Files
wagic/projects/mtg/include/MTGAbility.h
omegablast2002@yahoo.com b61cd2f69a megapatch contents
added
"whenever a creature enters the battlefield you may pay {1}, if you do gain one life"
conditional may pay({cost}) effect 
this version is a super type ability, and can only be used in certain combos.

to nest you will need to use it in its subtype pay[[{cost}]] effect
pay keyword can have sideeffects coded as follows
pay[[{1}]] life:1?life:-1
pay one mana and gain 1 life, if you dont then you lose one life. notice no space between the abilities and the question mark.

added castcard()
a method to cast a targeted card, this contains the following subkeywords which can be used in combinations
(normal)
(restricted)
(copied)
(noevent)
castcard(restricted copied noevent) for example will cast a card that is a copy or the spell without sending a cast event only when the spell is castable.
"normal" subkeyword cast the actual spell, not a copy.

extended the use of exiledeath to everyzone, any card going from any zone to graveyard is placed in exile if it has exiledeath.

limited swipe left to open hand only when hand is closed view.

"moveto(" can now be named.
2013-06-18 01:41:34 +00:00

535 lines
16 KiB
C++

#ifndef _MTGABILITY_H_
#define _MTGABILITY_H_
class MTGCardInstance;
class Spell;
class Damageable;
class PlayGuiObject;
class ManaCost;
class MTGGameZone;
class Player;
class AManaProducer;
class WEvent;
class Counter;
#include "GameObserver.h"
#include "ActionElement.h"
#include <string>
#include <map>
#include <hge/hgeparticle.h>
#include "Damage.h"
#include "TargetChooser.h"
using std::string;
using std::map;
//stupid variables used to give a hint to the AI:
// Should I cast a spell on an enemy or friendly unit ?
#define BAKA_EFFECT_GOOD 1
#define BAKA_EFFECT_BAD -1
#define BAKA_EFFECT_DONTKNOW 0
#define MODE_PUTINTOPLAY 1
#define MODE_ABILITY 2
#define MODE_TARGET 3
#define COUNT_POWER 1
#define PARSER_LORD 1
#define PARSER_FOREACH 2
#define PARSER_ASLONGAS 3
class MTGAbility : public ActionElement
{
private:
ManaCost* mCost;
protected:
char menuText[50];
GameObserver * game;
// returns target itself if it is a player, or its controller if it is a card
static Player * getPlayerFromTarget(Targetable * target);
// returns target itself if it is a player, or its controller if it is a card
static Player * getPlayerFromDamageable(Damageable * target);
public:
enum
{
NO_RESTRICTION = 0,
PLAYER_TURN_ONLY = 1,
AS_SORCERY = 2,
MY_BEFORE_BEGIN = 3,
MY_UNTAP = 4,
MY_UPKEEP = 5,
MY_DRAW = 6,
MY_FIRSTMAIN = 7,
MY_COMBATBEGIN = 8,
MY_COMBATATTACKERS = 9,
MY_COMBATBLOCKERS = 10,
MY_COMBATDAMAGE = 11,
MY_COMBATEND = 12,
MY_SECONDMAIN = 13,
MY_ENDOFTURN = 14,
MY_EOT = 15,
MY_CLEANUP = 16,
MY_AFTER_EOT = 17,
OPPONENT_BEFORE_BEGIN = 23,
OPPONENT_UNTAP = 24,
OPPONENT_UPKEEP = 25,
OPPONENT_DRAW = 26,
OPPONENT_FIRSTMAIN = 27,
OPPONENT_COMBATBEGIN = 28,
OPPONENT_COMBATATTACKERS = 29,
OPPONENT_COMBATBLOCKERS = 30,
OPPONENT_COMBATDAMAGE = 31,
OPPONENT_COMBATEND = 32,
OPPONENT_SECONDMAIN = 33,
OPPONENT_ENDOFTURN = 34,
OPPONENT_EOT = 35,
OPPONENT_CLEANUP = 36,
OPPONENT_AFTER_EOT = 37,
BEFORE_BEGIN = 43,
UNTAP = 44,
UPKEEP = 45,
DRAW = 46,
FIRSTMAIN = 47,
COMBATBEGIN = 48,
COMBATATTACKERS = 49,
COMBATBLOCKERS = 50,
COMBATDAMAGE = 51,
COMBATEND = 52,
SECONDMAIN = 53,
ENDOFTURN = 54,
EOT = 55,
CLEANUP = 56,
AFTER_EOT = 57,
OPPONENT_TURN_ONLY = 60,
};
bool oneShot;
int forceDestroy;
int forcedAlive;
bool canBeInterrupted;
ManaCost* alternative;
ManaCost* BuyBack;
ManaCost* FlashBack;
ManaCost* Retrace;
ManaCost* morph;
ManaCost* suspend;
Targetable * target;
int aType;
int naType;
int abilitygranted;
MTGCardInstance * source;
