
ActivatedAbility::AS_SORCERY) :
|
|
TargetAbility(_id, _source, NULL, _cost, restrictions, doTap)
|
|
{
|
|
aType = MTGAbility::STANDARD_EQUIP;
|
|
}
|
|
|
|
int unequip()
|
|
{
|
|
if (source->target)
|
|
{
|
|
source->target->equipment -= 1;
|
|
}
|
|
source->target = NULL;
|
|
for (size_t i = 0; i < currentAbilities.size(); ++i)
|
|
{
|
|
MTGAbility * a = currentAbilities[i];
|
|
if (dynamic_cast<AEquip *> (a) || dynamic_cast<ATeach *> (a) || (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot))
|
|
{
|
|
SAFE_DELETE(a);
|
|
continue;
|
|
}
|
|
GameObserver::GetInstance()->removeObserver(currentAbilities[i]);
|
|
}
|
|
currentAbilities.clear();
|
|
return 1;
|
|
}
|
|
|
|
int equip(MTGCardInstance * equipped)
|
|
{
|
|
source->target = equipped;
|
|
source->target->equipment += 1;
|
|
AbilityFactory af;
|
|
af.getAbilities(¤tAbilities, NULL, source);
|
|
for (size_t i = 0; i < currentAbilities.size(); ++i)
|
|
{
|
|
MTGAbility * a = currentAbilities[i];
|
|
if (dynamic_cast<AEquip *> (a)) continue;
|
|
if (dynamic_cast<ATeach *> (a)) continue;
|
|
if (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot)
|
|
{
|
|
a->forceDestroy = 1;
|
|
continue;
|
|
}
|
|
//we generally dont want to pass oneShot tokencreators to the cards
|
|
//we equip...
|
|
a->addToGame();
|
|
}
|
|
return 1;
|
|
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGCardInstance * mTarget = tc->getNextCardTarget();
|
|
if (!mTarget) return 0;
|
|
if (mTarget == source) return 0;
|
|
unequip();
|
|
equip(mTarget);
|
|
return 1;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return "Equip";
|
|
}
|
|
|
|
int testDestroy()
|
|
{
|
|
if (source->target && !game->isInPlay(source->target)) unequip();
|
|
return TargetAbility::testDestroy();
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
unequip();
|
|
return TargetAbility::destroy();
|
|
}
|
|
|
|
AEquip * clone() const
|
|
{
|
|
AEquip * a = NEW AEquip(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
};
|
|
|
|
class ATokenCreator: public ActivatedAbility
|
|
{
|
|
public:
|
|
list<int> abilities;
|
|
list<int> types;
|
|
list<int> colors;
|
|
int power, toughness;
|
|
int tokenId;
|
|
string name;
|
|
string sabilities;
|
|
string starfound;
|
|
WParsedInt * multiplier;
|
|
int who;
|
|
bool aLivingWeapon;
|
|
string spt;
|
|
bool battleReady;
|
|
MTGCardInstance * myToken;
|
|
vector<MTGAbility *> currentAbilities;
|
|
ATokenCreator(int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost, int tokenId, int _doTap,string starfound, WParsedInt * multiplier = NULL,
|
|
int who = 0,bool aLivingWeapon = false) :
|
|
ActivatedAbility(_id, _source, _cost, 0, _doTap), tokenId(tokenId), starfound(starfound),multiplier(multiplier), who(who),aLivingWeapon(aLivingWeapon)
|
|
{
|
|
if (!multiplier) this->multiplier = NEW WParsedInt(1);
|
|
MTGCard * card = MTGCollection()->getCardById(tokenId);
|
|
if (card) name = card->data->getName();
|
|
battleReady = false;
|
|
}
|
|
|
|
ATokenCreator(int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost, string sname, string stypes, int _power, int _toughness,
|
|
string sabilities, int _doTap, string starfound,WParsedInt * multiplier = NULL, int who = 0,bool aLivingWeapon = false,string spt = "") :
|
|
ActivatedAbility(_id, _source, _cost, 0, _doTap),sabilities(sabilities),starfound(starfound), multiplier(multiplier), who(who),aLivingWeapon(aLivingWeapon),spt(spt)
|
|
{
|
|
power = _power;
|
|
toughness = _toughness;
|
|
name = sname;
|
|
who = who;
|
|
tokenId = 0;
|
|
aType = MTGAbility::STANDARD_TOKENCREATOR;
|
|
battleReady = false;
|
|
if (!multiplier) this->multiplier = NEW WParsedInt(1);
|
|
//TODO this is a copy/past of other code that's all around the place, everything should be in a dedicated parser class;
|
|
|
|
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++)
|
|
{
|
|
size_t found = sabilities.find(Constants::MTGBasicAbilities[j]);
|
|
if (found != string::npos)
|
|
{
|
|
abilities.push_back(j);
|
|
}
|
|
}
|
|
|
|
if(sabilities.find("battleready") != string::npos)
|
|
battleReady = true;
|
|
|
|
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
|
|
{
|
|
size_t found = sabilities.find(Constants::MTGColorStrings[j]);
|
|
if (found != string::npos)
|
|
{
|
|
colors.push_back(j);
|
|
}
|
|
}
|
|
|
|
string s = stypes;
|
|
while (s.size())
|
|
{
|
|
size_t found = s.find(" ");
|
|
if (found != string::npos)
|
|
{
|
|
int id = Subtypes::subtypesList->find(s.substr(0, found));
|
|
types.push_back(id);
|
|
s = s.substr(found + 1);
|
|
}
|
|
else
|
|
{
|
|
int id = Subtypes::subtypesList->find(s);
|
|
types.push_back(id);
|
|
s = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
if(!starfound.empty())
|
|
{
|
|
SAFE_DELETE(multiplier);
|
|
multiplier = NEW WParsedInt(starfound, NULL, (MTGCardInstance *)source);
|
|
}
|
|
if(!spt.empty())
|
|
{
|
|
vector<string> powertoughness = split( spt, '/');
|
|
WParsedInt * NewPow = NEW WParsedInt(powertoughness[0].c_str(),NULL,source);
|
|
WParsedInt * NewTou = NEW WParsedInt(powertoughness[1].c_str(),NULL,source);
|
|
power = NewPow->getValue();
|
|
toughness = NewTou->getValue();
|
|
SAFE_DELETE(NewPow);
|
|
SAFE_DELETE(NewTou);
|
|
}
|
|
for (int i = 0; i < multiplier->getValue(); ++i)
|
|
{
|
|
//MTGCardInstance * myToken;
|
|
if (tokenId)
|
|
{
|
|
MTGCard * card = MTGCollection()->getCardById(tokenId);
|
|
myToken = NEW MTGCardInstance(card, source->controller()->game);
|
|
|
|
}
|
|
else
|
|
{
|
|
myToken = NEW Token(name, source, power, toughness);
|
|
list<int>::iterator it;
|
|
for (it = types.begin(); it != types.end(); it++)
|
|
{
|
|
myToken->addType(*it);
|
|
}
|
|
for (it = colors.begin(); it != colors.end(); it++)
|
|
{
|
|
myToken->setColor(*it);
|
|
}
|
|
for (it = abilities.begin(); it != abilities.end(); it++)
|
|
{
|
|
myToken->basicAbilities[*it] = 1;
|
|
}
|
|
}
|
|
string tokenText = "";
|
|
if(sabilities.find("token(") == string::npos)
|
|
{
|
|
tokenText = "(";
|
|
size_t endAbility = sabilities.find(")");
|
|
string words = sabilities.substr(0,endAbility);
|
|
tokenText.append(words);
|
|
string sourcename = ((MTGCardInstance*)source)->name;
|
|
tokenText.append(") source: ");
|
|
tokenText.append( sourcename);
|
|
myToken->text = tokenText;
|
|
}
|
|
if (who == 0 && who != 1 && who != 2)
|
|
{
|
|
source->controller()->game->temp->addCard(myToken);
|
|
Spell * spell = NEW Spell(myToken);
|
|
spell->resolve();
|
|
spell->source->isToken = 1;
|
|
spell->source->fresh = 1;
|
|
if(aLivingWeapon)
|
|
{
|
|
livingWeaponToken(spell->source);
|
|
}
|
|
if(battleReady)
|
|
{
|
|
battleReadyToken(spell->source);
|
|
}
|
|
delete spell;
|
|
}
|
|
else if (who == 1 && who != 0 && who != 2)
|
|
{
|
|
source->controller()->opponent()->game->temp->addCard(myToken);
|
|
Spell * spell = NEW Spell(myToken);
|
|
spell->resolve();
|
|
spell->source->owner = spell->source->controller();
|
|
spell->source->isToken = 1;
|
|
spell->source->fresh = 1;
|
|
if(aLivingWeapon)
|
|
{
|
|
livingWeaponToken(spell->source);
|
|
}
|
|
if(battleReady)
|
|
{
|
|
battleReadyToken(spell->source);
|
|
}
|
|
delete spell;
|
|
}
|
|
else
|
|
{
|
|
((MTGCardInstance*)target)->controller()->game->temp->addCard(myToken);
|
|
Spell * spell = NEW Spell(myToken);
|
|
spell->resolve();
|
|
spell->source->owner = ((MTGCardInstance*)target)->controller();
|
|
spell->source->isToken = 1;
|
|
spell->source->fresh = 1;
|
|
myToken = spell->source;
|
|
if(aLivingWeapon)
|
|
{
|
|
livingWeaponToken(spell->source);
|
|
}
|
|
if(battleReady)
|
|
{
|
|
battleReadyToken(spell->source);
|
|
}
|
|
delete spell;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void livingWeaponToken(MTGCardInstance * card)
|
|
{
|
|
GameObserver * g = g->GetInstance();
|
|
for (int i = 1; i < g->mLayers->actionLayer()->mCount; i++)
|
|
{
|
|
MTGAbility * a = ((MTGAbility *) g->mLayers->actionLayer()->mObjects[i]);
|
|
if (a->aType == MTGAbility::STANDARD_EQUIP && a->source == source)
|
|
{
|
|
AEquip* ae = dynamic_cast<AEquip*>(a);
|
|
ae->unequip();
|
|
ae->equip(card);
|
|
}
|
|
}
|
|
}
|
|
|
|
void battleReadyToken(MTGCardInstance * card)
|
|
{
|
|
card->summoningSickness = 0;
|
|
card->tap();
|
|
card->setAttacker(1);
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
sprintf(menuText, "Create %s", name.c_str());
|
|
return menuText;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ATokenCreator ::: abilities : ?" // << abilities
|
|
<< " ; types : ?" // << types
|
|
<< " ; colors : ?" // << colors
|
|
<< " ; power : " << power << " ; toughness : " << toughness << " ; name : " << name << " ; who : " << who << " (";
|
|
return ActivatedAbility::toString(out) << ")";
|
|
}
|
|
|
|
ATokenCreator * clone() const
|
|
{
|
|
ATokenCreator * a = NEW ATokenCreator(*this);
|
|
a->multiplier = NEW WParsedInt(*(multiplier));
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~ATokenCreator()
|
|
{
|
|
SAFE_DELETE(multiplier);
|
|
}
|
|
|
|
};
|
|
|
|
//Foreach (plague rats...)
