Files
wagic/projects/mtg/src/GameStateDeckViewer.cpp

789 lines
23 KiB
C++

#include <math.h>
#include <iostream>
#include <JGE.h>
#include "../include/config.h"
#include "../include/GameStateDeckViewer.h"
#include "../include/Translate.h"
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
bgMusic = NULL;
scrollSpeed = MED_SPEED;
nbDecks = 0;
deckNum = 0;
}
GameStateDeckViewer::~GameStateDeckViewer() {
SAFE_DELETE(bgMusic);
}
void GameStateDeckViewer::rotateCards(int direction){
int maxCards=displayed_deck->getCount(colorFilter);
if (maxCards==0)
return;
int left = direction;
if (left){
MTGCard * currentCard = displayed_deck->getNext(cardIndex[6],colorFilter);
for (int i = 1; i<7; i++){
cardIndex[i-1] = cardIndex[i];
}
cardIndex[6] = currentCard;
}else{
MTGCard * currentCard = displayed_deck->getPrevious(cardIndex[0],colorFilter);
for (int i = 5; i>=0; i--){
cardIndex[i+1] = cardIndex[i];
}
cardIndex[0] = currentCard;
}
}
void GameStateDeckViewer::loadIndexes(MTGCard * current){
for (int i = 0; i < 7; i++){
cardIndex[i] = NULL;
}
MTGCard * _current = current;
_current = displayed_deck->getNext(NULL,colorFilter);
for (int i = 0; i < 7; i++){
cardIndex[i] = _current;
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf,"Loadindexes[%i] is NULL\n", i);
if(_current) sprintf(buf, "LoadIndexes[%i] : %s\n", i, _current->getName().c_str());
OutputDebugString(buf);
#endif
_current = displayed_deck->getNext(_current,colorFilter);
}
}
void GameStateDeckViewer::switchDisplay(){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("Switching display");
#endif
if (displayed_deck == myCollection){
displayed_deck = myDeck;
}else{
displayed_deck = myCollection;
}
currentCard = NULL;
loadIndexes();
}
void GameStateDeckViewer::updateDecks(){
SAFE_DELETE(welcome_menu);
welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20);
nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
deckNum = 0;
newDeckname = "";
welcome_menu->Add(nbDecks+1, "--NEW--");
welcome_menu->Add(-1, "Cancel");
}
void GameStateDeckViewer::Start()
{
newDeckname = "";
hudAlpha = 0;
delSellMenu = 0;
pricelist = NEW PriceList(RESPATH"/settings/prices.dat",mParent->collection);
playerdata = NEW PlayerData(mParent->collection);
sellMenu = NULL;
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection));
displayed_deck = myCollection;
myDeck = NULL;
menuFont = resources.GetJLBFont(Constants::MENU_FONT);
mFont = resources.GetJLBFont(Constants::MAIN_FONT);
menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
menu->Add(11,"Save");
menu->Add(12,"Save & Rename");
menu->Add(13,"Switch decks without saving");
menu->Add(14,"Back to main menu");
menu->Add(15,"Cancel");
//icon images
mIcons[Constants::MTG_COLOR_ARTIFACT] = resources.GetQuad("c_artifact");
mIcons[Constants::MTG_COLOR_LAND] = resources.GetQuad("c_land");
mIcons[Constants::MTG_COLOR_WHITE] = resources.GetQuad("c_white");
mIcons[Constants::MTG_COLOR_RED] = resources.GetQuad("c_red");
mIcons[Constants::MTG_COLOR_BLACK] = resources.GetQuad("c_black");
mIcons[Constants::MTG_COLOR_BLUE] = resources.GetQuad("c_blue");
mIcons[Constants::MTG_COLOR_GREEN] = resources.GetQuad("c_green");
for (int i=0; i < 7; i++){
mIcons[i]->SetHotSpot(16,16);
}
//Grab a texture in VRAM.
