Files
wagic/projects/mtg/src/ActionStack.cpp
Anthony Calosa f960cdea9b A little border adjustment
no more very thin borders on awards and in game...
2016-07-24 20:25:20 +08:00

1444 lines
44 KiB
C++

/*
The Action Stack contains all information for Game Events that can be interrupted (Interruptible)
*/
#include "PrecompiledHeader.h"
#include "ActionStack.h"
#include "CardGui.h"
#include "Damage.h"
#include "GameObserver.h"
#include "ManaCost.h"
#include "MTGAbility.h"
#include "Subtypes.h"
#include "TargetChooser.h"
#include "Translate.h"
#include "WResourceManager.h"
#include "ModRules.h"
#include "AllAbilities.h"
#include "CardSelector.h"
#include <typeinfo>
namespace
{
float kGamepadIconSize = 0.5f;
std::string kInterruptMessageString("Interrupt?");
std::string kInterruptString(": Interrupt");
std::string kNoString(": No");
std::string kNoToAllString(": No To All");
static const float kIconVerticalOffset = 24;
}
/*
NextGamePhase requested by user
*/
int NextGamePhase::resolve()
{
observer->userRequestNextGamePhase(false, false);
return 1;
}
const string NextGamePhase::getDisplayName() const
{
std::ostringstream stream;
stream << "NextGamePhase. (Current phase is: " << observer->getCurrentGamePhaseName() << ")";
return stream.str();
}
void NextGamePhase::Render()
{
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(1.3f);
char buffer[200];
int playerId = 1;
if (observer->currentActionPlayer == observer->players[1])
playerId = 2;
sprintf(buffer, "%s %i : %s", _("Player").c_str(), playerId, observer->getNextGamePhaseName().c_str());
mFont->DrawString(buffer, x + 15, y+10, JGETEXT_LEFT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
}
NextGamePhase::NextGamePhase(GameObserver* observer, int id) :
Interruptible(observer, id)
{
mHeight = 40;
type = ACTION_NEXTGAMEPHASE;
}
ostream& NextGamePhase::toString(ostream& out) const
{
out << "NextGamePhase ::: ";
return out;
}
const string Interruptible::getDisplayName() const
{
return typeid(*this).name();
}
float Interruptible::GetVerticalTextOffset() const
{
static const float kTextVerticalOffset = (mHeight - observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT)->GetHeight()) / 2;
return kTextVerticalOffset;
}
void Interruptible::Render(MTGCardInstance * source, JQuad * targetQuad, string alt1, string alt2, string action,
bool bigQuad)
{
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
JRenderer * renderer = JRenderer::GetInstance();
if (!targetQuad)
{
/*if(source->controller()->isHuman() && source->controller()->opponent()->isAI() && !alt2.size() && _(action).c_str() == source->name)
mFont->DrawString("You play ", x + 35, y-15 + GetVerticalTextOffset(), JGETEXT_LEFT);
else if(source->controller()->isAI() && source->controller()->opponent()->isHuman() && !alt2.size() && _(action).c_str() == source->name)
mFont->DrawString("Opponent plays ", x + 35, y-15 + GetVerticalTextOffset(), JGETEXT_LEFT);*/
mFont->DrawString(_(action).c_str(), x + 35, y + GetVerticalTextOffset(), JGETEXT_LEFT);
}
else
{
renderer->FillRect(x-2,y-16 + GetVerticalTextOffset(), 73, 43, ARGB(235,10,10,10));
/*if(source->controller()->isHuman() && source->controller()->opponent()->isAI())
renderer->DrawRect(x-2,y-16 + GetVerticalTextOffset(), 73, 43, ARGB(245,0,255,0));
else
renderer->DrawRect(x-2,y-16 + GetVerticalTextOffset(), 73, 43, ARGB(245,255,0,0));*/
mFont->DrawString(">", x + 32, y + GetVerticalTextOffset(), JGETEXT_LEFT);
mFont->DrawString(_(action).c_str(), x + 75, y + GetVerticalTextOffset(), JGETEXT_LEFT);
}
JQuadPtr quad = observer->getResourceManager()->RetrieveCard(source, CACHE_THUMB);
if (!quad.get())
quad = CardGui::AlternateThumbQuad(source);
if (quad.get())
{
quad->SetColor(ARGB(255,255,255,255));
float scale = mHeight / quad->mHeight;
renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale);
}
else if (alt1.size())
{
mFont->DrawString(_(alt1).c_str(), x, y + GetVerticalTextOffset());
}
if (bigQuad)
{
//Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 1.0, 0.0, 220);
Pos npos = Pos(CardGui::BigWidth / 2 + 8.f, CardGui::BigHeight / 2 - 2.f, 1.0f - (1.0f/10), 0.0, 220);
//border
if(observer->getCardSelector()->GetDrawMode() < 2)
{
string cardsetname = setlist[source->setId].c_str();
if(cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM")
{
JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(255,248,248,255));
JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(150,20,20,20));
}
else
{
JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(255,5,5,5));
JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(50,240,240,240));
}
}
//render card
CardGui::DrawCard(source, npos, observer->getCardSelector()->GetDrawMode(),false,true);
}
if (targetQuad)
{
float backupX = targetQuad->mHotSpotX;
float backupY = targetQuad->mHotSpotY;
targetQuad->SetColor(ARGB(255,255,255,255));
targetQuad->SetHotSpot(targetQuad->mWidth / 2, targetQuad->mHeight / 2);
float scale = mHeight / targetQuad->mHeight;
