91 lines
1.9 KiB
C++
91 lines
1.9 KiB
C++
/*
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* Wagic, The Homebrew ?! is licensed under the BSD license
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* See LICENSE in the Folder's root
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* http://wololo.net/wagic/
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*/
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#ifndef _GAMEAPP_H_
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#define _GAMEAPP_H_
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#include <JApp.h>
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#include <JGE.h>
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#include <JSprite.h>
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#include <JLBFont.h>
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#include <hge/hgeparticle.h>
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#include "WResourceManager.h"
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#include "GameState.h"
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#include "MTGDeck.h"
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#include "MTGCard.h"
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#include "MTGGameZones.h"
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#include "CardEffect.h"
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#ifdef NETWORK_SUPPORT
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#include "JNetwork.h"
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#endif //NETWORK_SUPPORT
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#include "GameObserver.h"
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#include "Wagic_Version.h"
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class Rules;
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class MTGAllCards;
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class TransitionBase;
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class GameApp: public JApp
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{
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private:
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#ifdef DEBUG
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int nbUpdates;
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float totalFPS;
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#endif
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bool mShowDebugInfo;
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int mScreenShotCount;
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GameState* mCurrentState;
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GameState* mNextState;
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GameState* mGameStates[GAME_STATE_MAX];
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public:
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GameType gameType;
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Rules * rules;
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CardEffect *effect;
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#ifdef NETWORK_SUPPORT
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string mServerAddress;
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JNetwork* mpNetwork;
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#endif //NETWORK_SUPPORT
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GameApp();
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virtual ~GameApp();
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virtual void Create();
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virtual void Destroy();
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virtual void Update();
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virtual void Render();
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virtual void Pause();
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virtual void Resume();
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virtual void OnScroll(int inXVelocity, int inYVelocity);
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void LoadGameStates();
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void SetNextState(int state);
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void SetCurrentState(GameState * state);
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void DoTransition(int trans, int tostate, float dur = -1, bool animonly = false);
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void DoAnimation(int trans, float dur = -1);
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static hgeParticleSystem * Particles[6];
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static bool HasMusic;
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static string systemError;
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static JMusic* music;
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static string currentMusicFile;
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static void playMusic(string filename = "", bool loop = true);
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static void stopMusic();
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static void pauseMusic();
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static void resumeMusic();
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static PlayerType players[2];
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};
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extern vector<JQuadPtr> manaIcons;
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#endif
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