fbebcd681e
which tells the ai not to use the targetible cards as attackers, this can be card names, and CD modes.
modified the way ai handles multikicker. it will not be casting 1/1 joragas anymore :D
made WParsedInt ignore "+" signs....
added a new affinity ability...autohand=affinity(creature[vampire]|mygraveyard) ....
this is essentially affinity for creatures in your grave.
added supkeyword to clone clone addtype(zombie)....it adds the type listed to the cards types on clone...
reparse PT bonus on resolve.
reworked bushido, it should now work correctly...aside from that it now excepts word variables...fumiko is now bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield)
added a keyword to access acontrolsteal..the keyword is "steal"
auto=ueot steal target(creature)
reworked persist to handle undying..added the new counter handling rules intruduced by wotc in ISD
added a vector cardsAbilities to mtgcardinstance...this keeps the abilities added to the game for a card to use stored where we can easly alter or remove them.
added an automatic increase to geteff return if the ability is a putinplay ability.
finished coding support for flip and double sided cards, though viewing the "other side" is still not possible yet.
the ability follows the mtg rules.
the ability syntax is flip(card name)...a card can flip into any other card by name...even flip into itself.
added a "canPay() call for Ninja cost...to prevent it from coming up in a menu unless you're in blockers....
added 3 new restriction types that work very similar to type(
thisturn(tc)~morethan~2
lastturn(tc)~lessthan~thisturn(tc)
compare(wordvarible)~equalto~compare(wordvarible)
these are pretty self explanitory.
moved "&&" ability parsing below "this(" allowing "this(" to grant abilities now which contain &&...enclave egologist bug is fixed by this.
fixed an issue with combatspirit link for some reason the way i was doing the bool was not always working.
took care of the todo for AProtectionFrom...you can now give a protection from(blah) in a instant or ueot ability.
added altho very limited right now a "targetedplayer" tc word. i hope to increase this with time.
as always my sidekick doc already has some cards coded for this and test will follow the addition of the cards.
1889 lines
58 KiB
C++
1889 lines
58 KiB
C++
#include "PrecompiledHeader.h"
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#include "GameObserver.h"
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#include "CardGui.h"
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#include "Damage.h"
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#include "Rules.h"
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#include "ExtraCost.h"
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#include "Subtypes.h"
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#include <JLogger.h>
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#include <JRenderer.h>
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#include "MTGGamePhase.h"
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#include "GuiPhaseBar.h"
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#include "AIPlayerBaka.h"
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#include "MTGRules.h"
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#include "Trash.h"
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#include "DeckManager.h"
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#include "GuiCombat.h"
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#ifdef TESTSUITE
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#include "TestSuiteAI.h"
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#endif
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void GameObserver::cleanup()
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{
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SAFE_DELETE(targetChooser);
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SAFE_DELETE(mLayers);
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SAFE_DELETE(phaseRing);
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SAFE_DELETE(replacementEffects);
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for (size_t i = 0; i < players.size(); ++i)
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{
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SAFE_DELETE(players[i]);
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}
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players.clear();
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currentPlayer = NULL;
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currentActionPlayer = NULL;
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isInterrupting = NULL;
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currentPlayerId = 0;
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currentGamePhase = MTG_PHASE_INVALID;
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targetChooser = NULL;
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cardWaitingForTargets = NULL;
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mExtraPayment = NULL;
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gameOver = NULL;
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phaseRing = NULL;
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replacementEffects = NEW ReplacementEffects();
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combatStep = BLOCKERS;
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connectRule = false;
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actionsList.clear();
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}
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GameObserver::~GameObserver()
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{
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#ifdef ACTION_LOGGING_TESTING
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if(oldGame) SAFE_DELETE(oldGame);
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#endif //ACTION_LOGGING_TESTING
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LOG("==Destroying GameObserver==");
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for (size_t i = 0; i < players.size(); ++i)
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{
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players[i]->End();
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}
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SAFE_DELETE(targetChooser);
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SAFE_DELETE(mLayers);
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SAFE_DELETE(phaseRing);
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SAFE_DELETE(replacementEffects);
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for (size_t i = 0; i < players.size(); ++i)
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{
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SAFE_DELETE(players[i]);
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}
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players.clear();
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delete[] ExtraRules;
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ExtraRules = 0;
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LOG("==GameObserver Destroyed==");
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SAFE_DELETE(mTrash);
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SAFE_DELETE(mDeckManager);
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}
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GameObserver::GameObserver(WResourceManager *output, JGE* input)
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: randomGenerator(true), mResourceManager(output), mJGE(input)
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{
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updateCtr = 0;
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#ifdef ACTION_LOGGING_TESTING
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oldGame = 0;
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#endif //ACTION_LOGGING_TESTING
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ExtraRules = new MTGCardInstance[2]();
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mGameType = GAME_TYPE_CLASSIC;
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currentPlayer = NULL;
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currentActionPlayer = NULL;
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isInterrupting = NULL;
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currentPlayerId = 0;
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currentGamePhase = MTG_PHASE_INVALID;
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targetChooser = NULL;
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cardWaitingForTargets = NULL;
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mExtraPayment = NULL;
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gameOver = NULL;
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phaseRing = NULL;
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replacementEffects = NEW ReplacementEffects();
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combatStep = BLOCKERS;
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mRules = NULL;
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connectRule = false;
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mLoading = false;
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mLayers = NULL;
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mTrash = new Trash();
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mDeckManager = new DeckManager();
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}
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GamePhase GameObserver::getCurrentGamePhase()
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{
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return currentGamePhase;
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}
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const char* GameObserver::getCurrentGamePhaseName()
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{
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return phaseRing->phaseName(currentGamePhase);
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}
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const char* GameObserver::getNextGamePhaseName()
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{
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return phaseRing->phaseName((currentGamePhase + 1) % MTG_PHASE_CLEANUP);
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}
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Player * GameObserver::opponent()
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{
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int index = (currentPlayerId + 1) % players.size();
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return players[index];
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}
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void GameObserver::nextPlayer()
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{
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turn++;
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currentPlayerId = (currentPlayerId + 1) % players.size();
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currentPlayer = players[currentPlayerId];
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currentActionPlayer = currentPlayer;
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combatStep = BLOCKERS;
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}
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void GameObserver::nextGamePhase()
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{
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Phase * cPhaseOld = phaseRing->getCurrentPhase();
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if (cPhaseOld->id == MTG_PHASE_COMBATDAMAGE)
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if ((FIRST_STRIKE == combatStep) || (END_FIRST_STRIKE == combatStep) || (DAMAGE == combatStep))
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{
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nextCombatStep();
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return;
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}
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if (cPhaseOld->id == MTG_PHASE_COMBATBLOCKERS)
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if (BLOCKERS == combatStep || TRIGGERS == combatStep)
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{
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nextCombatStep();
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return;
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}
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phaseRing->forward();
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//Go directly to end of combat if no attackers
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if (cPhaseOld->id == MTG_PHASE_COMBATATTACKERS && !(currentPlayer->game->inPlay->getNextAttacker(NULL)))
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{
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phaseRing->forward();
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phaseRing->forward();
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}
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Phase * cPhase = phaseRing->getCurrentPhase();
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currentGamePhase = cPhase->id;
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if (MTG_PHASE_COMBATDAMAGE == currentGamePhase)
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nextCombatStep();
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if (currentPlayer != cPhase->player)
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nextPlayer();
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//init begin of turn
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if (currentGamePhase == MTG_PHASE_BEFORE_BEGIN)
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{
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cleanupPhase();
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currentPlayer->damageCount = 0;
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currentPlayer->preventable = 0;