renderer->RenderQuad(targetQuad, x + 55, y + ((mHeight - targetQuad->mHeight) / 2) + targetQuad->mHotSpotY, 0, scale, scale);
targetQuad->SetHotSpot(backupX, backupY);
}
else if (alt2.size())
{
mFont->DrawString(_(alt2).c_str(), x + 35, y+15 + GetVerticalTextOffset());
}
}
/* Ability */
int StackAbility::resolve()
{
return (ability->resolve());
}
void StackAbility::Render()
{
string action = ability->getMenuText();
MTGCardInstance * source = ability->source;
string alt1 = source->getName();
Targetable * _target = ability->target;
if (ability->getActionTc())
{
Targetable * t = ability->getActionTc()->getNextTarget();
if (t)
_target = t;
}
Damageable * target = NULL;
if (_target != ability->source && (dynamic_cast<MTGCardInstance *>(_target) || dynamic_cast<Player *>(_target)))
{
target = (Damageable *) _target;
}
JQuadPtr quad;
string alt2 = "";
if (target)
{
quad = target->getIcon();
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
alt2 = ((MTGCardInstance *) target)->name;
}
}
Interruptible::Render(source, quad.get(), alt1, alt2, action);
}
StackAbility::StackAbility(GameObserver* observer, int id, MTGAbility * _ability) :
Interruptible(observer, id), ability(_ability)
{
type = ACTION_ABILITY;
}
ostream& StackAbility::toString(ostream& out) const
{
out << "StackAbility ::: ability : " << ability;
return out;
}
const string StackAbility::getDisplayName() const
{
std::ostringstream stream;
if(ability->source)
stream << "StackAbility. (Source: " << ability->source->getDisplayName() << ")";
else
stream << "StackAbility. (Source: " << ability->getMenuText() << ")";
return stream.str();
}
/* Spell Cast */
Spell::Spell(GameObserver* observer, MTGCardInstance * _source) :
Interruptible(observer, 0)
{
source = _source;
mHeight = 40;
type = ACTION_SPELL;
cost = NEW ManaCost();
cost->extraCosts = NULL;
tc = NULL;
from = _source->getCurrentZone();
payResult = ManaCost::MANA_UNPAID;
source->castMethod = Constants::NOT_CAST;
}
Spell::Spell(GameObserver* observer, int id, MTGCardInstance * _source, TargetChooser * tc, ManaCost * _cost, int payResult) :
Interruptible(observer, id), tc(tc), cost(_cost), payResult(payResult)
{
if (!cost)
{
cost = NEW ManaCost();
cost->extraCosts = NULL;
}
source = _source;
mHeight = 40;
type = ACTION_SPELL;
from = _source->getCurrentZone();
_source->backupTargets.clear();
if (tc)
{
Targetable* t = NULL;
for(size_t i = 0;i < tc->getNbTargets();i++)
{
t = tc->getNextTarget(t);
_source->backupTargets.push_back(t);
}
}
// fill information on how the card came into this zone. Right now the quickest way is to do it here, based on how the mana was paid...
switch(payResult) {
case ManaCost::MANA_UNPAID:
source->castMethod = Constants::NOT_CAST;
break;
case ManaCost::MANA_PAID:
case ManaCost::MANA_PAID_WITH_KICKER:
source->castMethod = Constants::CAST_NORMALLY;
break;
default:
source->castMethod = Constants::CAST_ALTERNATE;
break;
}
}
int Spell::computeX(MTGCardInstance * card)
{
ManaCost * c = cost->Diff(card->getManaCost());
int x = c->getCost(Constants::NB_Colors);
delete c;
return x;
}
bool Spell::FullfilledAlternateCost(const int &costType)
{
bool hasFullfilledAlternateCost = false;
switch (costType)
{
case ManaCost::MANA_UNPAID:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_UNPAID);
break;
case ManaCost::MANA_PAID:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_PAID);
break;
case ManaCost::MANA_PAID_WITH_KICKER:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_PAID_WITH_KICKER);
break;
case ManaCost::MANA_PAID_WITH_ALTERNATIVE:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_PAID_WITH_ALTERNATIVE);
break;
case ManaCost::MANA_PAID_WITH_BUYBACK:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_PAID_WITH_BUYBACK);
break;
case ManaCost::MANA_PAID_WITH_FLASHBACK:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_PAID_WITH_FLASHBACK);
break;
case ManaCost::MANA_PAID_WITH_RETRACE:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_PAID_WITH_RETRACE);
break;
case ManaCost::MANA_PAID_WITH_SUSPEND:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_PAID_WITH_SUSPEND);
break;
case ManaCost::MANA_PAID_WITH_OVERLOAD:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_PAID_WITH_OVERLOAD);
break;
case ManaCost::MANA_PAID_WITH_BESTOW:
hasFullfilledAlternateCost = (payResult == ManaCost::MANA_PAID_WITH_BESTOW);
break;
}
return hasFullfilledAlternateCost;
}
const string Spell::getDisplayName() const
{
return source->getName();
}
Spell::~Spell()
{
SAFE_DELETE(cost);
SAFE_DELETE(tc);
}
int Spell::resolve()
{
MTGCardInstance * oldStored = source->storedCard;
Player * playerT = source->playerTarget;
if (!source->hasType(Subtypes::TYPE_INSTANT) && !source->hasType(Subtypes::TYPE_SORCERY) && source->name.size())
{
Player * p = source->controller();
int castMethod = source->castMethod;
vector<Targetable*>backupTgt = source->backupTargets;
if(from != source->currentZone)
{
from = source->currentZone;//this happens when casting spells that belong to another player or casting a copy of someone elses spell.
