674 lines
22 KiB
Plaintext
674 lines
22 KiB
Plaintext
grade=borderline
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[card]
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name=Regna, the Redeemer
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abilities=flying
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auto=may moveto(myhand) notatarget(krav, the unredeemed|mylibrary)
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auto=@each endofturn restriction{compare(lifegain)~morethan~0}:create(warrior:creature warrior:1/1:white:)*2
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text=Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) -- Flying -- At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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mana={5}{W}
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type=Legendary Creature
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subtype=Angel
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power=4
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toughness=4
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[/card]
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[card]
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name=Virtus the Veiled
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abilities=deathtouch
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auto=may moveto(myhand) notatarget(gorm the great|mylibrary)
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auto=@combatdamaged(player) from(this):life:-halfdownopponentlifetotal opponent
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text=Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) -- Deathtouch -- Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
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mana={2}{B}
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type=Legendary Creature
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subtype=Azra Assassin
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power=1
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toughness=1
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[/card]
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[card]
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name=Khorvath Brightflame
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abilities=flying,haste
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auto=may moveto(myhand) notatarget(sylvia brightspear|mylibrary)
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auto=lord(knight|myBattlefield) flying
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auto=lord(knight|myBattlefield) haste
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text=Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) -- Flying, haste -- Knights your team controls have flying and haste.
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mana={5}{R}
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type=Legendary Creature
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subtype=Dragon
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power=3
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toughness=4
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[/card]
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[card]
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name=Sylvia Brightspear
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abilities=double strike
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auto=lord(dragon|myBattlefield) haste double strike
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auto=may moveto(myhand) notatarget(khorvath brightflame|mylibrary)
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text=Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) -- Double strike -- Dragons your team controls have double strike.
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mana={2}{W}
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type=Legendary Creature
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subtype=Human Knight
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power=2
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toughness=2
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[/card]
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[card]
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name=Toothy, Imaginary Friend
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auto=may moveto(myhand) notatarget(pir, imaginative rascal|mylibrary)
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auto=@drawof(player):counter(1/1)
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auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller
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text=Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) -- Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. -- When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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mana={3}{U}
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type=Legendary Creature
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subtype=Illusion
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power=1
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toughness=1
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[/card]
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[card]
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name=Blaring Recruiter
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auto=may moveto(myhand) notatarget(blaring captain|mylibrary)
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auto={2}{W}:create(warrior:creature warrior:1/1:white:)
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text=Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) -- {2}{W}: Create a 1/1 white Warrior creature token.
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mana={3}{W}
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type=Creature
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subtype=Elf Warrior
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power=2
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toughness=2
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[/card]
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[card]
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name=Blaring Captain
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auto=may moveto(myhand) notatarget(blaring recruiter|mylibrary)
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auto=@combat(attacking) source(this):all(warrior[attacking]) 1/1
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text=Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) -- Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
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mana={3}{B}
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type=Creature
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subtype=Azra Warrior
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power=2
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toughness=2
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[/card]
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[card]
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name=Chakram Retriever
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auto=may moveto(myhand) notatarget(chakram slinger|mylibrary)
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auto=@movedTo(*|mystack) restriction{myturnonly}:untap target(creature)
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text=Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) -- Whenever you cast a spell during your turn, untap target creature.
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mana={4}{U}
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type=Creature
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subtype=Elemental Hound
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power=2
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toughness=4
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[/card]
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[card]
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name=Chakram Slinger
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auto=may moveto(myhand) notatarget(chakram retriever|mylibrary)
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auto={R}{T}:damage:2 target(player)
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text=Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) -- {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker.
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mana={4}{R}
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type=Creature
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subtype=Human Warrior
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power=2
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toughness=4
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[/card]
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[card]
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name=Soulblade Corrupter
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abilities=deathtouch
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auto=may moveto(myhand) notatarget(soulblade renewer|mylibrary)
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auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):deathtouch ueot
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text=Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) -- Deathtouch -- Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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mana={4}{B}
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type=Creature
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subtype=Human Warrior
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power=3
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toughness=3
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[/card]
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[card]
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name=Soulblade Renewer
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auto=may moveto(myhand) notatarget(soulblade corrupter|mylibrary)
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auto=target(<upto:2>other creature|battlefield) counter(1/1)
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text=Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) -- When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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mana={4}{G}
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type=Creature
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subtype=Elf Warrior
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power=2
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toughness=2
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[/card]
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[card]
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name=Proud Mentor
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auto=may moveto(myhand) notatarget(impetuous protege|mylibrary)
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auto={W}{T}:tap target(creature)
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text=Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) -- {W}, {T}: Tap target creature.
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mana={2}{W}
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type=Creature
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subtype=Human Warrior
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power=1
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toughness=1
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[/card]
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[card]
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name=Ley Weaver
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auto=may moveto(myhand) notatarget(lore weaver|mylibrary)
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auto={T}:untap <2>target(land)
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text=Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) -- {T}: Untap two target lands.
