Files
wagic/projects/mtg/bin/Res/test/kraken_eye2.txt
wagic.the.homebrew@gmail.com 7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00

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#Kraken eye works ok twice in a turn ?
[INIT]
FIRSTMAIN
[PLAYER1]
inplay:kraken's eye,island
hand:air elemental,unsummon
manapool:{3}{U}{U}
[PLAYER2]
[DO]
air elemental
choice 0
next
#begin
next
#attack
next
#end
next
#secondmain
island
unsummon
air elemental
choice 0
[ASSERT]
SECONDMAIN
[PLAYER1]
inplay:kraken's eye,island
hand:air elemental
graveyard:unsummon
life:22
[PLAYER2]
[END]