int allowedToCast(MTGCardInstance* card, Player* player);
int allowedToAltCast(MTGCardInstance* card, Player* player);
MTGAbility(GameObserver* observer, int id, MTGCardInstance * card);
MTGAbility(GameObserver* observer, int id, MTGCardInstance * _source, Targetable * _target);
MTGAbility(const MTGAbility& copyFromMe);
virtual int testDestroy();
virtual ~MTGAbility();
ManaCost * getCost() {return mCost;};
void setCost(ManaCost * cost, bool forceDelete = 0);
virtual void Render()
{
}
virtual int isReactingToClick(MTGCardInstance *, ManaCost *)
{
return 0;
}
virtual int reactToClick(MTGCardInstance *)
{
return 0;
}
virtual int receiveEvent(WEvent *)
{
return 0;
}
virtual void Update(float)
{
}
virtual int fireAbility();
virtual int stillInUse(MTGCardInstance * card);
virtual int resolve()
{
return 0;
}
virtual MTGAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
virtual int addToGame();
virtual int removeFromGame();
/*Poor man's casting */
/* Todo replace that crap with dynamic casting */
enum
{
UNKNOWN = 0,
MANA_PRODUCER = 1,
MTG_ATTACK_RULE = 2,
DAMAGER = 3,
STANDARD_REGENERATE = 4,
PUT_INTO_PLAY = 5,
MOMIR = 6,
MTG_BLOCK_RULE = 7,
ALTERNATIVE_COST = 8,
BUYBACK_COST = 9,
FLASHBACK_COST = 10,
RETRACE_COST = 11,
MTG_COMBATTRIGGERS_RULE = 12,
STANDARD_PREVENT = 13,
STANDARD_EQUIP = 14,
STANDARD_LEVELUP = 15,
FOREACH = 16,
STANDARD_DRAW = 17,
STANDARD_PUMP = 18,
STANDARD_BECOMES = 19,
UPCOST = 20,
STANDARDABILITYGRANT = 21,
UNTAPPER = 22,
TAPPER = 23,
LIFER = 24,
CLONING = 25,
STANDARD_TEACH = 26,
STANDARD_TOKENCREATOR = 27,
MORPH_COST = 28,
SUSPEND_COST = 29,
COUNTERS = 30,
PUT_INTO_PLAY_WITH_KICKER = 31,
STANDARD_FIZZLER = 32,
};
};
class NestedAbility
{
public:
MTGAbility* ability;
NestedAbility(MTGAbility* _ability);
};
class TriggeredAbility : public MTGAbility
{
public:
TriggeredAbility(GameObserver* observer, int id, MTGCardInstance* card);
TriggeredAbility(GameObserver* observer, int id, MTGCardInstance* _source, Targetable* _target);
virtual void Update(float dt);
virtual void Render()
{
}
virtual int trigger()
{
return 0;
}
virtual int triggerOnEvent(WEvent *)
{
return 0;
}
int receiveEvent(WEvent * e);
virtual int resolve() = 0;
virtual TriggeredAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
string castRestriction;
};
//Triggers are not "real" abilities. They don't resolve, they just "trigger" and are associated to other abilities that will be addedToGame when the Trigger triggers
class Trigger: public TriggeredAbility {
private:
bool mOnce;
bool mActiveTrigger;
public:
Trigger(GameObserver* observer, int id, MTGCardInstance * source, bool once, TargetChooser * _tc = NULL);
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event);
virtual int triggerOnEventImpl(WEvent * event) = 0;
};
class ActivatedAbility : public MTGAbility
{
public:
ManaCost* abilityCost;
int restrictions;
int limitPerTurn;
int counters;
int needsTapping;
string limit;
MTGAbility* sideEffect;
MTGAbility* sa;
string usesBeforeSideEffects;
int uses;
string castRestriction;
ActivatedAbility(GameObserver* observer, int id, MTGCardInstance* card, ManaCost* _cost = NULL, int _restrictions = NO_RESTRICTION, string limit = "", MTGAbility* sideEffect = NULL, string usesBeforeSideEffects = "",string castRestriction = "");
virtual ~ActivatedAbility();
virtual void Update(float dt)
{
if (newPhase != currentPhase && newPhase == MTG_PHASE_AFTER_EOT)
{
counters = 0;
}
MTGAbility::Update(dt);
}
virtual int reactToClick(MTGCardInstance * card);
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
virtual int reactToTargetClick(Targetable * object);
virtual int activateAbility();
virtual int resolve() = 0;
void activateSideEffect();