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mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
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mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
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mLayers->actionLayer()->Update(0);
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for (int i = 0; i < 2; i++)
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{
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//Cleanup of each player's gamezones
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players[i]->game->beforeBeginPhase();
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}
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combatStep = BLOCKERS;
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return nextGamePhase();
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}
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if (currentGamePhase == MTG_PHASE_AFTER_EOT)
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{
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//Auto Hand cleaning, in case the player didn't do it himself
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while (currentPlayer->game->hand->nb_cards > currentPlayer->handsize && currentPlayer->nomaxhandsize == false)
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{
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WEvent * e = NEW WEventCardDiscard(currentPlayer->game->hand->cards[0]);
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receiveEvent(e);
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currentPlayer->game->putInGraveyard(currentPlayer->game->hand->cards[0]);
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}
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mLayers->actionLayer()->Update(0);
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currentPlayer->lifeLostThisTurn = 0;
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currentPlayer->opponent()->lifeLostThisTurn = 0;
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return nextGamePhase();
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}
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//Phase Specific actions
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switch (currentGamePhase)
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{
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case MTG_PHASE_UNTAP:
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DebugTrace("Untap Phase ------------- Turn " << turn );
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untapPhase();
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break;
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case MTG_PHASE_COMBATBLOCKERS:
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receiveEvent(NEW WEventAttackersChosen());
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break;
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default:
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break;
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}
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}
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int GameObserver::cancelCurrentAction()
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{
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SAFE_DELETE(targetChooser);
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return mLayers->actionLayer()->cancelCurrentAction();
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}
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void GameObserver::nextCombatStep()
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{
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switch (combatStep)
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{
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case BLOCKERS:
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receiveEvent(NEW WEventBlockersChosen());
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receiveEvent(NEW WEventCombatStepChange(combatStep = TRIGGERS));
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return;
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case TRIGGERS:
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receiveEvent(NEW WEventCombatStepChange(combatStep = ORDER));
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return;
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case ORDER:
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receiveEvent(NEW WEventCombatStepChange(combatStep = FIRST_STRIKE));
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return;
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case FIRST_STRIKE:
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receiveEvent(NEW WEventCombatStepChange(combatStep = END_FIRST_STRIKE));
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return;
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case END_FIRST_STRIKE:
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receiveEvent(NEW WEventCombatStepChange(combatStep = DAMAGE));
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return;
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case DAMAGE:
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receiveEvent(NEW WEventCombatStepChange(combatStep = END_DAMAGE));
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return;
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case END_DAMAGE:
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; // Nothing : go to next phase
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}
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}
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void GameObserver::userRequestNextGamePhase(bool allowInterrupt, bool log)
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{
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if(log) {
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stringstream stream;
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stream << "next " << allowInterrupt << " " <<currentGamePhase;
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logAction(currentPlayer, stream.str());
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}
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if(getCurrentTargetChooser() && getCurrentTargetChooser()->maxtargets == 1000)
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{
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getCurrentTargetChooser()->done = true;
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if(getCurrentTargetChooser()->source)
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cardClick(getCurrentTargetChooser()->source, 0, false);
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}
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if (allowInterrupt && mLayers->stackLayer()->getNext(NULL, 0, NOT_RESOLVED))
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return;
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if (getCurrentTargetChooser())
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return;
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//if (mLayers->actionLayer()->isWaitingForAnswer())
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// return;
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// Wil 12/5/10: additional check, not quite understanding why TargetChooser doesn't seem active at this point.
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// If we deem that an extra cost payment needs to be made, don't allow the next game phase to proceed.
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// Here's what I find weird - if the extra cost is something like a sacrifice, doesn't that imply a TargetChooser?
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if (WaitForExtraPayment(NULL))
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return;
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Phase * cPhaseOld = phaseRing->getCurrentPhase();
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if (allowInterrupt && ((cPhaseOld->id == MTG_PHASE_COMBATBLOCKERS && combatStep == ORDER)
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|| (cPhaseOld->id == MTG_PHASE_COMBATBLOCKERS && combatStep == TRIGGERS)
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|| (cPhaseOld->id == MTG_PHASE_COMBATDAMAGE)
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|| opponent()->isAI()
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|| options[Options::optionInterrupt(currentGamePhase)].number
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|| currentPlayer->offerInterruptOnPhase - 1 == currentGamePhase
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))
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{
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mLayers->stackLayer()->AddNextGamePhase();
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}
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else
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{
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nextGamePhase();
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}
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}
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void GameObserver::shuffleLibrary(Player* p)
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{
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logAction(p, "shufflelib");
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p->game->library->shuffle();
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}
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int GameObserver::forceShuffleLibraries()
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{
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int result = 0;
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for (int i = 0; i < 2 ; ++i)
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{
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if (players[i]->game->library->needShuffle)
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{
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shuffleLibrary(players[i]);
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players[i]->game->library->needShuffle = false;
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++result;
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}
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}
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return result;
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}
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void GameObserver::resetStartupGame()
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{
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stringstream stream;
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startupGameSerialized = "";
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stream << *this;
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startupGameSerialized = stream.str();
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DebugTrace("startGame\n");
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DebugTrace(startupGameSerialized);
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}
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void GameObserver::startGame(GameType gtype, Rules * rules)
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{
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mGameType = gtype;
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turn = 0;
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mRules = rules;
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if (rules)
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rules->initPlayers(this);
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options.automaticStyle(players[0], players[1]);
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mLayers = NEW DuelLayers();
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mLayers->init(this);
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currentPlayerId = 0;
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currentPlayer = players[0];
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currentActionPlayer = currentPlayer;
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phaseRing = NEW PhaseRing(this);
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resetStartupGame();
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if (rules)
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rules->initGame(this);
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//Preload images from hand
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if (!players[0]->isAI())
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{
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for (int i = 0; i < players[0]->game->hand->nb_cards; i++)
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{
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WResourceManager::Instance()->RetrieveCard(players[0]->game->hand->cards[i], CACHE_THUMB);
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WResourceManager::Instance()->RetrieveCard(players[0]->game->hand->cards[i]);
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}
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}
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startedAt = time(0);
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//Difficult mode special stuff
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if (!players[0]->isAI() && players[1]->isAI())
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{
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int difficulty = options[Options::DIFFICULTY].number;
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if (options[Options::DIFFICULTY_MODE_UNLOCKED].number && difficulty)
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{
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Player * p = players[1];
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for (int level = 0; level < difficulty; level++)
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{
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MTGCardInstance * card = NULL;
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MTGGameZone * z = p->game->library;
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for (int j = 0; j < z->nb_cards; j++)
