444 lines
17 KiB
Plaintext
444 lines
17 KiB
Plaintext
[card]
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name=Goblin S.W.A.T. Team
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text=Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.
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mana={3}{R}
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type=Creature
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subtype=Goblin Warrior
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power=2
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toughness=2
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[/card]
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[card]
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name=Ordinary Pony
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text=When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
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mana={2}{W}
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type=Host Creature
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subtype=Horse
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power=2
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toughness=3
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[/card]
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[card]
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name=Goblin Haberdasher
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text=Menace (This creature can't be blocked except by two or more creatures.) -- Other creatures you control wearing hats in their art have menace.
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mana={2}{R}
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type=Creature
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subtype=Goblin Hatificer
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power=2
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toughness=2
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[/card]
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[card]
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name=Humming-
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text=Flying -- Whenever you attack with two or more creatures, -- Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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type=Creature
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subtype=Bird
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power=+2
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toughness=+3
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[/card]
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[card]
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name=AWOL
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text=Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
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mana={2}{W}
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type=Instant
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[/card]
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[card]
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name=Goblin Tutor
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text=Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. -- 2 Any Goblin Tutor -- 3 Any enchantment -- 4 Any artifact -- 5 Any creature -- 6 Any sorcery, instant, or interrupt
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mana={R}
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type=Instant
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[/card]
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[card]
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name=Strutting Turkey
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text=When this creature enters the battlefield, exile target creature card with converted mana cost 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
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mana={3}{W}
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type=Host Creature
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subtype=Bird
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power=2
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toughness=2
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[/card]
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[card]
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name=Boomstacker
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text=As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) -- Boomstacker gets +1/+1 for each die in its stack. -- Boomstacker attacks each combat if able. -- When the stack falls, sacrifice Boomstacker.
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mana={2}{R}
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type=Creature
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subtype=Goblin Artificer
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power=0
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toughness=0
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[/card]
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[card]
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name=Abstract Iguanart
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text=Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.
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mana={1}{R}
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type=Creature
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subtype=Art Lizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Snickering Squirrel
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text=You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
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mana={B}
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type=Creature
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subtype=Squirrel Advisor
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power=1
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toughness=1
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[/card]
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[card]
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name=Skull Saucer
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text=Flying -- When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
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mana={4}{B}{B}
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type=Creature
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subtype=Zombie Head
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power=4
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toughness=1
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[/card]
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[card]
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name=Staying Power
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text=As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end.
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mana={2}{W}
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type=Enchantment
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[/card]
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[card]
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name=Free-Range Chicken
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text={1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)
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mana={3}{G}
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type=Summon
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subtype=Chicken
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[/card]
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[card]
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name=Alexander Clamilton
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text=Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) -- {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
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mana={2}{U}
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type=Legendary Creature
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subtype=Clamfolk Advisor Rebel
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power=0
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toughness=4
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[/card]
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[card]
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name=Old Fogey
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text=Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
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mana={G}{G}
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type=Summon
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subtype=Dinosaur
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[/card]
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[card]
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name=Syr Cadian, Knight Owl
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text=Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) -- {W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate this ability only from sunrise to sunset. -- {B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate this ability only from sunset to sunrise.
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mana={3}{W}{W}
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type=Legendary Creature
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subtype=Bird Knight
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power=4
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toughness=4
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[/card]
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[card]
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name=Half-Squirrel, Half-
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text=Whenever a nontoken creature enters the battlefield, -- Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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type=Creature
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subtype=Squirrel
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power=-1
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toughness=-0
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[/card]
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[card]
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name=B-I-N-G-O
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abilities=trample
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text=Trample -- Whenever a player plays a spell, put a chip counter on its converted mana cost. -- B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
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mana={1}{G}
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type=Creature
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subtype=Dog
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power=1
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toughness=1
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[/card]
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[card]
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name=Yet Another Aether Vortex
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text=All creatures have haste. -- Players play with the top card of their libraries revealed. -- Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
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mana={3}{R}{R}
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type=Enchantment
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[/card]
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[card]
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name=Bat-
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text=Flying -- At the beginning of each end step, if an opponent lost 3 or more life this turn, -- Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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type=Creature
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subtype=Bat
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power=+1
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toughness=+1
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[/card]
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[card]
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name=Look at Me, I'm R&D
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text=As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. -- All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
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mana={2}{W}
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type=Enchantment
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[/card]
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[card]
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name=Knight of the Hokey Pokey
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text=First strike -- {1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.
