Files
wagic/projects/mtg/src/PlayGuiObject.cpp
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00

49 lines
1.3 KiB
C++

#include <iostream>
#include "../include/config.h"
#include "../include/PlayGuiObject.h"
using namespace std;
PlayGuiObject::PlayGuiObject(float desiredHeight, float x, float y, bool hasFocus) : JGuiObject(0), Pos(x, y, 1.0, 0.0, 255) {
defaultHeight = desiredHeight;
mHeight = desiredHeight;
mHasFocus = hasFocus;
type = 0;
wave = 0;
}
PlayGuiObject::PlayGuiObject(float desiredHeight, const Pos& ref, bool hasFocus) : JGuiObject(0), Pos(ref) {
defaultHeight = desiredHeight;
mHeight = desiredHeight;
mHasFocus = hasFocus;
type = 0;
wave = 0;
}
void PlayGuiObject::Update(float dt){
if (mHasFocus && mHeight < defaultHeight * 1.2)
{
mHeight += defaultHeight*0.8f*dt;
// fprintf(stderr, "increasing size to %f - %d", mHeight, GetId() );
if (mHeight > defaultHeight * 1.2)
mHeight = defaultHeight * 1.2;
}
else if (!mHasFocus && mHeight > defaultHeight)
{
mHeight -= defaultHeight*0.8f*dt;
if (mHeight < defaultHeight)
mHeight = defaultHeight;
}
wave = (wave +2) % 255;
for (vector<Effect*>::iterator it = effects.begin(); it != effects.end(); ++it)
(*it)->Update(dt);
Pos::Update(dt);
}
void PlayGuiObject::Render()
{
for (vector<Effect*>::iterator it = effects.begin(); it != effects.end(); ++it)
(*it)->Render();
}