64367d27a4
--> http://wololo.net/forum/viewtopic.php?f=21&t=1430 !!!!Many thanks to Kaioshin!!!! One example card code: [card] name=Arc Lightning target=creature,player auto=damage:1 auto=damage:1 target(creature,player) auto=token(-1111112) text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={2}{R} type=Sorcery [/card] [card] name=Arc Lightning's 3rd Damage auto=counter(0/0,1,Arc Lightning) auto=@damaged(creature,player):thisforeach(counter{0/0.1.Arc Lightning}>0) damage:1 target(creature,player) && counter(0/0,-1,Arc Lightning) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury type=Nothing id=-1111112 [/card] This new introduced use for fullcoded tokens seems more borderline than it in fact is: - The tokens cannot be targeted or destroyed except for their own sac-effect. - They don't cause any effects on the board to trigger. - The interactions with their "mothercard" cannot be interrupted. - They are invisible (this is true for most of the cards), because they exist as short as a permanent can exist, vanishing immediately after entering the board. I couldn't believe it when I saw this way of coding the first time, but it just works wonderfully! Very few people will recognize any difference between this and the usually coded cards. THIS ADDITION DOES NOT CAUSE TEST SUITE TO CRASH!! ;) Card List -> First Comment