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mana={3}{G}
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type=Creature
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subtype=Human Druid
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power=2
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toughness=2
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[/card]
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[card]
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name=Lore Weaver
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auto=may moveto(myhand) notatarget(ley weaver|mylibrary)
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auto={5}{U}{U}:draw:2 target(player)
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text=Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) -- {5}{U}{U}: Target player draws two cards.
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mana={3}{U}
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type=Creature
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subtype=Human Wizard
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power=2
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toughness=2
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[/card]
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[card]
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name=Arena Rector
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auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and! moveTo(myBattlefield) target(planeswalker|myLibrary)!
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text=When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
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mana={3}{W}
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type=Creature
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subtype=Human Cleric
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power=1
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toughness=2
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[/card]
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[card]
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name=Aurora Champion
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auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):tap target(creature)
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text=Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
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mana={2}{W}
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type=Creature
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subtype=Elf Warrior
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power=3
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toughness=2
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[/card]
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[card]
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name=Brightling
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auto={W}:vigilance ueot
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auto={W}:lifelink ueot
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auto={W}:moveTo(ownerHand)
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auto={1}:1/-1 ueot
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auto={1}:-1/1 ueot
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text={W}: Brightling gains vigilance until end of turn. -- {W}: Brightling gains lifelink until end of turn. -- {W}: Return Brightling to its owner's hand. -- {1}: Brightling gets +1/-1 or -1/+1 until end of turn.
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mana={1}{W}{W}
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type=Creature
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subtype=Shapeshifter
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power=3
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toughness=3
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[/card]
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[card]
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name=Bring Down
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target=creature[power>=4]
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auto=destroy
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text=Assist (Another player can pay up to {3} of this spell's cost.) -- Destroy target creature with power 4 or greater.
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mana={3}{W}
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type=Sorcery
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[/card]
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[card]
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name=Dwarven Lightsmith
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auto=all(creature|myBattlefield) 1/1
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text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
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mana={5}{W}
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type=Creature
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subtype=Dwarf Cleric
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power=3
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toughness=4
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[/card]
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[card]
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name=Jubilant Mascot
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auto=@each my combatbegins:may pay({3}{w}):target(<upto:2>other creature|battlefield) counter(1/1)
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text=At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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mana={2}{W}
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type=Creature
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subtype=Homunculus
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power=1
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toughness=1
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[/card]
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[card]
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name=Play of the Game
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auto=moveto(exile) all(*[-land])
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text=Assist (Another player can pay up to {6} of this spell's cost.) -- Exile all nonland permanents.
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mana={6}{W}{W}
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type=Sorcery
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[/card]
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[card]
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name=Regna's Sanction
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auto=counter(1/1) all(creature|myBattlefield)
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auto=ability$!name(select untapped creature) notatarget(creature[-tapped]|mybattlefield) transforms((,newability[all(other creature|myBattlefield) tap]))!$ opponent
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text=For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
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mana={3}{W}
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type=Sorcery
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[/card]
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[card]
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name=Skystreamer
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abilities=flying
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auto=target(player) life:4
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text=Assist (Another player can pay up to {4} of this spell's cost.) -- Flying -- When Skystreamer enters the battlefield, target player gains 4 life.
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mana={4}{W}
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type=Creature
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subtype=Griffin
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power=3
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toughness=2
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[/card]
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[card]
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name=Together Forever
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auto=target(<upto:2>other creature|battlefield) counter(1/1)
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auto={1}:target(creature[counter{any}]) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerHand)])) ueot
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text=When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -- {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
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mana={W}{W}
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type=Enchantment
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[/card]
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[card]
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name=Game Plan
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auto=moveto(opponentlibrary) all(*|opponenthand)
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auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle
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auto=draw:7 opponent
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auto=moveto(mylibrary) all(*|myhand)
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auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
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auto=draw:7 controller
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auto=moveto(exile) all(this)
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text=Assist (Another player can pay up to {5} of this spell's cost.) -- Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
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mana={5}{U}
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type=Sorcery
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[/card]
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[card]
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name=Huddle Up
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auto=draw:2
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auto=draw:2 target(opponent)
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text=Assist (Another player can pay up to {2} of this spell's cost.) -- Two target players each draw a card.
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mana={2}{U}
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type=Sorcery
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[/card]
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[card]
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name=Nimbus Champion
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abilities=flying
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auto=@combat(attacking) source(this):may moveto(ownerHand) target(creature) if that creature's power is less than,equal the number of warriors your team controls
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text=Flying -- Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
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mana={5}{U}
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type=Creature
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subtype=Avatar Warrior
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power=4
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toughness=4
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[/card]
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[card]
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name=Out of Bounds
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target=*|stack
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auto=fizzle
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auto=Counter target spell
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text=Assist (Another player can pay up to {3} of this spell's cost.) -- Counter target spell.