}
source = p->game->putInZone(source, from, p->game->battlefield);
// We need to get the information about the cast method on both the card in the stack AND the card in play,
//so we copy it from the previous card (in the stack) to the new one (in play).
source->castMethod = castMethod;
source->backupTargets = backupTgt;
from = p->game->battlefield;
}
source->playerTarget = playerT;
source->storedCard = oldStored;
//Play SFX
if (options[Options::SFXVOLUME].number > 0)
{
if(observer->getResourceManager())
observer->getResourceManager()->PlaySample(source->getSample());
}
if(this->cost)
{
source->getManaCost()->setManaUsedToCast(NEW ManaCost(this->cost));
}
AbilityFactory af(observer);
af.addAbilities(observer->mLayers->actionLayer()->getMaxId(), this);
return 1;
}
MTGCardInstance * Spell::getNextCardTarget(MTGCardInstance * previous)
{
if (!tc)
return NULL;
return tc->getNextCardTarget(previous);
}
Player * Spell::getNextPlayerTarget(Player * previous)
{
if (!tc)
return NULL;
return tc->getNextPlayerTarget(previous);
}
Damageable * Spell::getNextDamageableTarget(Damageable * previous)
{
if (!tc)
return NULL;
return tc->getNextDamageableTarget(previous);
}
Interruptible * Spell::getNextInterruptible(Interruptible * previous, int type)
{
if (!tc)
return NULL;
return tc->getNextInterruptible(previous, type);
}
Spell * Spell::getNextSpellTarget(Spell * previous)
{
if (!tc)
return NULL;
return tc->getNextSpellTarget(previous);
}
Damage * Spell::getNextDamageTarget(Damage * previous)
{
if (!tc)
return NULL;
return tc->getNextDamageTarget(previous);
}
Targetable * Spell::getNextTarget(Targetable * previous)
{
if (!tc)
return NULL;
return tc->getNextTarget(previous);
}
int Spell::getNbTargets()
{
if (!tc)
return 0;
return (int) (tc->getNbTargets());
}
void Spell::Render()
{
string action = source->getName();
string alt1 = "";
string alt2 = "";
Damageable * target = getNextDamageableTarget();
JQuadPtr quad;
if (target)
{
quad = target->getIcon();
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
alt2 = ((MTGCardInstance *) target)->name;
}
}
Interruptible::Render(source, quad.get(), alt1, alt2, action, true);
}
ostream& Spell::toString(ostream& out) const
{
out << "Spell ::: cost : " << cost;
return out;
}
/* Put a card in graveyard */
PutInGraveyard::PutInGraveyard(GameObserver* observer, int id, MTGCardInstance * _card) :
Interruptible(observer, id)
{
card = _card;
removeFromGame = 0;
type = ACTION_PUTINGRAVEYARD;
}
int PutInGraveyard::resolve()
{
MTGGameZone * zone = card->getCurrentZone();
if (card->basicAbilities[(int)Constants::EXILEDEATH])
{
card->owner->game->putInZone(card, zone, card->owner->game->exile);
return 1;
}
if (zone == observer->players[0]->game->inPlay || zone == observer->players[1]->game->inPlay)
{
card->owner->game->putInZone(card, zone, card->owner->game->graveyard);
return 1;
}
return 0;
}
void PutInGraveyard::Render()
{
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
if (!removeFromGame)
{
mFont->DrawString(_("goes to graveyard").c_str(), x + 30, y, JGETEXT_LEFT);
}
else
{
mFont->DrawString(_("is exiled").c_str(), x + 30, y, JGETEXT_LEFT);
}
JRenderer * renderer = JRenderer::GetInstance();
JQuadPtr quad = observer->getResourceManager()->RetrieveCard(card, CACHE_THUMB);
if (quad.get())
{
quad->SetColor(ARGB(255,255,255,255));
float scale = 30 / quad->mHeight;
renderer->RenderQuad(quad.get(), x, y, 0, scale, scale);
}
else
{
mFont->DrawString(_(card->name).c_str(), x, y - 15);
}
}
ostream& PutInGraveyard::toString(ostream& out) const
{
