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wagic/projects/mtg/bin/Res/sets/MIR/_cards.dat
wagic.the.homebrew 75d801c632 Erwan
- Added all counter cards I could find that would work
2009-07-22 02:25:31 +00:00

1200 lines
23 KiB
Plaintext

[card]
text={B}{T}: Target creature gets +1/+0 until end of turn. {G}{T}: Target creature gets +0/+1 until end of turn.
id=3427
name=Armorer Guildmage
auto={B}{T}:1/0 target(creature)
auto={G}{T}:0/1 target(creature)
type=Creature
subtype=Human Wizard
mana={R}
power=1
toughness=1
rarity=C
[/card]
[card]
text=Put target creature card from an opponent's graveyard into play under your control.
id=3273
name=Ashen Powder
target=creature|opponentgraveyard
auto=moveTo(myinplay)
type=Sorcery
mana={2}{B}{B}
rarity=R
[/card]
[card]
text=Bad River comes into play tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.
auto=tap
auto={T}{S}:moveTo(myInPlay) target(Island,Swamp|myLibrary)
id=3570
name=Bad River
rarity=U
type=Land
[/card]
[card]
text=Flying Attacking does not cause Bay Falcon to tap.
id=3325
name=Bay Falcon
abilities=flying,vigilance
type=Creature
subtype=Bird
mana={1}{U}
power=1
toughness=1
rarity=C
[/card]
[card]
text=Tap all nonwhite creatures.
id=3480
auto=tap all(creature[-white])
name=Blinding Light
rarity=U
type=Sorcery
mana={2}{W}
[/card]
[card]
text=Defender (This creature can't attack.)
id=3430
name=Blistering Barrier
type=Creature
subtype=Wall
mana={2}{R}
abilities=defender
power=5
toughness=2
rarity=C
[/card]
[card]
text=Return target permanent to owner's hand.
id=3327
name=Boomerang
target=*
auto=moveTo(ownerhand)
type=Instant
mana={U}{U}
rarity=C
[/card]
[card]
text={B}:Breathstealer gets +1/-1 until end of turn
id=3278
name=Breathstealer
auto={B}:1/-1
type=Creature
subtype=Nightstalker
mana={2}{B}
power=2
toughness=2
rarity=C
[/card]
[card]
text=Flying, protection from green
id=3328
name=Cerulean Wyvern
abilities=flying,protection from green
type=Creature
subtype=Drake
mana={4}{U}
power=3
toughness=3
rarity=U
[/card]
[card]
text=Charcoal Diamond comes into play tapped. {T}: Add {B} to your mana pool.
id=3244
name=Charcoal Diamond
auto=tap
auto={T}: Add {B}
type=Artifact
mana={2}
rarity=U
[/card]
[card]
text={G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.
auto={G}{T}:0/1 target(creature)
auto={U}{T}:moveTo(ownerLibrary) target(creature|myInplay)
id=3482
name=Civic Guildmage
rarity=C
type=Creature
mana={W}
power=1
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Trample
id=3379
name=Crash of Rhinos
abilities=trample
type=Creature
subtype=Rhinos
mana={6}{G}{G}
power=8
toughness=4
rarity=C
[/card]
[card]
text={T}, Sacrifice Daring Apprentice: Counter target spell.
auto={T}{S}:fizzle target(*|stack)
id=3331
name=Daring Apprentice
rarity=R
type=Creature
mana={1}{U}{U}
power=1
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Destroy target nonblack creature. It can't be regenerated.
id=3284
name=Dark Banishing
auto=bury target(creature[-black])
type=Instant
mana={2}{B}
rarity=C
[/card]
[card]
text=Add {B}{B}{B} to your mana pool.
auto=Add{B}{B}{B}
id=3285
name=Dark Ritual
rarity=C
type=Instant
mana={B}
[/card]
[card]
text=Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn.
id=3286
name=Dirtwater Wraith
abilities=swampwalk
auto={B}:1/0
type=Creature
subtype=Wraith
mana={3}{B}
power=1
toughness=3
rarity=C
[/card]
[card]
text=Put target artifact or enchantment on top of its owner's library.