pspIconsTexture = resources.RetrieveTexture("iconspsp.png",RETRIEVE_VRAM);
char buf[512];
for (int i=0; i < 8; i++){
sprintf(buf,"iconspsp%d",i);
pspIcons[i] = resources.RetrieveQuad("iconspsp.png", i*32, 0, 32, 32,buf);
pspIcons[i]->SetHotSpot(16,16);
}
backQuad = resources.GetQuad("back");
//menuFont = NEW JLBFont("graphics/f3",16);
menuFont = resources.GetJLBFont("f3");
welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20);
nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
deckNum = 0;
welcome_menu->Add(nbDecks+1, "--NEW--");
welcome_menu->Add(-1, "Cancel");
if (GameApp::HasMusic && options[Options::MUSICVOLUME].number > 0){
if (GameApp::music){
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
GameApp::music = resources.ssLoadMusic("track1.mp3");
if (GameApp::music){
JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true);
}
}
colorFilter = ALL_COLORS;
mStage = STAGE_WELCOME;
mRotation = 0;
mSlide = 0;
mAlpha = 255;
newDeckname = "";
//mEngine->ResetPrivateVRAM();
//mEngine->EnableVSync(true);
currentCard = NULL;
loadIndexes(currentCard);
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
onScreenTransition = 0;
mEngine->ResetInput();
}
void GameStateDeckViewer::End()
{
//mEngine->EnableVSync(false);
if (GameApp::music){
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
SAFE_DELETE(welcome_menu);
SAFE_DELETE(menu);
resources.Release(pspIconsTexture);
for (int i=0; i < 8; i++){
resources.Release(pspIcons[i]);
}
SAFE_DELETE(myCollection);
SAFE_DELETE(myDeck);
SAFE_DELETE(pricelist);
SAFE_DELETE(playerdata);
}
void GameStateDeckViewer::addRemove(MTGCard * card){
if (!card) return;
if (displayed_deck->Remove(card)){
if (displayed_deck == myCollection){
myDeck->Add(card);
}else{
myCollection->Add(card);
}
}
//loadIndexes(cardIndex[0]);
}
int GameStateDeckViewer::Remove(MTGCard * card){
if (!card) return 0;
int result = displayed_deck->Remove(card);
//loadIndexes(currentCard);
return result;
}
void GameStateDeckViewer::Update(float dt)
{
if(options.keypadActive()){
options.keypadUpdate(dt);
if(newDeckname != ""){
newDeckname = options.keypadFinish();
if(newDeckname != ""){
loadDeck(deckNum);
if(myDeck && myDeck->parent){
myDeck->parent->meta_name = newDeckname;
myDeck->save();
}
mStage = STAGE_WAITING;
}
newDeckname = "";
}
//Prevent screen from updating.
return;
}
// mParent->effect->UpdateBig(dt);
hudAlpha = 255-(last_user_activity * 500);
if (hudAlpha < 0) hudAlpha = 0;
if (sellMenu){
sellMenu->Update(dt);
if (delSellMenu){
SAFE_DELETE(sellMenu);
delSellMenu = 0;
}
return;
}
if (mStage == STAGE_WAITING || mStage == STAGE_ONSCREEN_MENU){
switch (mEngine->ReadButton())
{
case PSP_CTRL_LEFT :
last_user_activity = 0;
currentCard = displayed_deck->getNext(currentCard,colorFilter);
mStage = STAGE_TRANSITION_LEFT;
break;
case PSP_CTRL_RIGHT :
last_user_activity = 0;
currentCard = displayed_deck->getPrevious(currentCard,colorFilter);
mStage = STAGE_TRANSITION_RIGHT;
break;
case PSP_CTRL_UP :
last_user_activity = 0;
mStage = STAGE_TRANSITION_UP;
colorFilter--;
if (colorFilter < -1) colorFilter = Constants::MTG_COLOR_LAND;
break;
case PSP_CTRL_DOWN :
last_user_activity = 0;
mStage = STAGE_TRANSITION_DOWN;
colorFilter ++;
if (colorFilter > Constants::MTG_COLOR_LAND) colorFilter =-1;
break;
case PSP_CTRL_TRIANGLE :
if (last_user_activity > 0.2)
{
last_user_activity = 0;
switchDisplay();
}
break;
case PSP_CTRL_CIRCLE :
last_user_activity = 0;
addRemove(cardIndex[2]);
break;
case PSP_CTRL_CROSS :
last_user_activity = 0;
SAFE_DELETE(sellMenu);
char buffer[4096];
{
MTGCard * card = cardIndex[2];
if (card && displayed_deck->cards[card]){
int rnd = (rand() % 20);
price = pricelist->getPrice(card->getMTGId()) / 2;
price = price - price * (rnd -10)/100;
sprintf(buffer,"%s : %i %s",_(card->getName()).c_str(),price,_("credits").c_str());
