Files
wagic/projects/mtg/bin/Res/test/keldon_warlord.txt
wagic.the.homebrew@gmail.com 7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00

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#Testing That Keldon Warlord's power and toughness change as expected
[INIT]
COMBATATTACKERS
[PLAYER1]
inplay:1308,1301
[PLAYER2]
life:20
hand:1229
inplay:1393
[DO]
1308
1301
next
#blockers
next
#combatdamage
next
#endofcombat
next
#main phase II
next
#eot
next
#cleanup
next
#untap 2
next
#upkeep 2
next
#draw 2
next
#firstmain 2
1393
1229
1308
eot
#untap
next
#upkeep
next
#draw
next
#firstmain
next
#combatbegin
next
#combatattackers
1301
next
#combat blocker
next
#combat damage
next
#combat end
1308
[ASSERT]
COMBATEND
[PLAYER1]
hand:1308
inplay:1301
[PLAYER2]
graveyard:1229
inplay:1393
life:16
[END]