Files
wagic/projects/mtg/src/CardGui.cpp
wagic.the.homebrew@gmail.com 48dccada3b Erwan
- fix issue 52 (valid target notification problem) and issue 21 (duplicate)
- fix issue 28 (P/T Position)
- put back shadow for currently selected Card
- Armadillo cloak test is failing, I assume this is related to the Trample fix earlier, and I'll try to fix the test later on
2009-09-24 13:54:03 +00:00

293 lines
11 KiB
C++

#include "JGE.h"
#include "../include/config.h"
#include "../include/CardGui.h"
#include "../include/ManaCostHybrid.h"
#include "../include/Subtypes.h"
#include "../include/Translate.h"
#include "../include/MTGDefinitions.h"
#include <Vector2D.h>
const float CardGui::Width = 28.0;
const float CardGui::Height = 40.0;
const float CardGui::BigWidth = 200.0;
const float CardGui::BigHeight = 285.0;
CardGui::CardGui(MTGCardInstance* card, float x, float y) : PlayGuiObject(Height, x, y, false), card(card) {}
CardGui::CardGui(MTGCardInstance* card, const Pos& ref) : PlayGuiObject(Height, ref, false), card(card) {}
CardView::CardView(const CardSelector::SelectorZone owner, MTGCardInstance* card, float x, float y) : CardGui(card, x, y), owner(owner) {
const Pos* ref = card->view;
while (card)
{
if (ref == card->view) card->view = this;
card = card->next;
}
}
CardView::CardView(const CardSelector::SelectorZone owner, MTGCardInstance* card, const Pos& ref) : CardGui(card, ref), owner(owner) {
const Pos* r = card->view;
while (card)
{
if (r == card->view) card->view = this;
card = card->next;
}
}
void CardGui::Update(float dt)
{
PlayGuiObject::Update(dt);
}
void CardGui::Render()
{
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
JRenderer * renderer = JRenderer::GetInstance();
GameObserver * game = GameObserver::GetInstance();
TargetChooser * tc = NULL;
if (game) tc = game->getCurrentTargetChooser();
bool alternate = true;
JQuad * quad = resources.RetrieveCard(card,CACHE_THUMB);
if (quad) alternate = false;
else quad = alternateThumbQuad(card);
float cardScale = quad ? 40 / quad->mHeight : 1;
float scale = actZ * cardScale;
JQuad* shadow = resources.GetQuad("shadow");
shadow->SetColor(ARGB(static_cast<unsigned char>(actA),128,255,255));
renderer->RenderQuad(shadow, actX + (actZ-1)*15, actY + (actZ-1)*15, actT, 28*actZ, 40*actZ);
if (quad) {
quad->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));
renderer->RenderQuad(quad, actX, actY, actT, scale, scale);
}
if (alternate) {
mFont->SetColor(ARGB(static_cast<unsigned char>(actA), 0, 0, 0));
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE * 0.5 * actZ);
mFont->DrawString(card->getName().c_str(), actX - actZ * Width / 2 + 1, actY - actZ * Height / 2 + 1);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
JQuad * icon = NULL;
if (card->hasSubtype("plains"))
icon = resources.GetQuad("c_white");
else if (card->hasSubtype("swamp"))
icon = resources.GetQuad("c_black");
else if (card->hasSubtype("forest"))
icon = resources.GetQuad("c_green");
else if (card->hasSubtype("mountain"))
icon = resources.GetQuad("c_red");
else if (card->hasSubtype("island"))
icon = resources.GetQuad("c_blue");
if (icon){
icon->SetHotSpot(16,16);
icon->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));
renderer->RenderQuad(icon, actX, actY, 0);
}
}
if (card->isCreature()){
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
sprintf(buffer, "%i/%i",card->power,card->life);
renderer->FillRect(actX - (12*actZ) , actY + 6* actZ, 25*actZ, 12*actZ, ARGB(((static_cast<unsigned char>(actA))/2),0,0,0));
