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wagic/projects/mtg/bin/Res/sets/primitives/MH1.txt
2020-05-08 23:23:41 +02:00

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grade=borderline
[card]
name=Bogardan Dragonheart
auto={S(other creature|mybattlefield)}:becomes(Creature Dragon,4/4,flying,haste) ueot
text=Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
mana={2}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Bladeback Sliver
abilities=hellbent
auto=aslongas(*|myhand) lord(sliver|myBattlefield) {T}:damage:1 target(player,planeswalker) <1
text=Hellbent — As long as you have no cards in hand, Sliver creatures you control have " {T}: This creature deals 1 damage to target player or planeswalker."
mana={1}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Goblin Champion
abilities=haste,exalted
text=Haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={R}
type=Creature
subtype=Goblin Warrior
power=0
toughness=1
[/card]
[card]
name=Sunbaked Canyon
auto={T}{L:1}=add {R}
auto={T}{L:1}=add {W}
auto={1}{T}{S}:draw:1
text={T}, Pay 1 life: Add {R} or {W}. -- {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
type=Land
[/card]
[card]
name=Waterlogged Grove
auto={T}{L:1}=add {G}
auto={T}{L:1}=add {U}
auto={1}{T}{S}:draw:1
text={T}, Pay 1 life: Add {G} or {U}. -- {1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
type=Land
[/card]
[card]
name=Nurturing Peatland
auto={T}{L:1}=add {G}
auto={T}{L:1}=add {B}
auto={1}{T}{S}:draw:1
text={T}, Pay 1 life: Add {B} or {G}. -- {1}, {T}, Sacrifice Nurturing Peatland: Draw a card.
type=Land
[/card]
[card]
name=Silent Clearing
auto={T}{L:1}=add {W}
auto={T}{L:1}=add {B}
auto={1}{T}{S}:draw:1
text={T}, Pay 1 life: Add {W} or {B}. -- {1}, {T}, Sacrifice Silent Clearing: Draw a card.
type=Land
[/card]
[card]
name=Fiery Islet
auto={T}{L:1}=add {U}
auto={T}{L:1}=add {R}
auto={1}{T}{S}:draw:1
text={T}, Pay 1 life: Add {U} or {R}. -- {1}, {T}, Sacrifice Fiery Islet: Draw a card.
type=Land
[/card]
[card]
name=Prismatic Vista
auto={L:1}{T}{S}:notatarget(land[basic]|mylibrary) moveto(mybattlefield)
text={T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
type=Land
[/card]
[card]
name=Goatnap
target=creature|opponentbattlefield
auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! && if cantargetcard(goat) then 3/0 ueot
text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Fists of Flame
target=creature
auto=draw:1
auto=thisforeach(variable{pdrewcount}>0) 1/1 ueot && trample ueot
text=Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Geomancer's Gambit
target=land
auto=draw:1
auto=destroy && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller
text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. -- Draw a card.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Cleaving Sliver
auto=lord(sliver|mybattlefield) 2/0
text=Sliver creatures you control get +2/+0.
mana={3}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Hall of Heliod's Generosity
auto={T}:add {1}
auto={1}{W}{T}:moveTo(mylibrary) target(enchantment|mygraveyard)
text={T}: Add {1}. -- {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
type=Legendary Land
[/card]
[card]
name=Goblin Oriflamme
auto=lord(creature[attacking]|mybattlefield) 1/0
text=Attacking creatures you control get +1/+0.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Pashalik Mons
auto=@movedto(other creature[goblin]|graveyard) from(mybattlefield):damage:1 target(creature,player)
auto=@movedto(this|graveyard) from(mybattlefield):damage:1 target(creature,player)
auto={3}{R}{S(creature[goblin]|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2
text=Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. -- {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
mana={2}{R}
type=Legendary Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Ore-Scale Guardian
abilities=flying,haste
autohand=affinity(land|mygraveyard) reduce({1})
text=This spell costs {1} less to cast for each land card in your graveyard. -- Flying, haste
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Planebound Accomplice
auto={R}:may moveto(myBattlefield) target(planeswalker|myHand) && treason
text={R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Igneous Elemental
target=creature
autohand=if type(land|mygraveyard)~morethan~0 then reduce({1})
auto=may damage:2
text=This spell costs {2} less to cast if there is a land card in your graveyard. -- When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature.
mana={4}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=3
[/card]
[card]
name=Orcish Hellraiser
auto=upcost[{R};next upkeep] sacrifice
auto=@movedTo(this|graveyard) from(battlefield):choice damage:2 target(planeswalker,player)
text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
mana={1}{R}
type=Creature
subtype=Orc Warrior
power=3
toughness=2
[/card]
[card]
name=Magmatic Sinkhole
other={delve} name(Delve)
auto=damage:2 target(planeswalker,creature)
text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
mana={5}{R}
type=Instant
[/card]
[card]
name=Goblin War Party
other={2}{R} name(Entwine)
auto=if paid(alternative) then create(Goblin:Creature Goblin:1/1:red) && all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot
auto=ifnot paid(alternative) then transforms((,newability[choice create(Goblin:Creature Goblin:1/1:red)],newability[choice all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot]))
text=Choose one — -- • Create three 1/1 red Goblin creature tokens. -- • Creatures you control get +1/+1 and gain haste until end of turn. -- Entwine {2}{R} (Choose both if you pay the entwine cost.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Hollowhead Sliver
auto=lord(sliver|mybattlefield) {T}{D(*|myhand)}:draw:1
text=Sliver creatures you control have " {T}, Discard a card: Draw a card."
