http://wololo.net/forum/viewtopic.php?f=15&t=730 Although the feature is named "cheat mode", its main purpose is to provide a toolbox for content creators. Currently this means to help AI deck creators, but the cheat mode is easily extensible. Features: - To enable cheat mode, create a new profile with the super secret cheat name (shouldn't be hard to find - or just mail me if you don't want to look). Then, leave and re-enter the Options menu. You can now enable cheat mode on the first tab. Note: The secret profile name is *not* my original suggestion from the forum, I went with Jeck's alternative suggestion so that he won't have to cringe over bad puns everytime he's using it. ;) - Complete collection: In cheat mode, there's a new option in the deck viewer, which makes sure that you have at least 4 of any card available. - Deck integrity: When in cheat mode, and you load a deck with cards that are not present in your collection, then these cards won't be stripped from your deck any more. Instead, they are added to your collection. - Money cheat: In cheat mode, when you click on an item in the shop, you get the option to steal 1,000 credits from the shopkeeper. Please review my code - I just started with C++, I may make very obvious mistakes or use inelegant style. The sooner you point this out, the sooner I'll improve. thanks to wololo and jeck for comments and suggestions. Jeck: Do the setVisible and setHidden methods currently work? I tried to use them to hide a menu item, but they all seem to lead to empty methods - Perhaps placeholders for a not yet implemented functionality?
105 lines
2.0 KiB
C++
105 lines
2.0 KiB
C++
#ifndef _MTGDECK_H_
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#define _MTGDECK_H_
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#define MTG_ERROR -1
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#include "../include/MTGDefinitions.h"
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#include "../include/GameApp.h"
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#include "../include/WResourceManager.h"
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#include <string>
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using std::string;
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class GameApp;
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class MTGCard;
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#define MAX_SETS 100
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class MtgSets{
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protected:
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public:
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int nb_items;
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string values[MAX_SETS];
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public:
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static MtgSets * SetsList;
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MtgSets();
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int Add(const char * subtype);
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int find(string value);
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};
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class MTGAllCards {
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private:
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MTGCard * tempCard;
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#if defined (_DEBUG)
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bool committed;
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#endif
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protected:
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int conf_read_mode;
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int colorsCount[Constants::MTG_NB_COLORS];
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int total_cards;
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GameApp * parent;
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void init();
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void initCounters();
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public:
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vector<int> ids;
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map<int, MTGCard *> collection;
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MTGAllCards();
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~MTGAllCards();
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MTGCard * _(int id);
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void destroyAllCards();
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MTGAllCards(const char * config_file, const char * set_name);
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MTGCard * getCardById(int id);
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MTGCard * getCardByName(string name);
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int load(const char * config_file, const char * setName, int autoload = 1);
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int countByType(const char * _type);
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int countByColor(int color);
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int countBySet(int setId);
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int readConfLine(ifstream &file, int set_id);
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int totalCards();
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int randomCardId();
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private:
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int processConfLine(string s, MTGCard* card);
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};
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class MTGDeck{
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protected:
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string filename;
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int total_cards;
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public:
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MTGAllCards * database;
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map <int,int> cards;
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string meta_desc;
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string meta_name;
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int totalCards();
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MTGDeck(MTGAllCards * _allcards);
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MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only = 0);
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int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const char * subtype = NULL, int * colors = NULL, int nbcolors = 0);
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int add(int cardid);
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int add(MTGDeck * deck); // adds the contents of "deck" into myself
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int complete();
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int remove(int cardid);
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int removeAll();
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int add(MTGCard * card);
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int remove(MTGCard * card);
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int save();
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MTGCard * getCardById(int id);
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};
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#endif
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