Files
wagic/projects/mtg/src/PhaseRing.cpp
wagic.the.homebrew@gmail.com 11ffebf29f Erwan
-bug fix (credits cheat with empty deck evil twin mode)
-bug fix ("combat ends" message instead of "Combat Damage(2)" in stack)
2009-09-15 13:35:08 +00:00

115 lines
3.1 KiB
C++

#include "../include/PhaseRing.h"
#include "../include/MTGDefinitions.h"
#include "../include/Player.h"
#include "../include/config.h"
#include "../include/WEvent.h"
/* Creates a New phase ring with the default rules */
PhaseRing::PhaseRing(Player* players[], int nbPlayers){
for (int i = 0; i < nbPlayers; i++){
for (int j = 0; j < Constants::NB_MTG_PHASES; j++){
Phase * phase = NEW Phase(j,players[i]);
addPhase(phase);
}
}
current = ring.begin();
}
PhaseRing::~PhaseRing(){
list<Phase *>::iterator it;
for (it = ring.begin(); it != ring.end(); it++){
Phase * currentPhase = *it;
delete(currentPhase);
}
}
//Tells if next phase will be another Damage phase rather than combat ends
bool PhaseRing::extraDamagePhase(int id){
GameObserver * g = GameObserver::GetInstance();
if (id != Constants::MTG_PHASE_COMBATEND) return false;
if (g->combatStep != END_FIRST_STRIKE) return false;
for (int j = 0; j < 2; ++j){
MTGGameZone * z = g->players[j]->game->inPlay;
for (int i= 0; i < z->nb_cards; ++i){
MTGCardInstance * card = z->cards[i];
if ((card->isAttacker() || card->isDefenser()) && !(card->has(Constants::FIRSTSTRIKE) || card->has(Constants::DOUBLESTRIKE))) return true;
}
}
return false;
}
const char * PhaseRing::phaseName(int id){
if (extraDamagePhase(id)) return "Combat Damage (2)";
return Constants::MTGPhaseNames[id];
}
Phase * PhaseRing::getCurrentPhase(){
if (current == ring.end()){
current = ring.begin();
}
return *current;
}
Phase * PhaseRing::forward(){
Phase * cPhaseOld = *current;
if (current != ring.end()) current++;
if (current == ring.end()) current = ring.begin();
//Warn the layers about the phase Change
WEvent * e = NEW WEventPhaseChange(cPhaseOld, *current);
GameObserver::GetInstance()->receiveEvent(e);
//delete e;
return *current;
}
Phase * PhaseRing::goToPhase(int id, Player * player){
Phase * currentPhase = *current;
while(currentPhase->id !=id || currentPhase->player != player){ //Dangerous, risk for inifinte loop !
#ifdef WIN32
OutputDebugString("goto");
#endif
currentPhase = forward();
}
return currentPhase;
}
int PhaseRing::addPhase(Phase * phase){
ring.push_back(phase);
return 1;
}
int PhaseRing::addPhaseBefore(int id, Player* player,int after_id, Player * after_player, int allOccurences){
int result = 0;
list<Phase *>::iterator it;
for (it = ring.begin(); it != ring.end(); it++){
Phase * currentPhase = *it;
if (currentPhase->id == after_id && currentPhase->player == after_player){
result++;
ring.insert(it,NEW Phase(id,player));
if (!allOccurences) return 1;
}
}
return result;
}
int PhaseRing::removePhase (int id, Player * player, int allOccurences){
int result = 0;
list<Phase *>::iterator it = ring.begin();
while (it != ring.end()){
Phase * currentPhase = *it;
if (currentPhase->id == id && currentPhase->player == player){
if (current == it) current++; //Avoid our cursor to get invalidated
it = ring.erase(it);
delete(currentPhase);
result++;
if (!allOccurences) return 1;
}else{
it++;
}
}
return result;
}