auto=moveTo(ownerLibrary) target(artifact,enchantment)
id=3484
name=Disempower
rarity=C
type=Instant
mana={1}{W}
[/card]
[card]
text=Destroy target artifact or enchantment.
id=3485
name=Disenchant
target=artifact,enchantment
auto=destroy
type=Instant
mana={1}{W}
rarity=C
[/card]
[card]
text=Destroy target artifact. You gain life equal to its converted mana cost.
id=3486
target=artifact
alias=1607
name=Divine Offering
rarity=C
type=Instant
mana={1}{W}
[/card]
[card]
text={2}{R}, {T}: Destroy target nonbasic land.
auto={2}{R}{T}:destroy target(land[-basic])
id=3440
name=Dwarven Miner
rarity=U
type=Creature
mana={1}{R}
power=1
subtype=Dwarf
toughness=2
[/card]
[card]
text={T}: Target creature with power 2 or less is unblockable this turn.
id=3441
name=Dwarven Nomad
alias=1285
type=Creature
subtype=Dwarf Nomad
mana={2}{R}
power=1
toughness=1
rarity=C
[/card]
[card]
text=Flying, first strike
id=3488
name=Ekundu Griffin
abilities=flying,first strike
type=Creature
subtype=Griffin
mana={3}{W}
power=2
toughness=2
rarity=C
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets -2/-2.
id=3290
name=Enfeeblement
target=creature
auto=-2/-2
type=Enchantment
subtype=Aura
mana={B}{B}
rarity=C
[/card]
[card]
text=Put target land on top of its owner's library.
auto=moveTo(ownerLibrary) target(land)
id=3383
name=Fallow Earth
rarity=U
type=Sorcery
mana={2}{G}
[/card]
[card]
text=
id=3494
name=Femeref Scouts
type=Creature
subtype=Human Scout
mana={2}{W}
power=1
toughness=4
rarity=C
[/card]
[card]
text=Flying
id=3291
name=Feral Shadow
abilities=flying
type=Creature
subtype=Nightstalker
mana={2}{B}
power=2
toughness=1
rarity=C
[/card]
[card]
text={B}: Fetid Horror gets +1/+1 until end of turn.
id=3292
name=Fetid Horror
auto={B}:1/1
type=Creature
subtype=Shade Horror
mana={3}{B}
power=1
toughness=2
rarity=C
[/card]
[card]
text=Fire Diamond comes into play tapped. {T}: Add {R} to your mana pool. Play this ability as a mana source.
id=3250
name=Fire Diamond
auto=tap
auto={T}: Add {R}
type=Artifact
mana={2}
rarity=U
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) {R}: Enchanted creature gets +1/+0 until end of turn.
id=3445
name=Firebreathing
target=creature
auto={R}:1/0
type=Enchantment
subtype=Aura
mana={R}
rarity=C
[/card]
[card]
text=Flood Plain comes into play tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it into play. Then shuffle your library.
auto=tap
auto={T}{S}:moveTo(myInPlay) target(Plains,Island|myLibrary)
id=3572
name=Flood Plain
rarity=U
type=Land
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=3566
name=Forest
auto={T}: Add {G}
type=Basic Land
subtype=Forest
rarity=L
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=3567
name=Forest
auto={T}: Add {G}
type=Basic Land
subtype=Forest
rarity=L
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=3568
name=Forest
auto={T}: Add {G}
type=Basic Land
subtype=Forest
rarity=L
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=3569
name=Forest
auto={T}: Add {G}
type=Basic Land
subtype=Forest
rarity=L
[/card]
[card]
text=Reach (This creature can block creatures with flying.)
id=3387
name=Giant Mantis
abilities=reach
type=Creature
subtype=Insect
mana={3}{G}
power=2
toughness=4
rarity=C
[/card]
[card]
text=Grasslands comes into play tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.
auto=tap
auto={T}{S}:moveTo(myInPlay) target(Plains,Forest|myLibrary)
id=3573
name=Grasslands
rarity=U
type=Land
[/card]
[card]
text=At the beginning of your upkeep, put a -1/-1 counter on each creature.
