Files
wagic/projects/mtg/include/MTGAbility.h
2015-11-04 06:41:59 +08:00

536 lines
16 KiB
C++

#ifndef _MTGABILITY_H_
#define _MTGABILITY_H_
class MTGCardInstance;
class Spell;
class Damageable;
class PlayGuiObject;
class ManaCost;
class MTGGameZone;
class Player;
class AManaProducer;
class WEvent;
class Counter;
#include "GameObserver.h"
#include "ActionElement.h"
#include <string>
#include <map>
#include <hge/hgeparticle.h>
#include "Damage.h"
#include "TargetChooser.h"
using std::string;
using std::map;
//stupid variables used to give a hint to the AI:
// Should I cast a spell on an enemy or friendly unit ?
#define BAKA_EFFECT_GOOD 1
#define BAKA_EFFECT_BAD -1
#define BAKA_EFFECT_DONTKNOW 0
#define MODE_PUTINTOPLAY 1
#define MODE_ABILITY 2
#define MODE_TARGET 3
#define COUNT_POWER 1
#define PARSER_LORD 1
#define PARSER_FOREACH 2
#define PARSER_ASLONGAS 3
class MTGAbility : public ActionElement
{
private:
ManaCost* mCost;
protected:
char menuText[50];
GameObserver * game;
// returns target itself if it is a player, or its controller if it is a card
static Player * getPlayerFromTarget(Targetable * target);
// returns target itself if it is a player, or its controller if it is a card
static Player * getPlayerFromDamageable(Damageable * target);
public:
enum
{
NO_RESTRICTION = 0,
PLAYER_TURN_ONLY = 1,
AS_SORCERY = 2,
MY_BEFORE_BEGIN = 3,
MY_UNTAP = 4,
MY_UPKEEP = 5,
MY_DRAW = 6,
MY_FIRSTMAIN = 7,
MY_COMBATBEGIN = 8,
MY_COMBATATTACKERS = 9,
MY_COMBATBLOCKERS = 10,
MY_COMBATDAMAGE = 11,
MY_COMBATEND = 12,
MY_SECONDMAIN = 13,
MY_ENDOFTURN = 14,
MY_EOT = 15,
MY_CLEANUP = 16,
MY_AFTER_EOT = 17,
OPPONENT_BEFORE_BEGIN = 23,
OPPONENT_UNTAP = 24,
OPPONENT_UPKEEP = 25,
OPPONENT_DRAW = 26,
OPPONENT_FIRSTMAIN = 27,
OPPONENT_COMBATBEGIN = 28,
OPPONENT_COMBATATTACKERS = 29,
OPPONENT_COMBATBLOCKERS = 30,
OPPONENT_COMBATDAMAGE = 31,
OPPONENT_COMBATEND = 32,
OPPONENT_SECONDMAIN = 33,
OPPONENT_ENDOFTURN = 34,
OPPONENT_EOT = 35,
OPPONENT_CLEANUP = 36,
OPPONENT_AFTER_EOT = 37,
BEFORE_BEGIN = 43,
UNTAP = 44,
UPKEEP = 45,
DRAW = 46,
FIRSTMAIN = 47,
COMBATBEGIN = 48,
COMBATATTACKERS = 49,
COMBATBLOCKERS = 50,
COMBATDAMAGE = 51,
COMBATEND = 52,
SECONDMAIN = 53,
ENDOFTURN = 54,
EOT = 55,
CLEANUP = 56,
AFTER_EOT = 57,
OPPONENT_TURN_ONLY = 60,
};
bool oneShot;
int forceDestroy;
int forcedAlive;
bool canBeInterrupted;
ManaCost* alternative;
ManaCost* BuyBack;
ManaCost* FlashBack;
ManaCost* Retrace;
ManaCost* morph;
ManaCost* suspend;
Targetable * target;
int aType;
int naType;
int abilitygranted;
MTGCardInstance * source;
int allowedToCast(MTGCardInstance* card, Player* player);
int allowedToAltCast(MTGCardInstance* card, Player* player);
MTGAbility(GameObserver* observer, int id, MTGCardInstance * card);
MTGAbility(GameObserver* observer, int id, MTGCardInstance * _source, Targetable * _target);
MTGAbility(const MTGAbility& copyFromMe);
virtual int testDestroy();
virtual ~MTGAbility();
ManaCost * getCost() {return mCost;};
void setCost(ManaCost * cost, bool forceDelete = 0);
virtual void Render()
{
}
virtual int isReactingToClick(MTGCardInstance *, ManaCost *)
{
return 0;
}
virtual int reactToClick(MTGCardInstance *)
{
return 0;
}
virtual int receiveEvent(WEvent *)
{
return 0;
}
virtual void Update(float)
{
}
virtual int fireAbility();
virtual int stillInUse(MTGCardInstance * card);
virtual int resolve()
{
return 0;
}
virtual MTGAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
