Files
wagic/projects/mtg/src/ExtraCost.cpp
T
omegablast2002@yahoo.com fbebcd681e added a new aihint #HINT:dontattackwith(targetchooser)
which tells the ai not to use the targetible cards as attackers, this can be card names, and CD modes.

modified the way ai handles multikicker. it will not be casting 1/1 joragas anymore :D

made WParsedInt ignore "+" signs....

added a new affinity ability...autohand=affinity(creature[vampire]|mygraveyard) ....
this is essentially affinity for creatures in your grave.

added supkeyword to clone clone addtype(zombie)....it adds the type listed to the cards types on clone...

reparse PT bonus on resolve.

reworked bushido, it should now work correctly...aside from that it now excepts word variables...fumiko is now bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield)

added a keyword to access acontrolsteal..the keyword is "steal"
auto=ueot steal target(creature) 

reworked persist to handle undying..added the new counter handling rules intruduced by wotc in ISD


added a vector cardsAbilities to mtgcardinstance...this keeps the abilities added to the game for a card to use stored where we can easly alter or remove them.

added an automatic increase to geteff return if the ability is a putinplay ability.

finished coding support for flip and double sided cards, though viewing the "other side" is still not possible yet.
the ability follows the mtg rules.
the ability syntax is flip(card name)...a card can flip into any other card by name...even flip into itself.

added a "canPay() call for Ninja cost...to prevent it from coming up in a menu unless you're in blockers....

added 3 new restriction types that work very similar to type(
thisturn(tc)~morethan~2
lastturn(tc)~lessthan~thisturn(tc)
compare(wordvarible)~equalto~compare(wordvarible)

these are pretty self explanitory.

moved "&&" ability parsing below "this(" allowing "this(" to grant abilities now which contain &&...enclave egologist bug is fixed by this.

fixed an issue with combatspirit link for some reason the way i was doing the bool was not always working.

took care of the todo for AProtectionFrom...you can now give a protection from(blah) in a instant or ueot ability.

added altho very limited right now a "targetedplayer" tc word. i hope to increase this with time.

as always my sidekick doc already has some cards coded for this and test will follow the addition of the cards.
2012-01-31 14:07:40 +00:00