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Amorphous Axe
target=creature
auto={3}:equip
auto=teach(creature) +3/+0
auto=transforms((allsubtypes))
text=Equipped creature gets +3/+0 and is every creature type. -- Equip {3}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Mob
other={convoke} name(Convoke)
target=creature
auto=destroy
text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Destroy target creature.
mana={4}{B}
type=Instant
[/card]
[card]
name=Cunning Evasion
auto=@combat(blocked) source(creature|mybattlefield):all(trigger[to]) moveTo(ownerHand)
text=Whenever a creature you control becomes blocked, you may return it to its owner's hand.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Plague Engineer
abilities=deathtouch
auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend
text=Deathtouch -- As Plague Engineer enters the battlefield, choose a creature type. -- Creatures of the chosen type your opponents control get -1/-1.
mana={2}{B}
type=Creature
subtype=Carrier
power=2
toughness=2
[/card]
[card]
name=Ninja of the New Moon
autohand={3}{B}{N}:ninjutsu
text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
mana={3}{B}{B}
type=Creature
subtype=Spirit Ninja
power=6
toughness=3
[/card]
[card]
name=Altar of Dementia
auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower
text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard.
mana={2}
type=Artifact
[/card]
[card]
name=Sadistic Obsession
target=creature
auto=teach(creature) {B}{T}:counter(-1/-1,1) target(creature)
text=Enchant creature -- Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature."
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Return from Extinction
auto=choice moveto(myhand) target(creature|mygraveyard)
auto=choice moveto(myhand) target(<2>creature[share!types!]|mygraveyard)
text=Choose one — -- • Return target creature card from your graveyard to your hand. -- • Return two target creature cards that share a creature type from your graveyard to your hand.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Mox Tantalite
suspend(3)={0}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=Suspend 3 — {0} (Rather than cast this card from your hand, pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}: Add one mana of any color.
type=Artifact
[/card]
[card]
name=Lesser Masticore
abilities=persist
target=creature
auto={4}:damage:1
text=As an additional cost to cast this spell, discard a card. {4}: Lesser Masticore deals 1 damage to target creature. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={2}{discard(*|myhand)}
type=Artifact Creature
subtype=Masticore
power=2
toughness=2
[/card]
[card]
name=Silumgar Scavenger
abilities=flying
auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) haste])) ueot
auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1)
text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
mana={4}{B}
type=Creature
subtype=Zombie Bird
power=2
toughness=3
[/card]
[card]
name=Sword of Sinew and Steel
auto=teach(creature) 2/2
auto=teach(creature) protection from black
auto=teach(creature) protection from red
auto=@combatdamaged(player) from(mytgt):destroy target(planeswalker)
auto=@combatdamaged(player) from(mytgt):destroy target(artifact)
auto={2}:equip
text=Equipped creature gets +2/+2 and has protection from black and from red. -- Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Shatter Assumptions
aicode=activate choice reject all(*[-land][-white][-blue][-green][-black][-red]|targetedpersonshand)
aicode=activate choice reject all(*[multicolor]|targetedpersonshand)
auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land][-white][-blue][-green][-black][-red]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[multicolor]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
text=Choose one — -- • Target opponent reveals their hand and discards all colorless nonland cards. -- • Target opponent reveals their hand and discards all multicolored cards.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Scrapyard Recombiner
modular=2
auto={T}{S(artifact|myBattlefield)}:moveto(myhand) target(creature[construct]|mylibrary)
text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library.
mana={3}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Putrid Goblin
abilities=persist
text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={1}{B}
type=Creature
subtype=Zombie Goblin
power=2
toughness=2
[/card]
[card]
name=Farmstead Gleaner
abilities=doesnotuntap
auto={2}{Q}:counter(1,1)
text=Farmstead Gleaner doesn't untap during your untap step. -- {2}, Untap: Put a +1/+1 counter on Farmstead Gleaner. ( Untap is the untap symbol.)
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Birthing Boughs
auto={4}{T}:token(Shapeshifter,artifact creature Shapeshifter,2/2,changeling)
text={4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
mana={3}
type=Artifact
[/card]
[card]
name=Ransack the Lab
aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand)
auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on graveyard) target(<3>*|reveal) mygraveyard optiontwoend revealend
text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Rank Officer
auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(token(Zombie,creature Zombie,black,2/2))! !$ controller
auto={1}{B}{T}{E(creature|mygraveyard)}::life:-3 opponent
text=When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token. -- {1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.
mana={3}{B}
type=Creature
subtype=Zombie Soldier
power=3
toughness=1
[/card]
[card]
name=Fountain of Ichor
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={3}:transforms((Dinosaur Artifact Creature,setpower=3,settoughness=3)) ueot
text={T}: Add one mana of any color. -- {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Smiting Helix
auto=damage:3 target(player,creature)
auto=life:3 controller
flashback={R}{W}
text=Smiting Helix deals 3 damage to any target and you gain 3 life. -- Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Talisman of Conviction
auto={T}:add {1}
auto={T}:add {R} and!( damage:1 controller )!
auto={T}:add {W} and!( damage:1 controller )!
