Files
wagic/projects/mtg/include/PhaseRing.h
2010-10-18 10:46:36 +00:00

42 lines
1023 B
C++

#ifndef _PHASERING_H_
#define _PHASERING_H_
#include <list>
#include <string>
using namespace std;
/*
The class that handles the phases of a turn
*/
class Player;
typedef enum { BLOCKERS, TRIGGERS, ORDER, FIRST_STRIKE, END_FIRST_STRIKE, DAMAGE, END_DAMAGE } CombatStep;
class Phase{
public:
int id;
Player * player;
Phase(int id, Player *player):id(id),player(player){};
};
class PhaseRing{
private:
static bool extraDamagePhase(int id);
public:
list<Phase *> ring;
list<Phase *>::iterator current;
Phase * getCurrentPhase();
Phase * forward(bool sendEvents = true);
Phase * goToPhase(int id, Player * player,bool sendEvents = true);
PhaseRing(Player* players[], int nbPlayers=2);
~PhaseRing();
int addPhase(Phase * phase);
int addPhaseBefore(int id, Player* player,int after_id, Player * after_player, int allOccurences = 1);
int removePhase (int id, Player * player, int allOccurences = 1);
static const char * phaseName(int id);
static int phaseStrToInt(string s);
};
#endif