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wagic/projects/mtg/bin/Res/sets/EVE/_cards.dat
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wagic.laurent adba482340 -Laurent Added @damaged, cards to 10E and LEG, small correction to ALA, ARB, CHK, EVE and ZEN
- Added @damaged works fine (tested with thieving magpie), please test your additions if you plan to add some cards with this keyword and report if buggy. As the other trigger, you cannot have a target unless there is a may ability.
- Added 2 cards to 10E - Reminisce and Thieving Magpie both tested and working.
- Added 2 cards to LEG - Jovial Evil and Spiritual Sanctuary (not tested yet) but should work.
2009-10-15 09:30:09 +00:00

879 lines
22 KiB
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[card]
text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
auto={2}:persist target(creature)
id=158293
name=Antler Skulkin
rarity=C
type=Artifact Creature
mana={5}
power=3
subtype=Scarecrow
toughness=3
[/card]
[card]
text={T}: Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper.
auto={T}:tap target(creature)
auto=@movedTo(*[white]|mystack):may untap
id=153480
name=Ballynock Trapper
rarity=C
type=Creature
mana={3}{W}
power=2
subtype=Kithkin Soldier
toughness=2
[/card]
[card]
text=Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
target=*|graveyard
auto=moveTo(removedfromgame)
auto=token(Spirit,Token Spirit Creature, 1/1,white black flying)
id=157415
name=Beckon Apparition
rarity=C
type=Instant
mana={WB}
[/card]
[card]
text=First strike Belligerent Hatchling comes into play with four -1/-1 counters on it. Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
auto=@movedTo(*[red]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
abilities=first strike
id=153478
name=Belligerent Hatchling
rarity=U
type=Creature
mana={3}{RW}
power=6
subtype=Elemental
toughness=6
[/card]
[card]
text=Flying Bloodied Ghost comes into play with a -1/-1 counter on it.
abilities=flying
auto=counter(-1/-1)
id=151098
name=Bloodied Ghost
rarity=U
type=Creature
mana={1}{WB}{WB}
power=3
subtype=Spirit
toughness=3
[/card]
[card]
text={T}: Add {1} to your mana pool. {UR}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
auto={T}: Add {1}
auto={UR}{T}: Add {U}{U}
auto={UR}{T}: Add {U}{R}
auto={UR}{T}: Add {R}{R}
id=153433
name=Cascade Bluffs
rarity=R
type=Land
[/card]
[card]
text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
target=creatures
auto=persist
id=151060
name=Cauldron Haze
rarity=U
type=Instant
mana={1}{WB}
[/card]
[card]
text={T}: Cinder Pyromancer deals 1 damage to target player. Whenever you play a red spell, you may untap Cinder Pyromancer.
auto={T}:damage:1 target(player)
auto=@movedTo(*[red]|mystack):may untap
id=151067
name=Cinder Pyromancer
rarity=C
type=Creature
mana={2}{R}
power=0
subtype=Elemental Shaman
toughness=1
[/card]
[card]
text={BG}{BG}: Remove target card in a graveyard from the game. You gain 1 life.
auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1
id=157206
name=Creakwood Ghoul
rarity=U
type=Creature
mana={4}{B}
power=3
subtype=Plant Zombie
toughness=3
[/card]
[card]
text=Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
id=157406
auto=lord(creature[black]|mybattlefield) 1/1 other
auto=lord(creature[green]|mybattlefield) 1/1 other
auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black)
name=Creakwood Liege
rarity=R
type=Creature
mana={1}{BG}{BG}{BG}
power=2
subtype=Horror
toughness=2
[/card]
[card]
text=Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you play a white spell, you may tap target creature. Whenever you play a black spell, you may destroy target creature if it's tapped.