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{
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MTGCardInstance * _card = z->cards[j];
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if (_card->isLand())
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{
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card = _card;
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j = z->nb_cards;
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}
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}
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if (card)
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{
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MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
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Spell * spell = NEW Spell(this, copy);
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spell->resolve();
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delete spell;
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}
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}
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}
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}
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switch(gtype) {
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case GAME_TYPE_MOMIR:
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{
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addObserver(NEW MTGMomirRule(this, -1, MTGCollection()));
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break;
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}
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case GAME_TYPE_STONEHEWER:
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{
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addObserver(NEW MTGStoneHewerRule(this, -1,MTGCollection()));
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break;
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}
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case GAME_TYPE_HERMIT:
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{
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addObserver(NEW MTGHermitRule(this, -1));
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break;
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}
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default:
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break;
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}
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}
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void GameObserver::addObserver(MTGAbility * observer)
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{
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mLayers->actionLayer()->Add(observer);
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}
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//Returns true if the Ability was correctly removed from the game, false otherwise
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//Main (valid) reason of returning false is an attempt at removing an Ability that has already been removed
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bool GameObserver::removeObserver(ActionElement * observer)
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{
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if (!observer)
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return false;
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return mLayers->actionLayer()->moveToGarbage(observer);
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}
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bool GameObserver::operator==(const GameObserver& aGame)
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{
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int error = 0;
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if (aGame.currentGamePhase != currentGamePhase)
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{
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error++;
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}
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for (int i = 0; i < 2; i++)
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{
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Player * p = aGame.players[i];
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if (p->life != players[i]->life)
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{
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error++;
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}
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if (p->poisonCount != players[i]->poisonCount)
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{
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error++;
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}
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if (!p->getManaPool()->canAfford(players[i]->getManaPool()))
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{
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error++;
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}
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if (!players[i]->getManaPool()->canAfford(p->getManaPool()))
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{
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error++;
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}
|
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MTGGameZone * aZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
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MTGGameZone * thisZones[] = { players[i]->game->graveyard,
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players[i]->game->library,
|
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players[i]->game->hand,
|
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players[i]->game->inPlay };
|
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for (int j = 0; j < 4; j++)
|
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{
|
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MTGGameZone * zone = aZones[j];
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if (zone->nb_cards != thisZones[j]->nb_cards)
|
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{
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error++;
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}
|
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for (size_t k = 0; k < (size_t)thisZones[j]->nb_cards; k++)
|
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{
|
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MTGCardInstance* cardToCheck = (k<thisZones[j]->cards.size())?thisZones[j]->cards[k]:0;
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MTGCardInstance* card = (k<aZones[j]->cards.size())?aZones[j]->cards[k]:0;
|
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if(!card || !cardToCheck || cardToCheck->getId() != card->getId())
|
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{
|
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error++;
|
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}
|
|
}
|
|
}
|
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}
|
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|
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return (error == 0);
|
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}
|
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|
|
void GameObserver::dumpAssert(bool val)
|
|
{
|
|
if(!val)
|
|
{
|
|
cerr << *this << endl;
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
|
|
void GameObserver::Update(float dt)
|
|
{
|
|
/*******************/
|
|
updateCtr++;
|
|
#ifdef ACTION_LOGGING_TESTING
|
|
if(!oldGame || (!(*oldGame == *this) &&
|
|
!mLoading && mLayers->stackLayer()->isCalm()))
|
|
{ // constant game check
|
|
stringstream stream;
|
|
stream << *this;
|
|
if(oldGame) SAFE_DELETE(oldGame);
|
|
oldGame = new GameObserver();
|
|
oldGame->mRules = mRules;
|
|
oldGame->load(stream.str());
|
|
DumpAssert(*this == *oldGame);
|
|
}
|
|
#endif // ACTION_LOGGING_TESTING
|
|
|
|
/*******************/
|
|
Player * player = currentPlayer;
|
|
if (MTG_PHASE_COMBATBLOCKERS == currentGamePhase && BLOCKERS == combatStep)
|
|
{
|
|
player = player->opponent();
|
|
}
|
|
if(getCurrentTargetChooser() && getCurrentTargetChooser()->Owner && player != getCurrentTargetChooser()->Owner)
|
|
{
|
|
if(getCurrentTargetChooser()->Owner != currentlyActing())
|
|
{
|
|
player = getCurrentTargetChooser()->Owner;
|
|
}
|
|
}
|
|
currentActionPlayer = player;
|
|
if (isInterrupting)
|
|
player = isInterrupting;
|
|
if(mLayers)
|
|
{
|
|
mLayers->Update(dt, player);
|
|
while (mLayers->actionLayer()->stuffHappened)
|
|
{
|
|
mLayers->actionLayer()->Update(0);
|
|
}
|
|
gameStateBasedEffects();
|
|
}
|
|
oldGamePhase = currentGamePhase;
|
|
}
|
|
|
|
//applies damage to creatures after updates
|
|
//Players life test
|
|
//Handles game state based effects
|
|
void GameObserver::gameStateBasedEffects()
|
|
{
|
|
if(getCurrentTargetChooser() && int(getCurrentTargetChooser()->getNbTargets()) == getCurrentTargetChooser()->maxtargets)
|
|
getCurrentTargetChooser()->done = true;
|
|
if (mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
|
|
return;
|
|
if (mLayers->actionLayer()->menuObject)
|
|
return;
|
|
if (getCurrentTargetChooser() || mLayers->actionLayer()->isWaitingForAnswer())
|
|
return;
|
|
|
|
////////////////////////
|
|
//---apply damage-----//
|
|
//after combat effects//
|
|
////////////////////////
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * zone = players[i]->game->inPlay;
|
|
for (int j = zone->nb_cards - 1; j >= 0; j--)
|
|
{
|
|
MTGCardInstance * card = zone->cards[j];
|
|
card->afterDamage();
|
|
card->mPropertiesChangedSinceLastUpdate = false;
|
|
|
|
///////////////////////////////////////////////////////
|
|
//Remove auras that don't have a valid target anymore//
|
|
///////////////////////////////////////////////////////
|
|
if (card->target && !isInPlay(card->target) && !card->hasType(Subtypes::TYPE_EQUIPMENT))
|
|
{
|
|
players[i]->game->putInGraveyard(card);
|
|
}
|
|
card->enchanted = false;
|
|
if (card->target && isInPlay(card->target) && !card->hasType(Subtypes::TYPE_EQUIPMENT) && card->hasSubtype(Subtypes::TYPE_AURA))
|
|
{
|
|
card->target->enchanted = true;
|
|
}
|
|
///////////////////////////
|
|
//reset extracost shadows//
|
|
///////////////////////////
|
|
card->isExtraCostTarget = false;
|
|
if(mExtraPayment != NULL)
|
|
{
|
|
for(unsigned int ec = 0;ec < mExtraPayment->costs.size();ec++)
|
|
{
|
|
if( mExtraPayment->costs[ec]->target)
|
|
mExtraPayment->costs[ec]->target->isExtraCostTarget = true;
|
|
}
|
|
}
|
|
//////////////////////
|
|
//reset morph hiding//
|
|
//////////////////////
|
|
if((card->previous && card->previous->morphed && !card->turningOver) || (card->morphed && !card->turningOver))
|
|
{
|
|
card->morphed = true;
|
|
card->isMorphed = true;
|
|
}
|
|
else
|
|
{
|
|
card->isMorphed = false;
|
|
card->morphed = false;
|
|
}
|
|
//////////////////////////
|
|
//handles phasing events//
|
|
//////////////////////////
|
|
if(card->has(Constants::PHASING)&& currentGamePhase == MTG_PHASE_UNTAP && currentPlayer == card->controller() && card->phasedTurn != turn && !card->isPhased)
|
|
{
|
|
card->isPhased = true;
|
|
card->phasedTurn = turn;
|
|
if(card->view)
|
|
card->view->alpha = 50;
|
|
card->initAttackersDefensers();
|
|
}
|
|
else if((card->has(Constants::PHASING) || card->isPhased)&& currentGamePhase == MTG_PHASE_UNTAP && currentPlayer == card->controller() && card->phasedTurn != turn)
|
|
{
|
|
card->isPhased = false;
|
|
card->phasedTurn = turn;
|
|
if(card->view)
|
|
card->view->alpha = 255;
|
|
}
|
|
if (card->target && isInPlay(card->target) && (card->hasSubtype(Subtypes::TYPE_EQUIPMENT) || card->hasSubtype(Subtypes::TYPE_AURA)))
|
|
{
|
|
card->isPhased = card->target->isPhased;
|
|
card->phasedTurn = card->target->phasedTurn;
|
|
if(card->view && card->target->view)
|
|
card->view->alpha = card->target->view->alpha;
|
|
}
|
|
//////////////////////////
|
|
//forceDestroy over ride//
|
|
//////////////////////////
|
|
if(card->isInPlay(this))
|
|
{
|
|
card->graveEffects = false;
|
|
card->exileEffects = false;
|
|
}
|
|
|
|
if(card->childrenCards.size())
|
|
{
|
|
MTGCardInstance * check = NULL;
|
|
MTGCardInstance * matched = NULL;
|
|
sort(card->childrenCards.begin(),card->childrenCards.end());
|
|
for(size_t wC = 0; wC < card->childrenCards.size();wC++)
|
|
{
|
|
check = card->childrenCards[wC];
|
|
for(size_t wCC = 0; wCC < card->childrenCards.size();wCC++)
|
|
{
|
|
if(check->isInPlay(this))
|
|
{
|
|
if(check->getName() == card->childrenCards[wCC]->getName() && check != card->childrenCards[wCC])
|
|
{
|
|
card->isDualWielding = true;
|
|
matched = card->childrenCards[wCC];
|
|
}
|
|
}
|
|
}
|
|
if(matched)
|
|
wC = card->childrenCards.size();
|
|
}
|
|
if(!matched)
|
|
card->isDualWielding = false;
|
|
}
|
|
}
|
|
}
|
|
//-------------------------------------
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
///////////////////////////////////////////////////////////
|
|
//life checks/poison checks also checks cant win or lose.//
|
|
///////////////////////////////////////////////////////////
|
|
if (players[i]->life <= 0 || players[i]->poisonCount >= 10)
|
|
{
|
|
int cantlosers = 0;
|
|
MTGGameZone * z = players[i]->game->inPlay;
|
|
int nbcards = z->nb_cards;
|
|
for (int j = 0; j < nbcards; ++j)
|
|
{
|
|
MTGCardInstance * c = z->cards[j];
|
|
if (c->has(Constants::CANTLOSE) || (c->has(Constants::CANTLIFELOSE) && players[i]->poisonCount < 10))
|
|
{
|
|
cantlosers++;
|
|
}
|
|
}
|
|
MTGGameZone * k = players[i]->opponent()->game->inPlay;
|
|
int onbcards = k->nb_cards;
|
|
for (int m = 0; m < onbcards; ++m)
|
|
{
|
|
MTGCardInstance * e = k->cards[m];
|
|
if (e->has(Constants::CANTWIN))
|
|
{
|
|
cantlosers++;
|
|
}
|
|
}
|
|
if (cantlosers < 1)
|
|
{
|
|
gameOver = players[i];
|
|
}
|
|
}
|
|
}
|
|
//////////////////////////////////////////////////////
|
|
//-------------card based states effects------------//
|
|
//////////////////////////////////////////////////////
|
|
//ie:cantcast; extra land; extra turn;no max hand;--//
|
|
//////////////////////////////////////////////////////
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
//checks if a player has a card which has the stated ability in play.