|
|
class AForeach: public ListMaintainerAbility, public NestedAbility
|
|
{
|
|
public:
|
|
int includeSelf;
|
|
int mini;
|
|
int maxi;
|
|
map<Damageable *, MTGAbility *> abilities;
|
|
AForeach(int _id, MTGCardInstance * card, Damageable * _target, TargetChooser * _tc, int _includeSelf, MTGAbility * a,
|
|
int mini = 0, int maxi = 0) :
|
|
ListMaintainerAbility(_id, card, _target), NestedAbility(a), mini(mini), maxi(maxi)
|
|
{
|
|
tc = _tc;
|
|
tc->targetter = NULL;
|
|
includeSelf = _includeSelf;
|
|
ability->target = _target;
|
|
aType = MTGAbility::FOREACH;
|
|
naType = ability->aType;
|
|
}
|
|
|
|
int canBeInList(MTGCardInstance * card)
|
|
{
|
|
if(card->isPhased || source->isPhased)
|
|
return 0;
|
|
if ((includeSelf || card != source) && tc->canTarget(card)) return 1;
|
|
return 0;
|
|
}
|
|
|
|
int added(MTGCardInstance * card)
|
|
{
|
|
if (mini && cards.size() <= (size_t) mini) return 0;
|
|
if (maxi && cards.size() >= (size_t) maxi) return 0;
|
|
|
|
MTGAbility * a = ability->clone();
|
|
a->target = target;
|
|
if (a->oneShot)
|
|
{
|
|
a->resolve();
|
|
delete (a);
|
|
}
|
|
else
|
|
{
|
|
a->addToGame();
|
|
abilities[card] = a;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int removed(MTGCardInstance * card)
|
|
{
|
|
if (abilities.find(card) != abilities.end())
|
|
{
|
|
game->removeObserver(abilities[card]);
|
|
abilities.erase(card);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return ability->getMenuText();
|
|
}
|
|
|
|
AForeach * clone() const
|
|
{
|
|
AForeach * a = NEW AForeach(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
//TODO check if ability is oneShot ?
|
|
updateTargets();
|
|
cards.clear();
|
|
players.clear();
|
|
return 1;
|
|
}
|
|
|
|
~AForeach()
|
|
{
|
|
if (!isClone)
|
|
SAFE_DELETE(ability);
|
|
}
|
|
|
|
};
|
|
|
|
class AThis: public MTGAbility, public NestedAbility
|
|
{
|
|
public:
|
|
MTGAbility * a;
|
|
ThisDescriptor * td;
|
|
AThis(int _id, MTGCardInstance * _source, Damageable * _target, ThisDescriptor * _td, MTGAbility * ability) :
|
|
MTGAbility(_id, _source, _target), NestedAbility(ability)
|
|
{
|
|
td = _td;
|
|
ability->source = source;
|
|
ability->target = target;
|
|
a = NULL;
|
|
SAFE_DELETE(tc);
|
|
}
|
|
|
|
int removeFromGame()
|
|
{
|
|
return removeAbilityFromGame();
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
return MTGAbility::addToGame();
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
resolve();
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
//TODO check if ability is oneShot ?
|
|
int match;
|
|
match = td->match(source);
|
|
if (match > 0)
|
|
{
|
|
addAbilityToGame();
|
|
}
|
|
else
|
|
{
|
|
removeAbilityFromGame();
|
|
}
|
|
if (ability->oneShot) a = NULL; //allows to call the effect several times
|
|
return 1;
|
|
}
|
|
|
|
int addAbilityToGame()
|
|
{
|
|
if (a) return 0;
|
|
a = ability->clone();
|
|
if (a->oneShot)
|
|
{
|
|
a->resolve();
|
|
delete (a);
|
|
}
|
|
else
|
|
{
|
|
a->addToGame();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int removeAbilityFromGame()
|
|
{
|
|
if (!a) return 0;
|
|
game->removeObserver(a);
|
|
a = NULL;
|
|
return 1;
|
|
}
|
|
|
|
~AThis()
|
|
{
|
|
if (!isClone)
|
|
SAFE_DELETE(ability);
|
|
SAFE_DELETE(td);
|
|
}
|
|
|
|
AThis * clone() const
|
|
{
|
|
AThis * a = NEW AThis(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
class AThisForEach: public MTGAbility, public NestedAbility
|
|
{
|
|
public:
|
|
ThisDescriptor * td;
|
|
vector<MTGAbility *> abilities;
|
|
AThisForEach(int _id, MTGCardInstance * _source, Damageable * _target, ThisDescriptor * _td, MTGAbility * ability) :
|
|
MTGAbility(_id, _source, _target), NestedAbility(ability)
|
|
{
|
|
td = _td;
|
|
ability->source = source;
|
|
ability->target = target;
|
|
SAFE_DELETE(tc);
|
|
aType = FOREACH;
|
|
}
|
|
|
|
int removeFromGame()
|
|
{
|
|
return removeAbilityFromGame();
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
return MTGAbility::addToGame();
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
resolve();
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
//TODO check if ability is oneShot ?
|
|
int matches;
|
|
matches = td->match(source);
|
|
if (matches > 0)
|
|
{
|
|
if ((int) (abilities.size()) > matches)
|
|
{
|
|
removeAbilityFromGame();
|
|
}
|
|
for (int i = 0; i < matches - (int) (abilities.size()); i++)
|
|
{
|
|
addAbilityToGame();
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int addAbilityToGame()
|
|
{
|
|
MTGAbility * a = ability->clone();
|
|
a->target = target;
|
|
if (a->oneShot)
|
|
{
|
|
a->resolve();
|
|
delete (a);
|
|
}
|
|
else
|
|
{
|
|
a->addToGame();
|
|
abilities.push_back(a);
|
|
//abilities[abilities.size()] = a;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int removeAbilityFromGame()
|
|
{
|
|
for (int i = abilities.size(); i > 0; i--)
|
|
{
|
|
game->removeObserver(abilities[i - 1]);
|
|
}
|
|
abilities.clear();
|
|
return 1;
|
|
}
|
|
|
|
~AThisForEach()
|
|
{
|
|
if (!isClone)
|
|
{
|
|
SAFE_DELETE(ability);
|
|
SAFE_DELETE(td);
|
|
}
|
|
if (abilities.size())
|
|
{
|
|
removeAbilityFromGame();
|
|
}
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return ability->getMenuText();
|
|
}
|
|
|
|
AThisForEach * clone() const
|
|
{
|
|
AThisForEach * a = NEW AThisForEach(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
//lifeset
|
|
class AALifeSet: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
WParsedInt * life;
|
|
|
|
AALifeSet(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * life, ManaCost * _cost = NULL, int doTap = 0,
|
|
int who = TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AALifeSet * clone() const;
|
|
~AALifeSet();
|
|
|
|
};
|
|
|
|
//lifesetend
|
|
|
|
class AADamager: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
string d;
|
|
|
|
AADamager(int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost = NULL,
|
|
int doTap = 0, int who = TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
int getDamage();
|
|
AADamager * clone() const;
|
|
|
|
};
|
|
|
|
//prevent next damage
|
|
class AADamagePrevent: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
int preventing;
|
|
|
|
AADamagePrevent(int _id, MTGCardInstance * _source, Targetable * _target, int preventing, ManaCost * _cost = NULL, int doTap =
|
|
0, int who = TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AADamagePrevent * clone() const;
|
|
~AADamagePrevent();
|
|
};
|
|
|
|
//poison removel
|
|
class AAAlterPoison: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
int poison;
|
|
|
|
AAAlterPoison(int _id, MTGCardInstance * _source, Targetable * _target, int poison, ManaCost * _cost = NULL, int doTap = 0,
|
|
int who = TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AAAlterPoison * clone() const;
|
|
~AAAlterPoison();
|
|
};
|
|
/* Standard Damager, can choose a NEW target each time the price is paid */
|
|
class TADamager: public TargetAbility
|
|
{
|
|
public:
|
|
|
|
TADamager(int id, MTGCardInstance * card, ManaCost * _cost, string d, TargetChooser * _tc = NULL, int _tap = 0) :
|
|
TargetAbility(id, card, _tc, _cost, 0, _tap)
|
|
{
|
|
if (!tc) tc = NEW DamageableTargetChooser(card);
|
|
ability = NEW AADamager(id, card, NULL, d);
|
|
}
|
|
|
|
TADamager * clone() const
|
|
{
|
|
TADamager * a = NEW TADamager(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
/* Can tap a target for a cost */
|
|
class AATapper: public ActivatedAbility
|
|
{
|
|
public:
|
|
AATapper(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL, int doTap = 0);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AATapper * clone() const;
|
|
};
|
|
|
|
/* Can untap a target for a cost */
|
|
class AAUntapper: public ActivatedAbility
|
|
{
|
|
public:
|
|
AAUntapper(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL, int doTap = 0);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AAUntapper * clone() const;
|
|
};
|
|
|
|
/* set max level up on a levelup creature this is an Ai hint ability, no effect for players.*/
|
|
class AAWhatsMax: public ActivatedAbility
|
|
{
|
|
public:
|
|
int value;
|
|
|
|
AAWhatsMax(int id, MTGCardInstance * card, MTGCardInstance * source, ManaCost * _cost = NULL, int doTap = 0, int value = 0);
|
|
int resolve();
|
|
AAWhatsMax * clone() const;
|
|
};
|
|
|
|
/* Can prevent a card from untapping next untap */
|
|
class AAFrozen: public ActivatedAbility
|
|
{
|
|
public:
|
|
AAFrozen(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL, int doTap = 0);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AAFrozen * clone() const;
|
|
};
|
|
/* ghetto new target*/
|
|
class AANewTarget: public ActivatedAbility