virtual int addToGame();
virtual int removeFromGame();
/*Poor man's casting */
/* Todo replace that crap with dynamic casting */
enum
{
UNKNOWN = 0,
MANA_PRODUCER = 1,
MTG_ATTACK_RULE = 2,
DAMAGER = 3,
STANDARD_REGENERATE = 4,
PUT_INTO_PLAY = 5,
MOMIR = 6,
MTG_BLOCK_RULE = 7,
ALTERNATIVE_COST = 8,
BUYBACK_COST = 9,
FLASHBACK_COST = 10,
RETRACE_COST = 11,
MTG_COMBATTRIGGERS_RULE = 12,
STANDARD_PREVENT = 13,
STANDARD_EQUIP = 14,
STANDARD_LEVELUP = 15,
FOREACH = 16,
STANDARD_DRAW = 17,
STANDARD_PUMP = 18,
STANDARD_BECOMES = 19,
UPCOST = 20,
STANDARDABILITYGRANT = 21,
UNTAPPER = 22,
TAPPER = 23,
LIFER = 24,
CLONING = 25,
STANDARD_TEACH = 26,
STANDARD_TOKENCREATOR = 27,
MORPH_COST = 28,
SUSPEND_COST = 29,
COUNTERS = 30,
PUT_INTO_PLAY_WITH_KICKER = 31,
STANDARD_FIZZLER = 32,
CASTINGRAVEYARD_COST = 33,
};
};
class NestedAbility
{
public:
MTGAbility* ability;
NestedAbility(MTGAbility* _ability);
};
class TriggeredAbility : public MTGAbility
{
public:
TriggeredAbility(GameObserver* observer, int id, MTGCardInstance* card);
TriggeredAbility(GameObserver* observer, int id, MTGCardInstance* _source, Targetable* _target);
virtual void Update(float dt);
virtual void Render()
{
}
virtual int trigger()
{
return 0;
}
virtual int triggerOnEvent(WEvent *)
{
return 0;
}
int receiveEvent(WEvent * e);
virtual int resolve() = 0;
virtual TriggeredAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
string castRestriction;
};
//Triggers are not "real" abilities. They don't resolve, they just "trigger" and are associated to other abilities that will be addedToGame when the Trigger triggers
class Trigger: public TriggeredAbility {
private:
bool mOnce;
bool mActiveTrigger;
public:
Trigger(GameObserver* observer, int id, MTGCardInstance * source, bool once, TargetChooser * _tc = NULL);
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event);
virtual int triggerOnEventImpl(WEvent * event) = 0;
};
class ActivatedAbility : public MTGAbility
{
public:
ManaCost* abilityCost;
int restrictions;
int limitPerTurn;
int counters;
int needsTapping;
string limit;
MTGAbility* sideEffect;
MTGAbility* sa;
string usesBeforeSideEffects;
int uses;
string castRestriction;
ActivatedAbility(GameObserver* observer, int id, MTGCardInstance* card, ManaCost* _cost = NULL, int _restrictions = NO_RESTRICTION, string limit = "", MTGAbility* sideEffect = NULL, string usesBeforeSideEffects = "",string castRestriction = "");
virtual ~ActivatedAbility();
virtual void Update(float dt)
{
if (newPhase != currentPhase && newPhase == MTG_PHASE_AFTER_EOT)
{
counters = 0;
}
MTGAbility::Update(dt);
}
virtual int reactToClick(MTGCardInstance * card);
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
virtual int reactToTargetClick(Targetable * object);
virtual int activateAbility();
virtual int resolve() = 0;
void activateSideEffect();
virtual ActivatedAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
class TargetAbility : public ActivatedAbility, public NestedAbility
{
public:
TargetAbility(GameObserver* observer, int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost = NULL, int _playerturnonly = 0, string castRestriction = "");
TargetAbility(GameObserver* observer, int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _playerturnonly = 0, string castRestriction = "");
~TargetAbility();
virtual int reactToClick(MTGCardInstance * card);
virtual int reactToTargetClick(Targetable * object);