out << "PutInGraveyard ::: removeFromGame : " << removeFromGame;
return out;
}
/* Draw a Card */
DrawAction::DrawAction(GameObserver* observer, int id, Player * _player, int _nbcards) :
Interruptible(observer, id), nbcards(_nbcards), player(_player)
{
}
int DrawAction::resolve()
{
for (int i = 0; i < nbcards; i++)
{
player->game->drawFromLibrary();
}
return 1;
}
void DrawAction::Render()
{
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
int playerId = 1;
if (player == observer->players[1])
playerId = 2;
sprintf(buffer, _("Player %i draws %i card").c_str(), playerId, nbcards);
mFont->DrawString(buffer, x + 35, y + GetVerticalTextOffset(), JGETEXT_LEFT);
}
ostream& DrawAction::toString(ostream& out) const
{
out << "DrawAction ::: nbcards : " << nbcards << " ; player : " << player;
return out;
}
//////
LifeAction::LifeAction(GameObserver* observer, int id, Damageable * _target, int amount) :
Interruptible(observer, id), amount(amount),target(_target)
{
}
int LifeAction::resolve()
{
target->life += amount;
return 1;
}
void LifeAction::Render()
{
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
if(amount > 0)
sprintf(buffer, _("Player gains %i life").c_str(), amount);
else if(amount < 0)
sprintf(buffer, _("Player loses %i life").c_str(), amount);
else
sprintf(buffer, _("Nothing happened").c_str(), amount);
mFont->DrawString(buffer, x + 20, y, JGETEXT_LEFT);
}
ostream& LifeAction::toString(ostream& out) const
{
out << "LifeAction ::: amount : " << amount << " ; target : " << target;
return out;
}
/* The Action Stack itself */
int ActionStack::addPutInGraveyard(MTGCardInstance * card)
{
PutInGraveyard * death = NEW PutInGraveyard(observer, mObjects.size(), card);
addAction(death);
return 1;
}
int ActionStack::addAbility(MTGAbility * ability)
{
StackAbility * stackAbility = NEW StackAbility(observer, mObjects.size(), ability);
int result = addAction(stackAbility);
if (!observer->players[0]->isAI() && ability->source->controller() == observer->players[0] && 0
== options[Options::INTERRUPTMYABILITIES].number)
interruptDecision[0] = DONT_INTERRUPT;
if (observer->OpenedDisplay && observer->players[0]->game->reveal->cards.size())
{
interruptDecision[0] = DONT_INTERRUPT;
}
return result;
}
int ActionStack::addDraw(Player * player, int nb_cards)
{
DrawAction * draw = NEW DrawAction(observer, mObjects.size(), player, nb_cards);
addAction(draw);
return 1;
}
int ActionStack::addLife(Damageable * _target, int amount)
{
LifeAction * life = NEW LifeAction(observer, mObjects.size(), _target, amount);
addAction(life);
return 1;
}
int ActionStack::addDamage(MTGCardInstance * _source, Damageable * _target, int _damage)
{
Damage * damage = NEW Damage(observer, _source, _target, _damage);
addAction(damage);
_source->thatmuch = _damage;
_target->thatmuch = _damage;
return 1;
}
int ActionStack::AddNextGamePhase()
{
if (getNext(NULL, NOT_RESOLVED))
return 0;
NextGamePhase * next = NEW NextGamePhase(observer, mObjects.size());
addAction(next);
int playerId = (observer->currentActionPlayer == observer->players[1]) ? 1 : 0;
interruptDecision[playerId] = DONT_INTERRUPT;
return 1;
}
int ActionStack::AddNextCombatStep()
{
if (getNext(NULL, NOT_RESOLVED))
return 0;
NextGamePhase * next = NEW NextGamePhase(observer, mObjects.size());
addAction(next);
return 1;
}
int ActionStack::setIsInterrupting(Player * player, bool log)
{
askIfWishesToInterrupt = NULL;
if (!gModRules.game.canInterrupt())
{
cancelInterruptOffer(DONT_INTERRUPT, log);
return 0;
}
//Is it a valid interruption request, or is uninterruptible stuff going on in the game?