auto=@each my upkeep:all(creature) counter(-1/-1)
id=3297
name=Harbinger of Night
rarity=R
type=Creature
mana={2}{B}{B}
power=2
subtype=Spirit
toughness=3
[/card]
[card]
text=Flying {1}{U}{U}: Target creature gains flying until end of turn.
id=3340
name=Harmattan Efreet
abilities=flying
auto={1}{U}{U}:flying target(creature)
type=Creature
subtype=Efreet
mana={2}{U}{U}
power=2
toughness=2
rarity=U
[/card]
[card]
text=Flying, protection from red
id=3539
name=Hazerider Drake
abilities=flying,protection from red
type=Creature
subtype=Drake
mana={2}{W}{U}
power=2
toughness=3
rarity=U
[/card]
[card]
text={2}: Igneous Golem gains trample until end of turn.
id=3253
name=Igneous Golem
auto={2}:trample
type=Artifact Creature
subtype=Golem
mana={5}
power=3
toughness=4
rarity=U
[/card]
[card]
text=Trample.
id=3497
name=Iron Tusk Elephant
abilities=trample
type=Creature
subtype=Elephant
mana={4}{W}
power=3
toughness=3
rarity=U
[/card]
[card]
text={T}: Add {U} to your mana pool.
id=3581
name=Island
auto={T}: Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={T}: Add {U} to your mana pool.
id=3582
name=Island
auto={T}: Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={T}: Add {U} to your mana pool.
id=3583
name=Island
auto={T}: Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={T}: Add {U} to your mana pool.
id=3584
name=Island
auto={T}: Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={1}{G}{T}: Put a 0/1 green Plant Wall creature token with defender into play. Sacrifice a Plant Wall token: Add {R} to your mana pool.
id=3392
auto={1}{G}{T}:token(Plant Wal,creature Plant Wall, 0/1,green defender)
auto={S(Plant wall|myinplay)}:add {R}
name=Jungle Patrol
rarity=R
type=Creature
mana={3}{G}
power=3
subtype=Human Soldier
toughness=2
[/card]
[card]
text={R}: Regenerate {G}: Regenerate
id=3540
name=Jungle Troll
auto={GR}:regenerate
type=Creature
subtype=Troll
mana={1}{R}{G}
power=2
toughness=1
rarity=U
[/card]
[card]
text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
id=3393
auto=rampage(-1/-1,1)
name=Jungle Wurm
rarity=C
type=Creature
mana={3}{G}{G}
power=5
subtype=Wurm
toughness=5
[/card]
[card]
text=Protection from blue
id=3394
name=Karoo Meerkat
abilities=protection from blue
type=Creature
subtype=Mongoose
mana={1}{G}
power=2
toughness=1
rarity=U
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{T}: Add one mana of any color to your mana pool.
id=3256
name=Mana Prism
auto={T}: Add {1}
auto={1}{T}: Add {B}
auto={1}{T}: Add {G}
auto={1}{T}: Add {R}
auto={1}{T}: Add {U}
auto={1}{T}: Add {W}
type=Artifact
mana={3}
rarity=U
[/card]
[card]
text=Marble Diamond comes into play tapped. {T}: Add {W} to your mana pool.
id=3258
name=Marble Diamond
auto=tap
auto={T}: Add {W}
type=Artifact
mana={2}
rarity=U
[/card]
[card]
text=Flying, protection from black
id=3502
name=Melesse Spirit
abilities=flying,protection from black
type=Creature
subtype=Angel Spirit
mana={3}{W}{W}
power=3
toughness=3
rarity=U
[/card]
[card]
text=Moss Diamond comes into play tapped. {T}: Add {G} to your mana pool.
id=3260
name=Moss Diamond
auto=tap
auto={T}: Add {G}
type=Artifact
mana={2}
rarity=U
[/card]
[card]
text={T}: Add {R} to your mana pool.
id=3577
name=Mountain
auto={T}: Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={T}: Add {R} to your mana pool.
id=3578
name=Mountain
auto={T}: Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={T}: Add {R} to your mana pool.