|
|
Player * p = players[i];
|
|
MTGGameZone * z = players[i]->game->inPlay;
|
|
int nbcards = z->nb_cards;
|
|
//------------------------------
|
|
p->nomaxhandsize = (z->hasAbility(Constants::NOMAXHAND));
|
|
|
|
/////////////////////////////////////////////////
|
|
//handle end of turn effects while we're at it.//
|
|
/////////////////////////////////////////////////
|
|
if (currentGamePhase == MTG_PHASE_ENDOFTURN+1)
|
|
{
|
|
for (int j = 0; j < nbcards; ++j)
|
|
{
|
|
MTGCardInstance * c = z->cards[j];
|
|
|
|
if(!c)break;
|
|
while (c->flanked)
|
|
{
|
|
/////////////////////////////////
|
|
//undoes the flanking on a card//
|
|
/////////////////////////////////
|
|
c->power += 1;
|
|
c->addToToughness(1);
|
|
c->flanked -= 1;
|
|
}
|
|
c->fresh = 0;
|
|
if(c->wasDealtDamage && c->isInPlay(this))
|
|
c->wasDealtDamage = false;
|
|
c->damageToController = false;
|
|
c->damageToOpponent = false;
|
|
}
|
|
for (int t = 0; t < nbcards; t++)
|
|
{
|
|
MTGCardInstance * c = z->cards[t];
|
|
|
|
if(!c->isPhased)
|
|
{
|
|
if (c->has(Constants::TREASON))
|
|
{
|
|
WEvent * e = NEW WEventCardSacrifice(c);
|
|
receiveEvent(e);
|
|
|
|
p->game->putInGraveyard(c);
|
|
}
|
|
if (c->has(Constants::UNEARTH))
|
|
{
|
|
p->game->putInExile(c);
|
|
|
|
}
|
|
}
|
|
if(nbcards > z->nb_cards)
|
|
{
|
|
t = 0;
|
|
nbcards = z->nb_cards;
|
|
}
|
|
}
|
|
|
|
MTGGameZone * f = p->game->graveyard;
|
|
for (int k = 0; k < f->nb_cards; k++)
|
|
{
|
|
MTGCardInstance * card = f->cards[k];
|
|
card->fresh = 0;
|
|
}
|
|
}
|
|
if (z->nb_cards == 0)
|
|
{
|
|
p->nomaxhandsize = false;
|
|
}
|
|
//////////////////////////
|
|
// Check auras on a card//
|
|
//////////////////////////
|
|
enchantmentStatus();
|
|
/////////////////////////////
|
|
// Check affinity on a card//
|
|
/////////////////////////////
|
|
Affinity();
|
|
/////////////////////////////////////
|
|
// Check colored statuses on cards //
|
|
/////////////////////////////////////
|
|
for(int w = 0;w < z->nb_cards;w++)
|
|
{
|
|
int colored = 0;
|
|
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
|
|
{
|
|
if (z->cards[w]->hasColor(i))
|
|
++colored;
|
|
}
|
|
z->cards[w]->isMultiColored = (colored > 1) ? 1 : 0;
|
|
}
|
|
}
|
|
///////////////////////////////////
|
|
//phase based state effects------//
|
|
///////////////////////////////////
|
|
if (combatStep == TRIGGERS)
|
|
{
|
|
if (!mLayers->stackLayer()->getNext(NULL, 0, NOT_RESOLVED) && !targetChooser
|
|
&& !mLayers->actionLayer()->isWaitingForAnswer())
|
|
mLayers->stackLayer()->AddNextCombatStep();
|
|
}
|
|
|
|
//Auto skip Phases
|
|
int skipLevel = (currentPlayer->playMode == Player::MODE_TEST_SUITE || mLoading) ? Constants::ASKIP_NONE
|
|
: options[Options::ASPHASES].number;
|
|
int nrCreatures = currentPlayer->game->inPlay->countByType("Creature");
|
|
|
|
if (skipLevel == Constants::ASKIP_SAFE || skipLevel == Constants::ASKIP_FULL)
|
|
{
|
|
if ((opponent()->isAI() && !(isInterrupting)) && ((currentGamePhase == MTG_PHASE_UNTAP)
|
|
|| (currentGamePhase == MTG_PHASE_DRAW) || (currentGamePhase == MTG_PHASE_COMBATBEGIN)
|
|
|| ((currentGamePhase == MTG_PHASE_COMBATATTACKERS) && (nrCreatures == 0))
|
|
|| currentGamePhase == MTG_PHASE_COMBATEND || currentGamePhase == MTG_PHASE_ENDOFTURN
|
|
|| ((currentGamePhase == MTG_PHASE_CLEANUP) && (currentPlayer->game->hand->nb_cards < 8))))
|
|
userRequestNextGamePhase();
|
|
}
|
|
if (skipLevel == Constants::ASKIP_FULL)
|
|
{
|
|
if ((opponent()->isAI() && !(isInterrupting)) && (currentGamePhase == MTG_PHASE_UPKEEP
|
|
|| currentGamePhase == MTG_PHASE_COMBATDAMAGE))
|
|
userRequestNextGamePhase();
|
|
}
|
|
}
|
|
|
|
void GameObserver::enchantmentStatus()
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * zone = players[i]->game->inPlay;
|
|
for (int k = zone->nb_cards - 1; k >= 0; k--)
|
|
{
|
|
MTGCardInstance * card = zone->cards[k];
|
|
if (card && !card->hasType(Subtypes::TYPE_EQUIPMENT) && !card->hasSubtype(Subtypes::TYPE_AURA))
|
|
{
|
|
card->enchanted = false;
|
|
card->auras = 0;
|
|
}
|
|
}
|
|
for (int j = zone->nb_cards - 1; j >= 0; j--)
|
|
{
|
|
MTGCardInstance * card = zone->cards[j];
|
|
if (card->target && isInPlay(card->target) && !card->hasType(Subtypes::TYPE_EQUIPMENT) && card->hasSubtype(Subtypes::TYPE_AURA))
|
|
{
|
|
card->target->enchanted = true;
|
|
card->target->auras += 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameObserver::Affinity()
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * zone = players[i]->game->hand;
|
|
for (int k = zone->nb_cards - 1; k >= 0; k--)
|
|
{
|
|
MTGCardInstance * card = zone->cards[k];
|
|
if (!card)
|
|
continue;
|
|
|
|
int color = 0;
|
|
string type = "";
|
|
//only do any of the following if a card with the stated ability is in your hand.
|
|
ManaCost * original = NEW ManaCost();
|
|
original->copy(card->model->data->getManaCost());
|
|
//have to run alter cost before affinity or the 2 cancel each other out.