if (observer->getCurrentTargetChooser())
{
DebugTrace("ActionStack: WARNING - We were asked to interrupt, During Targetchoosing" << endl
<< "source: " << (observer->getCurrentTargetChooser()->source ? observer->getCurrentTargetChooser()->source->name : "None" ) << endl );
return 0;
}
int playerId = (player == observer->players[1]) ? 1 : 0;
interruptDecision[playerId] = INTERRUPT;
observer->isInterrupting = player;
if(log)
observer->logAction(player, "yes");
return 1;
}
int ActionStack::addAction(Interruptible * action)
{
for (int i = 0; i < 2; i++)
{
interruptDecision[i] = NOT_DECIDED;
}
Add(action);
lastActionController = observer->currentlyActing();
DebugTrace("Action added to stack: " << action->getDisplayName());
return 1;
}
Spell * ActionStack::addSpell(MTGCardInstance * _source, TargetChooser * tc, ManaCost * mana, int payResult,
int storm)
{
DebugTrace("ACTIONSTACK Add spell");
if (storm > 0)
{
mana = NULL;
}
Spell * spell = NEW Spell(observer, mObjects.size(), _source, tc, mana, payResult);
addAction(spell);
if (!observer->players[0]->isAI() && _source->controller() == observer->players[0] && 0 == options[Options::INTERRUPTMYSPELLS].number)
interruptDecision[0] = DONT_INTERRUPT;
return spell;
}
Interruptible * ActionStack::getAt(int id)
{
if (id < 0)
id = mObjects.size() + id;
if (id > (int)(mObjects.size()) - 1 || id < 0)
return NULL;
return (Interruptible *) mObjects[id];
}
ActionStack::ActionStack(GameObserver* game)
: GuiLayer(game), currentTutorial(0)
{
for (int i = 0; i < 2; i++)
interruptDecision[i] = NOT_DECIDED;
askIfWishesToInterrupt = NULL;
timer = -1;
currentState = -1;
mode = ACTIONSTACK_STANDARD;
checked = 0;
lastActionController = NULL;
if(!observer->getResourceManager()) return;
for (int i = 0; i < 8; ++i)
{
std::ostringstream stream;
stream << "iconspsp" << i;
pspIcons[i] = observer->getResourceManager()->RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, stream.str(), RETRIEVE_MANAGE);
pspIcons[i]->SetHotSpot(16, 16);
}
}
int ActionStack::has(MTGAbility * ability)
{
for (size_t i = 0; i < mObjects.size(); i++)
{
if (((Interruptible *) mObjects[i])->type == ACTION_ABILITY)
{
StackAbility * action = ((StackAbility *) mObjects[i]);
if (action->state == NOT_RESOLVED && action->ability == ability)
return 1;
}
}
return 0;
}
int ActionStack::has(Interruptible * action)
{
for (size_t i = 0; i < mObjects.size(); i++)
{
if (mObjects[i] == action)
return 1;
}
return 0;
}
int ActionStack::resolve()
{
Interruptible * action = getLatest(NOT_RESOLVED);
if (!action)
return 0;
DebugTrace("Resolving Action on stack: " << action->getDisplayName());
if (action->resolve())
{
action->state = RESOLVED_OK;
}
else
{
action->state = RESOLVED_NOK;
}
if (action->type == ACTION_DAMAGE)
((Damage *) action)->target->afterDamage();
if (!getNext(NULL, NOT_RESOLVED))
{
for (int i = 0; i < 2; i++)
{
if (interruptDecision[i] != 2)
interruptDecision[i] = NOT_DECIDED;
}
}
else
{
for (int i = 0; i < 2; i++)
{
if (interruptDecision[i] != DONT_INTERRUPT_ALL)
interruptDecision[i] = NOT_DECIDED;
}
}
lastActionController = NULL;
return 1;
}
Interruptible * ActionStack::getPrevious(Interruptible * next, int type, int state, int display)
{
int n = getPreviousIndex(next, type, state, display);
if (n == -1)
return NULL;
return ((Interruptible *) mObjects[n]);
}
int ActionStack::getPreviousIndex(Interruptible * next, int type, int state, int display)
{
int found = 0;
if (!next)
found = 1;
for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
{
Interruptible * current = (Interruptible *) mObjects[i];
if (found && (type == 0 || current->type == type) && (state == 0 || current->state == state) && (display
== -1 || current->display == display))
{
return i;
}
if (current == next)
found = 1;
}
if (!found)
return getPreviousIndex(NULL, type, state, display);
return -1;
}
int ActionStack::count(int type, int state, int display)
{
int result = 0;
for (size_t i = 0; i < mObjects.size(); i++)
{
Interruptible * current = (Interruptible *) mObjects[i];
if ((type == 0 || current->type == type) && (state == 0 || current->state == state) && (display == -1
|| current->display == display))
{
result++;
}
}
return result;
}
Interruptible * ActionStack::getActionElementFromCard(MTGCardInstance * card)
{
if(!card)
return 0;
for (size_t i = 0; i < mObjects.size(); i++)
{
Interruptible * current = (Interruptible *) mObjects[i];
if (current->source == card)
{
return current;
}
}
return NULL;
}
Interruptible * ActionStack::getNext(Interruptible * previous, int type, int state, int display)
{
int n = getNextIndex(previous, type, state, display);
if (n == -1)
return NULL;
return ((Interruptible *) mObjects[n]);
}
int ActionStack::getNextIndex(Interruptible * previous, int type, int state, int display)
{
int found = 0;
if (!previous)
found = 1;
for (size_t i = 0; i < mObjects.size(); i++)
{