id=3579
name=Mountain
auto={T}: Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={T}: Add {R} to your mana pool.
id=3580
name=Mountain
auto={T}: Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text=Mountain Valley comes into play tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.
auto=tap
auto={T}{S}:moveTo(myInPlay) target(Mountain,Forest|myLibrary)
id=3574
name=Mountain Valley
rarity=U
type=Land
[/card]
[card]
text=Banding, trample
id=3505
name=Noble Elephant
abilities=trample,banding
type=Creature
subtype=Elephant
mana={3}{W}
power=2
toughness=2
rarity=C
[/card]
[card]
text=Black creatures get +2/+0 until end of turn.
id=3301
name=Nocturnal Raid
auto=lord(creature[black]):2/0
type=Instant
mana={2}{B}{B}
rarity=U
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block.
id=3507
name=Pacifism
target=creature
auto=cantattack
auto=cantblock
rarity=C
type=Enchantment
mana={1}{W}
subtype=Aura
[/card]
[card]
text={3}: Patagia Golem gains flying until end of turn.
id=3261
name=Patagia Golem
auto={3}:flying
type=Artifact Creature
subtype=Golem
mana={4}
power=2
toughness=3
rarity=U
[/card]
[card]
text=Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn.
id=3508
name=Pearl Dragon
abilities=flying
auto={1}{W}:0/1
type=Creature
subtype=Dragon
mana={4}{W}{W}
power=4
toughness=4
rarity=R
[/card]
[card]
text={T}: Add {W} to your mana pool.
id=3585
name=Plains
auto={T}: Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={T}: Add {W} to your mana pool.
id=3586
name=Plains
auto={T}: Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={T}: Add {W} to your mana pool.
id=3587
name=Plains
auto={T}: Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={T}: Add {W} to your mana pool.
id=3588
name=Plains
auto={T}: Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text=Enchant creature. {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
id=3405
name=Regeneration
target=creature
auto={G}:regenerate
type=Enchantment
subtype=Aura
mana={1}{G}
rarity=C
[/card]
[card]
text={B}: Regenerate Restless Dead.
id=3307
name=Restless Dead
auto={B}:regenerate
type=Creature
subtype=Skeletons
mana={1}{B}
power=1
toughness=1
rarity=C
[/card]
[card]
text=Enchant creature. When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
id=3511
name=Ritual of Steel
target=creature
auto=0/2
auto=@next upkeep:draw:1
type=Enchantment
subtype=Aura
mana={2}{W}
rarity=C
[/card]
[card]
text=Whenever Rock Basilisk blocks or is blocked by a non-Wall creature, destroy that creature at end of combat.
id=3550
name=Rock Basilisk
alias=1238
type=Creature
subtype=Basilisk
mana={4}{R}{G}
power=4
toughness=5
rarity=R
[/card]
[card]
text=Rocky Tar Pit comes into play tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.
auto=tap
auto={T}{S}:moveTo(myInPlay) target(Mountain,Swamp|myLibrary)
id=3575
name=Rocky Tar Pit
rarity=U
type=Land
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{T}: Add {U} to your mana pool.
id=3361
name=Sea Scryer
auto={T}: Add {1}
auto={1}{T}: Add {U}
type=Creature
subtype=Merfolk Wizard
mana={1}{U}
power=1
toughness=1
rarity=C
[/card]
[card]
text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
id=3410
name=Seeds of Innocence
rarity=R
type=Sorcery
mana={1}{G}{G}
[/card]
[card]
text=Destroy all Auras.
id=3411
name=Serene Heart
auto=destroy all(aura)
type=Instant
mana={1}{G}
rarity=C
[/card]
[card]
text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn.
id=3308
name=Sewer Rats
rarity=C
type=Creature
mana={B}
auto={B}:1/0 && life:-1 limit:3
power=1
subtype=Rat
toughness=1
[/card]
[card]
text={W}{T}: Target creature gains first strike until end of turn. {B}{T}: Target creature gets +1/+0 until end of turn.
