Files
wagic/projects/mtg/src/Damage.cpp

445 lines
16 KiB
C++

#include "PrecompiledHeader.h"
#include "Damage.h"
#include "MTGCardInstance.h"
#include "Counters.h"
#include "WEvent.h"
#include "Translate.h"
#include "WResourceManager.h"
#include "GameObserver.h"
Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target)
: Interruptible(observer)
{
init(source, target, source->getPower(), DAMAGE_OTHER);
}
Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target, int damage, DamageType _typeOfDamage)
: Interruptible(observer)
{
init(source, target, damage, _typeOfDamage);
}
void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage, DamageType _typeOfDamage)
{
typeOfDamage = _typeOfDamage;
target = _target;
source = _source;
if (_damage < 0)
_damage = 0; //Negative damages cannot happen
damage = _damage;
mHeight = 40;
type = ACTION_DAMAGE;
}
int Damage::resolve()
{
if (damage < 0)
damage = 0; //Negative damages cannot happen
state = RESOLVED_OK;
WEvent * e = NEW WEventDamage(this);
//Replacement Effects
e = observer->replacementEffects->replace(e);
if (!e)
return 0;
WEventDamage * ev = dynamic_cast<WEventDamage*> (e);
if (!ev)
{
observer->receiveEvent(e);
return 0;
}
damage = ev->damage->damage;
target = ev->damage->target;
if (!damage)
{
delete (e);
return 0;
}
//asorbing effects for cards controller-----------
//reserved for culmulitive absorb ability coding
//prevent next damage-----------------------------
if (target->preventable > 0)
{
int preventing = MIN(target->preventable, damage);
damage -= preventing;
target->preventable -= preventing;
}
else
{
target->preventable = 0;
}
//-------------------------------------------------
//Ajani Steadfast ---
if(target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && ((MTGCardInstance*)target)->hasType("planeswalker") && ((MTGCardInstance*)target)->controller()->forcefield)
damage = 1;
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if ((_target)->protectedAgainst(source))
damage = 0;
//rulings = 10/4/2004 The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.
//these creature are essentially immune to damage. however 0/-1 effects applied through lords or counters can kill them.
if ((_target)->has(Constants::PROTECTIONFROMCOLOREDSPELLS))
{//damage is prevented as long as the damage source is a spell on the stack...
if((source->currentZone == source->controller()->opponent()->game->stack||source->currentZone == source->controller()->game->stack) && (source->hasColor(1)||source->hasColor(2)||source->hasColor(3)||source->hasColor(4)||source->hasColor(5)))
damage = 0;
}
if ((_target)->has(Constants::PHANTOM))
{
damage = 0;
(_target)->counters->removeCounter(1, 1);
}
if ((_target)->has(Constants::ABSORB))
{
damage -= (_target)->basicAbilities[(int)Constants::ABSORB];
if(damage < 0)
damage = 0;
}
if ((_target)->has(Constants::WILTING))
{
for (int j = damage; j > 0; j--)
{
(_target)->counters->addCounter(-1, -1);
}
damage = 0;
}
if ((_target)->has(Constants::VIGOR))
{
for (int j = damage; j > 0; j--)
{
(_target)->counters->addCounter(1, 1);
}
damage = 0;
}
if ((_target)->has(Constants::HYDRA))
{
for (int j = damage; j > 0; j--)
{
(_target)->counters->removeCounter(1, 1);
}
damage = 0;
}
if (!damage)
{
state = RESOLVED_NOK;
delete (e);
return 0;
}
_target->doDamageTest = 1;
}
if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
{//Ajani Steadfast
if(((Player*)target)->forcefield)
damage = 1;
if(source->has(Constants::LIBRARYEATER) && typeOfDamage == 1)
{
for (int j = damage; j > 0; j--)
{
if(((Player*)target)->game->library->nb_cards)
((Player*)target)->game->putInZone(((Player*)target)->game->library->cards[((Player*)target)->game->library->nb_cards - 1], ((Player*)target)->game->library, ((Player*)target)->game->graveyard);
}
damage = 0;
}
if(source->alias == 89092 && typeOfDamage == 1)//Szadek Lord of Secrets
{
for (int j = damage; j > 0; j--)
{
if(((Player*)target)->game->library->nb_cards)
((Player*)target)->game->putInZone(((Player*)target)->game->library->cards[((Player*)target)->game->library->nb_cards - 1], ((Player*)target)->game->library, ((Player*)target)->game->graveyard);
source->counters->addCounter(1, 1);
}
damage = 0;
}
if (!damage)
{
state = RESOLVED_NOK;
delete (e);
return 0;
}
}
int a = damage;
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (source->has(Constants::WITHER) || source->has(
Constants::INFECT)))
{
// Damage for WITHER or poison on creatures. This should probably go in replacement effects
MTGCardInstance * _target = (MTGCardInstance *) target;
for (int i = 0; i < damage; i++)
{
_target->counters->addCounter(-1, -1);
}
if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE))
_target->controller()->game->putInGraveyard(_target);
}
else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER)))
{
// Poison on player
Player * _target = (Player *) target;
if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD))
_target->poisonCount += damage;//this will be changed to poison counters.