virtual ActivatedAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
class TargetAbility : public ActivatedAbility, public NestedAbility
{
public:
TargetAbility(GameObserver* observer, int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost = NULL, int _playerturnonly = 0, string castRestriction = "");
TargetAbility(GameObserver* observer, int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _playerturnonly = 0, string castRestriction = "");
~TargetAbility();
virtual int reactToClick(MTGCardInstance * card);
virtual int reactToTargetClick(Targetable * object);
virtual TargetAbility* clone() const = 0;
virtual void Render();
virtual int resolve();
virtual const char * getMenuText();
virtual ostream& toString(ostream& out) const;
};
class InstantAbility:public MTGAbility
{
public:
int init;
virtual void Update(float dt);
virtual int testDestroy();
InstantAbility(GameObserver* observer, int _id, MTGCardInstance * source);
InstantAbility(GameObserver* observer, int _id, MTGCardInstance * source,Targetable * _target);
virtual int resolve()
{
return 0;
}
virtual InstantAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
/* State based effects. This class works ONLY for InPlay and needs to be extended for other areas of the game !!! */
class ListMaintainerAbility:public MTGAbility
{
public:
map<MTGCardInstance *,bool> cards;
map<MTGCardInstance *,bool> checkCards;
map<Player *,bool> players;
ListMaintainerAbility(GameObserver* observer, int _id)
: MTGAbility(observer, _id, NULL)
{
}
ListMaintainerAbility(GameObserver* observer, int _id, MTGCardInstance *_source)
: MTGAbility(observer, _id, _source)
{
}
ListMaintainerAbility(GameObserver* observer, int _id, MTGCardInstance *_source,Damageable * _target)
: MTGAbility(observer, _id, _source, _target)
{
}
virtual void Update(float dt);
void updateTargets();
void checkTargets();
virtual bool canTarget(MTGGameZone * zone);
virtual int canBeInList(MTGCardInstance * card) = 0;
virtual int added(MTGCardInstance * card) = 0;
virtual int removed(MTGCardInstance * card) = 0;
virtual int canBeInList(Player *)
{
return 0;
}
virtual int added(Player *)
{
return 0;
}
virtual int removed(Player *)
{
return 0;
}
virtual int destroy();
virtual ListMaintainerAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
class TriggerAtPhase:public TriggeredAbility
{
public:
int phaseId;
int who;
bool sourceUntapped;
bool sourceTap;
bool lifelost;
int lifeamount;
bool once,activeTrigger;
TriggerAtPhase(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,int _phaseId, int who = 0,bool sourceUntapped = false,bool sourceTap = false,bool lifelost = false, int lifeamount = 0, bool once = false);
virtual int trigger();
int resolve(){return 0;};
virtual TriggerAtPhase* clone() const;
};
class TriggerNextPhase : public TriggerAtPhase
{
public:
int destroyActivated;
bool sourceUntapped;
bool sourceTap;
bool once,activeTrigger;
TriggerNextPhase(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,int _phaseId, int who = 0,bool sourceUntapped = false,bool sourceTap = false,bool once = false);
virtual TriggerNextPhase* clone() const;
virtual int testDestroy();
};
class GenericTriggeredAbility : public TriggeredAbility, public NestedAbility
{
public:
TriggeredAbility * t;
queue<Targetable *> targets;
MTGAbility * destroyCondition;
GenericTriggeredAbility(GameObserver* observer, int id, MTGCardInstance * _source, TriggeredAbility * _t, MTGAbility * a,MTGAbility * dc = NULL, Targetable * _target = NULL);
virtual int trigger();
virtual int triggerOnEvent(WEvent * e);
virtual int resolve();
virtual int testDestroy();
Targetable * getTriggerTarget(WEvent * e, MTGAbility * a);