849 lines
17 KiB
C++

#include "PrecompiledHeader.h"
#include "ExtraCost.h"
#include "TargetChooser.h"
#include "MTGCardInstance.h"
#include "Translate.h"
#include "Player.h"
#include "Counters.h"
SUPPORT_OBJECT_ANALYTICS(ExtraCost)
ExtraCost::ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc)
: tc(_tc), source(NULL), target(NULL), mCostRenderString(inCostRenderString)
{
if (tc)
tc->targetter = NULL;
}
ExtraCost::~ExtraCost()
{
SAFE_DELETE(tc);
}
int ExtraCost::setSource(MTGCardInstance * _source)
{
source = _source;
if (tc)
{
tc->source = _source;
// this keeps the target chooser from being unable to select a creature with shroud/protections.
tc->targetter = NULL;
tc->Owner = source->controller();
}
else
{
target = _source;
}
return 1;
}
void ExtraCost::Render()
{
if (!mCostRenderString.empty())
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(mCostRenderString, 20, 20, JGETEXT_LEFT);
}
}
int ExtraCost::setPayment(MTGCardInstance * card)
{
int result = 0;
if (tc)
{
result = tc->addTarget(card);
if (result)
{
target = card;
}
}
return result;
}
//life cost
LifeCost * LifeCost::clone() const
{
LifeCost * ec = NEW LifeCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
LifeCost::LifeCost(TargetChooser *_tc)
: ExtraCost("Life", _tc)
{
}
int LifeCost::canPay()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if(_target->controller()->life <= 0)
{
return 0;
}
return 1;
}
int LifeCost::doPay()
{
if (!target)
return 0;
MTGCardInstance * _target = (MTGCardInstance *) target;
_target->controller()->loseLife(1);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
//life or Mana cost
LifeorManaCost * LifeorManaCost::clone() const
{
LifeorManaCost * ec = NEW LifeorManaCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
LifeorManaCost::LifeorManaCost(TargetChooser *_tc,string manaType)
: ExtraCost("Phyrexian Mana", _tc), manaType(manaType)
{
}
int LifeorManaCost::canPay()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
string buildType ="{";
buildType.append(manaType);
buildType.append("}");
ManaCost * newCost = ManaCost::parseManaCost(buildType);
if(_target->controller()->getManaPool()->canAfford(newCost) || _target->controller()->life > 1)
{
SAFE_DELETE(newCost);
return 1;
}
SAFE_DELETE(newCost);
return 0;
}
int LifeorManaCost::doPay()
{
if (!target)
return 0;
MTGCardInstance * _target = (MTGCardInstance *) target;
string buildType ="{";
buildType.append(manaType);
buildType.append("}");
ManaCost * newCost = ManaCost::parseManaCost(buildType);
if(_target->controller()->getManaPool()->canAfford(newCost))
{
_target->controller()->getManaPool()->pay(newCost);
}
else
{
_target->controller()->loseLife(2);
}
SAFE_DELETE(newCost);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
//discard a card at random as a cost
//DiscardRandom cost
DiscardRandomCost * DiscardRandomCost::clone() const
{
DiscardRandomCost * ec = NEW DiscardRandomCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
DiscardRandomCost::DiscardRandomCost(TargetChooser *_tc)
: ExtraCost("Discard Random", _tc)
{
}
int DiscardRandomCost::canPay()
{
MTGGameZone * z = target->controller()->game->hand;
int nbcards = z->nb_cards;
if (nbcards < 1)
return 0;
if (nbcards == 1 && z->hasCard(source))
return 0;
return 1;
}
int DiscardRandomCost::doPay()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (target)
{
_target->controller()->game->discardRandom(_target->controller()->game->hand, source);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//a choosen discard
DiscardCost * DiscardCost::clone() const
{
DiscardCost * ec = NEW DiscardCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
DiscardCost::DiscardCost(TargetChooser *_tc) :
ExtraCost("Choose card to Discard", _tc)
{
}
int DiscardCost::doPay()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (target)
{
WEvent * e = NEW WEventCardDiscard(target);
GameObserver * game = target->owner->getObserver();
game->receiveEvent(e);
_target->controller()->game->putInGraveyard(_target);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//cycling
CycleCost * CycleCost::clone() const
{
CycleCost * ec = NEW CycleCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
CycleCost::CycleCost(TargetChooser *_tc) :
ExtraCost("Cycle", _tc)
{
}
int CycleCost::doPay()
{
MTGCardInstance * _source = (MTGCardInstance *) source;
if (_source)
{
WEvent * e = NEW WEventCardDiscard(target);//cycling sends 2 events one for the discard and one for the specific cycle trigger
GameObserver * game = _source->owner->getObserver();
game->receiveEvent(e);
WEvent * e2 = NEW WEventCardCycle(_source);
game->receiveEvent(e2);
_source->controller()->game->putInGraveyard(_source);
