Files
wagic/projects/mtg/src/WEvent.cpp
T
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

153 lines
5.0 KiB
C++

#include "PrecompiledHeader.h"
#include "WEvent.h"
#include "MTGCardInstance.h"
#include "MTGGameZones.h"
#include "Damage.h"
#include "PhaseRing.h"
WEvent::WEvent(int type) : type(type){}
WEventZoneChange::WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to) : WEvent(CHANGE_ZONE), card(card), from(from), to(to){}
WEventDamage::WEventDamage(Damage *damage) : WEvent(DAMAGE), damage(damage){}
WEventDamageStackResolved::WEventDamageStackResolved() : WEvent(){}
WEventCardUpdate::WEventCardUpdate(MTGCardInstance * card) : WEvent(), card(card) {};
WEventPhaseChange::WEventPhaseChange(Phase * from, Phase * to) : WEvent(CHANGE_PHASE), from(from), to(to){}
WEventCardTap::WEventCardTap(MTGCardInstance * card, bool before, bool after) : WEventCardUpdate(card), before(before), after(after){}
WEventCardTappedForMana::WEventCardTappedForMana(MTGCardInstance * card, bool before, bool after) : WEventCardUpdate(card), before(before), after(after){}
WEventCardAttacked::WEventCardAttacked(MTGCardInstance * card) : WEventCardUpdate(card){}
WEventCardAttackedAlone::WEventCardAttackedAlone(MTGCardInstance * card) : WEventCardUpdate(card){}
WEventCardAttackedNotBlocked::WEventCardAttackedNotBlocked(MTGCardInstance * card) : WEventCardUpdate(card){}
WEventCardAttackedBlocked::WEventCardAttackedBlocked(MTGCardInstance * card) : WEventCardUpdate(card){}
WEventCardBlocked::WEventCardBlocked(MTGCardInstance * card) : WEventCardUpdate(card){}
WEventcardDraw::WEventcardDraw(Player * player,int nb_cards) : player(player), nb_cards(nb_cards){}
WEventCardSacrifice::WEventCardSacrifice(MTGCardInstance * card) : WEventCardUpdate(card){}
WEventCardDiscard::WEventCardDiscard(MTGCardInstance * card) : WEventCardUpdate(card){}
WEventCardChangeType::WEventCardChangeType(MTGCardInstance * card, int type, bool before, bool after) : WEventCardUpdate(card), type(type), before(before), after(after){}
WEventCreatureAttacker::WEventCreatureAttacker(MTGCardInstance * card, Targetable * before, Targetable * after) : WEventCardUpdate(card), before(before), after(after){}
WEventCreatureBlocker::WEventCreatureBlocker(MTGCardInstance * card, MTGCardInstance * from,MTGCardInstance * to) : WEventCardUpdate(card), before(from), after(to){}
WEventCreatureBlockerRank::WEventCreatureBlockerRank(MTGCardInstance * card, MTGCardInstance * exchangeWith, MTGCardInstance * attacker) : WEventCardUpdate(card), exchangeWith(exchangeWith), attacker(attacker){}
WEventEngageMana::WEventEngageMana(int color, MTGCardInstance* card, ManaPool * destination) : WEvent(), color(color), card(card), destination(destination) {}
WEventConsumeMana::WEventConsumeMana(int color, ManaPool * source) : WEvent(), color(color),source(source) {}
WEventEmptyManaPool::WEventEmptyManaPool(ManaPool * source) : WEvent(), source(source){}
WEventCombatStepChange::WEventCombatStepChange(CombatStep step) : WEvent(), step(step) {};
Targetable * WEventDamage::getTarget(int target) {
switch (target) {
case TARGET_TO :
return damage->target;
case TARGET_FROM :
return damage->source;
}
return NULL;
}
int WEventDamage::getValue() {
return damage->damage;
}
Targetable * WEventZoneChange::getTarget(int target) {
if (target) return card;
return NULL;
}
Targetable * WEventCardAttacked::getTarget(int target) {
if (target) return card;
return NULL;
}
Targetable * WEventCardAttackedAlone::getTarget(int target) {
if (target) return card;
return NULL;
}
Targetable * WEventCardSacrifice::getTarget(int target) {
if (target) return card;
return NULL;
}
Targetable * WEventCardDiscard::getTarget(int target) {
if (target) return card;
return NULL;
}
Targetable * WEventCardAttackedNotBlocked::getTarget(int target) {
if (target) return card;
return NULL;
}
Targetable * WEventCardAttackedBlocked::getTarget(int target) {
switch (target) {
case TARGET_TO :
return card;
case TARGET_FROM :
return card->getNextOpponent();
}
return NULL;
}
Targetable * WEventCardBlocked::getTarget(int target) {
switch (target) {
case TARGET_TO :
return card;
case TARGET_FROM :
return card->getNextOpponent();
}
return NULL;
}
Targetable * WEventCardTap::getTarget(int target){
if (target) return card;
return NULL;
}
Targetable * WEventCardTappedForMana::getTarget(int target){
if (target) return card;
return NULL;
}
Targetable * WEventcardDraw::getTarget(Player * player){
if (player) return player;
return NULL;
}
std::ostream& WEvent::toString(std::ostream& out) const
{
return out << "EVENT";
}
std::ostream& WEventZoneChange::toString(std::ostream& out) const
{
return out << "ZONEEVENT " << *card << " : " << *from << " -> " << *to;
}
std::ostream& WEventDamage::toString(std::ostream& out) const
{
if (MTGCardInstance* m = dynamic_cast<MTGCardInstance*>(damage->target))
return out << "DAMAGEEVENT " << damage->damage << " >> " << *m;
else
return out << "DAMAGEEVENT " << damage->damage << " >> " << damage->target;
}
std::ostream& operator<<(std::ostream& out, const WEvent& m)
{
return m.toString(out);
}