virtual TargetAbility* clone() const = 0;
virtual void Render();
virtual int resolve();
virtual const string getMenuText();
virtual ostream& toString(ostream& out) const;
};
class InstantAbility:public MTGAbility
{
public:
int init;
virtual void Update(float dt);
virtual int testDestroy();
InstantAbility(GameObserver* observer, int _id, MTGCardInstance * source);
InstantAbility(GameObserver* observer, int _id, MTGCardInstance * source,Targetable * _target);
virtual int resolve()
{
return 0;
}
virtual InstantAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
/* State based effects. This class works ONLY for InPlay and needs to be extended for other areas of the game !!! */
class ListMaintainerAbility:public MTGAbility
{
public:
map<MTGCardInstance *,bool> cards;
map<MTGCardInstance *,bool> checkCards;
map<Player *,bool> players;
ListMaintainerAbility(GameObserver* observer, int _id)
: MTGAbility(observer, _id, NULL)
{
}
ListMaintainerAbility(GameObserver* observer, int _id, MTGCardInstance *_source)
: MTGAbility(observer, _id, _source)
{
}
ListMaintainerAbility(GameObserver* observer, int _id, MTGCardInstance *_source,Damageable * _target)
: MTGAbility(observer, _id, _source, _target)
{
}
virtual void Update(float dt);
void updateTargets();
void checkTargets();
virtual bool canTarget(MTGGameZone * zone);
virtual int canBeInList(MTGCardInstance * card) = 0;
virtual int added(MTGCardInstance * card) = 0;
virtual int removed(MTGCardInstance * card) = 0;
virtual int canBeInList(Player *)
{
return 0;
}
virtual int added(Player *)
{
return 0;
}
virtual int removed(Player *)
{
return 0;
}
virtual int destroy();
virtual ListMaintainerAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
class TriggerAtPhase:public TriggeredAbility
{
public:
int phaseId;
int who;
bool sourceUntapped;
bool sourceTap;
bool lifelost;
int lifeamount;
bool once,activeTrigger;
TriggerAtPhase(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,int _phaseId, int who = 0,bool sourceUntapped = false,bool sourceTap = false,bool lifelost = false, int lifeamount = 0, bool once = false);
virtual int trigger();
int resolve(){return 0;};
virtual TriggerAtPhase* clone() const;
};
class TriggerNextPhase : public TriggerAtPhase
{
public:
int destroyActivated;
bool sourceUntapped;
bool sourceTap;
bool once,activeTrigger;
TriggerNextPhase(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,int _phaseId, int who = 0,bool sourceUntapped = false,bool sourceTap = false,bool once = false);
virtual TriggerNextPhase* clone() const;
virtual int testDestroy();
};
class GenericTriggeredAbility : public TriggeredAbility, public NestedAbility
{
public:
TriggeredAbility * t;
queue<Targetable *> targets;
MTGAbility * destroyCondition;
GenericTriggeredAbility(GameObserver* observer, int id, MTGCardInstance * _source, TriggeredAbility * _t, MTGAbility * a,MTGAbility * dc = NULL, Targetable * _target = NULL);
virtual int trigger();
virtual int triggerOnEvent(WEvent * e);
virtual int resolve();
virtual int testDestroy();
Targetable * getTriggerTarget(WEvent * e, MTGAbility * a);
void setTriggerTargets(Targetable * ta, MTGAbility * a);
void Update(float dt);
virtual GenericTriggeredAbility* clone() const;
const string getMenuText();
~GenericTriggeredAbility();
};
/* Ability Factory */
class AbilityFactory
{
private:
string storedPayString;
string storedString;
string storedAbilityString;
