445 lines
16 KiB
C++
445 lines
16 KiB
C++
#include "PrecompiledHeader.h"
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#include "Damage.h"
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#include "MTGCardInstance.h"
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#include "Counters.h"
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#include "WEvent.h"
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#include "Translate.h"
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#include "WResourceManager.h"
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#include "GameObserver.h"
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Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target)
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: Interruptible(observer)
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{
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init(source, target, source->getPower(), DAMAGE_OTHER);
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}
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Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target, int damage, DamageType _typeOfDamage)
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: Interruptible(observer)
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{
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init(source, target, damage, _typeOfDamage);
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}
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void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage, DamageType _typeOfDamage)
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{
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typeOfDamage = _typeOfDamage;
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target = _target;
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source = _source;
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if (_damage < 0)
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_damage = 0; //Negative damages cannot happen
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damage = _damage;
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mHeight = 40;
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type = ACTION_DAMAGE;
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}
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int Damage::resolve()
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{
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if (damage < 0)
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damage = 0; //Negative damages cannot happen
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state = RESOLVED_OK;
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WEvent * e = NEW WEventDamage(this);
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//Replacement Effects
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e = observer->replacementEffects->replace(e);
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if (!e)
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return 0;
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WEventDamage * ev = dynamic_cast<WEventDamage*> (e);
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if (!ev)
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{
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observer->receiveEvent(e);
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return 0;
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}
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damage = ev->damage->damage;
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target = ev->damage->target;
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if (!damage)
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{
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delete (e);
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return 0;
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}
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//asorbing effects for cards controller-----------
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//reserved for culmulitive absorb ability coding
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//prevent next damage-----------------------------
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if (target->preventable > 0)
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{
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int preventing = MIN(target->preventable, damage);
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damage -= preventing;
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target->preventable -= preventing;
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}
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else
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{
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target->preventable = 0;
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}
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//-------------------------------------------------
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//Ajani Steadfast ---
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if(target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && ((MTGCardInstance*)target)->hasType("planeswalker") && ((MTGCardInstance*)target)->controller()->forcefield)
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damage = 1;
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if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if ((_target)->protectedAgainst(source))
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damage = 0;
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//rulings = 10/4/2004 The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.
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//these creature are essentially immune to damage. however 0/-1 effects applied through lords or counters can kill them.
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if ((_target)->has(Constants::PROTECTIONFROMCOLOREDSPELLS))
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{//damage is prevented as long as the damage source is a spell on the stack...
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if((source->currentZone == source->controller()->opponent()->game->stack||source->currentZone == source->controller()->game->stack) && (source->hasColor(1)||source->hasColor(2)||source->hasColor(3)||source->hasColor(4)||source->hasColor(5)))
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damage = 0;
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}
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if ((_target)->has(Constants::PHANTOM))
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{
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damage = 0;
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(_target)->counters->removeCounter(1, 1);
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}
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if ((_target)->has(Constants::ABSORB))
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{
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damage -= (_target)->basicAbilities[(int)Constants::ABSORB];
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if(damage < 0)
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damage = 0;
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}
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if ((_target)->has(Constants::WILTING))
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{
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for (int j = damage; j > 0; j--)
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{
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(_target)->counters->addCounter(-1, -1);
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}
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damage = 0;
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}
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if ((_target)->has(Constants::VIGOR))
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{
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for (int j = damage; j > 0; j--)
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{
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(_target)->counters->addCounter(1, 1);
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}
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damage = 0;
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}
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if ((_target)->has(Constants::HYDRA))
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{
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for (int j = damage; j > 0; j--)
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{
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(_target)->counters->removeCounter(1, 1);
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}
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damage = 0;
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}
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if (!damage)
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{
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state = RESOLVED_NOK;
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delete (e);
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return 0;
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}
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_target->doDamageTest = 1;
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}
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if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
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{//Ajani Steadfast
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if(((Player*)target)->forcefield)
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damage = 1;
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if(source->has(Constants::LIBRARYEATER) && typeOfDamage == 1)
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{
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for (int j = damage; j > 0; j--)
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{
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if(((Player*)target)->game->library->nb_cards)
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((Player*)target)->game->putInZone(((Player*)target)->game->library->cards[((Player*)target)->game->library->nb_cards - 1], ((Player*)target)->game->library, ((Player*)target)->game->graveyard);
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}
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damage = 0;
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}
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if(source->alias == 89092 && typeOfDamage == 1)//Szadek Lord of Secrets
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{
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for (int j = damage; j > 0; j--)
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{
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if(((Player*)target)->game->library->nb_cards)
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((Player*)target)->game->putInZone(((Player*)target)->game->library->cards[((Player*)target)->game->library->nb_cards - 1], ((Player*)target)->game->library, ((Player*)target)->game->graveyard);
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source->counters->addCounter(1, 1);
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}
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damage = 0;
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}
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if (!damage)
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{
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state = RESOLVED_NOK;
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delete (e);
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return 0;
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}
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}
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int a = damage;
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if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (source->has(Constants::WITHER) || source->has(
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Constants::INFECT)))
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{
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// Damage for WITHER or poison on creatures. This should probably go in replacement effects
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MTGCardInstance * _target = (MTGCardInstance *) target;
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for (int i = 0; i < damage; i++)
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{
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_target->counters->addCounter(-1, -1);
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}
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if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE))
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_target->controller()->game->putInGraveyard(_target);
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}
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else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER)))
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{
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// Poison on player
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Player * _target = (Player *) target;
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if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD))
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_target->poisonCount += damage;//this will be changed to poison counters.