|
|
{
|
|
public:
|
|
bool retarget;
|
|
AANewTarget(int id, MTGCardInstance * card, MTGCardInstance * _target,bool retarget = false, ManaCost * _cost = NULL, int doTap = 0);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AANewTarget * clone() const;
|
|
};
|
|
/* morph*/
|
|
class AAMorph: public ActivatedAbility
|
|
{
|
|
public:
|
|
vector<MTGAbility *> currentAbilities;
|
|
AAMorph(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL, int doTap = 0);
|
|
int resolve();
|
|
int testDestroy();
|
|
const char * getMenuText();
|
|
AAMorph * clone() const;
|
|
};
|
|
/* dynamic ability build*/
|
|
class AADynamic: public ActivatedAbility
|
|
{
|
|
public:
|
|
int type;
|
|
int effect;
|
|
int who;
|
|
int sourceamount;
|
|
int targetamount;
|
|
int amountsource;
|
|
bool eachother;
|
|
bool tosrc;
|
|
MTGCardInstance * OriginalSrc;
|
|
MTGCardInstance * storedTarget;
|
|
MTGAbility * storedAbility;
|
|
MTGAbility * clonedStored;
|
|
string menu;
|
|
|
|
AADynamic(int id, MTGCardInstance * card, Damageable * _target,int type = 0,int effect = 0,int who = 0,int amountsource = 1,MTGAbility * storedAbility = NULL, ManaCost * _cost = NULL, int doTap = 0);
|
|
int resolve();
|
|
int activateStored();
|
|
const char * getMenuText();
|
|
AADynamic * clone() const;
|
|
~AADynamic();
|
|
};
|
|
|
|
/* switch power and toughness of target */
|
|
class ASwapPT: public InstantAbility
|
|
{
|
|
public:
|
|
int oldpower;
|
|
int oldtoughness;
|
|
ASwapPT(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
|
InstantAbility(_id, _source, _target)
|
|
{
|
|
target = _target;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (_target)
|
|
{
|
|
while (_target->next)
|
|
_target = _target->next; //This is for cards such as rampant growth
|
|
oldpower = _target->power;
|
|
oldtoughness = _target->toughness;
|
|
|
|
_target->addToToughness(oldpower);
|
|
_target->addToToughness(-oldtoughness);
|
|
_target->power = oldtoughness;
|
|
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (_target)
|
|
{
|
|
while (_target->next)
|
|
_target = _target->next; //This is for cards such as rampant growth
|
|
oldpower = _target->power;
|
|
oldtoughness = _target->toughness;
|
|
|
|
_target->addToToughness(oldpower);
|
|
_target->addToToughness(-oldtoughness);
|
|
_target->power = oldtoughness;
|
|
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
const char * getMenuText()
|
|
{
|
|
return "Swap power and toughness";
|
|
}
|
|
ASwapPT * clone() const
|
|
{
|
|
ASwapPT * a = NEW ASwapPT(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
// Add life of gives damage if a given zone has more or less than [condition] cards at the beginning of [phase]
|
|
//Ex : the rack, ivory tower...
|
|
class ALifeZoneLink: public MTGAbility
|
|
{
|
|
public:
|
|
int phase;
|
|
int condition;
|
|
int life;
|
|
int controller;
|
|
int nbcards;
|
|
MTGGameZone * zone;
|
|
ALifeZoneLink(int _id, MTGCardInstance * card, int _phase, int _condition, int _life = -1, int _controller = 0,
|
|
MTGGameZone * _zone = NULL) :
|
|
MTGAbility(_id, card)
|
|
{
|
|
phase = _phase;
|
|
condition = _condition;
|
|
controller = _controller;
|
|
life = _life;
|
|
zone = _zone;
|
|
if (zone == NULL)
|
|
{
|
|
if (controller)
|
|
{
|
|
zone = game->currentPlayer->game->hand;
|
|
}
|
|
else
|
|
{
|
|
zone = game->opponent()->game->hand;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && newPhase == phase)
|
|
{
|
|
if ((controller && game->currentPlayer == source->controller()) || (!controller && game->currentPlayer
|
|
!= source->controller()))
|
|
{
|
|
if ((condition < 0 && zone->nb_cards < -condition) || (condition > 0 && zone->nb_cards > condition))
|
|
{
|
|
int diff = zone->nb_cards - condition;
|
|
if (condition < 0) diff = -condition - zone->nb_cards;
|
|
if (life > 0)
|
|
{
|
|
game->currentPlayer->life += life * diff;
|
|
}
|
|
else
|
|
{
|
|
game->mLayers->stackLayer()->addDamage(source, game->currentPlayer, -life * diff);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ALifeZoneLink ::: phase : " << phase << " ; condition : " << condition << " ; life : " << life
|
|
<< " ; controller : " << controller << " ; nbcards : " << nbcards << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
ALifeZoneLink * clone() const
|
|
{
|
|
ALifeZoneLink * a = NEW ALifeZoneLink(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Creatures that cannot attack if opponent has not a given type of land, and die if controller has not this type of land
|
|
//Ex : pirate ship...
|
|
class AStrongLandLinkCreature: public MTGAbility
|
|
{
|
|
public:
|
|
char land[20];
|
|
AStrongLandLinkCreature(int _id, MTGCardInstance * _source, const char * _land) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
sprintf(land, "%s", _land);
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && (newPhase == Constants::MTG_PHASE_COMBATBEGIN || newPhase == Constants::MTG_PHASE_COMBATATTACKERS))
|
|
{
|
|
if (source->controller()->opponent()->game->inPlay->hasType(land))
|
|
{
|
|
source->basicAbilities[Constants::CANTATTACK] = 0;
|
|
}
|
|
else
|
|
{
|
|
source->basicAbilities[Constants::CANTATTACK] = 1;
|
|
}
|
|
}
|
|
Player * player = source->controller();
|
|
if (!player->game->inPlay->hasType(land))
|
|
{
|
|
player->game->putInGraveyard(source);
|
|
}
|
|
}
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AStrongLandLinkCreature ::: land : " << land << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
AStrongLandLinkCreature * clone() const
|
|
{
|
|
AStrongLandLinkCreature * a = NEW AStrongLandLinkCreature(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Steal control of a target
|
|
class AControlStealAura: public MTGAbility
|
|
{
|
|
public:
|
|
Player * originalController;
|
|
AControlStealAura(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
|
MTGAbility(_id, _source, _target)
|
|
{
|
|
originalController = _target->controller();
|
|
MTGCardInstance * copy = _target->changeController(game->currentlyActing());
|
|
target = copy;
|
|
source->target = copy;
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
Player * p = _target->controller();
|
|
if (p && p->game->inPlay->hasCard(_target))
|
|
{ //if the target is still in game -> spell was destroyed
|
|
_target->changeController(originalController);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AControlStealAura ::: originalController : " << originalController << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
AControlStealAura * clone() const
|
|
{
|
|
AControlStealAura * a = NEW AControlStealAura(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Creatures that kill their blockers
|
|
//Ex : Cockatrice
|
|
class AOldSchoolDeathtouch: public MTGAbility
|
|
{
|
|
public:
|
|
MTGCardInstance * opponents[20];
|
|
int nbOpponents;
|
|
AOldSchoolDeathtouch(int _id, MTGCardInstance * _source) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
nbOpponents = 0;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase)
|
|
{
|
|
if (newPhase == Constants::MTG_PHASE_COMBATDAMAGE)
|
|
{
|
|
nbOpponents = 0;
|
|
MTGCardInstance * opponent = source->getNextOpponent();
|
|
while (opponent && !opponent->hasSubtype("wall"))
|
|
{
|
|
opponents[nbOpponents] = opponent;
|
|
nbOpponents++;
|
|
opponent = source->getNextOpponent(opponent);
|
|
}
|
|
}
|
|
else if (newPhase == Constants::MTG_PHASE_COMBATEND)
|
|
{
|
|
for (int i = 0; i < nbOpponents; i++)
|
|
{
|
|
if (game->isInPlay(opponents[i]))
|
|
opponents[i]->destroy();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int testDestroy()
|
|
{
|
|
if (!game->isInPlay(source) && currentPhase != Constants::MTG_PHASE_UNTAP)
|
|
{
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return MTGAbility::testDestroy();
|
|
}
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AOldSchoolDeathtouch ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
AOldSchoolDeathtouch * clone() const
|
|
{
|
|
AOldSchoolDeathtouch * a = NEW AOldSchoolDeathtouch(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
//bloodthirst ability------------------------------------------
|
|
class ABloodThirst: public MTGAbility
|
|
{
|
|
public:
|
|
int amount;
|
|
ABloodThirst(int id, MTGCardInstance * source, MTGCardInstance * target, int amount) :
|
|
MTGAbility(id, source, target), amount(amount)
|
|
{
|
|
}
|
|
|
|
int addToGame()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
amount;
|
|
for (int i = 0; i < amount; i++)
|
|
{
|
|
if (_target->controller()->opponent()->damaged() > 0)
|
|
{
|
|
_target->counters->addCounter(1, 1);
|
|
}
|
|
}
|
|
return MTGAbility::addToGame();
|
|
}
|
|
|
