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wagic/projects/mtg/bin/Res/sets/STH/_cards.dat

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[card]
text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
id=5108
name=Acidic Sliver
mana={B}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
auto=lord(sliver) {2}{s}:damage:2 target(creature,player)
rarity=U
[/card]
[card]
text={1}, Discard a card at random: Put a +1/+1 counter on target creature.
id=5109
name=Amok
color=Red
rarity=R
mana={1}{R}
auto={1}:counter(1/1,1) target(creature) && discard:1
type=Enchantment
[/card]
[card]
text=At the beginning of each upkeep, untap all creatures and lands.
id=5110
name=Awakening
color=Green
rarity=R
mana={2}{G}{G}
auto=@each upkeep:untap all(creature,land)
type=Enchantment
[/card]
[card]
text=At the beginning of each player's upkeep, that player discards a card at random.
id=5113
name=Bottomless Pit
color=Black
rarity=U
mana={1}{B}{B}
auto=@each my upkeep:discard:1 controller
auto=@each opponent upkeep:discard:1 opponent
type=Enchantment
[/card]
[card]
id=5115
name=Bullwhip
mana={4}
type=Artifact
text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
auto={2}{T}:mustattack ueot && damage:1 target(creature)
rarity=U
[/card]
[card]
text=Trample {1}{G}: Regenerate Carnassid.
id=5217
name=Carnassid
color=Green
rarity=R
mana={4}{G}{G}
type=Creature
subtype=Beast
auto={1}{G}:regenerate
power=5
toughness=4
abilities=trample
[/card]
[card]
text=Flying. Cloud Spirit can block only creatures with flying.
abilities=cloud,flying
id=5122
name=Cloud Spirit
color=Blue
rarity=U
mana={2}{U}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
text=Whenever you cast a spell, you gain 1 life.
id=5125
auto=@movedTo(*|mystack):life:1
name=Contemplation
color=White
rarity=U
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
text=Enchant creature. Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand.
id=5127
name=Conviction
color=White
rarity=C
mana={1}{W}
auto=1/3
auto={W}:moveTo(myhand)
type=Enchantment
subtype=Aura
[/card]
[card]
text=Craven Giant can't block.
id=5130
name=Craven Giant
color=Red
rarity=C
mana={2}{R}
type=Creature
subtype=Giant
power=4
toughness=1
abilities=cantblock
[/card]
[card]
text=Creatures you control gain reach until end of turn. (They can block creatures with flying.)
id=5131
auto=lord(creatures|myBattlefield) reach
name=Crossbow Ambush
color=Green
rarity=C
mana={G}
type=Instant
[/card]
[card]
text=All Slivers have shroud. (They can't be the targets of spells or abilities.)
id=5134
auto=lord(sliver) shroud
name=Crystalline Sliver
color=White,Blue
rarity=U
mana={W}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
id=5135
name=Dauthi Trapper
color=Black
rarity=U
mana={2}{B}
type=Creature
subtype=Dauthi Minion
auto={T}:shadow target(creature)
power=1
toughness=1
[/card]
[card]
text=Destroy target tapped creature.
target=creature[tapped]
auto=destroy
id=5137
name=Death Stroke
color=Black
rarity=C
mana={B}{B}
type=Sorcery
[/card]
[card]
text=Flying. {B}: Dungeon Shade gets +1/+1 until end of turn.
id=5142
name=Dungeon Shade
color=Black
rarity=C
mana={3}{B}
type=Creature
subtype=Shade Spirit
auto={B}:1/1
power=1
toughness=1
abilities=flying
[/card]
[card]
text=Return all creatures to their owners' hands.
id=5147
name=Evacuation
auto=moveTo(ownerhand) all(creature)
color=Blue
rarity=R
mana={3}{U}{U}
type=Instant
[/card]
[card]
text=Enchant creature. {R}: Enchanted creature gets +1/-1 until end of turn.
target=creature
auto={R}:1/-1
id=5152
name=Flowstone Blade
color=Red
rarity=C
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Trample {R}: Flowstone Mauler gets +1/-1 until end of turn.
id=5154
name=Flowstone Mauler
color=Red
rarity=R
mana={4}{R}{R}
type=Creature
subtype=Beast
auto={R}:1/-1
power=4
toughness=5
abilities=trample
[/card]
[card]
text={R}: Flowstone Mauler gets +1/-1 until end of turn.
id=5156
name=Flowstone Shambler
color=Red
rarity=C
mana={2}{R}
type=Creature
subtype=Beast
auto={R}:1/-1
power=2
toughness=2
[/card]
[card]
text=Flying When Foul Imp enters the battlefield, you lose 2 life.
