Files
wagic/projects/mtg/src/DeckManager.cpp
T
techdragon.nguyen@gmail.com 2fdc80aee1 Synchronized avatar images to be loaded correctly on first display of the opponent selection.
* changed how the avatar images are assigned since how they were before was incorrect.  They are now assigned upon instantiation of the meta file.  Not when the stats are calculated.  
* Added new image for "Evil Twin".  This is a horizontally flipped image of the original player avatar with a red background.  Please feel free to edit the image.
* removed display of avatar image on menu items in deck selection that are not deck related. (ie "Cancel", "Back to Main Menu", etc)  "New Deck" also does not have an image since no deck really exists yet so no avatar.  

Issue: 622
2011-04-20 17:51:40 +00:00

219 lines
6.0 KiB
C++

#include "PrecompiledHeader.h"
#include "DeckManager.h"
#include "Player.h"
#include <JRenderer.h>
void DeckManager::updateMetaDataList(vector<DeckMetaData *> * refList, bool isAI)
{
if (refList)
{
vector<DeckMetaData *> * inputList = isAI ? &aiDeckOrderList : &playerDeckOrderList;
inputList->clear();
inputList->assign(refList->begin(), refList -> end());
}
}
vector<DeckMetaData *> * DeckManager::getPlayerDeckOrderList()
{
return &playerDeckOrderList;
}
vector<DeckMetaData *> * DeckManager::getAIDeckOrderList()
{
return &aiDeckOrderList;
}
/*
** Predicate helper for getDeckMetadataByID()
*/
struct DeckIDMatch
{
DeckIDMatch(int id) : mID(id)
{
}
bool operator() (DeckMetaData* inPtr)
{
return inPtr->getDeckId() == mID;
}
int mID;
};
DeckMetaData* DeckManager::getDeckMetaDataById( int deckId, bool isAI )
{
DeckMetaData* deck = NULL;
std::vector<DeckMetaData *>& deckList = isAI ? aiDeckOrderList : playerDeckOrderList;
std::vector<DeckMetaData *>::iterator pos = find_if(deckList.begin(), deckList.end(), DeckIDMatch(deckId));
if (pos != deckList.end())
{
deck = *pos;
}
else
{
ostringstream deckFilename;
string filepath;
if ( isAI )
filepath = options.profileFile( "ai/baka/");
else
filepath = options.profileFile( "" );
deckFilename << filepath << "/deck" << deckId << ".txt";
AddMetaData( deckFilename.str(), isAI );
deck = deckList.back();
}
return deck;
}
/*
** Predicate helper for getDeckMetadataByFilename()
*/
struct DeckFilenameMatch
{
DeckFilenameMatch(const std::string& filename) : mFilename(filename)
{
}
bool operator() (DeckMetaData* inPtr)
{
return inPtr->getFilename() == mFilename;
}
std::string mFilename;
};
DeckMetaData* DeckManager::getDeckMetaDataByFilename(const string& filename, bool isAI)
{
DeckMetaData* deck = NULL;
std::vector<DeckMetaData *>& deckList = isAI ? aiDeckOrderList : playerDeckOrderList;
std::vector<DeckMetaData *>::iterator pos = find_if(deckList.begin(), deckList.end(), DeckFilenameMatch(filename));
if (pos != deckList.end())
{
deck = *pos;
}
else
{
if ( FileExists( filename) )
{
AddMetaData( filename, isAI );
deck = deckList.back();
}
}
return deck;
}
void DeckManager::AddMetaData( const string& filename, bool isAI )
{
if (isAI)
{
aiDeckOrderList.push_back ( NEW DeckMetaData( filename, isAI ) );
aiDeckStatsMap.insert( make_pair( filename.c_str(), new StatsWrapper( aiDeckOrderList.back()->getDeckId()) ));
}
else
{
playerDeckOrderList.push_back ( NEW DeckMetaData( filename, isAI ) );
playerDeckStatsMap.insert( make_pair( filename.c_str(), new StatsWrapper( playerDeckOrderList.back()->getDeckId()) ));
}
}
StatsWrapper * DeckManager::getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI )
{
DeckMetaData *selectedDeck = getDeckMetaDataById( deckId, isAI );
if (selectedDeck == NULL)
{
ostringstream deckName;
deckName << options.profileFile() << "/deck" << deckId << ".txt";
map<string, StatsWrapper*>* statsMap = isAI ? &aiDeckStatsMap : &playerDeckStatsMap;
StatsWrapper * stats = NEW StatsWrapper( deckId );
statsMap->insert( make_pair(deckName.str(), stats));
return stats;
}
return getExtendedDeckStats( selectedDeck, collection, isAI);
}
StatsWrapper * DeckManager::getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI )
{
StatsWrapper* stats = NULL;
string deckName = selectedDeck->getFilename();
int deckId = selectedDeck->getDeckId();
map<string, StatsWrapper*>* statsMap = isAI ? &aiDeckStatsMap : &playerDeckStatsMap;
if ( statsMap->find(deckName) == statsMap->end())
{
stats = NEW StatsWrapper(deckId);
stats->updateStats( deckName, collection);
statsMap->insert( make_pair(deckName, stats));
}
else
{
stats = statsMap->find(deckName)->second;
if ( stats->needUpdate )
stats->updateStats( deckName, collection );
}
return stats;
}
DeckManager * DeckManager::mInstance = NULL;
bool DeckManager::instanceFlag = false;
void DeckManager::EndInstance()
{
if (mInstance)
{
map<string, StatsWrapper *>::iterator it;
vector<DeckMetaData *>::iterator metaDataIter;
for (it = mInstance->aiDeckStatsMap.begin(); it != mInstance->aiDeckStatsMap.end(); it++){
SAFE_DELETE(it->second);
}
for (it = mInstance->playerDeckStatsMap.begin(); it != mInstance->playerDeckStatsMap.end(); it++){
SAFE_DELETE(it->second);
}
for( metaDataIter = mInstance->aiDeckOrderList.begin(); metaDataIter != mInstance->aiDeckOrderList.end(); ++metaDataIter)
{
SAFE_DELETE( *metaDataIter );
}
for( metaDataIter = mInstance->playerDeckOrderList.begin(); metaDataIter != mInstance->playerDeckOrderList.end(); ++metaDataIter)
{
SAFE_DELETE( *metaDataIter );
}
mInstance->aiDeckOrderList.clear();
mInstance->playerDeckOrderList.clear();
mInstance->aiDeckStatsMap.clear();
mInstance->playerDeckStatsMap.clear();
SAFE_DELETE( mInstance );
}
}
DeckManager* DeckManager::GetInstance()
{
if (!instanceFlag)
{
mInstance = NEW DeckManager();
instanceFlag = true;
}
return mInstance;
}
// p1 is assumed to be the player you want stats for
// p2 is the opponent
int DeckManager::getDifficultyRating(Player *statsPlayer, Player *player)
{
DeckMetaData *meta = DeckManager::GetInstance()->getDeckMetaDataByFilename(player->deckFile, (player->isAI() == 1) );
return meta->getDifficulty();
}
DeckManager::~DeckManager()
{
instanceFlag = false;
}