|
ABloodThirst * clone() const
|
|
{
|
|
ABloodThirst * a = NEW ABloodThirst(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~ABloodThirst()
|
|
{
|
|
}
|
|
};
|
|
|
|
//reduce or increase manacost of target by color:amount------------------------------------------
|
|
class AAlterCost: public MTGAbility
|
|
{
|
|
public:
|
|
MTGCardInstance * manaReducer;
|
|
int amount;
|
|
int tempAmount;
|
|
int type;
|
|
AAlterCost(int id, MTGCardInstance * source, MTGCardInstance * target, int amount, int type);
|
|
int addToGame();
|
|
int testDestroy();
|
|
AAlterCost * clone() const;
|
|
~AAlterCost();
|
|
};
|
|
|
|
//------------------------------------
|
|
class ATransformer: public MTGAbility
|
|
{
|
|
public:
|
|
list<int> abilities;
|
|
list<int> types;
|
|
list<int> colors;
|
|
list<int> oldcolors;
|
|
list<int> oldtypes;
|
|
bool remove;
|
|
string menu;
|
|
string newpower;
|
|
bool newpowerfound;
|
|
int oldpower;
|
|
string newtoughness;
|
|
bool newtoughnessfound;
|
|
int oldtoughness;
|
|
map<Damageable *, vector<MTGAbility *> > newAbilities;
|
|
vector<string> newAbilitiesList;
|
|
bool newAbilityFound;
|
|
|
|
|
|
ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string> newAbilitiesList,bool newAbilityFound = false);
|
|
int addToGame();
|
|
int destroy();
|
|
const char * getMenuText();
|
|
ATransformer * clone() const;
|
|
~ATransformer();
|
|
};
|
|
|
|
//transforms forever class
|
|
class AForeverTransformer: public MTGAbility
|
|
{
|
|
public:
|
|
list<int> abilities;
|
|
list<int> types;
|
|
list<int> colors;
|
|
string menu;
|
|
string newpower;
|
|
bool newpowerfound;
|
|
int oldpower;
|
|
string newtoughness;
|
|
bool newtoughnessfound;
|
|
int oldtoughness;
|
|
bool remove;
|
|
vector<string> newAbilitiesList;
|
|
map<Damageable *, vector<MTGAbility *> > newAbilities;
|
|
bool newAbilityFound;
|
|
|
|
AForeverTransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<string>newAbilitiesList = vector<string>(),bool newAbilityFound = false);
|
|
int addToGame();
|
|
const char * getMenuText();
|
|
AForeverTransformer * clone() const;
|
|
~AForeverTransformer();
|
|
};
|
|
|
|
//Adds types/abilities/changes color to a card (until end of turn)
|
|
class ATransformerUEOT: public InstantAbility
|
|
{
|
|
public:
|
|
ATransformer * ability;
|
|
string newpower;
|
|
bool newpowerfound;
|
|
string newtoughness;
|
|
bool newtoughnessfound;
|
|
vector<string> newAbilitiesList;
|
|
map<Damageable *, vector<MTGAbility *> > newAbilities;
|
|
bool newAbilityFound;
|
|
|
|
ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types = "", string abilities = "",string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<string>newAbilitiesList = vector<string>(),bool newAbilityFound = false);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
ATransformerUEOT * clone() const;
|
|
~ATransformerUEOT();
|
|
};
|
|
|
|
//transforms forever
|
|
class ATransformerFOREVER: public InstantAbility
|
|
{
|
|
public:
|
|
AForeverTransformer * ability;
|
|
string newpower;
|
|
bool newpowerfound;
|
|
string newtoughness;
|
|
bool newtoughnessfound;
|
|
vector<string> newAbilitiesList;
|
|
map<Damageable *, vector<MTGAbility *> > newAbilities;
|
|
bool newAbilityFound;
|
|
|
|
ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<string>newAbilitiesList = vector<string>(),bool newAbilityFound = false);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
ATransformerFOREVER * clone() const;
|
|
~ATransformerFOREVER();
|
|
};
|
|
|
|
//switch p/t ueot
|
|
class ASwapPTUEOT: public InstantAbility
|
|
{
|
|
public:
|
|
ASwapPT * ability;
|
|
ASwapPTUEOT(int id, MTGCardInstance * source, MTGCardInstance * target);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
ASwapPTUEOT * clone() const;
|
|
~ASwapPTUEOT();
|
|
};
|
|
|
|
//becomes ability
|
|
//Adds types/abilities/P/T to a card (aura)
|
|
class ABecomes: public MTGAbility
|
|
{
|
|
public:
|
|
list<int> abilities;
|
|
list<int> types;
|
|
list<int> colors;
|
|
WParsedPT * wppt;
|
|
string menu;
|
|
ABecomes(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, WParsedPT * wppt, string sabilities);
|
|
int addToGame();
|
|
int destroy();
|
|
const char * getMenuText();
|
|
ABecomes * clone() const;
|
|
~ABecomes();
|
|
|
|
};
|
|
|
|
//Adds types/abilities/P/T to a card (until end of turn)
|
|
class ABecomesUEOT: public InstantAbility
|
|
{
|
|
public:
|
|
ABecomes * ability;
|
|
ABecomesUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, WParsedPT * wpt, string abilities);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
ABecomesUEOT * clone() const;
|
|
~ABecomesUEOT();
|
|
|
|
};
|
|
|
|
class APreventDamageTypes: public MTGAbility
|
|
{
|
|
public:
|
|
string to, from;
|
|
REDamagePrevention * re;
|
|
int type;
|
|
|
|
APreventDamageTypes(int id, MTGCardInstance * source, string to, string from, int type = 0);
|
|
int addToGame();
|
|
int destroy();
|
|
APreventDamageTypes * clone() const;
|
|
~APreventDamageTypes();
|
|
};
|
|
|
|
//Adds types/abilities/P/T to a card (until end of turn)
|
|
class APreventDamageTypesUEOT: public InstantAbility
|
|
{
|
|
public:
|
|
APreventDamageTypes * ability;
|
|
vector<APreventDamageTypes *> clones;
|
|
int type;
|
|
APreventDamageTypesUEOT(int id, MTGCardInstance * source, string to, string from, int type = 0);
|
|
int resolve();
|
|
int destroy();
|
|
const char * getMenuText();
|
|
APreventDamageTypesUEOT * clone() const;
|
|
~APreventDamageTypesUEOT();
|
|
};
|
|
|
|
//vanishing
|
|
class AVanishing: public MTGAbility
|
|
{
|
|
public:
|
|
int timeLeft;
|
|
int amount;
|
|
string counterName;
|
|
int next;
|
|
|
|
AVanishing(int _id, MTGCardInstance * card, ManaCost * _cost, int _tap = 0, int restrictions = 0,int amount = 0,string counterName = "");
|
|
void Update(float dt);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AVanishing * clone() const;
|
|
~AVanishing();
|
|
};
|
|
|
|
//Upkeep Cost
|
|
class AUpkeep: public ActivatedAbility, public NestedAbility
|
|
{
|
|
public:
|
|
int paidThisTurn;
|
|
int phase;
|
|
int once;
|
|
bool Cumulative;
|
|
int currentage;
|
|
|
|
AUpkeep(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap = 0, int restrictions = 0, int _phase =
|
|
Constants::MTG_PHASE_UPKEEP, int _once = 0,bool Cumulative = false);
|
|
int receiveEvent(WEvent * event);
|
|
void Update(float dt);
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
virtual ostream& toString(ostream& out) const;
|
|
AUpkeep * clone() const;
|
|
~AUpkeep();
|
|
};
|
|
|
|
//phase based actions
|
|
class APhaseAction: public MTGAbility, public NestedAbility
|
|
{
|
|
public:
|
|
int phase;
|
|
bool forcedestroy;
|
|
bool next;
|
|
Player * abilityOwner;
|
|
|
|
APhaseAction(int _id, MTGCardInstance * card, MTGCardInstance * target, MTGAbility * a, int _tap = 0, int restrictions = 0, int _phase =
|
|
Constants::MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true);
|
|
void Update(float dt);
|
|
int resolve();
|
|
int removeAbility();
|
|
const char * getMenuText();
|
|
APhaseAction * clone() const;
|
|
~APhaseAction();
|
|
};
|
|
|
|
//Adds types/abilities/P/T to a card (until end of turn)
|
|
class APhaseActionGeneric: public InstantAbility
|
|
{
|
|
public:
|
|
APhaseAction * ability;
|
|
APhaseActionGeneric(int _id, MTGCardInstance * card, MTGCardInstance * target, MTGAbility * a, int _tap = 0, int restrictions = 0, int _phase =
|
|
Constants::MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
APhaseActionGeneric * clone() const;
|
|
~APhaseActionGeneric();
|
|
|
|
};
|
|
|
|
//ABlink
|
|
class ABlink: public MTGAbility
|
|
{
|
|
public:
|
|
bool blinkueot;
|
|
bool blinkForSource;
|
|
bool blinkhand;
|
|
MTGCardInstance * Blinked;
|
|
bool resolved;
|
|
MTGAbility * stored;
|
|
ABlink(int _id, MTGCardInstance * card, MTGCardInstance * _target,bool blinkueot=false,bool blinkForSource = false,bool blinkhand = false,MTGAbility * stored = NULL);
|
|
void Update(float dt);
|
|
void resolveBlink();
|
|
int resolve();
|
|
const char * getMenuText();
|
|
ABlink * clone() const;
|
|
~ABlink();
|
|
};
|
|
|
|
//blinkinstant
|
|
class ABlinkGeneric: public InstantAbility
|
|
{
|
|
public:
|
|
bool blinkueot;
|
|
bool blinkForSource;
|
|
bool blinkhand;
|
|
ABlink * ability;
|
|
MTGAbility * stored;
|
|
ABlinkGeneric(int _id, MTGCardInstance * card, MTGCardInstance * _target,bool blinkueot=false,bool blinkForSource = false,bool blinkhand = false,MTGAbility * stored = NULL);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
ABlinkGeneric * clone() const;
|
|
~ABlinkGeneric();
|
|
|
|
};
|
|
|
|
/*
|
|
Specific Classes
|
|
*/
|