|
|
if(card->getIncreasedManaCost()->getConvertedCost()||card->getReducedManaCost()->getConvertedCost())
|
|
{
|
|
if(card->getIncreasedManaCost()->getConvertedCost())
|
|
original->add(card->getIncreasedManaCost());
|
|
if(card->getReducedManaCost()->getConvertedCost())
|
|
original->remove(card->getReducedManaCost());
|
|
card->getManaCost()->copy(original);
|
|
if(card->getManaCost()->extraCosts)
|
|
{
|
|
for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
|
|
{
|
|
card->getManaCost()->extraCosts->costs[i]->setSource(card);
|
|
}
|
|
}
|
|
}
|
|
int reducem = 0;
|
|
bool resetCost = false;
|
|
for(unsigned int na = 0; na < card->cardsAbilities.size();na++)
|
|
{
|
|
ANewAffinity * newAff = dynamic_cast<ANewAffinity*>(card->cardsAbilities[na]);
|
|
if(newAff)
|
|
{
|
|
if(!resetCost)
|
|
{
|
|
resetCost = true;
|
|
card->getManaCost()->copy(original);
|
|
if(card->getManaCost()->extraCosts)
|
|
{
|
|
for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
|
|
{
|
|
card->getManaCost()->extraCosts->costs[i]->setSource(card);
|
|
}
|
|
}
|
|
}
|
|
TargetChooserFactory tf(this);
|
|
TargetChooser * tcn = tf.createTargetChooser(newAff->tcString,card,NULL);
|
|
|
|
for (int w = 0; w < 2; ++w)
|
|
{
|
|
Player *p = this->players[w];
|
|
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile };
|
|
for (int k = 0; k < 6; k++)
|
|
{
|
|
MTGGameZone * z = zones[k];
|
|
if (tcn->targetsZone(z))
|
|
{
|
|
reducem += z->countByCanTarget(tcn);
|
|
}
|
|
}
|
|
}
|
|
SAFE_DELETE(tcn);
|
|
ManaCost * removingCost = ManaCost::parseManaCost(newAff->manaString);
|
|
for(int j = 0; j < reducem; j++)
|
|
card->getManaCost()->remove(removingCost);
|
|
SAFE_DELETE(removingCost);
|
|
}
|
|
}
|
|
if(card->has(Constants::AFFINITYARTIFACTS)||
|
|
card->has(Constants::AFFINITYFOREST)||
|
|
card->has(Constants::AFFINITYGREENCREATURES)||
|
|
card->has(Constants::AFFINITYISLAND)||
|
|
card->has(Constants::AFFINITYMOUNTAIN)||
|
|
card->has(Constants::AFFINITYPLAINS)||
|
|
card->has(Constants::AFFINITYSWAMP)){
|
|
if (card->has(Constants::AFFINITYARTIFACTS))
|
|
{
|
|
type = "artifact";
|
|
}
|
|
else if (card->has(Constants::AFFINITYSWAMP))
|
|
{
|
|
type = "swamp";
|
|
}
|
|
else if (card->has(Constants::AFFINITYMOUNTAIN))
|
|
{
|
|
type = "mountain";
|
|
}
|
|
else if (card->has(Constants::AFFINITYPLAINS))
|
|
{
|
|
type = "plains";
|
|
}
|
|
else if (card->has(Constants::AFFINITYISLAND))
|
|
{
|
|
type = "island";
|
|
}
|
|
else if (card->has(Constants::AFFINITYFOREST))
|
|
{
|
|
type = "forest";
|
|
}
|
|
else if (card->has(Constants::AFFINITYGREENCREATURES))
|
|
{
|
|
color = 1;
|
|
type = "creature";
|
|
}
|
|
card->getManaCost()->copy(original);
|
|
if(card->getManaCost()->extraCosts)
|
|
{
|
|
for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
|
|
{
|
|
card->getManaCost()->extraCosts->costs[i]->setSource(card);
|
|
}
|
|
}
|
|
int reduce = 0;
|
|
if(card->has(Constants::AFFINITYGREENCREATURES))
|
|
{
|
|
TargetChooserFactory tf(this);
|
|
TargetChooser * tc = tf.createTargetChooser("creature[green]",NULL);
|
|
reduce = card->controller()->game->battlefield->countByCanTarget(tc);
|
|
SAFE_DELETE(tc);
|
|
}
|
|
else
|
|
{
|
|
reduce = card->controller()->game->battlefield->countByType(type.c_str());
|
|
}
|
|
for(int i = 0; i < reduce;i++)
|
|
{
|
|
if(card->getManaCost()->getCost(color) > 0)
|
|
card->getManaCost()->remove(color,1);
|
|
}
|
|
|
|
}
|
|
SAFE_DELETE(original);
|
|
}
|
|
}
|
|
}
|
|
void GameObserver::Render()
|
|
{
|
|
if(mLayers)
|
|
mLayers->Render();
|
|
if (targetChooser || (mLayers && mLayers->actionLayer()->isWaitingForAnswer()))
|
|
JRenderer::GetInstance()->DrawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(255,255,0,0));
|
|
if (mExtraPayment)
|
|
mExtraPayment->Render();
|
|
|
|
for (size_t i = 0; i < players.size(); ++i)
|
|
{
|
|
players[i]->Render();
|
|
}
|
|
}
|
|
|
|
void GameObserver::ButtonPressed(PlayGuiObject * target)
|
|
{
|
|
DebugTrace("GAMEOBSERVER Click");
|
|
if (CardView* cardview = dynamic_cast<CardView*>(target))
|
|
{
|
|
MTGCardInstance * card = cardview->getCard();
|
|
cardClick(card, card);
|
|
}
|
|
else if (GuiLibrary* library = dynamic_cast<GuiLibrary*>(target))
|
|
{
|
|
if (library->showCards)
|
|
{
|
|
library->toggleDisplay();
|
|
forceShuffleLibraries();
|
|
}
|
|
else
|
|
{
|
|
TargetChooser * _tc = this->getCurrentTargetChooser();
|
|
if (_tc && _tc->targetsZone(library->zone))
|
|
{
|
|
library->toggleDisplay();
|
|
library->zone->needShuffle = true;
|
|
}
|
|
}
|
|
}
|
|
else if (GuiGraveyard* graveyard = dynamic_cast<GuiGraveyard*>(target))
|
|
graveyard->toggleDisplay();
|
|
//opponenthand
|
|
else if (GuiOpponentHand* opponentHand = dynamic_cast<GuiOpponentHand*>(target))
|
|
if (opponentHand->showCards)
|
|
{
|
|
opponentHand->toggleDisplay();
|
|
}
|
|
else
|
|
{
|
|
TargetChooser * _tc = this->getCurrentTargetChooser();
|
|
if (_tc && _tc->targetsZone(opponentHand->zone))
|
|
{
|
|
opponentHand->toggleDisplay();
|
|
}
|
|
}
|
|
//end opponenthand
|
|
else if (GuiAvatar* avatar = dynamic_cast<GuiAvatar*>(target))
|
|
{
|
|
cardClick(NULL, avatar->player);
|
|
}
|
|
else if (dynamic_cast<GuiPhaseBar*>(target))
|
|
{
|
|
mLayers->getPhaseHandler()->NextGamePhase();
|
|
}
|
|
}
|
|
|
|
void GameObserver::stackObjectClicked(Interruptible * action)
|
|
{
|
|
stringstream stream;
|
|
stream << "stack[" << mLayers->stackLayer()->getIndexOf(action) << "]";
|
|
logAction(currentlyActing(), stream.str());
|
|
|
|
if (targetChooser != NULL)
|
|
{
|
|
int result = targetChooser->toggleTarget(action);
|
|
if (result == TARGET_OK_FULL)
|
|
{
|
|
cardClick(cardWaitingForTargets, 0, false);
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int reaction = mLayers->actionLayer()->isReactingToTargetClick(action);
|
|
if (reaction == -1)
|
|
mLayers->actionLayer()->reactToTargetClick(action);
|
|
}
|
|
}
|
|
|
|
bool GameObserver::WaitForExtraPayment(MTGCardInstance * card)
|
|
{
|
|
bool result = false;
|
|
if (mExtraPayment)
|
|
{
|
|
if (card)
|
|
{
|
|
mExtraPayment->tryToSetPayment(card);
|
|
}
|
|
if (mExtraPayment->isPaymentSet())
|
|
{
|
|
mLayers->actionLayer()->reactToClick(mExtraPayment->action, mExtraPayment->source);
|
|
mExtraPayment = NULL;
|
|
}
|
|
result = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int GameObserver::cardClick(MTGCardInstance * card, MTGAbility *ability)
|
|
{
|
|
MTGGameZone* zone = card->currentZone;
|
|
size_t index = 0;
|
|
if(zone)
|
|
index = zone->getIndex(card);
|
|
int choice;
|
|
bool logChoice = mLayers->actionLayer()->getMenuIdFromCardAbility(card, ability, choice);
|
|
int result = ability->reactToClick(card);
|
|
logAction(card, zone, index, result);
|
|
|
|
if(logChoice) {
|
|
stringstream stream;
|
|
stream << "choice " << choice;
|
|
logAction(currentActionPlayer, stream.str());
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int GameObserver::cardClick(MTGCardInstance * card, int abilityType)
|
|
{
|
|
int result = 0;
|
|
MTGAbility * a = mLayers->actionLayer()->getAbility(abilityType);
|
|
|
|