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mana={W}{W}
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type=Summon
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subtype=Knight
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[/card]
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[card]
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name=Old Guard
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text={W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
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mana={1}{W}
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type=Artifact Creature
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subtype=Cyborg Soldier
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power=2
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toughness=1
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[/card]
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[card]
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name=Look at Me, I'm the DCI
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text=Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)
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mana={5}{W}{W}
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type=Sorcery
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[/card]
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[card]
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name=Flavor Judge
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text={T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.
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mana={1}{W}
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type=Creature
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subtype=Bird Advisor
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power=2
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toughness=2
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[/card]
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[card]
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name=Emcee
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text=Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
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mana={2}{W}
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type=Creature
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subtype=Human Rogue
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power=0
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toughness=1
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[/card]
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[card]
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name=GO TO JAIL
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text=When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. -- At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
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mana={W}
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type=Enchantment
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[/card]
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[card]
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name=Strategy, Schmategy
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text=Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. -- 2 Destroy all artifacts. -- 3 Destroy all lands. -- 4 Strategy, Schmategy deals 3 damage to each creature and player. -- 5 Each player discards his or her hand and draws seven cards. -- 6 Roll the die two more times.
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mana={1}{R}
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type=Sorcery
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[/card]
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[card]
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name=Frankie Peanuts
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text=At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
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mana={2}{W}{W}
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type=Legendary Creature
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subtype=Elephant Rogue
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power=2
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toughness=3
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[/card]
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[card]
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name=Stet, Draconic Proofreader
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text=Flying -- Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. -- {W}: Delete the first letter of target permanent or player's name until end of turn.
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mana={4}{R}{R}
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type=Legendary Creature
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subtype=Dragon Bureaucrat
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power=4
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toughness=4
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[/card]
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[card]
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name=Richard Garfield, Ph.D.
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text=You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.
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mana={3}{U}{U}
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type=Legendary Creature
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subtype=Human Designer
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power=2
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toughness=2
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[/card]
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[card]
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name=Entirely Normal Armchair
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text=During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. -- {0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair. -- {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
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type=Artifact
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[/card]
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[card]
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name=Magic Word
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text=Enchant creature -- As Magic Word enters the battlefield, choose a word. -- Whisper the chosen word: Tap enchanted creature.
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mana={2}{U}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Bronze Calendar
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text=Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. -- If you speak in your normal voice, sacrifice Bronze Calendar.
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mana={4}
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type=Artifact
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[/card]
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[card]
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name=Krark's Other Thumb
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text=If you would roll a die, instead roll two of those dice and ignore one of those results.
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mana={2}
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type=Legendary Artifact
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[/card]
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[card]
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name=Rings a Bell
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text=As Rings a Bell enters the battlefield, choose a word with four or more letters. -- After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
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mana={2}{U}{U}
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type=Enchantment
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[/card]
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[card]
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name=Squirrel Farm
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text={1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature.
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mana={2}{G}
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type=Enchantment
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[/card]
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[card]
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name=Who // What // When // Where // Why
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text=Who -- oXoW -- Instant -- Target player gains X life. -- // -- What -- o2oR -- Instant -- Destroy target artifact. -- // -- When -- o2oU -- Instant -- Counter target creature spell. -- // -- Where -- o3oB -- Instant -- Destroy target land. -- // -- Why -- o1oG -- Instant -- Destroy target enchantment.
