Files
wagic/JGE/include/JResourceManager.h
wagic.the.homebrew@gmail.com 66a505969e Erwan
- fix issue 215
- added test for purple screen (this is the small white square on top of the loading screen)
2009-11-23 08:25:27 +00:00

73 lines
1.7 KiB
C++

//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _RESOURCE_MANAGER_H_
#define _RESOURCE_MANAGER_H_
#ifdef WIN32
#pragma warning(disable : 4786)
#endif
#include <stdio.h>
#include <vector>
#include <map>
#include <string>
using namespace std;
#define INVALID_ID -1
class JRenderer;
class JSample;
class JMusic;
class JTexture;
class JQuad;
class JLBFont;
class JResourceManager
{
public:
JResourceManager();
virtual ~JResourceManager();
//void SetResourceRoot(const string& resourceRoot);
bool LoadResource(const string& resourceName);
virtual void RemoveAll();
virtual void RemoveJLBFonts();
virtual int CreateTexture(const string &textureName);
virtual JTexture* GetTexture(const string &textureName);
virtual JTexture* GetTexture(int id);
virtual int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
virtual JQuad* GetQuad(const string &quadName);
virtual JQuad* GetQuad(int id);
virtual JLBFont * LoadJLBFont(const string &fontName, int height);
virtual JLBFont* GetJLBFont(const string &fontName);
virtual JLBFont* GetJLBFont(int id);
protected:
vector<JTexture *> mTextureList;
map<string, int> mTextureMap;
vector<JQuad *> mQuadList;
map<string, int> mQuadMap;
vector<JLBFont *> mFontList;
map<string, int> mFontMap;
};
#endif