Files
wagic/projects/mtg/src/CardSelector.cpp
jean.chalard b2f75d45e7 J :
* Add missing files.
2009-08-22 06:01:52 +00:00

161 lines
4.3 KiB
C++

#include <iostream>
#include "../include/PlayGuiObject.h"
#include "../include/CardGui.h"
#include "../include/CardSelector.h"
#include "../include/GuiHand.h"
using std::cout;
#define closest(src, expr) \
{ \
float curdist = 1000000.0f; /* This is bigger than any possible distance */ \
for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it) \
{ \
if (!(expr)) continue; \
if ((*it)->actA < 32) continue; \
if ((NULL != limitor) && (!limitor->select(*it))) continue; \
if (active) \
{ \
float dist = ((*it)->x - active->x) * ((*it)->x - active->x) + \
((*it)->y - active->y) * ((*it)->y - active->y); \
if (dist < curdist) \
{ \
curdist = dist; \
card = *it; \
} \
} \
else \
card = *it; \
} \
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.0; } \
active = card; \
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; } \
}
template<>
CardSelector::ObjectSelector(DuelLayers* duel) : active(NULL), showBig(true), duel(duel), limitor(NULL), bigpos(300, 150, 1.0, 0.0, 220) {}
template<>
void CardSelector::Add(CardSelector::Target* target)
{
if (NULL == active)
if (NULL == limitor || limitor->select(active))
active = target;
CardView* c = dynamic_cast<CardView*>(target);
if (c) c->zoom = 1.0;
c = dynamic_cast<CardView*>(active);
if (c) c->zoom = 1.4;
cards.push_back(target);
}
template<>
void CardSelector::Remove(CardSelector::Target* card)
{
for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
if (card == *it)
{
if (active == *it)
{
CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.0;
closest(active, active != (*it));
c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4;
}
if (active == *it) active = NULL;
cards.erase(it);
return;
}
}
}
template<>
bool CardSelector::CheckUserInput(u32 key)
{
if (!active)
{
for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
if ((NULL == limitor) || (limitor->select(*it)))
{
active = *it;
active->Entering();
return true;
}
return true;
}
Target* oldactive = active;
Target* card = active;
switch (key)
{
case PSP_CTRL_CIRCLE:
GameObserver::GetInstance()->ButtonPressed(active);
break;
case PSP_CTRL_LEFT:
closest(active, (
active->x - (*it)->x > fabs(active->y - (*it)->y)
));
if (active != oldactive) { oldactive->Leaving(key); active->Entering(); }
break;
case PSP_CTRL_RIGHT:
closest(active, (
(*it)->x - active->x > fabs(active->y - (*it)->y)
));
if (active != oldactive) { oldactive->Leaving(key); active->Entering(); }
break;
case PSP_CTRL_UP:
closest(active, (
active->y - (*it)->y > fabs(active->x - (*it)->x)
));
if (active != oldactive) { oldactive->Leaving(key); active->Entering(); }
break;
case PSP_CTRL_DOWN:
closest(active, (
(*it)->y - active->y > fabs(active->x - (*it)->x)
));
if (active != oldactive) { oldactive->Leaving(key); active->Entering(); }
break;
case PSP_CTRL_LTRIGGER:
showBig = !showBig;
return true;
default:
return false;
}
return true;
}
template<>
void CardSelector::Update(float dt)
{
float boundary = duel->RightBoundary();
float position = boundary - CardGui::BigWidth / 2;
if (CardView* c = dynamic_cast<CardView*>(active))
if ((c->x + CardGui::Width / 2 > position - CardGui::BigWidth / 2) &&
(c->x - CardGui::Width / 2 < position + CardGui::BigWidth / 2))
position = CardGui::BigWidth / 2 - 10;
bigpos.x = position;
bigpos.Update(dt);
}
template<>
void CardSelector::Render()
{
if (active)
{
active->Render();
if (CardView* c = dynamic_cast<CardView*>(active))
if (showBig)
c->RenderBig(bigpos);
}
}
template<>
void CardSelector::Limit(LimitorFunctor<Target>* limitor)
{
this->limitor = limitor;
if (limitor && !limitor->select(active))
{
Target* card = NULL;
closest(active, true);
if (limitor && !limitor->select(active)) active = NULL;
}
}