sellMenu = NEW SimpleMenu(2,this,mFont,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
sellMenu->Add(20,"Yes");
sellMenu->Add(21,"No","",true);
}
}
break;
case PSP_CTRL_SQUARE :
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
}else{
last_user_activity = 0;
mStage = STAGE_WAITING;
}
break;
case PSP_CTRL_START :
mStage = STAGE_MENU;
break;
case PSP_CTRL_SELECT :
if (scrollSpeed == HIGH_SPEED)
scrollSpeed = MED_SPEED;
else if (scrollSpeed == MED_SPEED)
scrollSpeed = LOW_SPEED;
else
scrollSpeed = HIGH_SPEED;
break;
default : // no keypress
if (last_user_activity > NO_USER_ACTIVITY_HELP_DELAY){
if (mStage != STAGE_ONSCREEN_MENU){
mStage = STAGE_ONSCREEN_MENU;
onScreenTransition = 1;
}else{
if (onScreenTransition >0){
onScreenTransition-= 0.05f;
}else{
onScreenTransition = 0;
}
}
}else{
last_user_activity+= dt;
}
}
} if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT) {
//mAlpha = 128;
if (mStage == STAGE_TRANSITION_RIGHT){
mRotation -= dt * scrollSpeed;
if (mRotation < -1.0f){
do {
rotateCards(mStage);
mRotation += 1;
} while (mRotation < -1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}else if(mStage == STAGE_TRANSITION_LEFT){
mRotation += dt * scrollSpeed;
if (mRotation > 1.0f){
do {
rotateCards(mStage);
mRotation -= 1;
} while (mRotation > 1.0f);
mStage = STAGE_WAITING;
mRotation = 0;
}
}
} if (mStage == STAGE_TRANSITION_DOWN || mStage == STAGE_TRANSITION_UP){
if (mStage == STAGE_TRANSITION_DOWN){
mSlide -= 0.05f;
if (mSlide < -1.0f){
loadIndexes(currentCard);
mSlide = 1;
}else if (mSlide > 0 && mSlide < 0.05){
mStage = STAGE_WAITING;
mSlide = 0;
}
} if (mStage == STAGE_TRANSITION_UP){
mSlide += 0.05f;
if (mSlide > 1.0f){
loadIndexes(currentCard);
mSlide = -1;
}else if (mSlide < 0 && mSlide > -0.05){
mStage = STAGE_WAITING;
mSlide = 0;
}
}
}else if (mStage == STAGE_WELCOME){
welcome_menu->Update(dt);
}else if (mStage == STAGE_MENU){
menu->Update(dt);
}
}
void GameStateDeckViewer::renderOnScreenBasicInfo(){
char buffer[30], buffer2[30];
float y = 0;
JRenderer::GetInstance()->FillRoundRect(SCREEN_WIDTH-125,y-5,110,15,5,ARGB(128,0,0,0));
sprintf(buffer, "DECK: %i", myDeck->getCount());
mFont->DrawString(buffer, SCREEN_WIDTH-120 , y);
if (colorFilter != ALL_COLORS){
sprintf(buffer2, "( %i)", myDeck->getCount(colorFilter));
mFont->DrawString(buffer2, SCREEN_WIDTH-55 , y);
JRenderer::GetInstance()->RenderQuad(mIcons[colorFilter], SCREEN_WIDTH-42 , y + 6 , 0.0f,0.5,0.5);
}
}
void GameStateDeckViewer::renderSlideBar(){
int total = displayed_deck->getCount(colorFilter);
int filler = 15;
int y = SCREEN_HEIGHT-25;
int bar_size = SCREEN_WIDTH - 2*filler;
JRenderer * r = JRenderer::GetInstance();
typedef map<MTGCard *,int,Cmp1>::reverse_iterator rit;
int currentPos = 0;
{
rit end = rit(displayed_deck->cards.begin());
rit it = rit(displayed_deck->cards.find(cardIndex[2]));
if (-1 == colorFilter)
for (; it != end; ++it)
currentPos += it->second;
else
for (; it != end; ++it)
if (it->first->hasColor(colorFilter)) currentPos += it->second;
}
int cursor_pos = bar_size * currentPos / total;
r->FillRoundRect(filler + 5,y+5,bar_size,0,3,ARGB(hudAlpha/2,0,0,0));
r->DrawLine(filler+cursor_pos + 5 ,y+5,filler+cursor_pos + 5,y+10,ARGB(hudAlpha/2,0,0,0));
r->FillRoundRect(filler,y,bar_size,0,3,ARGB(hudAlpha/2,128,128,128));
//r->FillCircle(filler+cursor_pos + 3 ,SCREEN_HEIGHT - 15 + 3,6,ARGB(255,128,128,128));
r->DrawLine(filler+cursor_pos,y,filler+cursor_pos,y+5,ARGB(hudAlpha,255,255,255));
char buffer[256];
string deckname = "Collection";
if (displayed_deck == myDeck){
deckname = "Deck";
}
sprintf(buffer,"%s - %i/%i", deckname.c_str(),currentPos, total);
mFont->SetColor(ARGB(hudAlpha,255,255,255));
mFont->DrawString(buffer,SCREEN_WIDTH/2, y+5,JGETEXT_CENTER);
mFont->SetColor(ARGB(255,255,255,255));
}
void GameStateDeckViewer::renderDeckBackground(){
int max1 = 0;
