Files
wagic/projects/mtg/include/MTGCardInstance.h
wagic.the.homebrew@gmail.com bdf989ffac Erwan
- fixed the "may" ability a little bit (needs testing: can it be called only once ???)
- Added "Clone", yay :)
2009-04-01 12:59:53 +00:00

110 lines
2.5 KiB
C++

#ifndef _MTG_CARD_INSTANCE_H_
#define _MTG_CARD_INSTANCE_H_
#include "MTGCard.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "TexturesCache.h"
#include "ManaCost.h"
#include "Blocker.h"
#include "Damage.h"
#include "Targetable.h"
class MTGCardInstance;
class MTGPlayerCards;
class MTGAbility;
class MTGCard;
class TexturesCache;
class ManaCost;
class Blockers;
class CardDescriptor;
class Counters;
class MTGCardInstance: public MTGCard, public Damageable, public Targetable {
protected:
int untapping;
int nb_damages;
string sample;
int lifeOrig;
Blockers * blockers;
MTGPlayerCards * belongs_to;
MTGAbility * UntapBlockers[10];
void unband();
MTGCardInstance * getNextPartner();
void initMTGCI();
public:
bool isToken;
int stillInUse();
Player * lastController;
MTGGameZone * getCurrentZone();
MTGGameZone * previousZone;
MTGCardInstance * previous;
MTGCardInstance * next;
int doDamageTest;
int summoningSickness;
// The recommended method to test for summoning Sickness !
int hasSummoningSickness();
int changeController(Player * newcontroller);
MTGCardInstance * defenser;
float changedZoneRecently;
Player * owner;
Counters * counters;
int typeAsTarget(){return TARGET_CARD;}
int attacker;
MTGCardInstance * banding; // If belongs to a band when attacking
MTGCardInstance * target;
int tapped;
void addType(int type);
int canBlock();
int canBlock(MTGCardInstance * opponent);
int canAttack();
int afterDamage();
void setUntapping();
int isUntapping();
int has(int ability);
int cleanup();
int reset();
int isAttacker();
MTGCardInstance * isDefenser();
int toggleDefenser(MTGCardInstance * opponent);
int toggleAttacker();
MTGCard * model;
MTGCardInstance();
MTGCardInstance(MTGCard * card, MTGPlayerCards * _belongs_to);
Blockers * getBlockers();
void regenerate();
Player * controller();
JQuad * getIcon();
int initAttackersDefensers();
MTGCardInstance * getNextOpponent(MTGCardInstance * previous=NULL);
int nbOpponents();
~MTGCardInstance();
int addToToughness(int value);
int setToughness(int value);
CardDescriptor * protections[10];
int nbprotections;
int addProtection(CardDescriptor * cd);
int removeProtection(CardDescriptor *cd, int erase = 0);
int protectedAgainst(MTGCardInstance * card);
void copy(MTGCardInstance * card);
// in game
int isTapped();
void untap();
void tap();
int isInPlay();
void resetAllDamage();
JSample * getSample();
};
#endif