id=157288
auto=lord(creature[black]|mybattlefield) 1/1 other
auto=lord(creature[white]|mybattlefield) 1/1 other
auto=@movedto(*[black]|mystack):may destroy target(creature[tapped])
auto=@movedto(*[white]|mystack):may tap target(creature)
name=Deathbringer Liege
rarity=R
type=Creature
mana={2}{WB}{WB}{WB}
power=3
subtype=Horror
toughness=4
[/card]
[card]
text=Trample. Deity of Scars comes into play with two -1/-1 counters on it. {BG}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
abilities=trample
auto=counter(-1/-1,2)
auto={BG}:counter(-1/-1,-1) && regenerate
id=153488
name=Deity of Scars
rarity=R
type=Creature
mana={BG}{BG}{BG}{BG}{BG}
power=7
subtype=Spirit Avatar
toughness=7
[/card]
[card]
text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
target=creature
auto=double strike
id=153039
name=Double Cleave
rarity=C
type=Instant
mana={1}{RW}
[/card]
[card]
text=Destroy target land. You gain 2 life.
target=land
auto=destroy
auto=life:2
id=151079
name=Drain the Well
rarity=C
type=Sorcery
mana={2}{BG}{BG}
[/card]
[card]
text=Counter target spell. Its controller draws a card. Draw a card.
id=153036
target=*|stack
auto=fizzle && draw:1 controller && draw:1 targetController
name=Dream Fracture
rarity=U
type=Instant
mana={1}{U}{U}
[/card]
[card]
text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
auto={S}:damage:1 target(creature[attacking;blocking])
id=150975
name=Duergar Assailant
rarity=C
type=Creature
mana={RW}
power=1
subtype=Dwarf Soldier
toughness=1
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) {RW}: Duergar Cave-Guard gets +1/+0 until end of turn.
abilities=wither
auto={RW}:1/0
id=153437
name=Duergar Cave-Guard
rarity=U
type=Creature
mana={3}{R}
power=1
subtype=Dwarf Warrior
toughness=3
[/card]
[card]
text=Trample
abilities=trample
id=151164
name=Duskdale Wurm
rarity=U
type=Creature
mana={5}{G}{G}
power=7
subtype=Wurm
toughness=7
[/card]
[card]
text=Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play. Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
auto=@movedTo(*[green]|mystack):may token(Wolf,creature wolf,2/2,green)
auto=@movedTo(*[blue]|mystack):may token(Bird,creature bird,1/1,blue)
id=152087
name=Fable of Wolf and Owl
rarity=R
type=Enchantment
mana={3}{GU}{GU}{GU}
[/card]
[card]
text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
auto={2}:wither target(creature[black])
id=158296
name=Fang Skulkin
rarity=C
type=Artifact Creature
mana={2}
power=2
subtype=Scarecrow
toughness=1
[/card]
[card]
text={T}: Add {1} to your mana pool. {WB}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
auto={T}: Add {1}
auto={WB}{T}: Add {W}{W}
auto={WB}{T}: Add {W}{B}
auto={WB}{T}: Add {B}{B}
id=153446
name=Fetid Heath
rarity=R
type=Land
[/card]
[card]
text={T}: Add {1} to your mana pool. {GU}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
auto={T}: Add {1}
auto={GU}{T}: Add {G}{G}
auto={GU}{T}: Add {G}{U}
auto={GU}{T}: Add {U}{U}
id=153481
name=Flooded Grove
rarity=R
type=Land
[/card]
[card]
text=Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=flying,persist
id=157977
auto={U}{S}:fizzle(*[-creature]|stack)
name=Glen Elendra Archmage
rarity=R
type=Creature
mana={3}{U}
power=2
subtype=Faerie Wizard
toughness=2
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
abilities=wither
id=152089
name=Harvest Gwyllion
rarity=C
type=Creature
mana={2}{WB}{WB}
power=2
subtype=Hag
toughness=4
[/card]
[card]
text=Double strike
abilities=double strike
id=157201
name=Hearthfire Hobgoblin
rarity=U
type=Creature
mana={RW}{RW}{RW}
power=2
subtype=Goblin Soldier
toughness=2
[/card]
[card]
text=Flying, first strike
abilities=flying,first strike
id=151090
name=Hobgoblin Dragoon
rarity=C
type=Creature
mana={2}{RW}
power=1
subtype=Goblin Knight
toughness=2
[/card]
[card]
text={3}: Target green creature gets +1/+1 until end of turn.
auto={3}:1/1 target(creature[green])
id=158294
name=Hoof Skulkin
rarity=C
type=Artifact Creature
mana={3}
power=2
subtype=Scarecrow
toughness=2
[/card]
[card]
text=Return all nonblue creatures to their owners' hands.