text={T}: Add {1}. -- {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Sling-Gang Lieutenant
auto=token(Goblin,creature goblin, 1/1,red)*2
auto={S(goblin|myBattlefield)}:life:-1 opponent && life:1 controller
text=When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. -- Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
mana={3}{B}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Sword of Truth and Justice
auto={2}:equip
auto=teach(creature) protection from white
auto=teach(creature) protection from blue
auto=teach(creature) 2/2
auto=@combatdamaged(player) from(mytgt):notatarget(<anyamount>*[artifact;creature;enchantment;land;planeswalker;player]) proliferate
auto=@combatdamaged(player) from(mytgt):target(creature|myBattlefield) counter(1/1)
text=Equipped creature gets +2/+2 and has protection from white and from blue. -- Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Cave of Temptation
auto={T}:add {1}
auto={1}{T}:Add{W}
auto={1}{T}:Add{U}
auto={1}{T}:Add{B}
auto={1}{T}:Add{R}
auto={1}{T}:Add{G}
auto={4}{T}{S}:target(creature|myBattlefield) counter(1/1,2) asSorcery
text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. -- {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery.
type=Land
[/card]
[card]
name=Yawgmoth, Thran Physician
abilities=protection from humans
auto={L:1}{S(other creature|mybattlefield)}:target(creature) counter(-1/-1) && draw:1 controller
auto={B}{B}{discard(*|myhand)}:notatarget(<anyamount>*[artifact;creature;enchantment;land;planeswalker;player]) proliferate
text=Protection from Humans -- Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. -- {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={2}{B}{B}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=4
[/card]
[card]
name=Warteye Witch
auto=@movedTo(creature|graveyard) from(mybattlefield:scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=Whenever Warteye Witch or another creature you control dies, scry 1.
mana={2}{B}
type=Creature
subtype=Goblin Shaman
power=3
toughness=2
[/card]
[card]
name=Alpine Guide
auto=target(land[mountain]|mylibrary) moveto(myhand)
auto=@movedTo(this|nonbattlezone) from(battlefield):target(land[mountain]|mybattlefield) sacrifice
text=When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library. -- Alpine Guide attacks each combat if able. -- When Alpine Guide leaves the battlefield, sacrifice a Mountain.
mana={2}{R}
type=Snow Creature
subtype=Human Scout
power=3
toughness=3
[/card]
[card]
name=Undead Augur
auto=@movedTo(creature[zombie]|graveyard) from(mybattlefield:draw:1 && life:-1
text=Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
mana={B}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Talisman of Hierarchy
auto={T}:add {1}
auto={T}:add {B} and!( damage:1 controller )!
auto={T}:add {W} and!( damage:1 controller )!
text={T}: Add {1}. -- {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Umezawa's Charm
auto=choice target(creature) 2/2 ueot
auto=choice target(creature) -1/-1 ueot
auto=choice life:2
text=Choose one — -- • Target creature gets +2/+2 until end of turn. -- • Target creature gets -1/-1 until end of turn. -- • You gain 2 life.
mana={1}{B}
type=Instant
[/card]
[card]
name=Talisman of Curiosity
auto={T}:add {1}
auto={T}:add {G} and!( damage:1 controller )!
auto={T}:add {U} and!( damage:1 controller )!
text={T}: Add {1}. -- {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Resilience
auto={T}:add {1}
auto={T}:add {G} and!( damage:1 controller )!
auto={T}:add {B} and!( damage:1 controller )!
text={T}: Add {1}. -- {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Creativity
auto={T}:add {1}
auto={T}:add {R} and!( damage:1 controller )!
auto={T}:add {U} and!( damage:1 controller )!
text={T}: Add {1}. -- {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Venomous Changeling
abilities=deathtouch,changeling
text=Changeling (This card is every creature type.) -- Deathtouch
mana={2}{B}
type=Creature
subtype=Shapeshifter
power=1
toughness=3
[/card]
[card]
name=Universal Automaton
abilities=changeling
text=Changeling (This card is every creature type.)
mana={1}
type=Artifact Creature
subtype=Shapeshifter
power=1
toughness=1
[/card]
[card]
name=Segovian Angel
abilities=flying,vigilance
text=Flying, vigilance
mana={W}
type=Creature
subtype=Angel
power=1
toughness=1
[/card]
[card]
name=Rhox Veteran
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
auto=@combat(attacking) source(this):target(creature|opponentBattlefield) tap(noevent)
text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Rhox Veteran attacks, tap target creature an opponent controls.
mana={3}{W}
type=Creature
subtype=Rhino Soldier
power=2
toughness=4
[/card]
[card]
name=Azra Smokeshaper
autohand={1}{B}{N}:ninjutsu
auto=target(creature) indestructible ueot
text=Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.
mana={3}{B}
type=Creature
subtype=Azra Ninja
power=3
toughness=3
[/card]
[card]
name=Settle Beyond Reality
auto=alternative target(creature|opponentbattlefield) moveto(exile)
auto=alternative target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))!
text=Choose one or both — -- • Exile target creature you don't control. -- • Exile target creature you control, then return it to the battlefield under its owner's control.