Interruptible * current = (Interruptible *) mObjects[i];
if (found && (type == 0 || current->type == type) && (state == 0 || current->state == state) && (display
== -1 || current->display == display))
{
return i;
}
if (current == previous)
found = 1;
}
if (!found)
return getNextIndex(NULL, type, state, display);
return -1;
}
Interruptible * ActionStack::getLatest(int state)
{
for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
{
Interruptible * action = ((Interruptible *) mObjects[i]);
if (action->state == state)
return action;
}
return NULL;
}
int ActionStack::receiveEventPlus(WEvent * event)
{
int result = 0;
for (size_t i = 0; i < mObjects.size(); ++i)
{
Interruptible * current = (Interruptible *) mObjects[i];
result += current->receiveEvent(event);
}
return result;
}
void ActionStack::Update(float dt)
{
//This is a hack to avoid updating the stack while tuto messages are being shown
//Ideally, the tuto messages should be moved to a layer above this one
//No need for Tuto when no human in game
if (getCurrentTutorial() && (observer->players[0]->isHuman() || observer->players[1]->isHuman() ) )
return;
askIfWishesToInterrupt = NULL;
//modal = 0;
TargetChooser * tc = observer->getCurrentTargetChooser();
int newState = observer->getCurrentGamePhase();
currentState = newState;
if (!tc)
checked = 0;
//Select Stack's display mode
if (mode == ACTIONSTACK_STANDARD && tc && !checked)
{
checked = 1;
for (size_t i = 0; i < mObjects.size(); i++)
{
Interruptible * current = (Interruptible *) mObjects[i];
if (tc->canTarget(current))
{
if (mCurr < (int) mObjects.size() && mObjects[mCurr])
mObjects[mCurr]->Leaving(JGE_BTN_UP);
current->display = 1;
mCurr = i;
mObjects[mCurr]->Entering();
mode = ACTIONSTACK_TARGET;
modal = 1;
}
else
{
current->display = 0;
}
}
if (mode != ACTIONSTACK_TARGET)
{
}
}
else if (mode == ACTIONSTACK_TARGET && !tc)
{
mode = ACTIONSTACK_STANDARD;
checked = 0;
}
if (mode == ACTIONSTACK_STANDARD)
{
modal = 0;
if (getLatest(NOT_RESOLVED) && !tc)
{
Interruptible * currentSpell = (Interruptible *)getLatest(NOT_RESOLVED);
MTGCardInstance * card = currentSpell->source;
if(card && card->has(Constants::SPLITSECOND))
{
resolve();
}
else
{
int currentPlayerId = 0;
int otherPlayerId = 1;
if (observer->currentlyActing() != observer->players[0])
{
currentPlayerId = 1;
otherPlayerId = 0;
}
if (interruptDecision[currentPlayerId] == NOT_DECIDED)
{
askIfWishesToInterrupt = observer->players[currentPlayerId];
observer->isInterrupting = observer->players[currentPlayerId];
modal = 1;
}
else if (interruptDecision[currentPlayerId] == INTERRUPT)
{
observer->isInterrupting = observer->players[currentPlayerId];
}
else
{
if (interruptDecision[otherPlayerId] == NOT_DECIDED)
{
askIfWishesToInterrupt = observer->players[otherPlayerId];
observer->isInterrupting = observer->players[otherPlayerId];
modal = 1;
}
else if (interruptDecision[otherPlayerId] == INTERRUPT)
{
observer->isInterrupting = observer->players[otherPlayerId];
}
else
{
resolve();
}
}
}
}
}
else if (mode == ACTIONSTACK_TARGET)
{
GuiLayer::Update(dt);
}
if (askIfWishesToInterrupt)
{
// WALDORF - added code to use a game option setting to determine how
// long the Interrupt timer should be. If it is set to zero (0), the
// game will wait for ever for the user to make a selection.
if (options[Options::INTERRUPT_SECONDS].number > 0)
{
int extraTime = 0;
//extraTime is a multiplier, it counts the number of unresolved stack actions
//then is used to extend the time you have to interupt.
//this prevents you from "running out of time" while deciding.
//before this int was added, it was possible to run out of time if you had 10 stack actions
//and set the timer to 4 secs. BUG FIX //http://code.google.com/p/wagic/issues/detail?id=464
extraTime = count(0, NOT_RESOLVED, 0);
if (extraTime == 0)
extraTime = 1;//we never want this int to be 0.
if (timer < 0)
timer = static_cast<float>(options[Options::INTERRUPT_SECONDS].number * extraTime);
timer -= dt;
if (timer < 0)
cancelInterruptOffer();
}
}
}
void ActionStack::cancelInterruptOffer(InterruptDecision cancelMode, bool log)
{
int playerId = (observer->isInterrupting == observer->players[1]) ? 1 : 0;
interruptDecision[playerId] = cancelMode;
askIfWishesToInterrupt = NULL;
observer->isInterrupting = NULL;
timer = -1;
if(log) {
stringstream stream;
stream << "no " << cancelMode;
observer->logAction(playerId, stream.str());
}
}
void ActionStack::endOfInterruption(bool log)
{
int playerId = (observer->isInterrupting == observer->players[1]) ? 1 : 0;
interruptDecision[playerId] = NOT_DECIDED;
observer->isInterrupting = NULL;
if(log)
observer->logAction(playerId, "endinterruption");
}
JButton ActionStack::handleInterruptRequest( JButton inputKey, int& x, int& y )
{
if ( gModRules.game.canInterrupt() && y >= 10 && y < (kIconVerticalOffset + 16))
{
if (x >= interruptBtnXOffset && x < noBtnXOffset )
return JGE_BTN_SEC;