if(a)
|
|
{
|
|
result = cardClick(card, a);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int GameObserver::cardClickLog(bool log, Player* clickedPlayer, MTGGameZone* zone, MTGCardInstance*backup, size_t index, int toReturn)
|
|
{
|
|
if(log)
|
|
{
|
|
if (clickedPlayer) {
|
|
this->logAction(clickedPlayer);
|
|
} else if(zone) {
|
|
this->logAction(backup, zone, index, toReturn);
|
|
}
|
|
}
|
|
return toReturn;
|
|
}
|
|
|
|
int GameObserver::cardClick(MTGCardInstance * card, Targetable * object, bool log)
|
|
{
|
|
Player * clickedPlayer = NULL;
|
|
int toReturn = 0;
|
|
MTGGameZone* zone = NULL;
|
|
size_t index = 0;
|
|
MTGCardInstance* backup = NULL;
|
|
|
|
if (!card) {
|
|
clickedPlayer = ((Player *) object);
|
|
} else {
|
|
backup = card;
|
|
zone = card->currentZone;
|
|
if(zone)
|
|
{
|
|
index = zone->getIndex(card);
|
|
}
|
|
}
|
|
|
|
do {
|
|
if (targetChooser)
|
|
{
|
|
int result;
|
|
if (card)
|
|
{
|
|
if (card == cardWaitingForTargets)
|
|
{
|
|
int _result = targetChooser->ForceTargetListReady();
|
|
if(targetChooser->targetMin && int(targetChooser->getNbTargets()) < targetChooser->maxtargets)
|
|
_result = 0;
|
|
if (_result)
|
|
{
|
|
result = TARGET_OK_FULL;
|
|
}
|
|
else
|
|
{
|
|
result = targetChooser->targetsReadyCheck();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = targetChooser->toggleTarget(card);
|
|
WEvent * e = NEW WEventTarget(card,cardWaitingForTargets);
|
|
receiveEvent(e);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = targetChooser->toggleTarget(clickedPlayer);
|
|
}
|
|
if (result == TARGET_OK_FULL)
|
|
card = cardWaitingForTargets;
|
|
else {
|
|
toReturn = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (WaitForExtraPayment(card)) {
|
|
toReturn = 1;
|
|
break;
|
|
}
|
|
|
|
int reaction = 0;
|
|
|
|
if (ORDER == combatStep)
|
|
{
|
|
//TODO it is possible at this point that card is NULL. if so, what do we return since card->defenser would result in a crash?
|
|
card->defenser->raiseBlockerRankOrder(card);
|
|
toReturn = 1;
|
|
break;
|
|
}
|
|
|
|
if (card)
|
|
{
|
|
//card played as normal, alternative cost, buyback, flashback, retrace.
|
|
|
|
//the variable "paymenttype = int" only serves one purpose, to tell this bug fix what menu item you clicked on...
|
|
// all alternative cost or play methods suffered from the fix because if the card contained "target="
|
|
// it would automatically force the play method to putinplayrule...even charge you the original mana cost.
|
|
|
|
/* Fix for Issue http://code.google.com/p/wagic/issues/detail?id=270
|
|
put into play is hopefully the only ability causing that kind of trouble
|
|
If the same kind of issue occurs with other abilities, let's think of a cleaner solution
|
|
*/
|
|
if (targetChooser)
|
|
{
|
|
MTGAbility * a = mLayers->actionLayer()->getAbility(card->paymenttype);
|
|
toReturn = a->reactToClick(card);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
|
|
reaction = mLayers->actionLayer()->isReactingToClick(card);
|
|
if (reaction == -1) {
|
|
toReturn = mLayers->actionLayer()->reactToClick(card);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
}
|
|
else
|
|
{//this handles abilities on a menu...not just when card is being played
|
|
reaction = mLayers->actionLayer()->isReactingToTargetClick(object);
|
|
if (reaction == -1) {
|
|
toReturn = mLayers->actionLayer()->reactToTargetClick(object);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
}
|
|
|
|
if (!card) {
|
|
toReturn = 0;
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
|
|
//Current player's hand
|
|
if (currentPlayer->game->hand->hasCard(card) && currentGamePhase == MTG_PHASE_CLEANUP
|
|
&& currentPlayer->game->hand->nb_cards > currentPlayer->handsize && currentPlayer->nomaxhandsize == false)
|
|
{
|
|
WEvent * e = NEW WEventCardDiscard(currentPlayer->game->hand->cards[0]);
|
|
receiveEvent(e);
|
|
currentPlayer->game->putInGraveyard(card);
|
|
}
|
|
else if (reaction)
|
|
{
|
|
if (reaction == 1)
|
|
{
|
|
toReturn = mLayers->actionLayer()->reactToClick(card);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
else
|
|
{
|
|
mLayers->actionLayer()->setMenuObject(object);
|
|
toReturn = 1;
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
}
|
|
else if (card->isTapped() && card->controller() == currentPlayer)
|
|
{
|
|
toReturn = untap(card);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
} while(0);
|
|
|
|
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
|
|
int GameObserver::untap(MTGCardInstance * card)
|
|
{
|
|
if (!card->isUntapping())
|
|
{
|
|
return 0;
|
|
}
|
|
if (card->has(Constants::DOESNOTUNTAP))
|
|
return 0;
|
|
if (card->frozen > 0)
|
|
return 0;
|
|
card->attemptUntap();
|
|
return 1;
|
|
}
|
|
|
|
TargetChooser * GameObserver::getCurrentTargetChooser()
|
|
{
|
|
if(mLayers)
|
|
{
|
|
TargetChooser * _tc = mLayers->actionLayer()->getCurrentTargetChooser();
|
|
if (_tc)
|
|
return _tc;
|
|
}
|
|
return targetChooser;
|
|
}
|
|
|
|
/* Returns true if the card is in one of the player's play zone */
|
|
int GameObserver::isInPlay(MTGCardInstance * card)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (players[i]->game->isInPlay(card))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
int GameObserver::isInGrave(MTGCardInstance * card)
|
|
{
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * graveyard = players[i]->game->graveyard;
|
|
if (players[i]->game->isInZone(card,graveyard))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
int GameObserver::isInExile(MTGCardInstance * card)
|
|
{
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * exile = players[i]->game->exile;
|
|
if (players[i]->game->isInZone(card,exile))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GameObserver::cleanupPhase()
|
|
{
|
|
currentPlayer->cleanupPhase();
|
|
opponent()->cleanupPhase();
|
|
}
|
|
|
|
void GameObserver::untapPhase()
|
|
{
|
|
currentPlayer->inPlay()->untapAll();
|
|
}
|
|
|
|
int GameObserver::receiveEvent(WEvent * e)
|
|
{
|
|
if (!e)
|
|
return 0;
|
|
eventsQueue.push(e);
|
|
if (eventsQueue.size() > 1)
|
|
return -1; //resolving events can generate more events
|
|
int result = 0;
|
|
while (eventsQueue.size())
|
|
{
|
|
WEvent * ev = eventsQueue.front();
|
|
result += mLayers->receiveEvent(ev);
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
result += players[i]->receiveEvent(ev);
|
|
}
|
|
SAFE_DELETE(ev);
|
|
eventsQueue.pop();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Player * GameObserver::currentlyActing()
|
|
{
|
|
if (isInterrupting)
|
|
return isInterrupting;
|
|
return currentActionPlayer;
|
|
}
|
|
|
|
//TODO CORRECT THIS MESS
|
|
int GameObserver::targetListIsSet(MTGCardInstance * card)
|
|
{
|
|
if (targetChooser == NULL)
|
|
{
|
|
TargetChooserFactory tcf(this);
|
|
targetChooser = tcf.createTargetChooser(card);
|
|
if (targetChooser == NULL)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
if(targetChooser && targetChooser->validTargetsExist())
|
|
{
|
|
cardWaitingForTargets = card;
|
|
return (targetChooser->targetListSet());