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mana={3}{U}
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type=Instant
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[/card]
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[card]
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name=Saltwater Stalwart
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auto=@damagefoeof(player) from(this):draw:1 target(player)
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text=Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
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mana={3}{U}
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type=Creature
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subtype=Merfolk Warrior
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power=2
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toughness=4
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[/card]
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[card]
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name=Soaring Show-Off
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abilities=flying
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auto=draw:1
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auto=draw:1 opponent
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text=Flying -- When Soaring Show-Off enters the battlefield, each player draws a card.
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mana={2}{U}
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type=Creature
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subtype=Bird Warrior
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power=2
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toughness=2
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[/card]
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[card]
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name=Spellseeker
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auto=may moveTo(myHand) target(*[instant;sorcery;manacost<=2]|myLibrary)
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text=When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library.
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mana={2}{U}
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type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Spellweaver Duo
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auto=may target(creature[tapped]) moveto(ownerhand)
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text=Assist (Another player can pay up to {6} of this spell's cost.) -- When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
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mana={6}{U}
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type=Creature
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subtype=Human Wizard
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power=4
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toughness=4
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[/card]
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[card]
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name=Archfiend of Despair
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abilities=flying,nolifegainopponent
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auto=@each endofturn:life:-oplifelost opponent
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text=Flying -- Your opponents can't gain life. -- At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
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mana={6}{B}{B}
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type=Creature
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subtype=Demon
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power=6
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toughness=6
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[/card]
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[card]
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name=Bloodborn Scoundrels
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auto=target(opponent) life:-2
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auto=life:2
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text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
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mana={5}{B}
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type=Creature
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subtype=Vampire Rogue
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power=4
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toughness=4
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[/card]
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[card]
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name=Fan Favorite
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auto={2}:1/1 ueot
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text=Assist (Another player can pay up to {3} of this spell's cost.) -- {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
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mana={3}{B}
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type=Creature
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subtype=Human Rogue
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power=2
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toughness=2
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[/card]
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[card]
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name=Gang Up
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target=creature[power<=prex]
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auto=destroy
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text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Destroy target creature with power X or less.
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mana={X}{B}
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type=Instant
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[/card]
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[card]
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name=Inner Demon
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target=creature
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auto=teach(creature) +2/+2
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auto=teach(creature) flying
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auto=transforms((Demon))
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auto=all(creature[-Demon]) -2/-2
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text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. -- When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
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mana={2}{B}{B}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Sickle Dancer
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auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield) :1/1 ueot
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text=Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
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mana={2}{B}
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type=Creature
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subtype=Human Warrior
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power=3
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toughness=2
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[/card]
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[card]
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name=Thrasher Brute
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auto=@movedTo(Warrior|mybattlefield) life:-1 opponent
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auto=@movedTo(Warrior|mybattlefield) life:1
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text=Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
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mana={3}{B}
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type=Creature
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subtype=Orc Warrior
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power=4
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toughness=3
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[/card]
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|
|
[card]
|
|
name=Thrilling Encore
|
|
auto=moveTo(myBattlefield) all(creature[fresh]|graveyard)
|
|
text=Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
|
|
mana={4}{B}
|
|
type=Instant
|
|
[/card]
|
|
|
|
[card]
|
|
name=Azra Bladeseeker
|
|
auto=may ability$!name(discard) reject notatarget(*|myhand)!$ and!(draw:1)!
|
|
text=When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
|
|
mana={2}{R}
|
|
type=Creature
|
|
subtype=Azra Warrior
|
|
power=3
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Bull-Rush Bruiser
|
|
auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):first strike ueot
|
|
text=Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
|
|
mana={3}{R}
|
|
type=Creature
|
|
subtype=Minotaur Warrior
|
|
power=4
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Lava-Field Overlord
|
|
abilities=flying
|
|
auto=damage:4 target(creature|opponentBattlefield)
|
|
text=Assist (Another player can pay up to {7} of this spell's cost.) -- Flying -- When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.
|
|
mana={7}{R}{R}
|
|
type=Creature
|
|
subtype=Dragon
|
|
power=5
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Magma Hellion
|
|
abilities=trample, haste
|
|
text=Assist (Another player can pay up to {6} of this spell's cost.) -- Trample, haste
|
|
mana={6}{R}
|
|
type=Creature
|
|
subtype=Hellion
|
|
power=5
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Najeela, the Blade-Blossom
|
|
auto=@combat(attacking) source(creature[warrior]):create(warrior:creature warrior:1/1:white:battleready)
|
|
auto={W}{U}{B}{R}{G}:untap all attacking creature they) trample, lifelink, && haste ueot after this phase, there is an additional combat phase activate this ability only during combat
|
|
text=Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. -- {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.