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_target->damageCount += damage;
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if(typeOfDamage == 2)
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_target->nonCombatDamage += damage;
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if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes.
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{
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vector<string> values = MTGAllCards::getCreatureValuesById();
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for (size_t i = 0; i < values.size(); ++i)
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{
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if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() )
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source->controller()->prowledTypes.push_back(values[i]);
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}
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}
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}
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else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::POISONTOXIC) ||
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source->has(Constants::POISONTWOTOXIC) || source->has(Constants::POISONTHREETOXIC)))
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{
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//Damage + 1, 2, or 3 poison counters on player
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Player * _target = (Player *) target;
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if(!_target->inPlay()->hasAbility(Constants::CANTCHANGELIFE))
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a = target->dealDamage(damage);
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target->damageCount += damage;
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if(typeOfDamage == 2)
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target->nonCombatDamage += damage;
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if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes.
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{
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vector<string> values = MTGAllCards::getCreatureValuesById();
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for (size_t i = 0; i < values.size(); ++i)
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{
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if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() )
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source->controller()->prowledTypes.push_back(values[i]);
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}
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}
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if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD))
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{
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if (source->has(Constants::POISONTOXIC))
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{
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_target->poisonCount += 1;
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}
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else if (source->has(Constants::POISONTWOTOXIC))
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{
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_target->poisonCount += 2;
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}
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else
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{
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_target->poisonCount += 3;
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}
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}
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}
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else
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{
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// "Normal" case,
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//return the left over amount after effects have been applied to them.
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if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && ((Player *)target)->inPlay()->hasAbility(Constants::CANTCHANGELIFE))
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;//do nothing
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else
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a = target->dealDamage(damage);
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target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount
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if(typeOfDamage == 2)
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target->nonCombatDamage += damage;
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if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE){
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((MTGCardInstance*)target)->wasDealtDamage = true;
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((MTGCardInstance*)source)->damageToCreature = true;
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}
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if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
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{
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if(target == source->controller())
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{
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((MTGCardInstance*)source)->damageToController = true;
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}
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else
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{
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((MTGCardInstance*)source)->damageToOpponent = true;
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if(((MTGCardInstance*)source)->basicAbilities[Constants::ISCOMMANDER])
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((MTGCardInstance*)source)->damageInflictedAsCommander += damage;
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}
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target->lifeLostThisTurn += damage;
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if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes.
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{
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source->controller()->dealsdamagebycombat = 1; // for restriction check
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((MTGCardInstance*)source)->combatdamageToOpponent = true; //check
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vector<string> values = MTGAllCards::getCreatureValuesById();//getting a weird crash here. rarely.
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for (size_t i = 0; i < values.size(); ++i)
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{
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if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() )
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source->controller()->prowledTypes.push_back(values[i]);
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}
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}
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WEvent * lifed = NEW WEventLife((Player*)target,-damage, source);
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observer->receiveEvent(lifed);
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if(((MTGCardInstance*)source)->damageInflictedAsCommander > 20) // if a Commander has dealt 21 or more damages to a player, he loose game.
