Files
wagic/JGE/src/iOS/EAGLView.h
Michael Nguyen 84ca7457b5 updaed for iOS6
2013-10-28 15:20:35 -07:00

41 lines
1.4 KiB
Objective-C
Executable File

#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#import "EAGLViewController.h"
#import "EAGLView.h"
#import "ESRenderer.h"
// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
// The view content is basically an EAGL surface you render your OpenGL scene into.
// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
@interface EAGLView : UIView<UIGestureRecognizerDelegate>
{
//This is a trick, AdMob uses a viewController to display its Ads, trust me, you'll need this
EAGLViewController *viewController;
@private
id <ESRenderer> renderer;
BOOL animating;
BOOL started;
NSInteger animationFrameInterval;
// Use of the CADisplayLink class is the preferred method for controlling your animation timing.
// CADisplayLink will link to the main display and fire every vsync when added to a given run-loop.
// The NSTimer class is used only as fallback when running on a pre 3.1 device where CADisplayLink
// isn't available.
id displayLink;
CGPoint currentLocation;
}
@property (readonly, nonatomic, getter=isAnimating) BOOL animating;
@property (nonatomic) NSInteger animationFrameInterval;
@property (nonatomic, readwrite) CGPoint currentLocation;
- (void)startAnimation;
- (void)stopAnimation;
- (void)drawView:(id)sender;
- (void)updateKeyboard: (NSString *) inputString;
- (void)destroyGame;
@end