_target->damageCount += damage;
if(typeOfDamage == 2)
_target->nonCombatDamage += damage;
if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes.
{
vector<string> values = MTGAllCards::getCreatureValuesById();
for (size_t i = 0; i < values.size(); ++i)
{
if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() )
source->controller()->prowledTypes.push_back(values[i]);
}
}
}
else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::POISONTOXIC) ||
source->has(Constants::POISONTWOTOXIC) || source->has(Constants::POISONTHREETOXIC)))
{
//Damage + 1, 2, or 3 poison counters on player
Player * _target = (Player *) target;
if(!_target->inPlay()->hasAbility(Constants::CANTCHANGELIFE))
a = target->dealDamage(damage);
target->damageCount += damage;
if(typeOfDamage == 2)
target->nonCombatDamage += damage;
if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes.
{
vector<string> values = MTGAllCards::getCreatureValuesById();
for (size_t i = 0; i < values.size(); ++i)
{
if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() )
source->controller()->prowledTypes.push_back(values[i]);
}
}
if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD))
{
if (source->has(Constants::POISONTOXIC))
{
_target->poisonCount += 1;
}
else if (source->has(Constants::POISONTWOTOXIC))
{
_target->poisonCount += 2;
}
else
{
_target->poisonCount += 3;
}
}
}
else
{
// "Normal" case,
//return the left over amount after effects have been applied to them.
if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && ((Player *)target)->inPlay()->hasAbility(Constants::CANTCHANGELIFE))
;//do nothing
else
a = target->dealDamage(damage);
target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount
if(typeOfDamage == 2)
target->nonCombatDamage += damage;
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE){
((MTGCardInstance*)target)->wasDealtDamage = true;
((MTGCardInstance*)source)->damageToCreature = true;
}
if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
{
if(target == source->controller())
{
((MTGCardInstance*)source)->damageToController = true;
}
else
{
((MTGCardInstance*)source)->damageToOpponent = true;
if(((MTGCardInstance*)source)->basicAbilities[Constants::ISCOMMANDER])
((MTGCardInstance*)source)->damageInflictedAsCommander += damage;
}
target->lifeLostThisTurn += damage;
if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes.
{
source->controller()->dealsdamagebycombat = 1; // for restriction check
((MTGCardInstance*)source)->combatdamageToOpponent = true; //check
vector<string> values = MTGAllCards::getCreatureValuesById();//getting a weird crash here. rarely.
for (size_t i = 0; i < values.size(); ++i)
{
if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() )
source->controller()->prowledTypes.push_back(values[i]);
}
}
WEvent * lifed = NEW WEventLife((Player*)target,-damage, source);
observer->receiveEvent(lifed);
if(((MTGCardInstance*)source)->damageInflictedAsCommander > 20) // if a Commander has dealt 21 or more damages to a player, he loose game.