id=142010
name=Inundate
auto=moveTo(ownerhand) all(creature[-blue]|inplay)
rarity=R
type=Sorcery
mana={3}{U}{U}{U}
[/card]
[card]
text={2}: Target red creature gains haste until end of turn.
auto={2}:haste target(creature[red])
id=158295
name=Jawbone Skulkin
rarity=C
type=Artifact Creature
mana={1}
power=1
subtype=Scarecrow
toughness=1
[/card]
[card]
text=Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=flying,persist
auto={1}{W}{S}:destroy target(enchantment)
id=152096
name=Kithkin Spellduster
rarity=C
type=Creature
mana={4}{W}
power=2
subtype=Kithkin Wizard
toughness=3
[/card]
[card]
text=When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
auto=foreach(*[red;black]|opponentinplay)life:1
id=154346
name=Kithkin Zealot
rarity=C
type=Creature
mana={1}{W}
power=1
subtype=Kithkin Cleric
toughness=3
[/card]
[card]
text=Fear Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=fear,persist
id=147437
name=Lingering Tormentor
rarity=U
type=Creature
mana={3}{B}
power=2
subtype=Spirit
toughness=2
[/card]
[card]
text=Defender, flying. Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
abilities=defender,flying
auto=@movedTo(*[white]|mystack):-defender ueot
id=151059
name=Loyal Gyrfalcon
rarity=U
type=Creature
mana={3}{W}
power=3
subtype=Bird
toughness=3
[/card]
[card]
text={T}: Target creature gains flying until end of turn. Whenever you play a blue spell, you may untap Merrow Levitator.
auto={T}:flying target(creature)
auto=@movedTo(*[blue]|mystack):may untap
id=151088
name=Merrow Levitator
rarity=C
type=Creature
mana={3}{U}
power=2
subtype=Merfolk Wizard
toughness=3
[/card]
[card]
text=Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {UR}{UR}{UR}{UR}: You may put a blue or red creature card from your hand into play.
id=151132
auto=lord(creature[blue]|myinplay) 1/1 other
auto=lord(creature[red]|myinplay) 1/1 other
auto={UR}{UR}{UR}{UR}:moveTo(myinplay) target(creature[blue;red]|myhand)
name=Mindwrack Liege
rarity=R
type=Creature
mana={3}{UR}{UR}{UR}
power=4
subtype=Horror
toughness=4
[/card]
[card]
text=Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
id=152091
auto=lord(creature[green]|mybattlefield) 1/1 other
auto=lord(creature[blue]|mybattlefield) 1/1 other
name=Murkfiend Liege
auto=@each opponent untap:untap all(creature[green;blue]|myInplay)
rarity=R
type=Creature
mana={2}{GU}{GU}{GU}
power=4
subtype=Horror
toughness=4
[/card]
[card]
text=Nettle Sentinel doesn't untap during your untap step. Whenever you play a green spell, you may untap Nettle Sentinel.
abilities=doesnotuntap
auto=@movedTo(*[green]|mystack):may untap
id=151095
name=Nettle Sentinel
rarity=C
type=Creature
mana={G}
power=2
subtype=Elf Warrior
toughness=2
[/card]
[card]
text=Lifelink (Whenever this creature deals damage, you gain that much life.)
abilities=lifelink
id=150986
name=Nip Gwyllion
rarity=C
type=Creature
mana={WB}
power=1
subtype=Hag
toughness=1
[/card]
[card]
text=Flying Attacking creatures you control get +2/+0.
auto=lord(creature[attacking]|myinplay) 2/0
abilities=flying
id=154258
name=Nobilis of War
rarity=R
type=Creature
mana={RW}{RW}{RW}{RW}{RW}
power=3
subtype=Spirit Avatar
toughness=4
[/card]
[card]
text=When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.
id=158899
name=Noggle Bridgebreaker
target=land|myinplay
auto=moveTo(ownerhand)
rarity=C
type=Creature
mana={2}{UR}{UR}
power=4
subtype=Noggle Rogue
toughness=3
[/card]
[card]
text=When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
id=152032
auto=draw:2 controller
auto=draw:2 opponent
auto=discard:1 controller
auto=discard:1 opponent
name=Noggle Ransacker
rarity=U
type=Creature
mana={2}{UR}
power=2
subtype=Noggle Rogue
toughness=1
[/card]
[card]
text=Noxious Hatchling comes into play with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
abilities=wither
auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
id=153448
name=Noxious Hatchling
rarity=U
type=Creature
mana={3}{BG}
power=6
subtype=Elemental
toughness=6
[/card]
[card]
text={1}{BG}: Regenerate Odious Trow.