mana={4}{W}
type=Sorcery
[/card]
[card]
name=Serra the Benevolent
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:target(creature[flying) 1/1 ueot
auto={C(0/0,-3,Loyalty)}:token(Angel,Creature Angel,4/4,flying,white,vigilance)
auto={C(0/0,-6,Loyalty)}:if type(creature[power>=4]|mybattlefield)~morethan~0 then this(controllerlife >= 1) transforms((,newability[reduceto:1])) forever
text=+2: Creatures you control with flying get +1/+1 until end of turn. -- 3: Create a 4/4 white Angel creature token with flying and vigilance. -- 6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
mana={2}{W}{W}
type=Legendary Planeswalker
subtype=Serra
[/card]
[card]
name=Ranger-Captain of Eos
auto={S}:maxCast(*[-creature])0 target(opponent)
auto=target(creature[manacost<=1]|mylibrary) moveto(mybattlefield)
text=When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library. -- Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Reprobation
target=creature
auto=loseabilities
auto=transforms((,setpower=0,settoughness=1))
auto=transforms((coward))
text=Enchant creature -- Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Collected Conjuring
aicode=activate target(<upto:2>sorcery[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield)
auto=name(Look) reveal:6 optionone name(Get 2 sorcery) target(<upto:2>sorcery[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend
text=Exile the top six cards of your library. You may cast up to two sorcery cards with converted mana cost 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
mana={2}{U}{R}
type=Sorcery
[/card]
[card]
name=Fallen Shinobi
autohand={2}{U}{B}{N}:ninjutsu
auto=@combatdamaged(player) from(this):transforms((,newability[@movedto(*|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~2}:all(trigger[to]) may castcard(normal)])) ueot && ingest:2 opponent
text=Ninjutsu {2}{U}{B} -- ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
mana={3}{U}{B}
type=Creature
subtype=Zombie Ninja
power=5
toughness=4
[/card]
[card]
name=Winter's Rest
target=creature
auto=teach(creature) tap
auto=aslongas(*[snow]|myBattlefield)~morethan~0 teach(creature) doesnotuntap
text=Enchant creature -- When Winter's Rest enters the battlefield, tap enchanted creature. -- As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
mana={1}{U}
type=Snow Enchantment
subtype=Aura
[/card]
[card]
name=Recruit the Worthy
buyback={3}
auto=create(soldier:creature soldier:1/1:white)
text=Buyback {3} (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) -- Create a 1/1 white Soldier creature token.
mana={W}
type=Instant
[/card]
[card]
name=Windcaller Aven
abilities=flying
autohand={U}{cycle}:name(cycling) draw:1 controller
autohand=@cycled(this|hand):target(creature) flying ueot
text=Flying -- Cycling {U} ({U}, Discard this card: Draw a card.) -- When you cycle Windcaller Aven, target creature gains flying until end of turn.
mana={4}{U}{U}
type=Creature
subtype=Bird Wizard
power=4
toughness=3
[/card]
[card]
name=Cordial Vampire
auto=@movedTo(creature|graveyard) from(battlefield):all(creature[vampire]|mybattlefield) counter(1/1,1)
text=Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
mana={B}{B}
type=Creature
subtype=Vampire
power=1
toughness=1
[/card]
[card]
name=Etchings of the Chosen
auto=chooseatype lord(creature[chosentype]) 1/1 && transforms((,newability[{1}{S(creature[chosentype]|mybattlefield)}:name(creature) indestructible ueot target(creature)])) chooseend
text=As Etchings of the Chosen enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
mana={1}{W}{B}
type=Enchantment
[/card]
[card]
name=Ingenious Infiltrator
autohand={U}{B}{N}:ninjutsu
auto=@combatdamaged(player) from(creature[ninja]|myBattlefield):draw:1
text=Ninjutsu {U}{B} -- ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever a Ninja you control deals combat damage to a player, draw a card.
mana={2}{U}{B}
type=Creature
subtype=Vedalken Ninja
power=2
toughness=3
[/card]
[card]
name=Changeling Outcast
abilities=changeling,cantblock,unblockable
text=Changeling (This card is every creature type.) -- Changeling Outcast can't block and can't be blocked.
mana={B}
type=Creature
subtype=Shapeshifter
power=1
toughness=1
[/card]
[card]
name=Ice-Fang Coatl
abilities=flash,flying
auto=draw:1
auto=aslongas(*[snow]|myBattlefield)~morethan~3:deathtouch
text=Flash -- Flying -- When Ice-Fang Coatl enters the battlefield, draw a card. -- Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
mana={G}{U}
type=Snow Creature
subtype=Snake
power=1
toughness=1
[/card]
[card]
name=Dead of Winter
auto=foreach(*[snow]|myBattlefield) 1/0 ueot all(creature[-snow]|mybattlefield)
text=All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Good-Fortune Unicorn
auto=@movedto(other creature|mybattlefield):all(trigger) counter(1/1)
text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
mana={1}{G}{W}
type=Creature
subtype=Unicorn
power=2
toughness=2
[/card]
[card]
name=Archmage's Charm
auto=choice name(counter) target(*|stack) fizzle
auto=choice name(draw) target(player) draw:2
auto=choice name(control) target(*[manacost<=1]|opponentBattlefield) moveTo(myBattlefield)
text=Choose one — -- • Counter target spell. -- • Target player draws two cards. -- • Gain control of target nonland permanent with converted mana cost 1 or less.
mana={U}{U}{U}
type=Instant
[/card]
[card]
name=Zhalfirin Decoy
target=creature
auto={T}:tap(noevent) restriction{thisturn(other creature|mybattlefield)~morethan~0}
text={T}: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=3
[/card]
[card]
name=Wall of One Thousand Cuts
abilities=defender,flying
auto={W}:canattack ueot
text=Defender, flying -- {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
mana={3}{W}{W}
type=Creature
subtype=Wall
power=3
toughness=5
[/card]
[card]
name=Vesperlark
abilities=flying
other={1}{W} name(Evoke)
auto=@movedTo(this|nonbattlezone) from(battlefield):target(creature[power<=1]|mygraveyard) moveTo(mybattlefield)
auto=alternative sacrifice
text=Flying -- When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. -- Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={2}{W}
type=Creature
subtype=Elemental
power=2
toughness=1
[/card]
[card]
name=Feaster of Fools
abilities=flying
other={convoke} name(Convoke)
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this)
text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
mana={4}{B}{B}
type=Creature
subtype=Demon
power=3
toughness=3
[/card]
[card]
name=Stirring Address
abilities=overload
target=creature|mybattlefield
other={5}{W} name(Overload)
auto=2/2 ueot
auto=overload all(creature|myBattlefield) 2/2 ueot
text=Target creature you control gets +2/+2 until end of turn. -- Overload {5}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={1}{W}
type=Instant
[/card]
[card]
name=Lightning Skelemental
abilities=trample,haste
auto=@combatdamaged(player) from(this):ability$!target(<2>*|myhand) reject!$ targetedplayer
text=Trample, haste -- Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. -- At the beginning of the end step, sacrifice Lightning Skelemental.