id=3362
name=Shaper Guildmage
auto={W}{T}:first strike target(creature)
auto={B}{T}:1/0 target(creature)
type=Creature
subtype=Human Wizard
mana={U}
power=1
toughness=1
rarity=C
[/card]
[card]
text=Sky Diamond comes into play tapped. {T}: Add {U} to your mana pool.
id=3267
name=Sky Diamond
auto=tap
auto={T}: Add {U}
type=Artifact
mana={2}
rarity=U
[/card]
[card]
text=Spitting Earth deals damage equal to the number of Mountains you control to target creature.
id=3464
alias=136509
target=creature
name=Spitting Earth
rarity=C
type=Sorcery
mana={1}{R}
[/card]
[card]
text=Destroy target land.
id=3465
name=Stone Rain
target=land
auto=destroy
type=Sorcery
mana={2}{R}
rarity=C
[/card]
[card]
text={T}: Add {B} to your mana pool.
id=3562
name=Swamp
auto={T}: Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={T}: Add {B} to your mana pool.
id=3563
name=Swamp
auto={T}: Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={T}: Add {B} to your mana pool.
id=3564
name=Swamp
auto={T}: Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={T}: Add {B} to your mana pool.
id=3565
name=Swamp
auto={T}: Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text=Haste
id=3467
name=Talruum Minotaur
abilities=haste
type=Creature
subtype=Minotaur Berserker
mana={2}{R}{R}
power=3
toughness=3
rarity=C
[/card]
[card]
text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
abilities=flying,trample
id=3268
auto=rampage(4/4,1)
name=Teeka's Dragon
rarity=R
type=Artifact Creature
mana={9}
power=5
subtype=Dragon
toughness=5
[/card]
[card]
text={2}{T}: Telim'Tor's Darts deals 1 damage to target player.
id=3269
name=Telim'Tor's Darts
auto={2}{T}:damage 1 target(player)
type=Artifact
mana={2}
rarity=U
[/card]
[card]
text=Remove target permanent you own or control from the game. Draw a card at the beginning of the next turn's upkeep.
id=3469
name=Telim'Tor's Edict
auto=moveTo(myremovedfromgame) target(*|myinplay)
auto=@next upkeep:draw:1
type=Instant
mana={R}
rarity=R
[/card]
[card]
text=Banding, flying
id=3518
name=Teremko Griffin
abilities=flying,banding
type=Creature
subtype=Griffin
mana={3}{W}
power=2
toughness=2
rarity=C
[/card]
[card]
text=Destroy all non-Aura enchantments.
id=3414
auto=destroy all(enchantment[-aura])
name=Tranquil Domain
rarity=C
type=Instant
mana={1}{G}
[/card]
[card]
text=Forestwalk. {1}{G}{G}: Target creature gains forestwalk until end of turn.
id=3418
name=Unseen Walker
abilities=forestwalk
auto={1}{G}{G}:forestwalk target(creature)
type=Creature
subtype=Dryad
mana={1}{G}
power=1
toughness=1
rarity=U
[/card]
[card]
text=Unyaro Bee Sting deals 2 damage to target creature or player.
id=3419
name=Unyaro Bee Sting
target=creature,player
auto=damage:2
type=Sorcery
mana={3}{G}
rarity=U
[/card]
[card]
text=
id=3471
name=Viashino Warrior
type=Creature
subtype=Viashino Warrior
mana={3}{R}
power=4
toughness=2
rarity=C
[/card]
[card]
text=Flying,haste
id=3472
name=Volcanic Dragon
abilities=flying,haste
type=Creature
subtype=Dragon
mana={4}{R}{R}
power=4
toughness=4
rarity=R
[/card]
[card]
text=Trample
id=3423
name=Wild Elephant
abilities=trample
type=Creature
subtype=Elephant
mana={3}{G}
power=3
toughness=3
rarity=C
[/card]
[card]
text=Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
id=3474
name=Wildfire Emissary
abilities=protection from white
auto={1}{R}:1/0
type=Creature
subtype=Efreet
mana={3}{R}
power=2
toughness=4
rarity=U
[/card]
[card]
text=Flying, protection from blue
id=3560
name=Windreaper Falcon
abilities=Flying,protection from blue
type=Creature
subtype=Bird
mana={1}{R}{G}
power=1
toughness=1
rarity=U
[/card]
[card]
text=Lifelink (Whenever this creature deals damage, you gain that much life.)
