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wagic/projects
wagic.the.homebrew@gmail.com 6360734ea3 Erwan
-Attempt at fixing issue 538. This is a wild guess, but basically 1 000 000 bytes is NOT enough to decompress a 512*512*4 texture (32bits png). We need at least 1MB (1024*1024) AND some additional space for the decompression process. Based on that, bumped the 1 000 000 (minimum contiguous ram necessary to start decompressing a picture) to 1 500 000. I've had pretty good results so far but this needs confirmation
- GameObserver <- changes from Win to *nix carriage returns.
2010-12-09 13:47:04 +00:00
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2010-12-09 13:47:04 +00:00