int maxC1 = 4;
int max2 = 0;
int maxC2 = 4;
for (int i= 0; i < Constants::MTG_NB_COLORS -1; i++){
int value = myDeck->getCount(i);
if (value > max1){
max2 = max1;
maxC2 = maxC1;
max1 = value;
maxC1 = i;
}else if (value > max2){
max2 = value;
maxC2 = i;
}
}
if (max2 < max1/2){
maxC2 = maxC1;
}
PIXEL_TYPE colors[] =
{
ARGB(255, Constants::_r[maxC1], Constants::_g[maxC1], Constants::_b[maxC1]),
ARGB(255, Constants::_r[maxC1], Constants::_g[maxC1], Constants::_b[maxC1]),
ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]),
ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]),
};
JRenderer::GetInstance()->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,colors);
}
void GameStateDeckViewer::renderOnScreenMenu(){
JLBFont * font = resources.GetJLBFont(Constants::MAIN_FONT);
font->SetColor(ARGB(255,255,255,255));
JRenderer * r = JRenderer::GetInstance();
float pspIconsSize = 0.5;
float leftTransition = onScreenTransition*84;
float rightTransition = onScreenTransition*204;
float leftPspX = 40 - leftTransition;
float leftPspY = SCREEN_HEIGHT/2 - 30 ;
float rightPspX = SCREEN_WIDTH-100 + rightTransition;
float rightPspY = SCREEN_HEIGHT/2 - 30 ;
//FillRects
r->FillRect(0-(onScreenTransition*84),0,84,SCREEN_HEIGHT,ARGB(128,0,0,0));
r->FillRect(SCREEN_WIDTH-204+(onScreenTransition*204),0,200,SCREEN_HEIGHT,ARGB(128,0,0,0));
//LEFT PSP CIRCLE render
r->FillCircle(leftPspX,leftPspY,40,ARGB(128,50,50,50));
r->RenderQuad(pspIcons[0],leftPspX, leftPspY - 20,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[1],leftPspX, leftPspY + 20,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[2],leftPspX - 20, leftPspY,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[3],leftPspX + 20, leftPspY,0,pspIconsSize,pspIconsSize);
font->DrawString(_("Prev.").c_str(), leftPspX - 35, leftPspY-15);
font->DrawString(_("Next").c_str(), leftPspX + 15, leftPspY-15);
font->DrawString(_("card").c_str(), leftPspX - 35, leftPspY);
font->DrawString(_("card").c_str(), leftPspX + 15, leftPspY);
font->DrawString(_("Next color").c_str(), leftPspX - 33, leftPspY - 35);
font->DrawString(_("Prev. color").c_str(), leftPspX -33 , leftPspY +25);
//RIGHT PSP CIRCLE render
r->FillCircle(rightPspX+(onScreenTransition*204),rightPspY,40,ARGB(128,50,50,50));
r->RenderQuad(pspIcons[4],rightPspX+20, rightPspY,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[5],rightPspX, rightPspY - 20,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[6],rightPspX-20, rightPspY,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[7],rightPspX, rightPspY + 20,0,pspIconsSize,pspIconsSize);
if (displayed_deck == myCollection){
font->DrawString(_("Add card").c_str(), rightPspX + 20, rightPspY-15);
font->DrawString(_("Display Deck").c_str(), rightPspX - 35, rightPspY - 40);
}else{
font->DrawString(_("Remove card").c_str(), rightPspX + 20, rightPspY-15);
font->DrawString(_("Display Collection").c_str(), rightPspX - 35, rightPspY - 40);
}
font->DrawString(_("Deck info").c_str(), rightPspX - 70 , rightPspY-15);
font->DrawString(_("Sell card").c_str(), rightPspX - 30 , rightPspY+20);
//Bottom menus
font->DrawString(_("menu").c_str(), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
//Your Deck Information
char buffer[300];
int nb_letters = 0;
for (int j=0; j<Constants::MTG_NB_COLORS;j++){
int value = myDeck->getCount(j);
if (value > 0){
sprintf(buffer, "%i", value);
font->DrawString(buffer, SCREEN_WIDTH-190+rightTransition + nb_letters*13, SCREEN_HEIGHT/2 + 40);
r->RenderQuad(mIcons[j],SCREEN_WIDTH-197+rightTransition + nb_letters*13 , SCREEN_HEIGHT/2 + 46,0,0.5,0.5);
if (value > 9){nb_letters += 3;}else{nb_letters+=2;}
}
}
int value = myDeck->getCount();
sprintf(buffer, _("Your Deck: %i cards").c_str(), value);
font->DrawString(buffer, SCREEN_WIDTH-200+rightTransition, SCREEN_HEIGHT/2 + 25);
//TODO, put back !