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observer->setLoser(((MTGCardInstance*)source)->controller()->opponent());
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}
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}
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//Send (Damage/Replaced effect) event to listeners
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observer->receiveEvent(e);
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return a;
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}
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void Damage::Render()
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{
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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sprintf(buffer, _("Deals %i damage to").c_str(), damage);
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//mFont->DrawString(buffer, x + 20, y, JGETEXT_LEFT);
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mFont->DrawString(buffer, x + 32, y + GetVerticalTextOffset(), JGETEXT_LEFT);
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JRenderer * renderer = JRenderer::GetInstance();
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JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(source, CACHE_THUMB);
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if (quad.get())
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{
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//float scale = 30 / quad->mHeight;
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//renderer->RenderQuad(quad.get(), x, y, 0, scale, scale);
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quad->SetColor(ARGB(255,255,255,255));
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float scale = mHeight / quad->mHeight;
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renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale);
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}
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else
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{
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//mFont->DrawString(_(source->getName()).c_str(), x, y - 15);
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mFont->DrawString(_(source->getName()).c_str(), x, y + GetVerticalTextOffset() - 15);
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}
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quad = target->getIcon();
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if (quad.get())
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{
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//float scale = 30 / quad->mHeight;
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//renderer->RenderQuad(quad.get(), x + 150, y, 0, scale, scale);
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float backupX = quad->mHotSpotX;
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float backupY = quad->mHotSpotY;
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quad->SetColor(ARGB(255,255,255,255));
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quad->SetHotSpot(quad->mWidth / 2, quad->mHeight / 2);
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float scale = mHeight / quad->mHeight;
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renderer->RenderQuad(quad.get(), x + 130, y - 0.5f + ((mHeight - quad->mHeight) / 2) + quad->mHotSpotY, 0, scale, scale);
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quad->SetHotSpot(backupX, backupY);
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}
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else
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{
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//if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
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//mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y);
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if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
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mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
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else if(target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
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mFont->DrawString(_(((Player *) target)->getDisplayName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
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}
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}
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ostream& Damage::toString(ostream& out) const
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{
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out << "Damage ::: target : " << target << " ; damage " << damage;
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return out;
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}
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DamageStack::DamageStack(GameObserver *observer)
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: GuiLayer(observer), Interruptible(observer)
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{
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currentState = -1;
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type = ACTION_DAMAGES;
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}
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/* Damage Stack resolve process:
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1 - apply damages to targets. For each of them, send an event to the GameObserver (for Damage triggers)
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2 - Once this is done, send a "Damage Stakc Resolved" event to the GameObserver
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3 - Once that message is received on the DamageStack's side, do the "afterDamage" effects (send to graveyard, etc...)
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Using events in 2 and 3 guarantees that the "send to graveyard" effect will only apply AFTER Damaged triggers are applied
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*/
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int DamageStack::resolve()
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{
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for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
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{
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Damage * damage = (Damage*) mObjects[i];
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if (damage->state == NOT_RESOLVED)
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damage->resolve();
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}
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((Interruptible*)this)->getObserver()->receiveEvent(NEW WEventDamageStackResolved());
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return 1;
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}
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int DamageStack::receiveEvent(WEvent * e)
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{
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WEventDamageStackResolved *event = dynamic_cast<WEventDamageStackResolved*> (e);
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if (!event)
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return 0;
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for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
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{
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Damage * damage = (Damage*) mObjects[i];
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if (damage->state == RESOLVED_OK)
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damage->target->afterDamage();
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}
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return 1;
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}
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void DamageStack::Render()
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{
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float currenty = y;
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for (size_t i = 0; i < mObjects.size(); i++)
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{
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Damage * damage = (Damage*) mObjects[i];
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if (damage->state == NOT_RESOLVED)
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{
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damage->x = x;
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damage->y = currenty;
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currenty += damage->mHeight;
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damage->Render();
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}
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}
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}
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ostream& DamageStack::toString(ostream& out) const
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{
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return (out << "DamageStack ::: currentState : " << currentState);
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}
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ostream& operator<<(ostream& out, const Damageable& p)
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{
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out << "life=" << p.life << endl;
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out << "poisoncount=" << p.poisonCount << endl;
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out << "damagecount=" << p.damageCount << endl;
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out << "preventable=" << p.preventable << endl;
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return out;
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}
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bool Damageable::parseLine(const string& s)
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{
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size_t limiter = s.find("=");
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if (limiter == string::npos) limiter = s.find(":");
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string areaS;
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if (limiter != string::npos)
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{
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areaS = s.substr(0, limiter);
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if (areaS.compare("life") == 0)
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{
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life = atoi((s.substr(limiter + 1)).c_str());
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}
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else if (areaS.compare("poisoncount") == 0)
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{
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poisonCount = atoi((s.substr(limiter + 1)).c_str());
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}
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else if (areaS.compare("damagecount") == 0)
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{
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damageCount = atoi((s.substr(limiter + 1)).c_str());
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}
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else if (areaS.compare("preventable") == 0)
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{
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preventable = atoi((s.substr(limiter + 1)).c_str());
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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