mana={B}{R}{R}
type=Creature
subtype=Elemental Skeleton
power=6
toughness=1
[/card]
[card]
name=Defile
target=creature
auto=foreach(swamp|mybattlefield) -1/-1
text=Target creature gets -1/-1 until end of turn for each Swamp you control.
mana={B}
type=Instant
[/card]
[card]
name=Splicer's Skill
auto=token(Golem,Artifact Creature Golem,3/3)
text=Create a 3/3 colorless Golem artifact creature token. -- Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Lavabelly Sliver
auto=lord(sliver|mybattlefield) transforms((,newability[@movedTo(mybattlefield) source(this):damage:1 target(*[planeswalker;player])]))
text=Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
mana={1}{R}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Endling
auto={B}:menace
auto={B}:deathtouch
auto={B}:undying
auto={1}:-1/-1
auto={1}:1/1
text={B}: Endling gains menace until end of turn. -- {B}: Endling gains deathtouch until end of turn. -- {B} : Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Zombie Shapeshifter
power=3
toughness=3
[/card]
[card]
name=Nature's Chant
target=artifact,enchantment
auto=destroy
text=Destroy target artifact or enchantment.
mana={1}{GW}
type=Instant
[/card]
[card]
name=Trustworthy Scout
auto={1}{W}{E(this|mygraveyard)}:moveto(myHand) target(Trustworthy Scout|mylibrary)
text=1{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle your library.
mana={1}{W}
type=Creature
subtype=Human Scout
power=2
toughness=2
[/card]
[card]
name=Dregscape Sliver
autograveyard={2}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
auto=lord(sliver|mygraveyard) {2}:moveto(ownerbattlefield) and!( transforms((,unearth,haste)) forever )! assorcery
text=Each Sliver creature card in your graveyard has unearth {2}. -- Unearth {2} ({2} : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{B}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Munitions Expert
abilities=flash
auto=may damage:type:creature[goblin]:mybattlefield target(creature,planeswalker)
text=Flash -- When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
mana={B}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Graveshifter
abilities=changeling
auto=may target(creature|mygraveyard) moveto(myHand)
text=Changeling (This card is every creature type.) -- When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.
mana={3}{B}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]
[card]
name=Thundering Djinn
abilities=flying
auto=thisforeach(variable{pdrewcount}>0) damage:1 target(player,creature)
text=Flying -- Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
mana={3}{U}{R}
type=Creature
subtype=Djinn
power=3
toughness=4
[/card]
[card]
name=Gluttonous Slug
abilities=menace
auto=evolve
text=Menace -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
mana={1}{B}
type=Creature
subtype=Slug Horror
power=0
toughness=3
[/card]
[card]
name=Bazaar Trademage
abilities=flying
auto=draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever
text=Flying -- When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=3
toughness=4
[/card]
[card]
name=Mind Rake
abilities=overload
other={1}{B} name(Overload)
auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer
auto=overload all(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer
text=Target player discards two cards. -- Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Headless Specter
abilities=flying
auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~lessthan~1}:target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$
text=Flying -- Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
mana={1}{B}{B}
type=Creature
subtype=Specter
power=2
toughness=2
[/card]
[card]
name=Reap the Past
auto=moveTo(exile)
auto=this(X=0) donothing
auto=this(X=1) moverandom(*) from(mygraveyard) to(myhand)
auto=this(X=2) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
auto=this(X=3) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
auto=this(X=4) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
auto=this(X=5) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
auto=this(X=6) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
auto=this(X=7) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
auto=this(X=8) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
auto=this(X=9) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
auto=this(X=10) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
text=Return X cards at random from your graveyard to your hand. Exile Reap the Past.
mana={X}{R}{G}
type=Sorcery
[/card]
[card]
name=Force of Despair
other={E(*[black]|myhand)}
target=creature[fresh]
auto=destroy
text=If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. -- Destroy all creatures that entered the battlefield this turn.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Force of Virtue
other={E(*[white]|myhand)}
abilities=flash
auto=all(creature|myBattlefield) 1/1
text=If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. -- Flash -- Creatures you control get +1/+1.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Ruination Rioter
auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard target(creature,player)
text=When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
mana={R}{G}
type=Creature
subtype=Human Berserker
power=2
toughness=2
[/card]
[card]
name=First-Sphere Gargantua
auto=draw:1
auto=life:-1
autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={4}{B}{B}
type=Creature
subtype=Horror
power=5
toughness=4
[/card]
[card]
name=Rotwidow Pack
abilities=reach
auto={3}{B}{G}{E(creature|mygraveyard)}:token(Spider,Creature Spider,1/2,reach,green) && damage:type:creature[spider]:myBattlefield target(opponent)
text=Reach -- {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
mana={2}{B}{G}
type=Creature
subtype=Spider
power=2
toughness=4
[/card]
[card]
name=Enduring Sliver
auto={2}{T}:counter(1/1,1) asSorcery
auto=lord(sliver|mybattlefield) transforms((,newability[{2}{T}:counter(1/1,1) asSorcery]))
text=Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Other Sliver creatures you control have outlast 2 .