|
|
mana={2}{R}
|
|
type=Legendary Creature
|
|
subtype=Human Warrior
|
|
power=3
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Stadium Vendors
|
|
auto=choice Add{R}{R}
|
|
auto=choice Add{W}{W}
|
|
auto=choice Add{U}{U}
|
|
auto=choice Add{B}{B}
|
|
auto=choice Add{G}{G}
|
|
text=When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
|
|
mana={3}{R}
|
|
type=Creature
|
|
subtype=Goblin
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Bramble Sovereign
|
|
auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{1}{G}]] clone
|
|
text=Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
|
|
mana={2}{G}{G}
|
|
type=Creature
|
|
subtype=Dryad
|
|
power=4
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Charging Binox
|
|
abilities=trample
|
|
text=Assist (Another player can pay up to {7} of this spell's cost.) -- Trample
|
|
mana={7}{G}
|
|
type=Creature
|
|
subtype=Beast
|
|
power=7
|
|
toughness=5
|
|
[/card]
|
|
|
|
[card]
|
|
name=The Crowd Goes Wild
|
|
auto=target(<upto:X>creature|battlefield) counter(1/1,1)
|
|
auto=all(creature[counter{1/1.1}]) trample
|
|
text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Support X. (Put a +1/+1 counter on each of up to X target creatures.) -- Each creature with a +1/+1 counter on it gains trample until end of turn.
|
|
mana={X}{G}
|
|
type=Sorcery
|
|
[/card]
|
|
|
|
[card]
|
|
name=Decorated Champion
|
|
auto=@movedTo(other warrior|myBattlefield):counter(1/1)
|
|
text=Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
|
|
mana={1}{G}
|
|
type=Creature
|
|
subtype=Elf Warrior
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Jungle Wayfinder
|
|
auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ opponent
|
|
auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ controller
|
|
text=When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
|
|
mana={2}{G}
|
|
type=Creature
|
|
subtype=Elf Warrior
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Azra Oddsmaker
|
|
auto=@each my combatbegins may ability$!name(discard) reject notatarget(*|myhand)!$:target(creature) transforms((,newability[@combatdamaged(player) from(this):draw:2 controller])) ueot
|
|
text=At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
|
|
mana={1}{B}{R}
|
|
type=Creature
|
|
subtype=Azra Warrior
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Rushblade Commander
|
|
auto=lord(warrior|mybattlefield) haste
|
|
text=Warriors your team controls have haste.
|
|
mana={B}{R}
|
|
type=Creature
|
|
subtype=Azra Warrior
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Vampire Charmseeker
|
|
abilities=flying
|
|
auto=target(instant,sorcery,creature|graveyard) moveTo(ownerHand)
|
|
text=Assist (Another player can pay up to {6} of this spell's cost.) -- Flying -- When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
|
|
mana={6}{U}{B}
|
|
type=Creature
|
|
subtype=Vampire Wizard
|
|
power=3
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Victory Chimes
|
|
auto=@each upkeep:untap
|
|
auto={T}:target(player) add{c}
|
|
text=Untap Victory Chimes during each other player's untap step. -- {T}: A player of your choice adds {C}.
|
|
mana={3}
|
|
type=Artifact
|
|
[/card]
|
|
|
|
[card]
|
|
name=Bountiful Promenade
|
|
auto=tap(noevent)
|
|
auto={T}:Add{G}
|
|
auto={T}:Add{W}
|
|
text=Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {G} or {W}.
|
|
type=Land
|
|
[/card]
|
|
|
|
[card]
|
|
name=Luxury Suite
|
|
auto=tap(noevent)
|
|
auto={T}:Add{B}
|
|
auto={T}:Add{R}
|
|
text=Luxury Suite enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {B} or {R}.
|
|
type=Land
|
|
[/card]
|
|
|
|
[card]
|
|
name=Morphic Pool
|
|
auto=tap(noevent)
|
|
auto={T}:Add{U}
|
|
auto={T}:Add{B}
|
|
text=Morphic Pool enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {U} or {B}.
|
|
type=Land
|
|
[/card]
|
|
|
|
[card]
|
|
name=Sea of Clouds
|
|
auto=tap(noevent)
|
|
auto={T}:Add{W}
|
|
auto={T}:Add{U}
|
|
text=Sea of Clouds enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {W} or {U}.
|
|
type=Land
|
|
[/card]
|
|
|
|
[card]
|
|
name=Spire Garden
|
|
auto=tap(noevent)
|
|
auto={T}:Add{R}
|
|
auto={T}:Add{G}
|
|
text=Spire Garden enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {R} or {G}.
|
|
type=Land
|
|
[/card] |