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type=Instant
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[/card]
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[card]
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name=Common Courtesy
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text=Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
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mana={2}{U}{U}
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type=Enchantment
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[/card]
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[card]
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name=Slaying Mantis
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text=Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) -- Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. -- When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
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mana={5}{G}{G}
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type=Creature
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subtype=Insect Wrestler
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power=6
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toughness=6
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[/card]
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[card]
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name=Avatar of Me
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text=Avatar of Me costs {1} more to play for each ten years you've been alive. -- Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. -- Avatar of Me's color is the color of your eyes.
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mana={2}{U}{U}
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type=Creature
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subtype=Avatar
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power=*
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toughness=*
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[/card]
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[card]
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name=Pippa, Duchess of Dice
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text={2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. -- {2}{U}, {T}: Reroll any die. (Activate this ability only any time it makes sense.)
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mana={2}{G}
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type=Legendary Creature
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subtype=Human Noble
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power=2
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toughness=2
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[/card]
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[card]
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name=Cheatyface
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text=You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. -- Flying
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mana={U}{U}{U}
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type=Creature
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subtype=Efreet
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power=2
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toughness=2
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[/card]
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[card]
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name=Carnivorous Death-Parrot
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abilities=flying
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text=Flying -- At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
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mana={1}{U}
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type=Creature
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subtype=Bird
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power=2
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toughness=2
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[/card]
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[card]
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name=Spirit of the Season
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text=When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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mana={1}{G}{G}
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type=Creature
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subtype=Treefolk Spirit
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power=3
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toughness=3
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[/card]
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[card]
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name=Infernal Spawn of Infernal Spawn of Evil
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abilities=flying,first strike,trample
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text=Flying, first strike, trample -- If you say "I'm coming, too" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.
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mana={8}{B}{B}
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type=Creature
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subtype=Demon Child
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power=8
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toughness=8
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[/card]
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[card]
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name=Infernal Spawn of Evil
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text=Flying, first strike -- {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.
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mana={6}{B}{B}{B}
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type=Summon
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subtype=Demon Beast
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[/card]
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[card]
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name=Infernius Spawnington III, Esq.
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text=Flying, first strike, trample, haste -- This spell costs {3} less to cast for each card you've revealed this turn. -- When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
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mana={10}{B}
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type=Creature
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subtype=Demon Beast Grandchild
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power=9
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toughness=9
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[/card]
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[card]
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name=Hoisted Hireling
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text=Hoisted Hireling has flying as long as it's being held above the battlefield.
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mana={2}{B}
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type=Creature
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subtype=Zombie
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power=2
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toughness=1
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[/card]
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[card]
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name=Underdome
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text={T}: Add {X}. -- {T}: Add one mana of any color. Spend this mana only to pay silver-bordered costs.
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type=Land
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[/card]
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[card]
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name=Water Gun Balloon Game
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text=As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. -- Whenever a player plays a spell, move that player's pop counter up 1. -- Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0.
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mana={2}
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type=Artifact
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[/card]
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[card]
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name=Enter the Dungeon
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text=Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.
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mana={B}{B}
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type=Sorcery
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[/card]
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[card]
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name=Duh
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text=Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
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mana={B}
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type=Instant
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[/card]
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[card]
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name=Wall of Fortune
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text=Defender -- You may tap an untapped Wall you control to have any player reroll a die that player rolled.
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mana={1}{U}
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type=Artifact Creature
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subtype=Wall
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power=0
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toughness=4
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[/card]
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[card]
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name=Pointy Finger of Doom
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text={3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
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mana={4}
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type=Artifact
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[/card]
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[card]
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name=Topsy Turvy
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text=The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) -- If there are more than two players in the game, the turn order is reversed.
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mana={2}{U}
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type=Enchantment
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[/card]
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[card]
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name=Booster Tutor
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text=Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)
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mana={B}
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type=Instant
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[/card]
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[card]
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name=Acornelia, Fashionable Filcher
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text=Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). -- Whenever a Squirrel you control enters the battlefield or dies, you get. -- {2}{B}, Pay {X} : Target creature gets -X/-X until end of turn. -- {G}, Pay {X} : Target creature gets +X/+X until end of turn.
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mana={3}{B}
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type=Legendary Creature
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subtype=Squirrel
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power=3
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toughness=3
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[/card]
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