mana={1}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=First Sliver's Chosen
auto=lord(sliver|mybattlefield) exalted
text=Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
mana={4}{W}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Ephemerate
auto=target(creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))!
auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )!
text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
mana={W}
type=Instant
[/card]
[card]
name=Mist-Syndicate Naga
autohand={2}{U}{N}:ninjutsu
auto=@combatdamaged(player) from(this):clone all(this)
text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.
mana={2}{U}
type=Creature
subtype=Naga Ninja
power=3
toughness=1
[/card]
[card]
name=Scale Up
abilities=overload
target=creature|mybattlefield
other={4}{G}{G} name(Overload)
auto=ueot transforms((,setpower=6,settoughness=4))
auto=ueot transforms((Wurm,green))
auto=overload all(creature|myBattlefield) ueot transforms((,setpower=6,settoughness=4))
auto=overload all(creature|myBattlefield) ueot transforms((Wurm,green))
text=Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. -- Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={G}
type=Sorcery
[/card]
[card]
name=Answered Prayers
auto=@movedTo(creature|myBattlefield):life:1
auto=@movedTo(creature|myBattlefield):becomes(Angel Creature,3/3,flying) ueot
text=Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Savage Swipe
target=creature[power==2]|myBattlefield
auto=2/2 ueot
auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
text=Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
mana={G}
type=Sorcery
[/card]
[card]
name=Oneirophage
abilities=flying
auto=@drawof(player):counter(1/1)
text=Flying -- Whenever you draw a card, put a +1/+1 counter on Oneirophage.
mana={3}{U}
type=Creature
subtype=Squid Illusion
power=1
toughness=2
[/card]
[card]
name=Moonblade Shinobi
autohand={2}{U}{N}:ninjutsu
auto=@combatdamaged(player) from(this):create(Illusion:Creature Illusion:1/1:blue;flying)
text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
mana={3}{U}
type=Creature
subtype=Human Ninja
power=3
toughness=2
[/card]
[card]
name=Iceberg Cancrix
auto=@movedTo(*[snow]|myBattlefield):may target(player) deplete:2
text=Whenever another snow permanent enters the battlefield under your control, you may have target player put the top two cards of their library into their graveyard.
mana={1}{U}
type=Snow Creature
subtype=Crab
power=0
toughness=4
[/card]
[card]
name=Morophon, the Boundless
abilities=changeling
auto=chooseatype lord(creature[chosentype]|mybattlefield) 1/1 && lord(*[chosentype]|mycastingzone) altercost(white, -1) forever && lord(*[chosentype]|mycastingzone) altercost(green, -1) forever && lord(*[chosentype]|mycastingzone) altercost(red, -1) forever && lord(*[chosentype]|mycastingzone) altercost(blue, -1) forever && lord(*[chosentype]|mycastingzone) altercost(black, -1) forever chooseend
text=Changeling (This card is every creature type.) -- As Morophon, the Boundless enters the battlefield, choose a creature type. -- Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -- Other creatures you control of the chosen type get +1/+1.
mana={7}
type=Legendary Creature
subtype=Shapeshifter
power=6
toughness=6
[/card]
[card]
name=Saddled Rimestag
auto=aslongas(creature[fresh]|mybattlefield) 2/2
text=Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
mana={1}{G}
type=Snow Creature
subtype=Elk
power=2
toughness=2
[/card]
[card]
name=Rime Tender
auto={T}:untap target(other *[snow]|battlefield)
text={T}: Untap another target snow permanent.
mana={1}{G}
type=Snow Creature
subtype=Human Druid
power=2
toughness=2
[/card]
[card]
name=Phantasmal Form
target=<upto:2>creature
auto=ueot transforms((,setpower=3,settoughness=3))
auto=ueot transforms((Illusion,blue))
auto=flying ueot
text=Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Thornado
target=creature[flying]
auto=destroy
autohand={1}{G}{cycle}:name(cycling) draw:1
text=Destroy target creature with flying. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
mana={2}{G}
type=Instant
[/card]
[card]
name=Pondering Mage
aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot
auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) afterrevealedend revealend
text=When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
mana={3}{U}{U}
type=Creature
subtype=Human Wizard
power=3
toughness=4
[/card]
[card]
name=Springbloom Druid
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<upto:2>land[basic]|myLibrary)
auto={S(land|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<upto:2>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend limit:1
text=When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Phantom Ninja
abilities=unblockable
text=Phantom Ninja can't be blocked.
mana={1}{U}{U}
type=Creature
subtype=Illusion Ninja
power=2
toughness=2
[/card]
[card]
name=Tempered Sliver
auto=all(creature[sliver]|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1)]))
text=Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
mana={2}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Lancer Sliver
auto=lord(creature[sliver]|myBattlefield) first strike
text=Sliver creatures you control have first strike.
mana={2}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Knight of Old Benalia
suspend(5)={W}
auto=lord(creature|myBattlefield) 1/1 ueot
text=Suspend 5 — {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
mana={3}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Impostor of the Sixth Pride
abilities=changeling
text=Changeling (This card is every creature type.)
mana={1}{W}
type=Creature
subtype=Shapeshifter
power=3
toughness=1
[/card]
[card]
name=Martyr's Soul
other={convoke} name(Convoke)
auto=aslongas(land[tapped]|mybattlefield) counter(1/1,2) <1
text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
mana={2}{W}
type=Creature
subtype=Spirit Soldier
power=3
toughness=2
[/card]
[card]
name=Scuttling Sliver
auto=all(creature[sliver]|mybattlefield) transforms((,newability[{2}:untap]))
text=Sliver creatures you control have "{2}: Untap this creature."