|
|
}
|
|
else
|
|
SAFE_DELETE(targetChooser);
|
|
return 0;
|
|
|
|
}
|
|
|
|
ostream& operator<<(ostream& out, const GameObserver& g)
|
|
{
|
|
if(g.startupGameSerialized == "")
|
|
{
|
|
out << "[init]" << endl;
|
|
out << "player=" << g.currentPlayerId + 1 << endl;
|
|
if(g.currentGamePhase != -1)
|
|
out << "phase=" << g.phaseRing->phaseName(g.currentGamePhase) << endl;
|
|
out << "[player1]" << endl;
|
|
out << *(g.players[0]) << endl;
|
|
out << "[player2]" << endl;
|
|
out << *(g.players[1]) << endl;
|
|
return out;
|
|
}
|
|
else
|
|
{
|
|
out << "rvalues:";
|
|
out << g.randomGenerator.saveUsedRandValues(out);
|
|
out << endl;
|
|
out << g.startupGameSerialized;
|
|
}
|
|
|
|
out << "[do]" << endl;
|
|
list<string>::const_iterator it;
|
|
|
|
for(it = (g.actionsList.begin()); it != (g.actionsList.end()); it++)
|
|
{
|
|
out << (*it) << endl;
|
|
}
|
|
|
|
out << "[end]" << endl;
|
|
return out;
|
|
}
|
|
|
|
bool GameObserver::parseLine(const string& s)
|
|
{
|
|
size_t limiter = s.find("=");
|
|
if (limiter == string::npos) limiter = s.find(":");
|
|
string areaS;
|
|
if (limiter != string::npos)
|
|
{
|
|
areaS = s.substr(0, limiter);
|
|
if (areaS.compare("player") == 0)
|
|
{
|
|
currentPlayerId = atoi(s.substr(limiter + 1).c_str()) - 1;
|
|
return true;
|
|
}
|
|
else if (areaS.compare("phase") == 0)
|
|
{
|
|
currentGamePhase = PhaseRing::phaseStrToInt(s.substr(limiter + 1).c_str());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GameObserver::load(const string& ss, bool undo
|
|
#ifdef TESTSUITE
|
|
, TestSuiteGame* testgame
|
|
#endif
|
|
)
|
|
{
|
|
int state = -1;
|
|
string s;
|
|
stringstream stream(ss);
|
|
|
|
DebugTrace("Loading " + ss);
|
|
randomGenerator.loadRandValues("");
|
|
|
|
cleanup();
|
|
|
|
while (std::getline(stream, s))
|
|
{
|
|
if (!s.size()) continue;
|
|
if (s[s.size() - 1] == '\r') s.erase(s.size() - 1); //Handle DOS files
|
|
if (!s.size()) continue;
|
|
if (s[0] == '#') continue;
|
|
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
|
|
if (s.find("seed ") == 0)
|
|
{
|
|
// seed = atoi(s.substr(5).c_str());
|
|
continue;
|
|
}
|
|
if (s.find("rvalues:") == 0)
|
|
{
|
|
randomGenerator.loadRandValues(s.substr(8).c_str());
|
|
continue;
|
|
}
|
|
switch (state)
|
|
{
|
|
case -1:
|
|
if (s.compare("[init]") == 0)
|
|
state++;
|
|
break;
|
|
case 0:
|
|
if (s.compare("[player1]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
parseLine(s);
|
|
}
|
|
break;
|
|
case 1:
|
|
if (s.compare("[player2]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
if(players.size() == 0 || !players[0])
|
|
{
|
|
if (s.find("mode=") == 0)
|
|
{
|
|
createPlayer(s.substr(5)
|
|
#ifdef TESTSUITE
|
|
, testgame
|
|
#endif //TESTSUITE
|
|
);
|
|
}
|
|
}
|
|
players[0]->parseLine(s);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (s.compare("[do]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
if(players.size() == 1 || !players[1])
|
|
{
|
|
if (s.find("mode=") == 0)
|
|
{
|
|
createPlayer(s.substr(5)
|
|
#ifdef TESTSUITE
|
|
, testgame
|
|
#endif //TESTSUITE
|
|
);
|
|
}
|
|
}
|
|
players[1]->parseLine(s);
|
|
}
|
|
break;
|
|
case 3:
|
|
if (s.compare("[end]") == 0)
|
|
{
|
|
turn = 0;
|
|
mLayers = NEW DuelLayers();
|
|
mLayers->init(this);
|
|
currentPlayer = players[currentPlayerId];
|
|
phaseRing = NEW PhaseRing(this);
|
|
startedAt = time(0);
|
|
|
|
// take a snapshot before processing the actions
|
|
resetStartupGame();
|
|
|
|
mRules->initGame(this);
|
|
phaseRing->goToPhase(0, currentPlayer, false);
|
|
phaseRing->goToPhase(currentGamePhase, currentPlayer);
|
|
|
|
#ifdef TESTSUITE
|
|
if(testgame)
|
|
testgame->initGame();
|
|
#endif //TESTSUITE
|
|
|
|
processActions(undo
|
|
#ifdef TESTSUITE
|
|
, testgame
|
|
#endif //TESTSUITE
|
|
);
|
|
}
|
|
else
|
|
{
|
|
logAction(s);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameObserver::processActions(bool undo
|
|
#ifdef TESTSUITE
|
|
, TestSuiteGame* testgame
|
|
#endif
|
|
)
|
|
{
|
|
bool result = false;
|
|
size_t cmdIndex = 0;
|
|
|
|
loadingList = actionsList;
|
|
actionsList.clear();
|
|
|
|
mLoading = true;
|
|
float counter = 0.0f;
|
|
|
|
// To handle undo, we'll remove the last P1 action and all P2 actions after.
|
|
if(undo && loadingList.size()) {
|
|
while(loadingList.back().find("p2") != string::npos)
|
|
loadingList.pop_back();
|
|
// we do not undo "next phase" action to avoid abuse by users
|
|
if(loadingList.back().find("next") == string::npos)
|
|
loadingList.pop_back();
|
|
}
|
|
|
|
// We fake here cause the initialization before caused mana pool reset events to be triggered
|
|
// So, we need them flushed to be able to set the manapool to whatever we need
|
|
Update(counter);
|
|
counter += 1.000f;
|
|
|
|
#ifdef TESTSUITE
|
|
if(testgame)
|
|
{
|
|
testgame->ResetManapools();
|
|
}
|
|
#endif
|
|
|
|
for(loadingite = loadingList.begin(); loadingite != loadingList.end(); loadingite++, cmdIndex++)
|
|
{
|
|
string s = *loadingite;
|
|
Player* p = players[1];
|
|
if (s.find("p1") != string::npos)
|
|
p = players[0];
|
|
|
|
MTGGameZone* zone = NULL;
|
|
if(s.find(string(p->game->hand->getName())+"[") != string::npos)
|
|
zone = p->game->hand;
|
|
else if(s.find(string(p->game->battlefield->getName())+"[") != string::npos)
|
|
zone = p->game->battlefield;
|
|
else if(s.find(string(p->game->graveyard->getName())+"[") != string::npos)
|
|
zone = p->game->graveyard;
|
|
else if(s.find(string(p->game->library->getName())+"[") != string::npos)
|
|
zone = p->game->library;
|
|
|
|
if(zone) {
|
|
size_t begin = s.find("[")+1;
|
|
size_t size = s.find("]")-begin;
|
|
size_t index = atoi(s.substr(begin, size).c_str());
|
|
dumpAssert(index < zone->cards.size());
|
|
cardClick(zone->cards[index], zone->cards[index]);
|
|
} else if (s.find("stack") != string::npos) {
|
|
size_t begin = s.find("[")+1;
|
|
size_t size = s.find("]")-begin;
|
|
size_t index = atoi(s.substr(begin, size).c_str());
|
|
stackObjectClicked((Interruptible*)mLayers->stackLayer()->getByIndex(index));
|
|
} else if (s.find("yes") != string::npos) {
|
|
mLayers->stackLayer()->setIsInterrupting(p);
|
|
} else if (s.find("no") != string::npos) {
|
|
mLayers->stackLayer()->cancelInterruptOffer();
|
|
} else if (s.find("endinterruption") != string::npos) {
|
|
mLayers->stackLayer()->endOfInterruption();
|
|
} else if (s.find("next") != string::npos) {
|
|
userRequestNextGamePhase();
|
|
} else if (s.find("combatok") != string::npos) {
|
|
mLayers->combatLayer()->clickOK();
|
|
} else if (s == "p1" || s == "p2") {
|
|
cardClick(NULL, p);
|
|
} else if (s.find("choice") != string::npos) {
|
|
int choice = atoi(s.substr(s.find("choice ") + 7).c_str());
|
|
mLayers->actionLayer()->doReactTo(choice);
|
|
} else if (s == "p1" || s == "p2") {
|
|
cardClick(NULL, p);
|
|
} else if(s.find("mulligan") != string::npos) {
|
|
Mulligan(p);
|
|
} else if(s.find("shufflelib") != string::npos) {
|
|
// This should probably be differently and be automatically part of the ability triggered
|
|
// that would allow the AI to use it as well.
