Files
wagic/projects/mtg/src/GuiAvatars.cpp
T
wagic.the.homebrew@gmail.com 48c57a4fed Erwan
- fix issue 36 (Life points hidden by big card)
2009-09-26 11:08:20 +00:00

80 lines
3.1 KiB
C++

#include "../include/config.h"
#include "../include/GameApp.h"
#include "../include/GuiAvatars.h"
#define LIB_GRAVE_OFFSET 230
GuiAvatars::GuiAvatars(CardSelector* cs) : cs(cs), active(NULL)
{
Add(self = NEW GuiAvatar (SCREEN_WIDTH, SCREEN_HEIGHT, false,
GameObserver::GetInstance()->players[0], GuiAvatar::BOTTOM_RIGHT, this));
Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width/2, SCREEN_HEIGHT - GuiAvatar::Height - 10, false,
GameObserver::GetInstance()->players[0], this));
Add(selfLibrary = NEW GuiLibrary (SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width/2, SCREEN_HEIGHT - GuiAvatar::Height - 10 + GuiGameZone::Height + 5, false,
GameObserver::GetInstance()->players[0], this));
Add(opponent = NEW GuiAvatar (0, 0, false, GameObserver::GetInstance()->players[1], GuiAvatar::TOP_LEFT, this));
Add(opponentGraveyard = NEW GuiGraveyard(GuiAvatar::Width - GuiGameZone::Width / 2, 5, false, GameObserver::GetInstance()->players[1], this));
Add(opponentLibrary = NEW GuiLibrary (GuiAvatar::Width - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false, GameObserver::GetInstance()->players[1], this));
cs->Add(self); cs->Add(selfGraveyard); cs->Add(selfLibrary);
cs->Add(opponent); cs->Add(opponentGraveyard); cs->Add(opponentLibrary);
selfGraveyard->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = 0;
}
float GuiAvatars::LeftBoundarySelf(){
return SCREEN_WIDTH - 10;
}
GuiAvatars::~GuiAvatars()
{
}
void GuiAvatars::Activate(PlayGuiObject* c)
{
if ((opponentGraveyard == c) || (opponentLibrary == c) || (opponent == c))
{ opponentGraveyard->alpha = opponentLibrary->alpha = 255; active = opponent; }
else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
{ selfGraveyard->alpha = selfLibrary->alpha = 255; self->zoom = 1.0; active = self; }
}
void GuiAvatars::Deactivate(PlayGuiObject* c)
{
if ((opponentGraveyard == c) || (opponentLibrary == c) || (opponent == c))
{ opponentGraveyard->alpha = opponentLibrary->alpha = 0; }
else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
{ selfGraveyard->alpha = selfLibrary->alpha = 0; self->zoom = 0.3; }
active = NULL;
}
int GuiAvatars::receiveEventPlus(WEvent* e)
{
return selfGraveyard->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e);
}
int GuiAvatars::receiveEventMinus(WEvent* e)
{
selfGraveyard->receiveEventMinus(e);
opponentGraveyard->receiveEventMinus(e);
return 1;
}
bool GuiAvatars::CheckUserInput(u32 key){
if (self->CheckUserInput(key)) return true;
if (opponent->CheckUserInput(key)) return true;
if (selfGraveyard->CheckUserInput(key)) return true;
if (opponentGraveyard->CheckUserInput(key)) return true;
if (selfLibrary->CheckUserInput(key)) return true;
if (opponentLibrary->CheckUserInput(key)) return true;
return false;
}
void GuiAvatars::Update(float dt)
{
self->Update(dt);
opponent->Update(dt);
selfGraveyard->Update(dt);
opponentGraveyard->Update(dt);
selfLibrary->Update(dt);
opponentLibrary->Update(dt);
}