void setTriggerTargets(Targetable * ta, MTGAbility * a);
void Update(float dt);
virtual GenericTriggeredAbility* clone() const;
const char * getMenuText();
~GenericTriggeredAbility();
};
/* Ability Factory */
class AbilityFactory
{
private:
string storedPayString;
string storedString;
string storedAbilityString;
string storedAndAbility;
int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
TriggeredAbility * parseTrigger(string s, string magicText, int id, Spell * spell, MTGCardInstance *card, Targetable * target);
MTGAbility * getAlternateCost( string s, int id, Spell *spell, MTGCardInstance *card );
MTGAbility * getManaReduxAbility(string s, int id, Spell *spell, MTGCardInstance *card, MTGCardInstance *target);
TargetChooser * parseSimpleTC(const std::string& s, const std::string& starter, MTGCardInstance *card, bool forceNoTarget = true);
GameObserver *observer;
public:
AbilityFactory(GameObserver *observer) : observer(observer) {};
int parseRestriction(string s);
int parseCastRestrictions(MTGCardInstance * card, Player * player, string restrictions);
Counter * parseCounter(string s, MTGCardInstance * target, Spell * spell = NULL);
int parsePowerToughness(string s, int *power, int *toughness);
int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0, MTGGameZone * dest = NULL);
MTGAbility* parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, bool activated = false, bool forceUEOT = false, MTGGameZone * dest = NULL);
int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY, TargetChooser * tc = NULL,Targetable * target = NULL);
int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL, MTGGameZone * dest = NULL);
static int computeX(Spell * spell, MTGCardInstance * card);
static MTGAbility * getCoreAbility(MTGAbility * a);
int destroyAllInPlay(TargetChooser * tc, int bury = 0);
int moveAll(TargetChooser * tc, string destinationZone);
int damageAll(TargetChooser * tc, int damage);
int TapAll(TargetChooser * tc);
int UntapAll(TargetChooser * tc);
void addAbilities(int _id, Spell * spell);
MTGAbility * parseUpkeepAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL, int restrictions = 0, int id = -1);
MTGAbility * parsePhaseActionAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL,MTGCardInstance * target = NULL, int restrictions = 0, int id = -1);
MTGAbility * parseChooseActionAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL,MTGCardInstance * target = NULL, int restrictions = 0, int id = -1);
};
class ActivatedAbilityTP : public ActivatedAbility
{
public:
int who;
ActivatedAbilityTP(GameObserver* observer, int id, MTGCardInstance * card, Targetable * _target = NULL, ManaCost * cost=NULL, int who = TargetChooser::UNSET);
Targetable * getTarget();
};
class InstantAbilityTP : public InstantAbility
{
public:
int who;
InstantAbilityTP(GameObserver* observer, int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
Targetable * getTarget();
};
class AbilityTP : public MTGAbility
{
public:
int who;
AbilityTP(GameObserver* observer, int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
Targetable * getTarget();
virtual ~AbilityTP()
{
}
};
class AManaProducer : public ActivatedAbilityTP
{
protected:
Player * controller;
public:
string menutext;
ManaCost * output;
int tap;
string Producing;
bool DoesntEmpty;
AManaProducer(GameObserver* observer, int id, MTGCardInstance * card, Targetable * t, ManaCost * _output, ManaCost * _cost = NULL, int who = TargetChooser::UNSET,string producing = "",bool doesntEmpty = false);
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL);
int resolve();
int reactToClick(MTGCardInstance* _card);
const char * getMenuText();
~AManaProducer();
virtual AManaProducer * clone() const;
};
#endif