|
|
shuffleLibrary(p);
|
|
} else {
|
|
dumpAssert(0);
|
|
}
|
|
|
|
size_t nb = actionsList.size();
|
|
|
|
for (int i = 0; i<6; i++)
|
|
{
|
|
// let's fake an update
|
|
Update(counter);
|
|
counter += 1.000f;
|
|
}
|
|
dumpAssert(actionsList.back() == *loadingite);
|
|
dumpAssert(nb == actionsList.size());
|
|
dumpAssert(cmdIndex == (actionsList.size()-1));
|
|
}
|
|
|
|
mLoading = false;
|
|
return result;
|
|
}
|
|
|
|
void GameObserver::logAction(Player* player, const string& s) {
|
|
if(player == players[0])
|
|
if(s != "")
|
|
logAction("p1." + s);
|
|
else
|
|
logAction("p1");
|
|
else
|
|
if(s != "")
|
|
logAction("p2." + s);
|
|
else
|
|
logAction("p2");
|
|
}
|
|
|
|
void GameObserver::logAction(MTGCardInstance* card, MTGGameZone* zone, size_t index, int result) {
|
|
stringstream stream;
|
|
if(zone == NULL) zone = card->currentZone;
|
|
stream << "p" << ((card->controller()==players[0])?"1.":"2.")
|
|
<< zone->getName()<< "[" << index << "] "
|
|
<< result << card->getLCName();
|
|
logAction(stream.str());
|
|
}
|
|
|
|
void GameObserver::logAction(const string& s)
|
|
{
|
|
if(mLoading)
|
|
{
|
|
string toCheck = *loadingite;
|
|
dumpAssert(toCheck == s);
|
|
}
|
|
actionsList.push_back(s);
|
|
};
|
|
|
|
bool GameObserver::undo()
|
|
{
|
|
stringstream stream;
|
|
stream << *this;
|
|
DebugTrace(stream.str());
|
|
return load(stream.str(), true);
|
|
}
|
|
|
|
void GameObserver::Mulligan(Player* player)
|
|
{
|
|
if(!player) player = currentPlayer;
|
|
logAction(player, "mulligan");
|
|
player->takeMulligan();
|
|
}
|
|
|
|
void GameObserver::createPlayer(const string& playerMode
|
|
#ifdef TESTSUITE
|
|
, TestSuiteGame* testgame
|
|
#endif //TESTSUITE
|
|
)
|
|
{
|
|
Player::Mode aMode = (Player::Mode)atoi(playerMode.c_str());
|
|
switch(aMode)
|
|
{
|
|
case Player::MODE_AI:
|
|
AIPlayerFactory playerCreator;
|
|
if(players.size())
|
|
players.push_back(playerCreator.createAIPlayer(this, MTGCollection(), players[0]));
|
|
else
|
|
players.push_back(playerCreator.createAIPlayer(this, MTGCollection(), 0));
|
|
break;
|
|
case Player::MODE_HUMAN:
|
|
players.push_back(new HumanPlayer(this, "", ""));
|
|
break;
|
|
case Player::MODE_TEST_SUITE:
|
|
#ifdef TESTSUITE
|
|
if(players.size())
|
|
players.push_back(new TestSuiteAI(testgame, 1));
|
|
else
|
|
players.push_back(new TestSuiteAI(testgame, 0));
|
|
#endif //TESTSUITE
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef TESTSUITE
|
|
void GameObserver::loadTestSuitePlayer(int playerId, TestSuiteGame* testSuite)
|
|
{
|
|
loadPlayer(playerId, new TestSuiteAI(testSuite, playerId));
|
|
}
|
|
#endif //TESTSUITE
|
|
|
|
void GameObserver::loadPlayer(int playerId, Player* player)
|
|
{
|
|
//Because we're using a vector instead of an array (why?),
|
|
// we have to prepare the vector in order to be the right size to accomodate the playerId variable
|
|
// see http://code.google.com/p/wagic/issues/detail?id=772
|
|
if (players.size() > (size_t) playerId) {
|
|
SAFE_DELETE(players[playerId]);
|
|
players[playerId] = NULL;
|
|
} else {
|
|
while (players.size() <= (size_t) playerId)
|
|
{
|
|
players.push_back(NULL);
|
|
}
|
|
}
|
|
|
|
players[playerId] = player;
|
|
}
|
|
|
|
void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, bool premadeDeck)
|
|
{
|
|
if (decknb)
|
|
{
|
|
if (playerType == PLAYER_TYPE_HUMAN)
|
|
{ //Human Player
|
|
if(playerId == 0)
|
|
{
|
|
char deckFile[255];
|
|
if (premadeDeck)
|
|
sprintf(deckFile, "player/premade/deck%i.txt", decknb);
|
|
else
|
|
sprintf(deckFile, "%s/deck%i.txt", options.profileFile().c_str(), decknb);
|
|
char deckFileSmall[255];
|
|
sprintf(deckFileSmall, "player_deck%i", decknb);
|
|
|
|
loadPlayer(playerId, NEW HumanPlayer(this, deckFile, deckFileSmall, premadeDeck));
|
|
#ifdef NETWORK_SUPPORT
|
|
// FIXME, this is broken
|
|
if(isNetwork)
|
|
{
|
|
ProxyPlayer* mProxy;
|
|
mProxy = NEW ProxyPlayer(mPlayers[playerId], mParent->mpNetwork);
|
|
}
|
|
}
|
|
else
|
|
{ //Remote player
|
|
loadPlayer(playerId, NEW RemotePlayer(mParent->mpNetwork));
|
|
#endif //NETWORK_SUPPORT
|
|
}
|
|
}
|
|
else
|
|
{ //AI Player, chooses deck
|
|
AIPlayerFactory playerCreator;
|
|
Player * opponent = NULL;
|
|
if (playerId == 1) opponent = players[0];
|
|
|
|
loadPlayer(playerId, playerCreator.createAIPlayer(this, MTGCollection(), opponent, decknb));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Random deck
|
|
AIPlayerFactory playerCreator;
|
|
Player * opponent = NULL;
|
|
|
|
// Reset the random logging.
|
|
randomGenerator.loadRandValues("");
|
|
|
|
if (playerId == 1) opponent = players[0];
|
|
#ifdef AI_CHANGE_TESTING
|
|
if (playerType == PLAYER_TYPE_CPU_TEST)
|
|
loadPlayer(playerId, playerCreator.createAIPlayerTest(this, MTGCollection(), opponent, playerId == 0 ? "ai/bakaA/" : "ai/bakaB/"));
|
|
else
|
|
#endif
|
|
{
|
|
loadPlayer(playerId, playerCreator.createAIPlayer(this, MTGCollection(), opponent));
|
|
}
|
|
|
|
if (playerType == PLAYER_TYPE_CPU_TEST)
|
|
((AIPlayer *) players[playerId])->setFastTimerMode();
|
|
}
|
|
}
|
|
|