string storedAndAbility;
int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
TriggeredAbility * parseTrigger(string s, string magicText, int id, Spell * spell, MTGCardInstance *card, Targetable * target);
MTGAbility * getAlternateCost( string s, int id, Spell *spell, MTGCardInstance *card );
MTGAbility * getManaReduxAbility(string s, int id, Spell *spell, MTGCardInstance *card, MTGCardInstance *target);
TargetChooser * parseSimpleTC(const std::string& s, const std::string& starter, MTGCardInstance *card, bool forceNoTarget = true);
GameObserver *observer;
public:
AbilityFactory(GameObserver *observer) : observer(observer) {};
int parseRestriction(string s);
int parseCastRestrictions(MTGCardInstance * card, Player * player, string restrictions);
Counter * parseCounter(string s, MTGCardInstance * target, Spell * spell = NULL);
int parsePowerToughness(string s, int *power, int *toughness);
int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0, MTGGameZone * dest = NULL);
MTGAbility* parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, bool activated = false, bool forceUEOT = false, MTGGameZone * dest = NULL);
int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY, TargetChooser * tc = NULL,Targetable * target = NULL);
int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL, MTGGameZone * dest = NULL);
static int computeX(Spell * spell, MTGCardInstance * card);
static MTGAbility * getCoreAbility(MTGAbility * a);
int destroyAllInPlay(TargetChooser * tc, int bury = 0);
int moveAll(TargetChooser * tc, string destinationZone);
int damageAll(TargetChooser * tc, int damage);
int TapAll(TargetChooser * tc);
int UntapAll(TargetChooser * tc);
void addAbilities(int _id, Spell * spell);
MTGAbility * parseUpkeepAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL, int restrictions = 0, int id = -1);
MTGAbility * parsePhaseActionAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL,MTGCardInstance * target = NULL, int restrictions = 0, int id = -1);
MTGAbility * parseChooseActionAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL,MTGCardInstance * target = NULL, int restrictions = 0, int id = -1);
};
class ActivatedAbilityTP : public ActivatedAbility
{
public:
int who;
ActivatedAbilityTP(GameObserver* observer, int id, MTGCardInstance * card, Targetable * _target = NULL, ManaCost * cost=NULL, int who = TargetChooser::UNSET);
Targetable * getTarget();
};
class InstantAbilityTP : public InstantAbility
{
public:
int who;
InstantAbilityTP(GameObserver* observer, int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
Targetable * getTarget();
};
class AbilityTP : public MTGAbility
{
public:
int who;
AbilityTP(GameObserver* observer, int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
Targetable * getTarget();
virtual ~AbilityTP()
{
}
};
class AManaProducer : public ActivatedAbilityTP
{
protected:
Player * controller;
public:
string menutext;
ManaCost * output;
int tap;
string Producing;
bool DoesntEmpty;
AManaProducer(GameObserver* observer, int id, MTGCardInstance * card, Targetable * t, ManaCost * _output, ManaCost * _cost = NULL, int who = TargetChooser::UNSET,string producing = "",bool doesntEmpty = false);
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL);
int resolve();
int reactToClick(MTGCardInstance* _card);
const string getMenuText();
~AManaProducer();
virtual AManaProducer * clone() const;
};
#endif