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wagic/projects/mtg/bin/Res/test/evil_presence_i647_2.txt

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#Testing Evil Presence on a swamp...it should have no visible effect
# Bug: it removes the swamp's ability
#In thistest we make sure we don't get a crash during the next turn, when abilities are added/removed from different sources
#see http://code.google.com/p/wagic/issues/detail?id=647
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Evil Presence, Disenchant
inplay:Swamp,Forest,Plains
manapool:{B}
[PLAYER2]
[DO]
Evil Presence
Swamp
eot
eot
next
#upkeep
next
#draw
next
#main
Forest
Plains
Disenchant
Evil Presence
[ASSERT]
FIRSTMAIN
[PLAYER1]
inplay:Swamp,Forest,Plains
graveyard:Evil Presence,disenchant
[PLAYER2]
[END]