Files
wagic/projects/mtg/include/WResourceManager.h

129 lines
4.5 KiB
C++

#ifndef _WRESOURCEMANAGER_H_
#define _WRESOURCEMANAGER_H_
#include <JResourceManager.h>
#include <JSoundSystem.h>
#include <JTypes.h>
#include "MTGDeck.h"
#include "MTGCard.h"
#define CACHE_SIZE_PIXELS 2000000
#define MAX_CACHE_OBJECTS 100
class WCachedResource{
public:
friend class WResourceManager;
bool isLocked(); //Is the resource locked?
void lock(); //Lock it.
void unlock(bool force = false); //Unlock it. If force, then set locks to 0.
void hit(); //Update resource last used time.
WCachedResource();
protected:
unsigned int lastTime;
unsigned char locks; //Remember to unlock when we're done using locked stuff, or else this'll be useless.
};
class WCachedTexture: public WCachedResource{
public:
friend class WResourceManager;
WCachedTexture();
~WCachedTexture();
JTexture * GetTexture(); //Return this texture as is. Does not make a new one.
JQuad * GetQuad(float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f); //Get us a new/existing quad.
JQuad * GetCard(float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f); //Same as above, but centered when new.
bool ReleaseQuad(JQuad* quad); //We're done with this quad, so delete and stop tracking. True if existed.
protected:
JTexture * texture;
vector<JQuad*> trackedQuads;
};
class WCachedSample: public WCachedResource{
public:
friend class WResourceManager;
WCachedSample();
~WCachedSample();
JSample * GetSample(); //Return this sample.
protected:
JSample * sample;
};
enum ENUM_RETRIEVE_STYLE{
RETRIEVE_EXISTING, //Only returns a resource if it already exists. Does not lock or unlock.
RETRIEVE_NORMAL, //Returns or creates a resource. Does not change lock status.
RETRIEVE_LOCK, //As above, locks cached resource.
RETRIEVE_UNLOCK, //As above, unlocks cached resource.
RETRIEVE_RESOURCE, //Only retrieves a managed resource.
RETRIEVE_VRAM, //If we create the texture, use vram.
RETRIEVE_MANAGE, //Permanently adds retrieved resource to resource manager.
};
enum ENUM_CACHE_SUBTYPE{
CACHE_CARD,
CACHE_THUMB
};
//This class is a wrapper for JResourceManager
class WResourceManager: public JResourceManager
{
public:
WResourceManager();
~WResourceManager();
JQuad * RetrieveCard(MTGCard * card, int type = CACHE_CARD, int style = RETRIEVE_NORMAL);
JSample * RetrieveSample(string filename, int style = RETRIEVE_NORMAL);
JTexture * RetrieveTexture(string filename, int style = RETRIEVE_NORMAL);
JQuad * RetrieveQuad(string filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_NORMAL);
void Release(JTexture * tex);
void Release(JQuad * quad);
void Release(JSample * sample);
unsigned int nowTime();
//Our file redirect system.
string graphicsFile(const string filename, const string specific = "");
string cardFile(const string filename, const string setname, const string specific = "");
string musicFile(const string filename, const string specific = "");
string sfxFile(const string filename, const string specific = "");
int fileOK(string filename, bool relative = false);
//Not part of our interface, but left public to maintain JResourceManager compatibility
//These are for managed resources only.
int CreateTexture(const string &textureName);
int CreateQuad(const string &quadName, const string &textureName, float x=0.0f, float y=0.0f, float width=0.0f, float height=0.0f);
int LoadJLBFont(const string &fontName, int height);
int LoadMusic(const string &musicName);
int LoadSample(const string &sampleName);
//Wrapped from JSoundSystem. TODO: Privatize.
JMusic * ssLoadMusic(const char *fileName);
JSample * ssLoadSample(const char *fileName);
private:
bool RemoveOldestTexture();
bool RemoveOldestSample();
bool cleanup();
void clearSamples();
WCachedTexture * getCachedTexture(string filename, bool makenew = true, int mode = 0, int format = TEXTURE_FORMAT);
WCachedTexture * getCachedCard(MTGCard * card, int type = CACHE_CARD, bool makenew = true);
WCachedSample * getCachedSample(string filename, bool makenew = true);
void FlattenTimes(); //To prevent bad cache timing on int overflow
//For cached stuff
map<string,WCachedTexture*> textureCache;
map<string,WCachedSample*> sampleCache;
//Current access time.
int lastTime;
//Statistics of record.
int nb_textures;
int totalsize;
};
extern WResourceManager resources;
#endif