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//to library cost
ToLibraryCost * ToLibraryCost::clone() const
{
ToLibraryCost * ec = NEW ToLibraryCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
ToLibraryCost::ToLibraryCost(TargetChooser *_tc)
: ExtraCost("Put a card on top of Library", _tc)
{
}
int ToLibraryCost::doPay()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (target)
{
_target->controller()->game->putInLibrary(target);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//Mill yourself as a cost
MillCost * MillCost::clone() const
{
MillCost * ec = NEW MillCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
MillCost::MillCost(TargetChooser *_tc)
: ExtraCost("Deplete", _tc)
{
}
int MillCost::canPay()
{
MTGGameZone * z = target?target->controller()->game->library:source->controller()->game->library;
int nbcards = z->nb_cards;
if (nbcards < 1)
return 0;
return 1;
}
int MillCost::doPay()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (target)
{
_target->controller()->game->putInZone(
_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards - 1],
_target->controller()->game->library, _target->controller()->game->graveyard);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
MillExileCost::MillExileCost(TargetChooser *_tc)
: MillCost(_tc)
{
// override the base string here
mCostRenderString = "Deplete To Exile";
}
int MillExileCost::doPay()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (target)
{
_target->controller()->game->putInZone(
_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards - 1],
_target->controller()->game->library, _target->controller()->game->exile);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//Tap cost
TapCost * TapCost::clone() const
{
TapCost * ec = NEW TapCost(*this);
return ec;
}
TapCost::TapCost()
: ExtraCost("Tap")
{
}
int TapCost::isPaymentSet()
{
if (source && (source->isTapped() || source->hasSummoningSickness()))
{
return 0;
}
return 1;
}
int TapCost::canPay()
{
return isPaymentSet();
}
int TapCost::doPay()
{
MTGCardInstance * _source = (MTGCardInstance *) source;
if (_source)
{
_source->tap();
return 1;
}
return 0;
}
//unTap cost
UnTapCost * UnTapCost::clone() const
{
UnTapCost * ec = NEW UnTapCost(*this);
return ec;
}
UnTapCost::UnTapCost() :
ExtraCost("UnTap")
{
}
int UnTapCost::isPaymentSet()
{
if (source && !source->isTapped())
{
return 0;
}
return 1;
}
int UnTapCost::canPay()
{
return isPaymentSet();
}
int UnTapCost::doPay()
{
MTGCardInstance * _source = (MTGCardInstance *) source;
if (_source)
{
_source->untap();
return 1;
}
return 0;
}
//Tap target cost
TapTargetCost * TapTargetCost::clone() const
{
TapTargetCost * ec = NEW TapTargetCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
TapTargetCost::TapTargetCost(TargetChooser *_tc)
: ExtraCost("Tap Target", _tc)
{
}
int TapTargetCost::isPaymentSet()
{
if (target && target->isTapped())
{
tc->removeTarget(target);
target->isExtraCostTarget = false;
target = NULL;
return 0;
}
if (target)
return 1;
return 0;
}
int TapTargetCost::doPay()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (target)
{
_target->tap();
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//exile as cost
ExileTargetCost * ExileTargetCost::clone() const
{
ExileTargetCost * ec = NEW ExileTargetCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
ExileTargetCost::ExileTargetCost(TargetChooser *_tc)
: ExtraCost("Exile Target", _tc)
{
}
int ExileTargetCost::doPay()
{
if (target)
{
target->controller()->game->putInExile(target);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//Bounce as cost
BounceTargetCost * BounceTargetCost::clone() const
{
BounceTargetCost * ec = NEW BounceTargetCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
BounceTargetCost::BounceTargetCost(TargetChooser *_tc)
: ExtraCost("Return Target to Hand", _tc)
{
}
int BounceTargetCost::doPay()
{
if (target)
{
target->controller()->game->putInHand(target);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//Bounce as cost for ninja
Ninja * Ninja::clone() const
{
Ninja * ec = NEW Ninja(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
Ninja::Ninja(TargetChooser *_tc) :
ExtraCost("Select unblocked attacker", _tc)
{
}
int Ninja::canPay()
{
if(source->getObserver()->getCurrentGamePhase() != MTG_PHASE_COMBATBLOCKERS)
return 0;
return 1;
}
int Ninja::isPaymentSet()
{
if (target && ((target->isAttacker() && target->isBlocked()) ||
target->isAttacker() < 1 ||
target->getObserver()->getCurrentGamePhase() != MTG_PHASE_COMBATBLOCKERS))
{
tc->removeTarget(target);
target = NULL;
return 0;
}
if (target)
return 1;
return 0;
}
int Ninja::doPay()
{
if (target)
{
target->controller()->game->putInHand(target);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//endbouncetargetcostforninja
