-reduced SFX Quality. This seems to fix the Bug with samples getting silent on the PSP (issue 112), and improves loading times. If you think this is unacceptable, let's discuss it - AI now should play fetchlands' ability, although still not "efficiently" - Fix a bug where the game would crash if a card has a valid alias to a hardcoded card that is in no _cards.dat (starwars mod cards aliasing a MTG card)
you can put wave files in this folder. the name of the file can be any ability (flying.wav, trample.wav, lifelink.wav, ...) or a supertype (artifact.wav, sorcery.wav, creature.wav...) or a type (human.wav, dragon.wav...) The game will automatically use the files ( if they are available) when a card comes into play. Special files are mana.wav and graveyard.wav