Files
wagic/projects/mtg/include/PlayGuiObject.h
2010-11-20 00:33:37 +00:00

43 lines
1.2 KiB
C++

/*
A class for all interactive objects in the play area (cards, avatars, etc...)
*/
#ifndef _PLAYGUIOBJECT_H_
#define _PLAYGUIOBJECT_H_
#define GUI_AVATAR 1
#define GUI_CARD 2
#define GUI_GRAVEYARD 3
#define GUI_LIBRARY 4
#define GUI_OPPONENTHAND 5
#include <JGui.h>
#include "Effects.h"
#include "WEvent.h"
#include "Pos.h"
class PlayGuiObject: public JGuiObject, public JGuiListener, public Pos{
protected:
public:
int wave;
float mHeight;
float defaultHeight;
bool mHasFocus;
int type;
virtual void Entering(){mHasFocus = true; zoom = 1.4f;};
virtual bool Leaving(JButton key){mHasFocus = false; zoom = 1.0; return true;};
virtual bool CheckUserInput(JButton key) {return false;};
virtual bool ButtonPressed(){return true;};
virtual void Render();
virtual void Update(float dt);
PlayGuiObject(float desiredHeight, float x, float y, bool hasFocus);
PlayGuiObject(float desiredHeight, const Pos& ref, bool hasFocus);
virtual void ButtonPressed(int controllerId, int controlId){};
virtual bool getTopLeft(float& top, float& left) {top = actY; left = actX; return true;};
virtual ~PlayGuiObject(){};
vector<Effect*> effects;
};
#endif