Files
wagic/projects/mtg/src/GuiFrame.cpp
T
wagic.the.homebrew@gmail.com 7bc8bba6f1 Erwan
- fix issue 20 (triangle button usage inplay)
- close issue 27 (gold effect on the gold bar). Please feel free to change the gold glow if you come up with something better, but I consider this perfectly releasable now
- code cleanup
2009-09-24 12:32:08 +00:00

68 lines
1.8 KiB
C++

#include "../include/config.h"
#include "../include/GameApp.h"
#include "../include/GuiFrame.h"
GuiFrame::GuiFrame()
{
if (resources.GetTexture("wood.png"))
wood = resources.RetrieveQuad("wood.png", 0, 0, SCREEN_WIDTH, 16);
else
{
wood = NULL;
GameApp::systemError += "Can't load wood texture : " __FILE__ "\n";
}
if (resources.GetTexture("gold.png"))
{
gold1 = resources.RetrieveQuad("gold.png", 0, 0, SCREEN_WIDTH, 6, "gold1");
gold2 = resources.RetrieveQuad("gold.png", 0, 6, SCREEN_WIDTH, 6, "gold2");
}
else
{
gold1 = gold2 = NULL;
GameApp::systemError += "Can't load gold texture : " __FILE__ "\n";
}
if (resources.GetTexture("goldglow.png"))
goldGlow = resources.RetrieveQuad("goldglow.png", 1, 1, SCREEN_WIDTH - 2, 18);
else
{
goldGlow = NULL;
GameApp::systemError += "Can't load gold glow texture : " __FILE__ "\n";
}
step = 0.0;
gold2->SetColor(ARGB(127, 255, 255, 255));
gold2->SetHFlip(true);
}
GuiFrame::~GuiFrame()
{
resources.Release(gold2);
resources.Release(gold1);
resources.Release(wood);
resources.Release(goldGlow);
}
void GuiFrame::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
float sized = step / 4; if (sized > SCREEN_WIDTH) sized -= SCREEN_WIDTH;
renderer->RenderQuad(wood, 0, 0);
renderer->RenderQuad(gold1, -sized, 16);
renderer->RenderQuad(gold1, -sized + 479, 16);
goldGlow->SetColor(ARGB((100+(rand()%50)), 255, 255, 255));
renderer->RenderQuad(goldGlow, -sized, 9);
renderer->RenderQuad(goldGlow, -sized + 480, 9);
renderer->RenderQuad(gold2, step / 2, 16);
renderer->RenderQuad(gold2, step / 2 - 479, 16);
}
void GuiFrame::Update(float dt)
{
step += dt * 5;
if (step > 2*SCREEN_WIDTH) step -= 2*SCREEN_WIDTH;
}