if (x >= noBtnXOffset && x < noToAllBtnXOffset)
return JGE_BTN_OK;
if (x >= noToAllBtnXOffset && x < interruptDialogWidth)
return JGE_BTN_PRI;
}
return inputKey;
}
bool ActionStack::CheckUserInput(JButton inputKey)
{
JButton key = inputKey;
JButton trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_NEXT : JGE_BTN_PREV);
if (mode == ACTIONSTACK_STANDARD)
{
if (askIfWishesToInterrupt)
{
int x,y;
if(observer->getInput()->GetLeftClickCoordinates(x, y))
{
key = handleInterruptRequest(inputKey, x, y);
}
if (JGE_BTN_SEC == key && gModRules.game.canInterrupt())
{
setIsInterrupting(askIfWishesToInterrupt);
return true;
}
else if ((JGE_BTN_OK == key) || (trigger == key))
{
cancelInterruptOffer();
return true;
}
else if ((JGE_BTN_PRI == key))
{
cancelInterruptOffer(DONT_INTERRUPT_ALL);
return true;
}
return true;
}
else if (observer->isInterrupting)
{
if (JGE_BTN_SEC == key)
{
if(observer->mExtraPayment)
{
observer->mExtraPayment->action->CheckUserInput(JGE_BTN_SEC);
observer->mExtraPayment = NULL;
}
endOfInterruption();
return true;
}
}
}
else if (mode == ACTIONSTACK_TARGET)
{
if (modal)
{
if (JGE_BTN_UP == key)
{
if (mObjects[mCurr])
{
int n = getPreviousIndex(((Interruptible *) mObjects[mCurr]), 0, 0, 1);
if (n != -1 && n != mCurr && mObjects[mCurr]->Leaving(JGE_BTN_UP))
{
mCurr = n;
mObjects[mCurr]->Entering();
DebugTrace("ACTIONSTACK UP TO mCurr = " << mCurr);
}
}
return true;
}
else if (JGE_BTN_DOWN == key)
{
if( mObjects[mCurr])
{
int n = getNextIndex(((Interruptible *) mObjects[mCurr]), 0, 0, 1);
if (n!= -1 && n != mCurr && mObjects[mCurr]->Leaving(JGE_BTN_DOWN))
{
mCurr = n;
mObjects[mCurr]->Entering();
DebugTrace("ACTIONSTACK DOWN TO mCurr " << mCurr);
}
}
return true;
}
else if (JGE_BTN_OK == key)
{
DebugTrace("ACTIONSTACK CLICKED mCurr = " << mCurr);
observer->stackObjectClicked(((Interruptible *) mObjects[mCurr]));
return true;
}
return true; //Steal the input to other layers if we're visible
}
if (JGE_BTN_CANCEL == key)
{
if (modal) modal = 0;
else modal = 1;
return true;
}
}
return false;
}
//Cleans history of last turn
int ActionStack::garbageCollect()
{
std::vector<JGuiObject *>::iterator iter = mObjects.begin();
while (iter != mObjects.end())
{
Interruptible * current = ((Interruptible *) *iter);
if (current->state != NOT_RESOLVED)
{
AManaProducer * amp = dynamic_cast<AManaProducer*>(current);
if(amp)
{
manaObjects.erase(iter);
}
iter = mObjects.erase(iter);
SAFE_DELETE(current);
}
else
++iter;
}
return 1;
}
// Fizzle action and put it in targetZone
void ActionStack::Fizzle(Interruptible * action, FizzleMode fizzleMode)
{
if (!action)
{
DebugTrace("ACTIONSTACK ==ERROR==: action is NULL in ActionStack::Fizzle");
return;
}
if (action->type == ACTION_SPELL)
{
Spell * spell = (Spell *) action;
switch (fizzleMode) {
case PUT_IN_GRAVEARD:
spell->source->controller()->game->putInGraveyard(spell->source);
break;
case PUT_IN_HAND:
spell->source->controller()->game->putInHand(spell->source);
break;
case PUT_IN_EXILE:
spell->source->controller()->game->putInExile(spell->source);
break;
case PUT_IN_LIBRARY_TOP:
spell->source->controller()->game->putInLibrary(spell->source);
break;
}
}
action->state = RESOLVED_NOK;
}
void ActionStack::Render()
{
//This is a hack to avoid rendering the stack above the tuto messages
//Ideally, the tuto messages should be moved to a layer above this one
if (getCurrentTutorial())
return;
static const float kSpacer = 8;
static const float x0 = 250;
static const float y0 = 0;
float width = 200;
float height = 25;
float currenty = y0 + 5;
if (mode == ACTIONSTACK_STANDARD)
{
if (!askIfWishesToInterrupt || !askIfWishesToInterrupt->displayStack())
return;
/*observer->mExtraPayment = NULL*/;//end any payment request from extra cost as we open the stack to display items.
if(observer->mExtraPayment)
{
observer->mExtraPayment->action->CheckUserInput(JGE_BTN_SEC);
observer->mExtraPayment = NULL;
}
for (size_t i = 0; i < mObjects.size(); i++)
{
Interruptible * current = (Interruptible *) mObjects[i];
if (current->state == NOT_RESOLVED)
height += current->mHeight;
}
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(255,255,255,255));
JRenderer * renderer = JRenderer::GetInstance();
//stack shadow
//renderer->FillRoundRect(x0 - 7, y0+2, width + 17, height + 2, 9.0f, ARGB(128,0,0,0));
//stack fill
renderer->FillRect(x0 - 7, y0+2, width + 17, height + 14, ARGB(225,5,5,5));
//stack highlight
renderer->FillRect(x0 - 6, y0+3, width + 15, 30, ARGB(255,89,89,89));
//another border
renderer->DrawRect(x0 - 6, y0+33, width + 15, height - 18, ARGB(255,89,89,89));
//stack border
renderer->DrawRect(x0 - 7, y0+2, width + 17, height + 14, ARGB(255,240,240,240));
std::ostringstream stream;
// WALDORF - changed "interrupt ?" to "Interrupt?". Don't display count down
// seconds if the user disables auto progressing interrupts by setting the seconds
// value to zero in Options.
