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wagic/projects/mtg/bin/Res/ai/baka/deck35.txt

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#NAME:Might Sliver
#
#DESC:Beware! Beware!
#DESC:They are everywhere!
#DESC:Even in the air
#DESC:and under the ground.
#DESC:The whole world has turned
#DESC:into a squirming mass
#DESC:of these small, yet dangerous
#DESC:... things ...
#
#
Winged Sliver (TMP) *2 # gives Flying
Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
# # 3-drop creature that others will pump
Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
# # and can't be misused by the AI
Heart Sliver (TMP) *2 # gives Haste
Talon Sliver (TMP) *3 # gives First Strike
Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
# # expensive to have more of them, and we
# # only have 3 plains in the deck
Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
# # an element of surprise
Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
# # deck with no non-creature spells
Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
Fury Sliver (TSP) *2 # gives double strike, only 2 because
# # it's a 6-drop creature
Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
#
Spined Sliver (STH) *2 # gives Rampage
Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
# gives Reach to all slivers, which is good because we only have
# two Winged Slivers in the deck, and those might not even be
# played because we have few Islands.
Gemhide Sliver (TSP) *4 # Additional mana source to get Might
# # Slivers out faster
Forest (M10) *12 # (most slivers in the deck are green)
Island (M10) *3 # only 4 blue creatures in the deck
Mountain (M10) *6
Plains (M10) *3 # only 5 white creatures in the deck
#
# Cards considered, but not included:
# Basal Sliver - AI too eager to sacrifice
# Clot Sliver - would be the only black sliver left after Basal
# Sliver was taken out; also: AI not too smart with regeneration
# Sedge Sliver - no swamps in deck (since all black slivers were
# taken out)
# Firewake Sliver - AI too eager to sacrifice
# Mnemonic Sliver - AI too eager to sacrifice
# Telekinetic Sliver - AI doesn't make smart tapping definitions
# Quilled Sliver - AI can't target ability in a smart way
# Armored Sliver - AI can't decide well when to use ability
# Barbed Sliver - AI can't decide well when to use ability
# Venser's Sliver - doesn't strengthen other slivers
# Sliversmith - doesn't profit from other slivers. Its tokens
# do, but the AI isn't smart in deciding which cards to discard
# Metallic Sliver - is cheap, but doesn't strengthen other slivers
# Victual Sliver - AI too eager to sacrifice
# Battering Sliver - effect already provided by cheaper Horned Sl.
# Sliver Queen - AI can't handle 5-color deck
# Reflex Sliver - Heart Sliver has same effect for lower cost
# Sinew Sliver - good +1/+1 bonus, but only few plains in this
# deck, and red/green slivers provide same or similar effects
# Synchronous Sliver - Vigilance is nice, but sliver is blue and
# pretty expensive
#
# Cards removed from the deck:
# 20 dual lands - AI only uses the first "auto" rule for each
# dual land. Therefore none of the chosen lands produced green
# mana, the AI treated most dual lands as islands, and the deck
# never got sliver production started.