mana={2}{U}
type=Creature
subtype=Sliver Trilobite
power=2
toughness=2
[/card]
[card]
name=Giver of Runes
auto=choice name(protection from white) {T}:target(creature|myBattlefield) protection from white
auto=choice name(protection from blue) {T}:target(creature|myBattlefield) protection from blue
auto=choice name(protection from black) {T}:target(creature|myBattlefield) protection from black
auto=choice name(protection from red) {T}:target(creature|myBattlefield) protection from red
auto=choice name(protection from green) {T}:target(creature|myBattlefield) protection from green
auto=choice name(protection from colorless) {T}:target(creature|myBattlefield) protection from colorless
text={T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
mana={W}
type=Creature
subtype=Kor Cleric
power=1
toughness=2
[/card]
[card]
name=Smoke Shroud
target=creature
auto=teach(creature) +1/+1
auto=teach(creature) flying
autograveyard=@movedto(creature[ninja]|mybattlefield):may all(trigger[to]) retarget
text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=King of the Pride
auto=all(creature[cat]|myBattlefield) 2/1
text=Other Cats you control get +2/+1.
mana={2}{W}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Irregular Cohort
abilities=changeling
auto=create(Shapeshifter:creature shapeshifter:2/2:colorless:changeling)
text=Changeling (This card is every creature type.) -- When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.
mana={2}{W}{W}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]
[card]
name=Spell Snuff
target=*|stack
auto=fizzle
auto=this(controllerlife < 6) draw:1
text=Counter target spell. -- Fateful hour — If you have 5 or less life, draw a card.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Rain of Revelation
auto=draw:3
auto=reject notatarget(*|myhand)
text=Draw three cards, then discard a card.
mana={3}{U}
type=Instant
[/card]
[card]
name=Treetop Ambusher
other={1}{G} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
auto=@combat(attacking) source(this):target(creature|mybattlefield) 1/1 ueot
text=Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf Berserker
power=2
toughness=1
[/card]
[card]
name=Treefolk Umbra
abilities=totemarmor
target=creature
auto=teach(creature) 0/2
auto=teach(creature) combattoughness
text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Trumpeting Herd
auto=create(Elephant:creature Elephant:3/3:green)
auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )!
text=Create a 3/3 green Elephant creature token. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Generous Gift
target=*
auto=destroy
auto=@movedto(*|graveyard):(Elephant:creature Elephant:3/3:green) controller
text=Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
mana={2}{W}
type=Instant
[/card]
[card]
name=Twin-Silk Spider
abilities=reach
auto=token(Spider,Creature Spider,1/2,reach,green)
text=Reach -- When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.
mana={2}{G}
type=Creature
subtype=Spider
power=1
toughness=2
[/card]
[card]
name=Scour All Possibilities
aicode=activate draw:1
auto=name(Scry) reveal:2 optionone name(Put On Top) target(<upto:2>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend
flashback={4}{U}
text=Scry 2, then draw a card. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Webweaver Changeling
abilities=changeling,reach
auto=aslongas(creature|mygraveyard) life:5 >2 oneshot
text=Changeling (This card is every creature type.) -- Reach -- When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
mana={3}{G}{G}
type=Creature
subtype=Shapeshifter
power=3
toughness=5
[/card]
[card]
name=Cloudshredder Sliver
auto=lord(sliver|myBattlefield) flying
auto=lord(sliver|myBattlefield) haste
text=Sliver creatures you control have flying and haste.
mana={R}{W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Twisted Reflection
other={B} name(Entwine)
auto=if paid(alternative) then target(creature) -6/0 ueot && target(creature) swap ueot
auto=ifnot paid(alternative) then ability$! choice target(creature) -6/0 ueot _ choice target(creature) swap ueot !$ controller
text=Choose one — -- • Target creature gets -6/-0 until end of turn. -- • Switch target creature's power and toughness until end of turn. -- Entwine {B} (Choose both if you pay the entwine cost.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Tribute Mage
aicode=activate target(artifact[manacost==2]|mylibrary) moveto(myhand)
auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost==2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
text=When Tribute Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 2, reveal that card, put it into your hand, then shuffle your library.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Abominable Treefolk
abilities=trample
anyzone=type:*[snow]:myBattlefield/type:*[snow]:myBattlefield cdaactive
target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen]))
text=Trample -- Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. -- When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
mana={2}{G}{U}
type=Snow Creature
subtype=Treefolk
power=*
toughness=*
[/card]
[card]
name=Ravenous Giant
auto=@each my upkeep:damage:1 controller
text=At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
mana={2}{R}{R}
type=Creature
subtype=Giant
power=5
toughness=5
[/card]
[card]
name=Pyrophobia
auto=damage:3 target(creature)
auto=all(creature[coward]) cantblock ueot
text=Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Spinehorn Minotaur
auto=restriction{compare(pdrewcount)~morethan~1} double strike
text=As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.
mana={2}{R}
type=Creature
subtype=Minotaur Berserker
power=2
toughness=3
[/card]
[card]
name=Shenanigans
target=artifact
auto=destroy
dredge=dredge(1)
text=Destroy target artifact. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Quakefoot Cyclops
auto=cantblocktarget(<upto:2>creature)
autohand={1}{R}{cycle}:name(cycling) draw:1
autohand=@cycled(this|hand):target(creature) cantblocktarget
text=When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Quakefoot Cyclops, target creature can't block this turn.
mana={4}{R}
type=Creature
subtype=Cyclops
power=4
toughness=4
[/card]
[card]
name=Spiteful Sliver
auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[creature;player])]))
text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Throes of Chaos
autostack=if casted(this) then cascade:plibrarycount
retrace={3}{R}{S(land|myhand)}
text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Murasa Behemoth
abilities=trample
auto=if type(land|mygraveyard)~morethan~0 then 3/3
text=Trample -- Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Faerie Seer
abilities=flying
auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend
text=Flying -- When Faerie Seer enters the battlefield, scry 2.
mana={U}
type=Creature
subtype=Faerie Wizard
power=1
toughness=1
[/card]
[card]
name=Force of Negation
target=*[-creature]|stack
auto=fizzleto(exile)
other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand)
text=If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -- Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Mother Bear
auto={3}{G}{E(this|mygraveyard)}:create(Bear:creature Bear:2/2:green)*2 asSorcery
text={3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate this ability only any time you could cast a sorcery.