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));
mFont->SetScale(actZ);
mFont->DrawString(buffer, actX - 10*actZ , actY + 8*actZ);
mFont->SetScale(1);
}
if (tc && !tc->canTarget(card)) {
shadow->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));
renderer->RenderQuad(shadow, actX, actY, actT, 28*actZ + 1, 40*actZ);
renderer->RenderQuad(shadow, actX, actY, actT, 28*actZ + 1, 40*actZ); //Rendering it twice because shadow.png stupidly alreay has some transparency
}
PlayGuiObject::Render();
}
JQuad * CardGui::alternateThumbQuad(MTGCard * card){
JQuad * q;
switch(card->getColor())
{
case Constants::MTG_COLOR_ARTIFACT : q = resources.RetrieveTempQuad("artifact_thumb.jpg");break;
case Constants::MTG_COLOR_GREEN: q = resources.RetrieveTempQuad("green_thumb.jpg");break;
case Constants::MTG_COLOR_BLUE : q = resources.RetrieveTempQuad("blue_thumb.jpg");break;
case Constants::MTG_COLOR_RED : q = resources.RetrieveTempQuad("red_thumb.jpg");break;
case Constants::MTG_COLOR_BLACK: q = resources.RetrieveTempQuad("black_thumb.jpg");break;
case Constants::MTG_COLOR_WHITE: q = resources.RetrieveTempQuad("white_thumb.jpg");break;
case Constants::MTG_COLOR_LAND : q = resources.RetrieveTempQuad("land_thumb.jpg");break;
default: q = resources.RetrieveTempQuad("black_thumb.jpg");break;
}
if(q && q->mTex)
q->SetHotSpot(q->mTex->mWidth/2,q->mTex->mHeight/2);
return q;
}
void CardGui::alternateRender(MTGCard * card, const Pos& pos){
// Draw the "unknown" card model
JRenderer * renderer = JRenderer::GetInstance();
JQuad * q;
switch(card->getColor())
{
case Constants::MTG_COLOR_ARTIFACT: q = resources.RetrieveTempQuad("artifact.jpg");break;
case Constants::MTG_COLOR_GREEN: q = resources.RetrieveTempQuad("green.jpg");break;
case Constants::MTG_COLOR_BLUE : q = resources.RetrieveTempQuad("blue.jpg");break;
case Constants::MTG_COLOR_RED : q = resources.RetrieveTempQuad("red.jpg");break;
case Constants::MTG_COLOR_BLACK: q = resources.RetrieveTempQuad("black.jpg");break;
case Constants::MTG_COLOR_WHITE: q = resources.RetrieveTempQuad("white.jpg");break;
case Constants::MTG_COLOR_LAND: q = resources.RetrieveTempQuad("land.jpg");break;
default: q = resources.RetrieveTempQuad("black.jpg");break;
}
if(q && q->mTex){
q->SetHotSpot(q->mTex->mWidth/2,q->mTex->mHeight/2);
float scale = pos.actZ * 250 / q->mHeight;
q->SetColor(ARGB((int)pos.actA,255,255,255));
renderer->RenderQuad(q, pos.actX, pos.actY, pos.actT, scale, scale);
}
// Write the title
JLBFont * font = resources.GetJLBFont("magic");
float backup_scale = font->GetScale();
font->SetColor(ARGB((int)pos.actA, 0, 0, 0));
font->SetScale(0.8 * pos.actZ);
{
char name[4096];
sprintf(name, _(card->getName()).c_str());
float w = font->GetStringWidth(name) * 0.8 * pos.actZ;
if (w > BigWidth - 30)
font->SetScale((BigWidth - 30) / w);
font->DrawString(name, pos.actX + (22 - BigWidth / 2)*pos.actZ, pos.actY + (25 - BigHeight / 2)*pos.actZ);
}
// Write the description
{
font->SetScale(0.8 * pos.actZ);
const std::vector<string> txt = card->formattedText();
unsigned i = 0;
for (std::vector<string>::const_iterator it = txt.begin(); it != txt.end(); ++it, ++i)
font->DrawString(it->c_str(), pos.actX + (22 - BigWidth / 2)*pos.actZ, pos.actY + (-BigHeight/2 + 80 + 11 * i)*pos.actZ);
}
// Write the strength
if (card->isCreature())
{
char buffer[32];
sprintf(buffer, "%i/%i", card->power, card->toughness);
float w = font->GetStringWidth(buffer) * 0.8;
font->DrawString(buffer, pos.actX + (65 - w / 2)*pos.actZ, pos.actY + (106)*pos.actZ);
}
// Mana