|
|
|
// 1092 Specific to Aladdin's Lamp
|
|
class AAladdinsLamp: public TargetAbility
|
|
{
|
|
public:
|
|
CardDisplay cd;
|
|
int nbcards;
|
|
int init;
|
|
|
|
AAladdinsLamp(int id, MTGCardInstance * card) :
|
|
TargetAbility(id, card)
|
|
{
|
|
cost = NEW ManaCost();
|
|
cost->x();
|
|
cd = CardDisplay(1, game, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, NULL);
|
|
int zones[] = { MTGGameZone::MY_LIBRARY };
|
|
tc = NEW TargetZoneChooser(zones, 1, source);
|
|
nbcards = 0;
|
|
init = 0;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (waitingForAnswer)
|
|
{
|
|
if (!init)
|
|
{
|
|
cd.resetObjects();
|
|
int wished = game->currentlyActing()->getManaPool()->getConvertedCost();
|
|
game->currentlyActing()->getManaPool()->pay(cost);
|
|
nbcards = 0;
|
|
MTGGameZone * library = game->currentlyActing()->game->library;
|
|
while (nbcards < wished)
|
|
{
|
|
cd.AddCard(library->cards[library->nb_cards - 1 - nbcards]);
|
|
nbcards++;
|
|
}
|
|
init = 1;
|
|
Render(dt);
|
|
}
|
|
cd.Update(dt);
|
|
|
|
// cd.CheckUserInput(dt);
|
|
}
|
|
}
|
|
|
|
void Render(float dt)
|
|
{
|
|
if (waitingForAnswer)
|
|
{
|
|
cd.Render();
|
|
}
|
|
}
|
|
|
|
int fireAbility()
|
|
{
|
|
source->tap();
|
|
MTGLibrary * library = game->currentlyActing()->game->library;
|
|
MTGHand * hand = game->currentlyActing()->game->hand;
|
|
MTGCardInstance * card = library->removeCard(tc->getNextCardTarget());
|
|
//library->shuffleTopToBottom(nbcards - 1);
|
|
hand->addCard(card);
|
|
init = 0;
|
|
return 1;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
return 1;
|
|
}
|
|
;
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AAladdinsLamp ::: cd : " << cd << " ; nbcards : " << nbcards << " ; init : " << init << " (";
|
|
return TargetAbility::toString(out) << ")";
|
|
}
|
|
AAladdinsLamp * clone() const
|
|
{
|
|
AAladdinsLamp * a = NEW AAladdinsLamp(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
// Armageddon Clock
|
|
class AArmageddonClock: public MTGAbility
|
|
{
|
|
public:
|
|
int counters;
|
|
ManaCost cost;
|
|
AArmageddonClock(int id, MTGCardInstance * _source) :
|
|
MTGAbility(id, _source)
|
|
{
|
|
counters = 0;
|
|
int _cost[] = { Constants::MTG_COLOR_ARTIFACT, 4 };
|
|
cost = ManaCost(_cost, 1);
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase)
|
|
{
|
|
if (newPhase == Constants::MTG_PHASE_UPKEEP && game->currentPlayer->game->inPlay->hasCard(source))
|
|
{
|
|
counters++;
|
|
}
|
|
else if (newPhase == Constants::MTG_PHASE_DRAW && counters > 0 && game->currentPlayer->game->inPlay->hasCard(source))
|
|
{ //End of upkeep = beginning of draw
|
|
GameObserver::GetInstance()->mLayers->stackLayer()->addDamage(source, GameObserver::GetInstance()->players[0],
|
|
counters);
|
|
GameObserver::GetInstance()->mLayers->stackLayer()->addDamage(source, GameObserver::GetInstance()->players[1],
|
|
counters);
|
|
}
|
|
}
|
|
}
|
|
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
|
|
{
|
|
if (counters > 0 && _card == source && currentPhase == Constants::MTG_PHASE_UPKEEP)
|
|
{
|
|
if (game->currentlyActing()->getManaPool()->canAfford(&cost))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int reactToClick(MTGCardInstance * _card)
|
|
{
|
|
if (!isReactingToClick(_card)) return 0;
|
|
game->currentlyActing()->getManaPool()->pay(&cost);
|
|
counters--;
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AArmageddonClock ::: counters : " << counters << " ; cost : " << cost << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
AArmageddonClock * clone() const
|
|
{
|
|
AArmageddonClock * a = NEW AArmageddonClock(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1102: Conservator
|
|
class AConservator: public MTGAbility
|
|
{
|
|
public:
|
|
int canprevent;
|
|
ManaCost cost;
|
|
AConservator(int _id, MTGCardInstance * _source) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
canprevent = 0;
|
|
int _cost[] = { Constants::MTG_COLOR_ARTIFACT, 2 };
|
|
cost = ManaCost(_cost, 1);
|
|
}
|
|
|
|
int alterDamage(Damage * damage)
|
|
{
|
|
if (canprevent && damage->target == source->controller())
|
|
{
|
|
if (damage->damage >= canprevent)
|
|
{
|
|
damage->damage -= canprevent;
|
|
canprevent = 0;
|
|
}
|
|
else
|
|
{
|
|
canprevent -= damage->damage;
|
|
damage->damage = 0;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
int alterDamage()
|
|
{
|
|
if (canprevent)
|
|
{
|
|
ActionStack * stack = game->mLayers->stackLayer();
|
|
for (int i = stack->mCount - 1; i >= 0; i--)
|
|
{
|
|
if (!canprevent) return 1;
|
|
Interruptible * current = ((Interruptible *) stack->mObjects[i]);
|
|
if (current->type == ACTION_DAMAGE && current->state == NOT_RESOLVED)
|
|
{
|
|
Damage * damage = (Damage *) current;
|
|
alterDamage(damage);
|
|
}
|
|
else if (current->type == ACTION_DAMAGES && current->state == NOT_RESOLVED)
|
|
{
|
|
DamageStack * damages = (DamageStack *) current;
|
|
for (int j = damages->mCount - 1; j >= 0; j--)
|
|
{
|
|
alterDamage(((Damage *) damages->mObjects[j]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
alterDamage();
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
|
|
{
|
|
if (_card == source && game->currentlyActing()->game->inPlay->hasCard(source) && !_card->isTapped())
|
|
{
|
|
if (game->currentlyActing()->getManaPool()->canAfford(&cost))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int reactToClick(MTGCardInstance * _card)
|
|
{
|
|
if (!isReactingToClick(_card)) return 0;
|
|
game->currentlyActing()->getManaPool()->pay(&cost);
|
|
source->tap();
|
|
canprevent = 2;
|
|
alterDamage();
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AConservator ::: canprevent : " << canprevent << " ; cost : " << cost << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
AConservator * clone() const
|
|
{
|
|
AConservator * a = NEW AConservator(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1345 Farmstead
|
|
class AFarmstead: public ActivatedAbility
|
|
{
|
|
public:
|
|
int usedThisTurn;
|
|
AFarmstead(int _id, MTGCardInstance * source, MTGCardInstance * _target) :
|
|
ActivatedAbility(_id, source, 0, 1, 0)
|
|
{
|
|
int _cost[] = { Constants::MTG_COLOR_WHITE, 2 };
|
|
cost = NEW ManaCost(_cost, 1);
|
|
target = _target;
|
|
usedThisTurn = 0;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && newPhase != Constants::MTG_PHASE_UPKEEP)
|
|
{
|
|
usedThisTurn = 0;
|
|
}
|
|
ActivatedAbility::Update(dt);
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
|
|
{
|
|
if (!ActivatedAbility::isReactingToClick(card, mana)) return 0;
|
|
if (currentPhase != Constants::MTG_PHASE_UPKEEP) return 0;
|
|
if (usedThisTurn) return 0;
|
|
return 1;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
source->controller()->life++;
|
|
usedThisTurn = 1;
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AFarmstead ::: usedThisTurn : " << usedThisTurn << " (";
|
|
return ActivatedAbility::toString(out) << ")";
|
|
}
|
|
AFarmstead * clone() const
|
|
{
|
|
AFarmstead * a = NEW AFarmstead(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Kjeldoran Frostbeast
|
|
class AKjeldoranFrostbeast: public MTGAbility
|
|
{
|
|
public:
|
|
MTGCardInstance * opponents[20];
|
|
int nbOpponents;
|
|
AKjeldoranFrostbeast(int _id, MTGCardInstance * _source) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
nbOpponents = 0;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase)
|
|
{
|
|
if (newPhase == Constants::MTG_PHASE_COMBATEND)
|
|
{
|
|
nbOpponents = 0;
|
|
MTGCardInstance * opponent = source->getNextOpponent();
|
|
while (opponent && !opponent->hasSubtype("wall"))
|
|
{
|
|
opponents[nbOpponents] = opponent;
|
|
nbOpponents++;
|
|
opponent = source->getNextOpponent(opponent);
|
|
}
|
|
if (source->isInPlay())
|
|
{
|
|
for (int i = 0; i < nbOpponents; i++)
|
|
{
|
|
opponents[i]->destroy();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int testDestroy()
|
|
{
|
|
if (!game->isInPlay(source) && currentPhase != Constants::MTG_PHASE_UNTAP)
|
|
{
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return MTGAbility::testDestroy();
|
|
}
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AKjeldoranFrostbeast ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
AKjeldoranFrostbeast * clone() const
|
|
{
|
|
AKjeldoranFrostbeast * a = NEW AKjeldoranFrostbeast(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1143 Animate Dead
|
|
class AAnimateDead: public MTGAbility
|
|
{
|
|
public:
|
|
AAnimateDead(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
|
MTGAbility(_id, _source, _target)
|
|
{
|
|
MTGCardInstance * card = _target;
|
|
|
|
//Put the card in play again, with all its abilities !