// Mootpoint 01/12/2011: draw the interrupt text first, at the top. Offset the rest of the
// unresolved stack effects down so that they don't collide with the interrupt text.
if (options[Options::INTERRUPT_SECONDS].number == 0)
stream << _(kInterruptMessageString);
else
stream << _(kInterruptMessageString) << " " << static_cast<int>(timer);
mFont->DrawString(stream.str(), x0 + 5, currenty - 2);
// static const float kIconVerticalOffset = 24;
static const float kIconHorizontalOffset = 10;
static const float kBeforeIconSpace = 12;
//Render "interrupt?" text + possible actions
{
float currentx = x0 + 10;
interruptBtnXOffset = static_cast<int>(currentx);
if (gModRules.game.canInterrupt())
{
renderer->RenderQuad(pspIcons[7].get(), currentx, kIconVerticalOffset - 2, 0, kGamepadIconSize, kGamepadIconSize);
currentx+= kIconHorizontalOffset;
mFont->DrawString(_(kInterruptString), currentx, kIconVerticalOffset - 8);
currentx+= mFont->GetStringWidth(_(kInterruptString).c_str()) + kBeforeIconSpace;
}
noBtnXOffset = static_cast<int>(currentx);
renderer->RenderQuad(pspIcons[4].get(), currentx, kIconVerticalOffset - 2, 0, kGamepadIconSize, kGamepadIconSize);
currentx+= kIconHorizontalOffset;
mFont->DrawString(_(kNoString), currentx, kIconVerticalOffset - 8);
currentx+= mFont->GetStringWidth(_(kNoString).c_str()) + kBeforeIconSpace;
noToAllBtnXOffset = static_cast<int>(currentx);
if (mObjects.size() > 1)
{
renderer->RenderQuad(pspIcons[6].get(), currentx, kIconVerticalOffset - 2, 0, kGamepadIconSize, kGamepadIconSize);
currentx+= kIconHorizontalOffset;
mFont->DrawString(_(kNoToAllString), currentx, kIconVerticalOffset - 8);
currentx+= mFont->GetStringWidth(_(kNoToAllString).c_str()) + kBeforeIconSpace;
}
interruptDialogWidth = static_cast<int>(currentx);
}
currenty += kIconVerticalOffset + kSpacer;
for (size_t i = 0; i < mObjects.size(); i++)
{
Interruptible * current = (Interruptible *) mObjects[i];
if (current && current->state == NOT_RESOLVED)
{
current->x = x0;
current->y = currenty;
current->Render();
currenty += current->mHeight;
}
}
}
else if (mode == ACTIONSTACK_TARGET && modal)
{
for (size_t i = 0; i < mObjects.size(); i++)
{
Interruptible * current = (Interruptible *) mObjects[i];
if (current->display)
height += current->mHeight;
}
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(255,255,255,255));
JRenderer * renderer = JRenderer::GetInstance();
renderer->FillRect(x0, y0, width, height, ARGB(200,0,0,0));
renderer->DrawRect(x0 - 1, y0 - 1, width + 2, height + 2, ARGB(255,255,255,255));
for (size_t i = 0; i < mObjects.size(); i++)
{
Interruptible * current = (Interruptible *) mObjects[i];
if (mObjects[i] != NULL && current->display)
{
((Interruptible *) mObjects[i])->x = x0 + 5;
if (i != mObjects.size() - 1)
{
((Interruptible *) mObjects[i])->y = currenty;
currenty += ((Interruptible *) mObjects[i])->mHeight;
}
else
{
((Interruptible *) mObjects[i])->y = currenty + 40;
currenty += ((Interruptible *) mObjects[i])->mHeight + 40;
}
mObjects[i]->Render();
}
}
}
}
#if defined (WIN32) || defined (LINUX) || defined (IOS)
void Interruptible::Dump()
{
string stype, sstate, sdisplay = "";
switch (type)
{
case ACTION_SPELL:
stype = "spell";
break;
case ACTION_DAMAGE:
stype = "damage";
break;
case ACTION_DAMAGES:
stype = "damages";
break;
case ACTION_NEXTGAMEPHASE:
stype = "next phase";
break;
case ACTION_DRAW:
stype = "draw";
break;
case ACTION_PUTINGRAVEYARD:
stype = "put in graveyard";
break;
case ACTION_ABILITY:
stype = "ability";
break;
default:
stype = "unknown";
break;
}
switch(state)
{
case NOT_RESOLVED:
sstate = "not resolved";
break;
case RESOLVED_OK:
sstate = "resolved";
break;
case RESOLVED_NOK:
sstate = "fizzled";
break;
default:
sstate = "unknown";
break;
}
DebugTrace("type: " << stype << " " << type << " - state: " << sstate << " " << state << " - display: " << display);
}
void ActionStack::Dump()
{
DebugTrace("=====\nDumping Action Stack=====");
for (size_t i = 0; i < mObjects.size(); i++)
{
Interruptible * current = (Interruptible *)mObjects[i];
current->Dump();
}
}
#endif