/*int nbCreatures = myDeck->countByType("Creature");
int nbSpells = myDeck->countByType("Instant") + myDeck->countByType("Enchantment") + myDeck->countByType("Sorcery");
sprintf(buffer, "Creatures: %i - Spells: %i", nbCreatures, nbSpells);
mFont->DrawString(buffer, SCREEN_WIDTH-200+rightTransition, SCREEN_HEIGHT/2 + 55);
*/
font->DrawString(_("You are currently viewing your").c_str(), SCREEN_WIDTH-200+rightTransition, 5);
if (displayed_deck == myCollection){
font->DrawString(_("collection. Press TRIANGLE").c_str(), SCREEN_WIDTH-200+rightTransition, 20);
font->DrawString(_("to switch to your deck").c_str(), SCREEN_WIDTH-200+rightTransition, 35);
}else{
font->DrawString(_("deck. Press TRIANGLE to").c_str(), SCREEN_WIDTH-200+rightTransition, 20);
font->DrawString(_("switch to your collection").c_str(), SCREEN_WIDTH-200+rightTransition, 35);
}
}
void GameStateDeckViewer::renderCard(int id, float rotation){
MTGCard * card = cardIndex[id];
float max_scale = 0.96;
float x_center_0 = 180;
float right_border = SCREEN_WIDTH - 20 ;
float x_center = x_center_0 + cos((rotation + 8 - id)*M_PI/12)*(right_border-x_center_0);
float scale = max_scale/ 1.12 * cos((x_center-x_center_0)*1.5/(right_border - x_center_0) ) + 0.2 * max_scale * cos (cos((x_center-x_center_0)*0.15/(right_border - x_center_0) ));
float x = x_center; // ;
float y = (SCREEN_HEIGHT)/2 + SCREEN_HEIGHT*mSlide*(scale+0.2);
int alpha = (int) (255 * (scale + 1.0 - max_scale));
if (!card) return;
JQuad * quad = NULL;
int showName = 0;
#ifdef DEBUG_CACHE
quad = resources.RetrieveCard(card,RETRIEVE_NORMAL);
#else
quad = resources.RetrieveCard(card,RETRIEVE_EXISTING);
#endif
if (!quad && resources.RetrieveError() != CACHE_ERROR_404){
if(last_user_activity > (abs(2-id) + 1)* NO_USER_ACTIVITY_SHOWCARD_DELAY)
quad = resources.RetrieveCard(card);
else{
quad = backQuad;
showName = 1;
}
}
if (quad){
showName = 0;
int quadAlpha = alpha;
if ( !displayed_deck->cards[card]) quadAlpha /=2;
quad->SetColor(ARGB(mAlpha,quadAlpha,quadAlpha,quadAlpha));
JRenderer::GetInstance()->RenderQuad(quad, x , y , 0.0f,scale,scale);
if (showName){
char buffer[4096];
sprintf(buffer, "%s", _(card->getName()).c_str());
float scaleBackup = mFont->GetScale();
mFont->SetScale(scale);
mFont->DrawString(buffer,x - 100*scale ,y - 145*scale);
mFont->SetScale(scaleBackup);
}
}else{
Pos pos = Pos(x, y, scale* 285/250, 0.0, 255);
CardGui::alternateRender(card, pos);
quad = resources.RetrieveCard(card,CACHE_THUMB);
if (quad){
float _scale = 285 * scale / quad->mHeight;
quad->SetColor(ARGB(40,255,255,255));
JRenderer::GetInstance()->RenderQuad(quad,x,y,0,_scale,_scale);
}
}
if (last_user_activity < 3){
int fontAlpha = alpha;
float qtY = y -135*scale;
float qtX = x + 40*scale;
char buffer[4096];
sprintf(buffer, "x%i", displayed_deck->cards[card]);
JLBFont * font = mFont;
font->SetColor(ARGB(fontAlpha/2,0,0,0));
JRenderer::GetInstance()->FillRect(qtX, qtY,font->GetStringWidth(buffer) + 6,16,ARGB(fontAlpha/2,0,0,0));
font->DrawString(buffer, qtX + 4, qtY + 4);