id=3561
name=Zebra Unicorn
abilities=lifelink
type=Creature
subtype=Unicorn
mana={2}{G}{W}
power=2
toughness=2
rarity=U
[/card]
[card]
text=Untap target nonattacking creature. It gets +1/+3 until end of turn.
id=3477
name=Alarum
target=creature[-attacking]
auto=untap
auto=1/3
type=Instant
mana={1}{W}
rarity=C
[/card]
[card]
text={T}:Sacrifice a creature: Target creature gets +2/+2 until end of turn. {T}:Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
id=3276
name=Blighted Shaman
type=Creature
subtype=Human Cleric Shaman
auto={T}{S(creature|myinplay)}:2/2 target(creature)
auto={T}{S(swamp|myinplay)}:1/1 target(creature)
mana={1}{B}
power=1
toughness=1
rarity=U
[/card]
[card]
text={T}: Add {1} to your mana pool. {T}:Sacrifice Crystal Vein: Add {2} to your mana pool.
id=3571
name=Crystal Vein
auto={T}: Add {1}
auto={T}{S}:add {2}
type=Basic Land
rarity=U
[/card]
[card]
text=Elixir of Vitality comes into play tapped. {T}:Sacrifice Elixir of Vitality: Gain 4 life. 8, {T}:Sacrifice Elixir of Vitality: Gain 8 life.
id=3248
name=Elixir of Vitality
type=Artifact
auto=tap
auto={T}{S}:life:4
auto={8}{T}{S}:life:8
mana={4}
rarity=U
[/card]
[card]
text={T}: Femeref Archers deals 4 damage to target attacking creature with flying.
id=3384
name=Femeref Archers
type=Creature
subtype=Human Archer
auto={T}:damage:4 target(creature[attacking;flying])
mana={2}{G}
power=2
toughness=2
rarity=U
[/card]
[card]
text=Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep.
id=3447
name=Flare
auto=damage:1 target(creature,player)
auto=@next upkeep:draw:1
type=Instant
mana={2}{R}
rarity=C
[/card]
[card]
text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
id=3386
name=Foratog
type=Creature
subtype=Atog
auto={G}{S(forest|myinplay)}:2/2
mana={2}{G}
power=1
toughness=2
rarity=U
[/card]
[card]
text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play.
id=3449
name=Goblin Scouts
type=Sorcery
auto=token(Goblin Scout,creature token Goblin Scout, 1/1,mountainwalk red)*3
mana={3}{R}{R}
rarity=U
[/card]
[card]
text=Rampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.)
id=3252
name=Horrible Hordes
type=Artifact Creature
subtype=Spirit
auto=rampage(1/1,1)
mana={3}
power=2
toughness=2
rarity=U
[/card]
[card]
text=As an additional cost to play Withering Boon, pay 3 life. Counter target creature spell.
target=creature|stack
auto=fizzle
auto=life:-3
id=3321
name=Withering Boon
rarity=U
type=Instant
mana={1}{B}
[/card]
[card]
text=Flying. Other Griffin creatures get +1/+1.
id=3526
name=Zuberi, Golden Feather
abilities=flying,legendary
type=Creature
subtype=Griffin
auto=lord(griffin) 1/1 other
mana={4}{W}
power=3
toughness=3
rarity=R
[/card]
[card]
text={B}{R}{T}: Shauku's Minion deals 2 damage to target white creature.
id=3554
name=Shauku's Minion
type=Creature
subtype=Human Minion
auto=damage:2 target(creature[white])
mana={1}{B}{R}
power=2
toughness=2
rarity=U
[/card]
[card]
text=Flying. {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
id=3416
name=Uktabi Faerie
abilities=flying
auto={3}{G}{S}:destroy target(artifact)
type=Creature
subtype=Faerie
mana={1}{G}
power=1
toughness=1
rarity=C
[/card]