{
ManaCost* manacost = card->getManaCost();
ManaCostHybrid* h;
unsigned int j = 0;
unsigned char t = (JGE::GetInstance()->GetTime() / 3) & 0xFF;
unsigned char v = t + 127;
float yOffset = -112;
while ((h = manacost->getHybridCost(j)))
{
float scale = pos.actZ * 0.05 * cosf(2*M_PI*((float)t)/256.0);
if (scale < 0)
{
renderer->RenderQuad(manaIcons[h->color1], pos.actX + (-12 * j + 75 + 3 * sinf(2*M_PI*((float)t)/256.0))*pos.actZ, pos.actY + (yOffset + 3 * cosf(2*M_PI*((float)(t-35))/256.0))*pos.actZ, 0, 0.4 + scale, 0.4 + scale);
renderer->RenderQuad(manaIcons[h->color2], pos.actX + (-12 * j + 75 + 3 * sinf(2*M_PI*((float)v)/256.0))*pos.actZ, pos.actY + (yOffset + 3 * cosf(2*M_PI*((float)(v-35))/256.0))*pos.actZ, 0, 0.4 - scale, 0.4 - scale);
}
else
{
renderer->RenderQuad(manaIcons[h->color2], pos.actX + (- 12 * j + 75 + 3 * sinf(2*M_PI*((float)v)/256.0))*pos.actZ, pos.actY + (yOffset + 3 * cosf(2*M_PI*((float)(v-35))/256.0))*pos.actZ, 0, 0.4 - scale, 0.4 - scale);
renderer->RenderQuad(manaIcons[h->color1], pos.actX + (- 12 * j + 75 + 3 * sinf(2*M_PI*((float)t)/256.0))*pos.actZ, pos.actY + (yOffset + 3 * cosf(2*M_PI*((float)(t-35))/256.0))*pos.actZ, 0, 0.4 + scale, 0.4 + scale);
}
++j;
}
for (int i = Constants::MTG_NB_COLORS - 2; i >= 1; --i)
{
for (int cost = manacost->getCost(i); cost > 0; --cost)
{
renderer->RenderQuad(manaIcons[i], pos.actX + (-12*j + 75)*pos.actZ, pos.actY + (yOffset)*pos.actZ, 0, 0.4 * pos.actZ, 0.4 * pos.actZ);
++j;
}
}
// Colorless mana
if (int cost = manacost->getCost(0))
{
char buffer[10];
sprintf(buffer, "%d", cost);
renderer->RenderQuad(manaIcons[0], pos.actX + (- 12*j + 75)*pos.actZ, pos.actY +(yOffset)*pos.actZ, 0, 0.4 * pos.actZ, 0.4 * pos.actZ);
float w = font->GetStringWidth(buffer);
font->DrawString(buffer, pos.actX +(- 12*j + 76 - w/2)*pos.actZ, pos.actY + (yOffset - 5)*pos.actZ);
}
}
//types
{
string s = "";
for (int i = card->nb_types - 1; i > 0; --i)
{
s += _(Subtypes::subtypesList->find(card->types[i]));
s += " - ";
}
s += _(Subtypes::subtypesList->find(card->types[0]));
font->DrawString(s.c_str(), pos.actX + (22 - BigWidth / 2)*pos.actZ, pos.actY + (49 - BigHeight / 2)*pos.actZ);
}
font->SetScale(backup_scale);
}
void CardGui::alternateRenderBig(const Pos& pos){
alternateRender(card,pos);
}
void CardGui::RenderBig(const Pos& pos){
JRenderer * renderer = JRenderer::GetInstance();
JQuad * quad = resources.RetrieveCard(card);
if (quad){
quad->SetColor(ARGB((int)pos.actA,255,255,255));
float scale = pos.actZ * 257.f / quad->mHeight;
renderer->RenderQuad(quad, pos.actX, pos.actY, pos.actT, scale, scale);
return;
}
JQuad * q;
if ((q = resources.RetrieveCard(card,CACHE_THUMB)))
{
float scale = pos.actZ * 250 / q->mHeight;
q->SetColor(ARGB((int)pos.actA,255,255,255));
renderer->RenderQuad(q, pos.actX, pos.actY, pos.actT, scale, scale);
return;
}
// If we come here, we do not have the picture.
//MTGCard * mtgcard = card->model;
alternateRender(card,pos);
}
MTGCardInstance* CardView::getCard() { return card; }
TransientCardView::TransientCardView(MTGCardInstance* card, float x, float y) : CardGui(card, x, y){}
TransientCardView::TransientCardView(MTGCardInstance* card, const Pos& ref) : CardGui(card, ref) {};
ostream& CardView::toString(ostream& out) const
{
return (CardGui::toString(out) << " : CardView ::: card : " << card
<< "; actX,actY : " << actX << "," << actY << "; t : " << t
<< " ; actT : " << actT);
}
ostream& CardGui::toString(ostream& out) const
{
return (out << "CardGui ::: x,y " << x << "," << y);
}