//------------------------------------------------------------
SacrificeCost * SacrificeCost::clone() const
{
SacrificeCost * ec = NEW SacrificeCost(*this);
if (tc)
ec->tc = tc->clone();
return ec;
}
SacrificeCost::SacrificeCost(TargetChooser *_tc)
: ExtraCost("Sacrifice", _tc)
{
}
int SacrificeCost::doPay()
{
if (target)
{
WEvent * e = NEW WEventCardSacrifice(target);
GameObserver * game = target->owner->getObserver();
game->receiveEvent(e);
target->controller()->game->putInGraveyard(target);
target = NULL;
if (tc)
tc->initTargets();
return 1;
}
return 0;
}
//Counter costs
CounterCost * CounterCost::clone() const
{
CounterCost * ec = NEW CounterCost(*this);
if (tc)
ec->tc = tc->clone();
if (counter)
ec->counter = NEW Counter(counter->target, counter->name.c_str(), counter->power, counter->toughness);
//TODO: counter can be NULL at this point, what do we set ec->counter->nb to if it is?
if (ec->counter != NULL)
ec->counter->nb = counter->nb;
return ec;
}
CounterCost::CounterCost(Counter * _counter, TargetChooser *_tc) :
ExtraCost("Counters", _tc)
{
counter = _counter;
hasCounters = 0;
}
int CounterCost::setPayment(MTGCardInstance *card)
{
if (tc)
{
int result = tc->addTarget(card);
if (result)
{
if (counter->nb >= 0)
return 1; //add counters always possible
target = card;
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
if (targetCounter && targetCounter->nb >= -counter->nb)
{
hasCounters = 1;
return result;
}
}
}
return 0;
}
int CounterCost::isPaymentSet()
{
if (!target)
return 0;
if (counter->nb >= 0)
return 1; //add counters always possible
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
if (targetCounter && targetCounter->nb >= -counter->nb)
{
hasCounters = 1;
}
if (target && hasCounters)
return 1;
return 0;
}
int CounterCost::canPay()
{
// if target needs to be chosen, then move on.
if (tc)
return 1;
if (counter->nb >= 0)
return 1; //add counters always possible
// otherwise, move on only if target has enough counters
Counter * targetCounter = NULL;
if(target)
{
targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
}
else
{
targetCounter = source->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
}
if (targetCounter && targetCounter->nb >= -counter->nb)
{
return 1;
}
return 0;
}
int CounterCost::doPay()
{
if (!target)
return 0;
if (counter->nb >= 0)
{ //Add counters as a cost
for (int i = 0; i < counter->nb; i++)
{
target->counters->addCounter(counter->name.c_str(), counter->power, counter->toughness);
}
if (tc)
tc->initTargets();
target = NULL;
return 1;
}
//remove counters as a cost
if (hasCounters)
{
for (int i = 0; i < -counter->nb; i++)
{
target->counters->removeCounter(counter->name.c_str(), counter->power, counter->toughness);
}
hasCounters = 0;
if (tc)
tc->initTargets();
target = NULL;
return 1;
}
if (tc)
tc->initTargets();
target = NULL;
return 0;
}
CounterCost::~CounterCost()
{
SAFE_DELETE(counter);
}
//
//Container
//
ExtraCosts::ExtraCosts()
{
action = NULL;
source = NULL;
}
ExtraCosts * ExtraCosts::clone() const
{
ExtraCosts * ec = NEW ExtraCosts(*this);
ec->costs.clear();
for (size_t i = 0; i < costs.size(); i++)
{
ec->costs.push_back(costs[i]->clone());
}
return ec;
}
void ExtraCosts::Render()
{
//TODO cool window and stuff...
for (size_t i = 0; i < costs.size(); i++)
{
costs[i]->Render();
}
}
int ExtraCosts::setAction(MTGAbility * _action, MTGCardInstance * _card)
{
action = _action;
source = _card;
for (size_t i = 0; i < costs.size(); i++)
{
costs[i]->setSource(_card);
}
return 1;
}
int ExtraCosts::reset()
{
action = NULL;
source = NULL;
//TODO set all payments to "unset"
return 1;
}
int ExtraCosts::tryToSetPayment(MTGCardInstance * card)
{
for (size_t i = 0; i < costs.size(); i++)
{
if(!costs[i]->isPaymentSet())
{
for(size_t k = 0; k < costs.size(); k++)
{
if(card == costs[k]->target)
return 0;
}
if (int result = costs[i]->setPayment(card))
{
card->isExtraCostTarget = true;
return result;
}
}
}
return 0;
}
int ExtraCosts::isPaymentSet()
{
for (size_t i = 0; i < costs.size(); i++)
{
if (!costs[i]->isPaymentSet())
return 0;
}
return 1;
}
int ExtraCosts::canPay()
{
for (size_t i = 0; i < costs.size(); i++)
{
if (!costs[i]->canPay())
{
if(costs[i]->target)
costs[i]->target->isExtraCostTarget = false;
return 0;
}
}
return 1;
}
int ExtraCosts::doPay()
{
int result = 0;
for (size_t i = 0; i < costs.size(); i++)
{
if(costs[i]->target)
costs[i]->target->isExtraCostTarget = false;
result += costs[i]->doPay();
}
return result;
}
ExtraCosts::~ExtraCosts()
{
for (size_t i = 0; i < costs.size(); i++)
{
SAFE_DELETE(costs[i]);
}
}
void ExtraCosts::Dump()
{
DebugTrace("=====\nDumping ExtraCosts=====\n");
DebugTrace("NbElements: " << costs.size());
}