auto={1}{BG}:regenerate
id=150977
name=Odious Trow
rarity=C
type=Creature
mana={BG}
power=1
subtype=Troll
toughness=1
[/card]
[card]
text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw a card.
auto=foreach(*|myhand) 1/1
auto=@each my draw:draw:1
id=151151
name=Overbeing of Myth
rarity=R
type=Creature
mana={GU}{GU}{GU}{GU}{GU}
power=*
subtype=Spirit Avatar
toughness=*
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player.
target=creature,player
abilities=wither
auto=damage:3
id=152034
name=Puncture Blast
rarity=C
type=Instant
mana={2}{R}
[/card]
[card]
text=Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
target=creature
auto=cantattack
auto=cantblock
auto=@each my upkeep:may life:1 controller
id=153435
name=Recumbent Bliss
rarity=C
type=Enchantment
mana={2}{W}
subtype=Aura
[/card]
[card]
text=When Regal Force comes into play, draw a card for each green creature you control.
id=147373
name=Regal Force
auto=foreach(creature[green]|myinplay)draw:1
rarity=R
type=Creature
mana={4}{G}{G}{G}
power=5
subtype=Elemental
toughness=5
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=wither,persist
id=158902
name=Rendclaw Trow
rarity=C
type=Creature
mana={2}{BG}
power=2
subtype=Troll
toughness=2
[/card]
[card]
text={WB}{WB}{WB}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=persist
auto={WB}{WB}{WB}:3/3
id=157291
name=Restless Apparition
rarity=U
type=Creature
mana={WB}{WB}{WB}
power=2
subtype=Spirit
toughness=2
[/card]
[card]
text=When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play. {RW}: Red creatures and white creatures you control gain first strike until end of turn.
id=151114
auto={RW}:lord(creature[white;red]|myinplay) first strike
auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x
name=Rise of the Hobgoblins
rarity=R
type=Enchantment
mana={X}{RW}{RW}
[/card]
[card]
text={T}: Add {1} to your mana pool. {RW}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
auto={T}: Add {1}
auto={RW}{T}: Add {R}{R}
auto={RW}{T}: Add {R}{W}
auto={RW}{T}: Add {W}{W}
id=153434
name=Rugged Prairie
rarity=R
type=Land
[/card]
[card]
text={1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to play.
auto={1}{S(scarecrow|myinplay)}:draw:1
auto={4}{T}:moveTo(myinplay) target(artifact|mygraveyard)
id=157979
name=Scarecrone
rarity=R
type=Artifact Creature
mana={3}
power=1
subtype=Scarecrow
toughness=2
[/card]
[card]
text={3}: Target blue creature gains shroud until end of turn.
auto={3}:shroud target(creature[blue])
id=158297
name=Shell Skulkin
rarity=C
type=Artifact Creature
mana={4}
power=3
subtype=Scarecrow
toughness=2
[/card]
[card]
text=Slippery Bogle can't be the target of spells or abilities your opponents control.
abilities=opponentshroud
id=150999
name=Slippery Bogle
rarity=C
type=Creature
mana={GU}
power=1
subtype=Beast
toughness=1
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
abilities=wither
id=157211
name=Smoldering Butcher
rarity=C
type=Creature
mana={3}{B}
power=4
subtype=Elemental Warrior
toughness=2
[/card]
[card]
text=Flying Whenever a player plays a nonblack spell, that player loses 1 life.