|
|
//AbilityFactory af;
|
|
MTGCardInstance * copy = source->controller()->game->putInZone(card, _target->controller()->game->graveyard,
|
|
source->controller()->game->temp);
|
|
Spell * spell = NEW Spell(copy);
|
|
spell->resolve();
|
|
target = spell->source;
|
|
card = spell->source;
|
|
card->power--;
|
|
card->life = card->toughness;
|
|
delete spell;
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
MTGCardInstance * card = (MTGCardInstance *) target;
|
|
card->power++;
|
|
card->controller()->game->putInZone(card, card->controller()->game->inPlay, card->owner->game->graveyard);
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AAnimateDead ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
AAnimateDead * clone() const
|
|
{
|
|
AAnimateDead * a = NEW AAnimateDead(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1159 Erg Raiders
|
|
class AErgRaiders: public MTGAbility
|
|
{
|
|
public:
|
|
int attackedThisTurn;
|
|
AErgRaiders(int _id, MTGCardInstance * _source) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
attackedThisTurn = 1;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase)
|
|
{
|
|
Player * controller = source->controller();
|
|
if (newPhase == Constants::MTG_PHASE_COMBATDAMAGE && game->currentPlayer == controller)
|
|
{
|
|
if (source->isAttacker())
|
|
{
|
|
attackedThisTurn = 1;
|
|
}
|
|
}
|
|
else if (newPhase == Constants::MTG_PHASE_UNTAP)
|
|
{
|
|
if (game->currentPlayer != controller && !attackedThisTurn)
|
|
{
|
|
game->mLayers->stackLayer()->addDamage(source, controller, 2);
|
|
}
|
|
else if (game->currentPlayer == controller)
|
|
{
|
|
attackedThisTurn = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AErgRaiders * clone() const
|
|
{
|
|
AErgRaiders * a = NEW AErgRaiders(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Fastbond
|
|
class AFastbond: public TriggeredAbility
|
|
{
|
|
public:
|
|
|
|
TargetChooser * counter;
|
|
MaxPerTurnRestriction * landsRestriction;
|
|
int landsPlayedThisTurn;
|
|
AFastbond(int _id, MTGCardInstance * card) :
|
|
TriggeredAbility(_id, card)
|
|
{
|
|
|
|
counter = NEW TypeTargetChooser("land");
|
|
landsPlayedThisTurn = source->controller()->game->inPlay->seenThisTurn(counter, Constants::CAST_ALL);
|
|
PlayRestrictions * restrictions = source->controller()->game->playRestrictions;
|
|
landsRestriction = restrictions->getMaxPerTurnRestrictionByTargetChooser(counter);
|
|
restrictions->removeRestriction(landsRestriction);
|
|
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP)
|
|
{
|
|
landsPlayedThisTurn = 0;
|
|
}
|
|
TriggeredAbility::Update(dt);
|
|
}
|
|
|
|
int trigger()
|
|
{
|
|
int landsPlayedThisTurnUpdated = source->controller()->game->inPlay->seenThisTurn(counter, Constants::CAST_ALL);
|
|
if (landsPlayedThisTurnUpdated > 1 && landsPlayedThisTurnUpdated > landsPlayedThisTurn)
|
|
{
|
|
landsPlayedThisTurn = landsPlayedThisTurnUpdated;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
game->mLayers->stackLayer()->addDamage(source, source->controller(), 1);
|
|
game->mLayers->stackLayer()->resolve();
|
|
return 1;
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
PlayRestrictions * restrictions = source->controller()->game->playRestrictions;
|
|
if(restrictions->getMaxPerTurnRestrictionByTargetChooser(counter))
|
|
return 1;
|
|
|
|
restrictions->addRestriction(landsRestriction);
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
return TriggeredAbility::toString(out) << ")";
|
|
}
|
|
AFastbond * clone() const
|
|
{
|
|
AFastbond * a = NEW AFastbond(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
~AFastbond()
|
|
{
|
|
delete counter;
|
|
}
|
|
};
|
|
|
|
//1117 Jandor's Ring
|
|
class AJandorsRing: public ActivatedAbility
|
|
{
|
|
public:
|
|
AJandorsRing(int _id, MTGCardInstance * _source) :
|
|
ActivatedAbility(_id, _source, NEW ManaCost())
|
|
{
|
|
cost->add(Constants::MTG_COLOR_ARTIFACT, 2);
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
|
|
{
|
|
if (!source->controller()->game->hand->hasCard(source->controller()->game->library->lastCardDrawn)) return 0;
|
|
return ActivatedAbility::isReactingToClick(card, mana);
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
source->controller()->game->putInGraveyard(source->controller()->game->library->lastCardDrawn);
|
|
game->mLayers->stackLayer()->addDraw(source->controller());
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AJandorsRing ::: (";
|
|
return ActivatedAbility::toString(out) << ")";
|
|
}
|
|
AJandorsRing * clone() const
|
|
{
|
|
AJandorsRing * a = NEW AJandorsRing(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Kudzu.
|
|
//What happens when there are no targets ???
|
|
class AKudzu: public TargetAbility
|
|
{
|
|
public:
|
|
AKudzu(int _id, MTGCardInstance * card, MTGCardInstance * _target) :
|
|
TargetAbility(_id, card, NEW TypeTargetChooser("land", card))
|
|
{
|
|
tc->toggleTarget(_target);
|
|
target = _target;
|
|
}
|
|
|
|
int receiveEvent(WEvent * event)
|
|
{
|
|
if (WEventCardTap* wect = dynamic_cast<WEventCardTap*>(event))
|
|
{
|
|
if (wect->before == false && wect->after == true && wect->card == target)
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (!_target->isInPlay()) return 0;
|
|
target = _target->controller()->game->putInGraveyard(_target);
|
|
reactToClick(source);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (card == source && (!_target || !_target->isInPlay()))
|
|
{
|
|
DebugTrace("Kudzu Reacts to click !");
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
target = tc->getNextCardTarget();
|
|
source->target = (MTGCardInstance *) target;
|
|
return 1;
|
|
}
|
|
|
|
int testDestroy()
|
|
{
|
|
int stillLandsInPlay = 0;
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (game->players[i]->game->inPlay->hasType("Land")) stillLandsInPlay = 1;
|
|
}
|
|
if (!stillLandsInPlay)
|
|
{
|
|
source->controller()->game->putInGraveyard(source);
|
|
return 1;
|
|
}
|
|
|
|
if (!game->isInPlay(source))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
AKudzu * clone() const
|
|
{
|
|
AKudzu * a = NEW AKudzu(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Power Leak
|
|
class APowerLeak: public TriggeredAbility
|
|
{
|
|
public:
|
|
int damagesToDealThisTurn;
|
|
ManaCost cost;
|
|
APowerLeak(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
|
TriggeredAbility(_id, _source, _target)
|
|
{
|
|
cost.add(Constants::MTG_COLOR_ARTIFACT, 1);
|
|
damagesToDealThisTurn = 0;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP && _target->controller() == game->currentPlayer)
|
|
{
|
|
damagesToDealThisTurn = 2;
|
|
}
|
|
TriggeredAbility::Update(dt);
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (damagesToDealThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && card == source && _target->controller()
|
|
== game->currentPlayer)
|
|
{
|
|
if (game->currentPlayer->getManaPool()->canAfford(&cost)) return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int reactToclick(MTGCardInstance * card)
|
|
{
|
|
game->currentPlayer->getManaPool()->pay(&cost);
|
|
damagesToDealThisTurn--;
|
|
return 1;
|
|
}
|
|
|
|
int trigger()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_DRAW && _target->controller() == game->currentPlayer)
|
|
{
|
|
if (damagesToDealThisTurn) return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
game->mLayers->stackLayer()->addDamage(source, _target->controller(), damagesToDealThisTurn);
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "APowerLeak ::: damagesToDealThisTurn : " << damagesToDealThisTurn << " ; cost : " << cost << " (";
|
|
return TriggeredAbility::toString(out) << ")";
|
|
}
|
|
APowerLeak * clone() const
|
|
{
|
|
APowerLeak * a = NEW APowerLeak(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1176 Sacrifice
|
|
class ASacrifice: public InstantAbility
|
|
{
|
|
public:
|
|
ASacrifice(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
|
InstantAbility(_id, _source)
|
|
{
|
|
target = _target;
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (_target->isInPlay())
|
|
{
|
|
game->currentlyActing()->game->putInGraveyard(_target);
|
|
int x = _target->getManaCost()->getConvertedCost();
|
|
game->currentlyActing()->getManaPool()->add(Constants::MTG_COLOR_BLACK, x);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ASacrifice ::: (";
|
|
return InstantAbility::toString(out) << ")";
|
|
}
|
|
ASacrifice * clone() const
|
|
{
|
|
ASacrifice * a = NEW ASacrifice(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1235 Aspect of Wolf
|
|
class AAspectOfWolf: public ListMaintainerAbility
|
|
{
|
|
public:
|
|
int color;
|
|
AAspectOfWolf(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
|
ListMaintainerAbility(_id, _source, _target)
|
|
{
|
|
}
|
|
|
|
int canBeInList(MTGCardInstance * card)
|
|
{
|
|
|
|
if (card->controller() == source->controller() && card->hasType("forest") && game->isInPlay(card)) return 1;
|
|
return 0;
|
|
}
|
|
|
|
int added(MTGCardInstance * card)
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
int size = cards.size();
|
|
if (size % 2 == 0)
|
|
{
|
|
_target->power += 1;
|
|
}
|
|
else
|
|
{
|
|
_target->addToToughness(1);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int removed(MTGCardInstance * card)
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
int size = cards.size();
|
|
if (size % 2 == 1)
|
|
{
|
|
_target->power -= 1;
|
|
}
|
|
else
|
|
{
|
|
_target->addToToughness(-1);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AAspectOfWolf ::: color : " << color << " (";
|
|
return ListMaintainerAbility::toString(out) << ")";
|
|
}
|
|
AAspectOfWolf * clone() const
|
|
{
|
|
AAspectOfWolf * a = NEW AAspectOfWolf(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1284 Dragon Whelp
|
|
class ADragonWhelp: public APowerToughnessModifierUntilEndOfTurn
|
|
{
|
|
public:
|
|
ADragonWhelp(int id, MTGCardInstance * card) :
|
|
APowerToughnessModifierUntilEndOfTurn(id, card, card, NEW WParsedPT(1, 0), NEW ManaCost())
|
|
{
|
|
cost->add(Constants::MTG_COLOR_RED, 1);
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
|
|
{
|
|
if (!ActivatedAbility::isReactingToClick(card, mana)) return 0;
|
|
return (!maxcounters || (counters < maxcounters));
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT && counters > 3)
|
|
{
|
|
source->controller()->game->putInGraveyard(source);
|
|
}
|
|
APowerToughnessModifierUntilEndOfTurn::Update(dt);
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ADragonWhelp ::: (";
|
|
return APowerToughnessModifierUntilEndOfTurn::toString(out) << ")";
|
|
}
|
|
ADragonWhelp * clone() const
|
|
{
|
|
ADragonWhelp * a = NEW ADragonWhelp(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1288 EarthBind
|
|
class AEarthbind: public ABasicAbilityModifier
|
|
{
|
|
public:
|
|
AEarthbind(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
|
ABasicAbilityModifier(_id, _source, _target, Constants::FLYING, 0)
|
|
{
|
|
if (value_before_modification)
|
|
{
|
|
Damageable * _target = (Damageable *) target;
|
|
game->mLayers->stackLayer()->addDamage(source, _target, 2);
|
|
}
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AEarthbind ::: (";
|
|
return ABasicAbilityModifier::toString(out) << ")";
|
|
}
|
|
AEarthbind * clone() const
|
|
{
|
|
AEarthbind * a = NEW AEarthbind(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1291 Fireball
|
|
class AFireball: public InstantAbility
|
|
{
|
|
public:
|
|
AFireball(int _id, MTGCardInstance * card, Spell * spell, int x) :
|
|
InstantAbility(_id, card)
|
|
{
|
|
int nbtargets = spell->getNbTargets();
|
|
int totaldamage = x + 1 - nbtargets;
|
|
int individualdamage = 0;
|
|
if (nbtargets) individualdamage = totaldamage / nbtargets;
|
|
Damageable * _target = spell->getNextDamageableTarget();
|
|
while (_target)
|
|
{
|
|
game->mLayers->stackLayer()->addDamage(source, _target, individualdamage);
|
|
_target = spell->getNextDamageableTarget(_target);
|
|
}
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AFireball ::: (";
|
|
return InstantAbility::toString(out) << ")";
|
|
}
|
|
AFireball * clone() const
|
|
{
|
|
AFireball * a = NEW AFireball(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//1351 Island Sanctuary
|
|
class AIslandSanctuary: public MTGAbility
|
|
{
|
|
public:
|
|
int initThisTurn;
|
|
AIslandSanctuary(int _id, MTGCardInstance * _source) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
initThisTurn = 0;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (currentPhase == Constants::MTG_PHASE_UNTAP && game->currentPlayer == source->controller()) initThisTurn = 0;
|
|
|
|
if (initThisTurn && currentPhase == Constants::MTG_PHASE_COMBATATTACKERS && game->currentPlayer != source->controller())
|
|
{
|
|
MTGGameZone * zone = game->currentPlayer->game->inPlay;
|
|
for (int i = 0; i < zone->nb_cards; i++)
|
|
{
|
|
MTGCardInstance * card = zone->cards[i];
|
|
if (card->isAttacker() && !card->basicAbilities[Constants::FLYING] && !card->basicAbilities[Constants::ISLANDWALK]) source->toggleAttacker();
|
|
}
|
|
}
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
|
|
{
|
|
if (card == source && game->currentPlayer == card->controller() && currentPhase == Constants::MTG_PHASE_DRAW)
|
|
{
|
|
Interruptible * action = game->mLayers->stackLayer()->getAt(-1);
|
|
if (action->type == ACTION_DRAW) return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int reactToClick(MTGCardInstance * card)
|
|
{
|
|
if (!isReactingToClick(card)) return 0;
|
|
game->mLayers->stackLayer()->Remove(game->mLayers->stackLayer()->getAt(-1));
|
|
initThisTurn = 1;
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AIslandSanctuary ::: initThisTurn : " << initThisTurn << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
AIslandSanctuary * clone() const
|
|
{
|
|
AIslandSanctuary * a = NEW AIslandSanctuary(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Stasis
|
|
class AStasis: public ActivatedAbility
|
|
{
|
|
public:
|
|
int paidThisTurn;
|
|
AStasis(int _id, MTGCardInstance * card) :
|
|
ActivatedAbility(_id, card, NEW ManaCost(), 1, 0)
|
|
{
|
|
paidThisTurn = 1;
|
|
cost->add(Constants::MTG_COLOR_BLUE, 1);
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
//Upkeep Cost
|
|
if (newPhase != currentPhase)
|
|
{
|
|
if (newPhase == Constants::MTG_PHASE_UPKEEP)
|
|
{
|
|
paidThisTurn = 0;
|
|
}
|
|
else if (!paidThisTurn && newPhase > Constants::MTG_PHASE_UPKEEP && game->currentPlayer == source->controller())
|
|
{
|
|
game->currentPlayer->game->putInGraveyard(source);
|
|
paidThisTurn = 1;
|
|
}
|
|
}
|
|
//Stasis Effect
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
game->phaseRing->removePhase(Constants::MTG_PHASE_UNTAP, game->players[i]);
|
|
}
|
|
|
|
//Parent Class Method Call
|
|
ActivatedAbility::Update(dt);
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
|
|
{
|
|
return (!paidThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && ActivatedAbility::isReactingToClick(card, mana));
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
paidThisTurn = 1;
|
|
return 1;
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
game->phaseRing->addPhaseBefore(Constants::MTG_PHASE_UNTAP, game->players[i], Constants::MTG_PHASE_UPKEEP,
|
|
game->players[i]);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AStasis ::: paidThisTurn : " << paidThisTurn << " (";
|
|
return ActivatedAbility::toString(out) << ")";
|
|
}
|
|
AStasis * clone() const
|
|
{
|
|
AStasis * a = NEW AStasis(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//--------------Addon Abra------------------
|
|
|
|
//Basilik --> needs to be made more generic to avoid duplicate (also something like if opponent=type then ...)
