finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
12 lines
201 B
C++
12 lines
201 B
C++
#ifndef _OSD_H_
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#define _OSD_H_
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class OSDLayer: public PlayGuiObjectController
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{
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virtual void Update(float dt);
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virtual bool CheckUserInput(JButton key);
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virtual void Render();
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};
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#endif
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