abilities=flying
id=158900
auto=@movedTo(*[-land;-black]|mystack):life:-1 controller
auto=@movedTo(*[-land;-black]|opponentstack):life:-1 opponent
name=Soot Imp
rarity=U
type=Creature
mana={1}{B}{B}
power=1
subtype=Imp
toughness=2
[/card]
[card]
text=When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
auto=all(creature) counter(-1/-1)
id=142054
name=Soul Snuffers
rarity=U
type=Creature
mana={2}{B}{B}
power=3
subtype=Elemental Shaman
toughness=3
[/card]
[card]
text=Swampwalk, forestwalk
abilities=swampwalk,forestwalk
id=151120
name=Stalker Hag
rarity=U
type=Creature
mana={BG}{BG}{BG}
power=3
subtype=Hag
toughness=2
[/card]
[card]
text=Protection from white and from black {WB}: Stillmoon Cavalier gains flying until end of turn. {WB}: Stillmoon Cavalier gains first strike until end of turn. {WB}{WB}: Stillmoon Cavalier gets +1/+0 until end of turn.
abilities=protection from black,protection from white
auto={WB}:flying
auto={WB}:first strike
auto={WB}{WB}:+1/+0
id=153037
name=Stillmoon Cavalier
rarity=R
type=Creature
mana={1}{WB}{WB}
power=2
subtype=Zombie Knight
toughness=1
[/card]
[card]
text={UR}: Stream Hopper gains flying until end of turn.
auto={UR}:flying
id=151124
name=Stream Hopper
rarity=C
type=Creature
mana={UR}
power=1
subtype=Goblin
toughness=1
[/card]
[card]
text=Sturdy Hatchling comes into play with four -1/-1 counters on it. {GU}: Sturdy Hatchling gains shroud until end of turn. Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
auto={GU}:shroud
auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
id=153477
name=Sturdy Hatchling
rarity=U
type=Creature
mana={3}{GU}
power=6
subtype=Elemental
toughness=6
[/card]
[card]
text=Flying {WB}{WB}{WB}: Regenerate target creature.
abilities=flying
auto={WB}{WB}{WB}:Regenerate target(creature)
id=153420
name=Suture Spirit
rarity=U
type=Creature
mana={1}{W}
power=1
subtype=Spirit
toughness=1
[/card]
[card]
text=Flying {UR}: Talonrend gets +1/-1 until end of turn.
abilities=flying
auto={UR}:1/-1
id=153430
name=Talonrend
rarity=U
type=Creature
mana={4}{U}
power=0
subtype=Elemental
toughness=5
[/card]
[card]
text=Flash Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=flash,persist
id=152140
name=Trapjaw Kelpie
rarity=C
type=Creature
mana={4}{GU}{GU}
power=3
subtype=Beast
toughness=3
[/card]
[card]
text={T}: Add {1} to your mana pool. {BG}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
auto={T}: Add {1}
auto={BG}{T}: Add {B}{B}
auto={BG}{T}: Add {B}{G}
auto={BG}{T}: Add {G}{G}
id=153425
name=Twilight Mire
rarity=R
type=Land
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
abilities=wither
auto={1}{G}:2/2 limit:1
id=153436
name=Twinblade Slasher
rarity=U
type=Creature
mana={G}
power=1
subtype=Elf Warrior
toughness=1
[/card]
[card]
text=Remove target creature from the game.
target=creature
auto=moveTo(removedfromGame)
id=151083
name=Unmake
rarity=C
type=Instant
mana={WB}{WB}{WB}
[/card]
[card]
text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
id=157202
alias=129767
target=creature
auto=haste
auto=untap
auto=X/0
name=Unwilling Recruit
rarity=U
type=Sorcery
mana={X}{R}{R}{R}
[/card]
[card]
text=Lifelink Voracious Hatchling comes into play with four -1/-1 counters on it. Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
abilities=lifelink
auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
id=153444
name=Voracious Hatchling
rarity=U
type=Creature
mana={3}{WB}
power=6
subtype=Elemental
toughness=6
[/card]
[card]
text={T}: Target red or green creature gets -2/-0 until end of turn.
auto={T}:-2/0 target(creature[red;green])
id=153476
name=Wilderness Hypnotist
rarity=C
type=Creature
mana={2}{U}{U}
power=1
subtype=Merfolk Wizard
toughness=3
[/card]
[card]
text=When Wistful Selkie comes into play, draw a card.
auto=draw:1
id=151143
name=Wistful Selkie
rarity=U
type=Creature
mana={GU}{GU}{GU}
power=2
subtype=Merfolk Wizard
toughness=2
[/card]