observer->setLoser(((MTGCardInstance*)source)->controller()->opponent());
}
}
//Send (Damage/Replaced effect) event to listeners
observer->receiveEvent(e);
return a;
}
void Damage::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
sprintf(buffer, _("Deals %i damage to").c_str(), damage);
//mFont->DrawString(buffer, x + 20, y, JGETEXT_LEFT);
mFont->DrawString(buffer, x + 32, y + GetVerticalTextOffset(), JGETEXT_LEFT);
JRenderer * renderer = JRenderer::GetInstance();
JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(source, CACHE_THUMB);
if (quad.get())
{
//float scale = 30 / quad->mHeight;
//renderer->RenderQuad(quad.get(), x, y, 0, scale, scale);
quad->SetColor(ARGB(255,255,255,255));
float scale = mHeight / quad->mHeight;
renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale);
}
else
{
//mFont->DrawString(_(source->getName()).c_str(), x, y - 15);
mFont->DrawString(_(source->getName()).c_str(), x, y + GetVerticalTextOffset() - 15);
}
quad = target->getIcon();
if (quad.get())
{
//float scale = 30 / quad->mHeight;
//renderer->RenderQuad(quad.get(), x + 150, y, 0, scale, scale);
float backupX = quad->mHotSpotX;
float backupY = quad->mHotSpotY;
quad->SetColor(ARGB(255,255,255,255));
quad->SetHotSpot(quad->mWidth / 2, quad->mHeight / 2);
float scale = mHeight / quad->mHeight;
renderer->RenderQuad(quad.get(), x + 130, y - 0.5f + ((mHeight - quad->mHeight) / 2) + quad->mHotSpotY, 0, scale, scale);
quad->SetHotSpot(backupX, backupY);
}
else
{
//if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
//mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y);
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
else if(target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
mFont->DrawString(_(((Player *) target)->getDisplayName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
}
}
ostream& Damage::toString(ostream& out) const
{
out << "Damage ::: target : " << target << " ; damage " << damage;
return out;
}
DamageStack::DamageStack(GameObserver *observer)
: GuiLayer(observer), Interruptible(observer)
{
currentState = -1;
type = ACTION_DAMAGES;
}
/* Damage Stack resolve process:
1 - apply damages to targets. For each of them, send an event to the GameObserver (for Damage triggers)
2 - Once this is done, send a "Damage Stakc Resolved" event to the GameObserver
3 - Once that message is received on the DamageStack's side, do the "afterDamage" effects (send to graveyard, etc...)
Using events in 2 and 3 guarantees that the "send to graveyard" effect will only apply AFTER Damaged triggers are applied
*/
int DamageStack::resolve()
{
for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
{
Damage * damage = (Damage*) mObjects[i];
if (damage->state == NOT_RESOLVED)
damage->resolve();
}
((Interruptible*)this)->getObserver()->receiveEvent(NEW WEventDamageStackResolved());
return 1;
}
int DamageStack::receiveEvent(WEvent * e)
{
WEventDamageStackResolved *event = dynamic_cast<WEventDamageStackResolved*> (e);
if (!event)
return 0;
for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
{
Damage * damage = (Damage*) mObjects[i];
if (damage->state == RESOLVED_OK)
damage->target->afterDamage();
}
return 1;
}
void DamageStack::Render()
{
float currenty = y;
for (size_t i = 0; i < mObjects.size(); i++)
{
Damage * damage = (Damage*) mObjects[i];
if (damage->state == NOT_RESOLVED)
{
damage->x = x;
damage->y = currenty;
currenty += damage->mHeight;
damage->Render();
}
}
}
ostream& DamageStack::toString(ostream& out) const
{
return (out << "DamageStack ::: currentState : " << currentState);
}
ostream& operator<<(ostream& out, const Damageable& p)
{
out << "life=" << p.life << endl;
out << "poisoncount=" << p.poisonCount << endl;
out << "damagecount=" << p.damageCount << endl;
out << "preventable=" << p.preventable << endl;
return out;
}
bool Damageable::parseLine(const string& s)
{
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");
string areaS;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("life") == 0)
{
life = atoi((s.substr(limiter + 1)).c_str());
}
else if (areaS.compare("poisoncount") == 0)
{
poisonCount = atoi((s.substr(limiter + 1)).c_str());
}
else if (areaS.compare("damagecount") == 0)
{
damageCount = atoi((s.substr(limiter + 1)).c_str());
}
else if (areaS.compare("preventable") == 0)
{
preventable = atoi((s.substr(limiter + 1)).c_str());
}
else
{
return false;
}
}
return true;
}