id=5158
name=Foul Imp
color=Black
rarity=C
mana={B}{B}
type=Creature
subtype=Imp
auto=life:-2 controller
power=2
toughness=2
abilities=flying
[/card]
[card]
text=Haste. {R}: Furnace Spirit gets +1/+0 until end of turn.
id=5160
name=Furnace Spirit
color=Red
rarity=C
mana={2}{R}
type=Creature
subtype=Spirit
auto={R}:1/0
power=1
toughness=1
abilities=haste
[/card]
[card]
text=Islandhome (It can't attack unless defending player controls an Island.)
id=5163
name=Hammerhead Shark
color=Blue
rarity=C
mana={1}{U}
type=Creature
subtype=Fish
power=2
toughness=3
abilities=islandhome
[/card]
[card]
text={W}: Honor Guard gets +0/+1 until end of turn.
id=5170
name=Honor Guard
color=White
rarity=C
mana={W}
type=Creature
subtype=Human Soldier
auto={W}:0/1
power=1
toughness=1
[/card]
[card]
text=Whenever a player plays a land, that player draws a card.
id=5172
name=Horn of Greed
color=Artifact
rarity=R
mana={3}
type=Artifact
auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller
auto=@movedTo(land|opponentBattlefield) from(opponenthand):draw:1 opponent
[/card]
[card]
text=Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
id=5174
name=Intruder Alarm
color=Blue
rarity=R
mana={2}{U}
auto=lord(creature) doesnotuntap
auto=@movedTo(creature|myBattlefield):untap all(creature)
auto=@movedTo(creature|opponentBattlefield):untap all(creature)
type=Enchantment
[/card]
[card]
text=Target creature gains flying until end of turn. Draw a card.
target=creature
auto=flying
auto=draw:1
id=5180
name=Leap
color=Blue
rarity=C
mana={U}
type=Instant
[/card]
[card]
text=Whenever an opponent discards a card, Megrim deals 2 damage to that player.
auto=@movedTo(*|opponentgraveyard) from(opponenthand):damage:2 opponent
id=5185
name=Megrim
color=Black
rarity=U
mana={2}{B}
type=Enchantment
[/card]
[card]
text=Mob Justice deals damage to target player equal to the number of creatures you control.
id=5101
target=player
auto=foreach(creature|myBattlefield) damage:1
name=Mob Justice
color=Red
rarity=C
mana={1}{R}
type=Sorcery
[/card]
[card]
text=Mogg Flunkies can't attack or block alone.
id=5100
name=Mogg Flunkies
color=Red
rarity=C
mana={1}{R}
type=Creature
subtype=Goblin
auto=aslongas(creature[attacking|myBattlefield) -cantattack
auto=aslongas(creature[blocking|myBattlefield) -cantblock
power=3
toughness=3
abilities=cantattack,cantblock
[/card]
[card]
text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
id=5191
name=Morgue Thrull
color=Black
rarity=U
mana={2}{B}
type=Creature
subtype=Thrull
auto={S}:deplete:3 target(controller)
power=2
toughness=2
[/card]
[card]
text=Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
auto=lord(creature|myBattlefield) trample
id=5149
name=Primal Rage
rarity=U
color=Green
type=Enchantment
mana={1}{G}
[/card]
[card]
text={T}: Target blocking creature gets -1/-1 until end of turn.
id=5205
name=Rabid Rats
color=Black
rarity=C
mana={1}{B}
type=Creature
subtype=Rat
auto={T}:-1/-1 target(creature[blocking])
power=1
toughness=1
[/card]
[card]
text=Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
id=5211
auto=foreach(creature|mygraveyard) 1/1
name=Revenant
color=Black
rarity=R
mana={4}{B}
type=Creature
subtype=Spirit
power=*
toughness=*
abilities=flying
[/card]
[card]
text=Wall creatures can attack as though they didn't have defender.
id=5212
auto=lord(wall) -defender
name=Rolling Stones
color=White
rarity=R
mana={1}{W}
type=Enchantment
[/card]
[card]
text=Destroy all nonbasic lands.
id=5213
auto=destroy all(land[-basic])
name=Ruination
color=Red
rarity=R
mana={3}{R}
type=Sorcery
[/card]
[card]
text=When Serpent Warrior enters the battlefield, you lose 3 life.
id=5219
name=Serpent Warrior
color=Black
rarity=C
mana={2}{B}
type=Creature
subtype=Snake Warrior
auto=life:-3 controller
power=3
toughness=3
[/card]
[card]
text=Shock deals 2 damage to target creature or player.