font->SetColor(ARGB(fontAlpha,255,255,255));
font->DrawString(buffer, qtX+2, qtY + 2);
font->SetColor(ARGB(255,255,255,255));
}
}
void GameStateDeckViewer::renderCard (int id){
renderCard(id, 0);
}
void GameStateDeckViewer::Render()
{
// void RenderQuad(JQuad* quad, float xo, float yo, float angle=0.0f, float xScale=1.0f, float yScale=1.0f);
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
if(displayed_deck == myDeck){
renderDeckBackground();
}
int order[3] = {1,2,3};
if (mRotation < 0.5 && mRotation > -0.5){
order[1]=3;
order[2]=2;
}else if (mRotation < -0.5){
order[0] = 3;
order[2] = 1;
}
renderCard(6,mRotation);
renderCard(5,mRotation);
renderCard(4,mRotation);
renderCard(0,mRotation);
for (int i =0; i< 3; i++){
renderCard(order[i],mRotation);
}
if (displayed_deck->getCount(colorFilter)>0){
renderSlideBar();
}else{
mFont->DrawString(_("No Card").c_str(), SCREEN_WIDTH/2, SCREEN_HEIGHT/2,JGETEXT_CENTER);
}
if (mStage == STAGE_ONSCREEN_MENU){
renderOnScreenMenu();
}else if (mStage == STAGE_WELCOME){
r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(200,0,0,0));
welcome_menu->Render();
}else{
renderOnScreenBasicInfo();
}
if (mStage == STAGE_MENU){
menu->Render();
}
if (sellMenu) sellMenu->Render();
if(options.keypadActive())
options.keypadRender();
}
int GameStateDeckViewer::loadDeck(int deckid){
SAFE_DELETE(myCollection);
string profile = options[Options::ACTIVE_PROFILE].str;
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection));
displayed_deck = myCollection;
char deckname[256];
sprintf(deckname,"deck%i.txt",deckid);
SAFE_DELETE(myDeck);
myDeck = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(deckname,"",false,false).c_str(), mParent->collection));
MTGCard * current = myDeck->getNext();
while (current){
int howmanyinDeck = myDeck->cards[current];
for (int i = 0; i < howmanyinDeck; i++){
int deleted = myCollection->Remove(current);
if (!deleted){
myDeck->Remove(current);
}
}
current = myDeck->getNext(current);
}
return 1;
}
void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
{
switch(controllerId){
case 10:
if (controlId == -1){
mParent->SetNextState(GAME_STATE_MENU);
break;
}
loadDeck(controlId);
mStage = STAGE_WAITING;
deckNum = controlId;
break;
}
switch (controlId)
{
case 11:
myDeck->save();
playerdata->save();
pricelist->save();
mStage = STAGE_WAITING;
break;
case 12:
if(myDeck && myDeck->parent){
options.keypadStart(myDeck->parent->meta_name,&newDeckname);
options.keypadTitle("Rename deck");
}
break;
case 13:
updateDecks();
mStage = STAGE_WELCOME;
break;
case 14:
mParent->SetNextState(GAME_STATE_MENU);
break;
case 15:
mStage = STAGE_WAITING;
break;
case 20:
{
MTGCard * card = cardIndex[2];
if (card){
int rnd = (rand() % 25);
playerdata->credits += price;
price = price - (rnd * price)/100;
pricelist->setPrice(card->getMTGId(),price*2);
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "CARD'S NAME : %s", card->getName().c_str());
OutputDebugString(buf);
#endif
playerdata->collection->remove(card->getMTGId());
Remove(card);
}
}
case 21:
delSellMenu = 1;
break;
}
}