|
|
class ABasilik: public MTGAbility
|
|
{
|
|
public:
|
|
MTGCardInstance * opponents[20];
|
|
int nbOpponents;
|
|
ABasilik(int _id, MTGCardInstance * _source) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
nbOpponents = 0;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase)
|
|
{
|
|
if (newPhase == Constants::MTG_PHASE_COMBATDAMAGE)
|
|
{
|
|
nbOpponents = 0;
|
|
MTGCardInstance * opponent = source->getNextOpponent();
|
|
while (opponent)
|
|
{
|
|
opponents[nbOpponents] = opponent;
|
|
nbOpponents++;
|
|
opponent = source->getNextOpponent(opponent);
|
|
}
|
|
}
|
|
else if (newPhase == Constants::MTG_PHASE_COMBATEND)
|
|
{
|
|
for (int i = 0; i < nbOpponents; i++)
|
|
{
|
|
game->mLayers->stackLayer()->addPutInGraveyard(opponents[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ABasilik ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
ABasilik * clone() const
|
|
{
|
|
ABasilik * a = NEW ABasilik(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Generic Millstone
|
|
class AADepleter: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
string nbcardsStr;
|
|
|
|
AADepleter(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL, int _tap = 0,
|
|
int who = TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AADepleter * clone() const;
|
|
};
|
|
|
|
//Shuffle
|
|
class AAShuffle: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
AAShuffle(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int _tap = 0, int who =
|
|
TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AAShuffle * clone() const;
|
|
};
|
|
|
|
|
|
//Random Discard
|
|
class AARandomDiscarder: public ActivatedAbilityTP
|
|
{
|
|
public:
|
|
string nbcardsStr;
|
|
|
|
AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
|
|
int _tap = 0, int who = TargetChooser::UNSET);
|
|
int resolve();
|
|
const char * getMenuText();
|
|
AARandomDiscarder * clone() const;
|
|
};
|
|
|
|
//Minion of Leshrac
|
|
class AMinionofLeshrac: public TargetAbility
|
|
{
|
|
public:
|
|
int paidThisTurn;
|
|
AMinionofLeshrac(int _id, MTGCardInstance * source) :
|
|
TargetAbility(_id, source, NEW TypeTargetChooser("creature"), 0, 1, 0)
|
|
{
|
|
paidThisTurn = 1;
|
|
}
|
|
|
|
void Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && source->controller() == game->currentPlayer)
|
|
{
|
|
if (newPhase == Constants::MTG_PHASE_UNTAP)
|
|
{
|
|
paidThisTurn = 0;
|
|
}
|
|
else if (newPhase == Constants::MTG_PHASE_UPKEEP + 1 && !paidThisTurn)
|
|
{
|
|
game->mLayers->stackLayer()->addDamage(source, source->controller(), 5);
|
|
source->tap();
|
|
}
|
|
}
|
|
TargetAbility::Update(dt);
|
|
}
|
|
|
|
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
|
|
{
|
|
if (currentPhase != Constants::MTG_PHASE_UPKEEP || paidThisTurn) return 0;
|
|
return TargetAbility::isReactingToClick(card, mana);
|
|
}
|
|
|
|
int resolve()
|
|
{
|
|
MTGCardInstance * card = tc->getNextCardTarget();
|
|
if (card && card != source && card->controller() == source->controller())
|
|
{
|
|
card->controller()->game->putInGraveyard(card);
|
|
paidThisTurn = 1;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AMinionofLeshrac ::: paidThisTurn : " << paidThisTurn << " (";
|
|
return TargetAbility::toString(out) << ")";
|
|
}
|
|
|
|
AMinionofLeshrac * clone() const
|
|
{
|
|
AMinionofLeshrac * a = NEW AMinionofLeshrac(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Rampage ability
|
|
class ARampageAbility: public MTGAbility
|
|
{
|
|
public:
|
|
int nbOpponents;
|
|
int PowerModifier;
|
|
int ToughnessModifier;
|
|
int MaxOpponent;
|
|
|
|
ARampageAbility(int _id, MTGCardInstance * _source, int _PowerModifier, int _ToughnessModifier, int _MaxOpponent) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
PowerModifier = _PowerModifier;
|
|
ToughnessModifier = _ToughnessModifier;
|
|
MaxOpponent = _MaxOpponent;
|
|
nbOpponents = 0;
|
|
}
|
|
int receiveEvent(WEvent * event)
|
|
{
|
|
if (dynamic_cast<WEventBlockersChosen*> (event))
|
|
{
|
|
nbOpponents = source->blockers.size();
|
|
if (nbOpponents <= MaxOpponent) return 0;
|
|
source->power += PowerModifier * (nbOpponents - MaxOpponent);
|
|
source->addToToughness(ToughnessModifier * (nbOpponents - MaxOpponent));
|
|
}
|
|
else if (WEventPhaseChange* pe = dynamic_cast<WEventPhaseChange*>(event))
|
|
{
|
|
if (Constants::MTG_PHASE_AFTER_EOT == pe->to->id && nbOpponents > MaxOpponent)
|
|
{
|
|
source->power -= PowerModifier * (nbOpponents - MaxOpponent);
|
|
source->addToToughness(-ToughnessModifier * (nbOpponents - MaxOpponent));
|
|
nbOpponents = 0;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
ARampageAbility * clone() const
|
|
{
|
|
ARampageAbility * a = NEW ARampageAbility(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//flanking ability
|
|
class AFlankerAbility: public MTGAbility
|
|
{
|
|
public:
|
|
MTGCardInstance * opponents[20];
|
|
int nbOpponents;
|
|
AFlankerAbility(int _id, MTGCardInstance * _source) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
nbOpponents = 0;
|
|
}
|
|
int receiveEvent(WEvent * event)
|
|
{
|
|
if (dynamic_cast<WEventBlockersChosen*> (event))
|
|
{
|
|
nbOpponents = 0;
|
|
MTGCardInstance * opponent = source->getNextOpponent();
|
|
while (opponent && !opponent->has(Constants::FLANKING) && game->currentlyActing() == source->controller()->opponent())
|
|
{
|
|
opponents[nbOpponents] = opponent;
|
|
nbOpponents++;
|
|
opponent = source->getNextOpponent(opponent);
|
|
}
|
|
for (int i = 0; i < nbOpponents; i++)
|
|
{
|
|
opponents[i]->power -= 1;
|
|
opponents[i]->addToToughness(-1);
|
|
opponents[i]->flanked += 1;
|
|
if (opponents[i]->life == 0)
|
|
{
|
|
opponents[i]->setPower(0);
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AFlankerAbility ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
AFlankerAbility * clone() const
|
|
{
|
|
AFlankerAbility * a = NEW AFlankerAbility(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Bushido ability
|
|
class ABushidoAbility: public MTGAbility
|
|
{
|
|
public:
|
|
MTGCardInstance * opponents[20];
|
|
int nbOpponents;
|
|
int PowerModifier;
|
|
int ToughnessModifier;
|
|
|
|
ABushidoAbility(int _id, MTGCardInstance * _source, int _PowerModifier, int _ToughnessModifier) :
|
|
MTGAbility(_id, _source)
|
|
{
|
|
PowerModifier = _PowerModifier;
|
|
ToughnessModifier = _ToughnessModifier;
|
|
nbOpponents = 0;
|
|
}
|
|
int receiveEvent(WEvent * event)
|
|
{
|
|
if (dynamic_cast<WEventBlockersChosen*> (event))
|
|
{
|
|
MTGCardInstance * opponent = source->getNextOpponent();
|
|
if (!opponent) return 0;
|
|
source->power += PowerModifier;
|
|
source->addToToughness(ToughnessModifier);
|
|
while (opponent)
|
|
{
|
|
opponents[nbOpponents] = opponent;
|
|
nbOpponents++;
|
|
opponent = source->getNextOpponent(opponent);
|
|
}
|
|
}
|
|
else if (WEventPhaseChange* pe = dynamic_cast<WEventPhaseChange*>(event))
|
|
{
|
|
if (Constants::MTG_PHASE_AFTER_EOT == pe->to->id && nbOpponents)
|
|
{
|
|
source->power -= PowerModifier;
|
|
source->addToToughness(-ToughnessModifier);
|
|
nbOpponents = 0;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "ABushidoAbility ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
ABushidoAbility * clone() const
|
|
{
|
|
ABushidoAbility * a = NEW ABushidoAbility(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//A Spirit Link Ability
|
|
class ASpiritLinkAbility: public MTGAbility
|
|
{
|
|
public:
|
|
MTGCardInstance * source;
|
|
bool combatonly;
|
|
ASpiritLinkAbility(int _id, MTGCardInstance * _source,bool combatonly = false) :
|
|
MTGAbility(_id, _source),source(_source),combatonly(combatonly)
|
|
{
|
|
}
|
|
int receiveEvent(WEvent * event)
|
|
{
|
|
if (event->type == WEvent::DAMAGE)
|
|
{
|
|
WEventDamage * e = (WEventDamage *) event;
|
|
Damage * d = e->damage;
|
|
if (combatonly && e->damage->typeOfDamage != DAMAGE_COMBAT)
|
|
return 0;
|
|
MTGCardInstance * card = d->source;
|
|
if (d->damage > 0 && card && (card == source || card == source->target))
|
|
{
|
|
source->owner->gainLife(d->damage);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
ASpiritLinkAbility * clone() const
|
|
{
|
|
ASpiritLinkAbility * a = NEW ASpiritLinkAbility(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
};
|
|
|
|
//Instant Steal control of a target
|
|
class AInstantControlSteal: public InstantAbility
|
|
{
|
|
public:
|
|
Player * TrueController;
|
|
Player * TheftController;
|
|
AInstantControlSteal(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
|
|
InstantAbility(_id, _source, _target)
|
|
{
|
|
TrueController = _target->controller();
|
|
TheftController = source->controller();
|
|
MTGCardInstance * copy = _target->changeController(TheftController);
|
|
target = copy;
|
|
source->target = copy;
|
|
copy->summoningSickness = 0;
|
|
}
|
|
|
|
int destroy()
|
|
{
|
|
MTGCardInstance * _target = (MTGCardInstance *) target;
|
|
if (TheftController && TheftController->game->inPlay->hasCard(_target))
|
|
{ //if the target is still in game -> spell was destroyed
|
|
_target->changeController(TrueController);
|
|
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
virtual ostream& toString(ostream& out) const
|
|
{
|
|
out << "AInstantControlSteal ::: TrueController : " << TrueController << " ; TheftController : " << TheftController << " (";
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return InstantAbility::toString(out) << ")";
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}
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AInstantControlSteal * clone() const
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{
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AInstantControlSteal * a = NEW AInstantControlSteal(*this);
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a->isClone = 1;
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return a;
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}
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};
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// utility functions
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void PopulateColorIndexVector(list<int>& colors, const string& colorsString, char delimiter = ',');
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void PopulateAbilityIndexVector(list<int>& abilities, const string& abilitiesString, char delimiter = ',');
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void PopulateSubtypesIndexVector(list<int>& subtypes, const string& subtypesString, char delimiter = ' ');
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#endif
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