target=creature,player
auto=Damage:2
id=5143
name=Shock
color=Red
rarity=C
mana={R}
type=Instant
[/card]
[card]
text={T}: Target creature with flying gets -1/-1 until end of turn.
id=5228
name=Skyshroud Archer
color=Green
rarity=C
mana={G}
type=Creature
subtype=Elf Archer
auto={T}:-1/-1 target(creature[flying])
power=1
toughness=1
[/card]
[card]
text=Flying,vigilance
id=5224
name=Skyshroud Falcon
color=White
rarity=C
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
abilities=flying,vigilance
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=5230
name=Skyshroud Troopers
color=Green
rarity=C
mana={3}{G}
type=Creature
subtype=Elf Druid Warrior
auto={T}:Add {G}
power=3
toughness=3
[/card]
[card]
text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield.
id=5233
auto={2}:token(Sliver,creature sliver, 1/1)
name=Sliver Queen
color=White,Blue,Black,Red,Green
rarity=R
mana={W}{U}{B}{R}{G}
type=Creature
subtype=Sliver
power=7
toughness=7
abilities=legendary
[/card]
[card]
text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
id=5190
name=Spined Sliver
mana={R}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
auto=lord(sliver) rampage(1/1,1)
rarity=U
[/card]
[card]
id=5245
name=Spined Wurm
color=Green
rarity=C
mana={4}{G}
type=Creature
subtype=Wurm
power=5
toughness=4
[/card]
[card]
text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
id=5246
name=Spitting Hydra
mana={3}{R}{R}
type=Creature
subtype=Hydra
power=0
toughness=0
auto=counter(1/1,4)
auto={1}{R}:counter(1/1,-1) && damage:1 target(creature)
rarity=R
[/card]
[card]
text={T}, Sacrifice a creature: Destroy target nonblack creature.
auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black])
id=5247
name=Stronghold Assassin
color=Black
rarity=R
mana={1}{B}{B}
type=Creature
subtype=Zombie Assassin
power=2
toughness=1
[/card]
[card]
text=Other black creatures get -1/-1.
auto=lord(creature[black]) -1/-1 other
id=5249
name=Stronghold Taskmaster
color=Black
rarity=U
mana={2}{B}{B}
type=Creature
subtype=Giant Minion
power=4
toughness=3
[/card]
[card]
text={T}: Target legendary creature gets +2/+2 until end of turn.
auto={T}:2/2 target(creature[legendary])
id=5250
name=Sword of the Chosen
color=Artifact
rarity=R
mana={4}
type=Artifact
abilities=legendary
[/card]
[card]
text=Enchant creature. Enchanted creature gets -3/-0.
target=creature
auto=-3/0
id=5257
name=Torment
color=Black
rarity=C
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Discard a creature card: Return target creature card from your graveyard to your hand.
auto={S(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard)
id=5195
name=Tortured Existence
color=Black
rarity=C
mana={B}
type=Enchantment
[/card]
[card]
text=When Venerable Monk enters the battlefield, you gain 2 life.
auto=life:2 controller
id=5258
name=Venerable Monk
color=White
rarity=C
mana={2}{W}
type=Creature
subtype=Human Monk Cleric
power=2
toughness=2
[/card]
[card]
text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
id=5197
name=Victual Sliver
auto=lord(sliver) {2}{S}:life:4
color=Green,White
rarity=U
mana={G}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
id=5263
name=Volrath's Stronghold
auto={T}:Add {1}
auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard)
rarity=R
type=Land
abilities=legendary
[/card]
[card]
text=Defender When Wall of Blossoms enters the battlefield, draw a card.
id=5265
auto=draw:1 controller
name=Wall of Blossoms
color=Green
rarity=U
mana={1}{G}
type=Creature
subtype=Plant Wall
power=0
toughness=4
abilities=defender
[/card]
[card]
text=Defender, first strike
id=5268
name=Wall of Razors
color=R
rarity=U
mana={1}{R}
type=Creature
subtype=Wall
power=4
toughness=1
abilities=defender,first strike
[/card]
[card]
text=Flying,lifelink
id=5271
name=Warrior Angel
color=White
rarity=R
mana={4}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=4
abilities=flying,lifelink
[/card]
[card]
text=First strike (This creature deals combat damage before creatures without first strike.)
id=5274
name=Youthful Knight
color=White
rarity=C
mana={1}{W}
type=Creature
subtype=Human Knight
abilities=first strike
power=2
toughness=1
[/card]