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Llanowar Tribe
auto={T}:add {G}{G}{G}
text={T}: Add {G}{G}{G}.
mana={G}{G}{G}
type=Creature
subtype=Elf Druid
power=3
toughness=3
[/card]
[card]
name=Glacial Revelation
auto=name(Look) reveal:6 optionone name(Get Snow) target(<anyamount>*[snow]|reveal) moveto(myHand) optiononeend optiontwo all(*|reveal) moveto(graveyard) optiontwoend revealend
text=Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Force of Vigor
other={E(*[green]|myhand)} name(Exile a Green Card from Hand)
auto=destroy target(<upto:2>*[artifact,enchantment]|battlefield)
text=If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. -- Destroy up to two target artifacts and/or enchantments.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Excavating Anurid
auto=may name(sacrifice land) S(land):draw:1
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) vigilance >6
text=When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. -- Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
mana={4}{G}
type=Creature
subtype=Frog Beast
power=4
toughness=4
[/card]
[card]
name=Vengeful Devil
abilities=haste
auto=if morbid then {T}:damage:1 target(creature,player)
text=Haste -- Morbid — {T}: Vengeful Devil deals 1 damage to any target. Activate this ability only if a creature died this turn.
mana={1}{R}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Viashino Sandsprinter
abilities=trample,haste
auto=@each endofturn moveTo(ownerHand)
autohand={R}{cycle}:name(cycling) draw:1
text=Trample, haste -- At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) -- Cycling {R} ({R}, Discard this card: Draw a card.)
mana={1}{R}{R}
type=Creature
subtype=Viashino Warrior
power=4
toughness=1
[/card]
[card]
name=Collector Ouphe
target=artifact
auto=noactivatedability
text=Activated abilities of artifacts can't be activated.
mana={1}{G}
type=Creature
subtype=Ouphe
power=2
toughness=2
[/card]
[card]
name=Conifer Wurm
abilities=trample
auto={3}{G}:type:*[snow]:mybattlefield/type:*[snow]:mybattlefield ueot
text=Trample -- {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.
mana={4}{G}
type=Snow Creature
subtype=Wurm
power=4
toughness=4
[/card]
[card]
name=Ayula's Influence
auto={D(land|myhand)}:token(Bear,Creature Bear,2/2,green)
text=Discard a land card: Create a 2/2 green Bear creature token.
mana={G}{G}{G}
type=Enchantment
[/card]
[card]
name=Bellowing Elk
auto=aslongas(another creature[fresh]|mybattlefield) trample && indestructible
text=As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.
mana={3}{G}
type=Creature
subtype=Elk
power=4
toughness=2
[/card]
[card]
name=Weather the Storm
abilities=storm
auto=life:3 controller
text=You gain 3 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Crashing Footfalls
suspend(4)={G}
auto=token(Rhino,creature Rhino,4/4,green,trample)
text=Suspend {4} — G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Create two 4/4 green Rhino creature tokens with trample.
type=Sorcery
[/card]
[card]
name=Volatile Claws
auto=all(creature|myBattlefield) 2/0
auto=all(creature|myBattlefield) transforms((allsubtypes))
text=Until end of turn, creatures you control get +2/+0 and gain all creature types.
mana={2}{R}
type=Instant
[/card]
[card]
name=Deep Forest Hermit
auto=vanishing:3
auto=token(Squirrel,creature squirrel, 1/1,green)*4
auto=all(creature[squirrels]|myBattlefield) 1/1
text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1.
mana={3}{G}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Ayula, Queen Among Bears
auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) counter(1/1,2)
auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
text=Whenever another Bear enters the battlefield under your control, choose one — -- • Put two +1/+1 counters on target Bear. -- • Target Bear you control fights target creature you don't control.
mana={1}{G}
type=Legendary Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Hexdrinker
auto={1}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.3.Level}) 2/3
auto=this(counter{0/0.3.Level}) protection from(instant)
auto=this(counter{0/0.8.Level}) 2/2
auto=this(counter{0/0.8.Level}) protection from(*)
text=Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 3-7 -- 4/4 -- Protection from instants -- LEVEL 8+ -- 6/6 -- Protection from everything
mana={G}
auto=maxlevel:8
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Winding Way
auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
text=Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Goblin Engineer
auto=may moveto(myhand) target(artifact|mylibrary)
auto={R}{T}{S(artifact|myBattlefield)}:target(artifact[manacost<=3]|mygraveyard) moveto(mybattlefield)
text=When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library. -- {R}, {T}, Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield.
mana={1}{R}
type=Creature
subtype=Goblin Artificer
power=1
toughness=2
[/card]
[card]
name=Blizzard Strix
abilities=flash,flying
auto=restriction type(other *[snow]|mybattlefield)~morethan~0 moveTo(exile) target(other *|battlefield) && (blink)ueot target(other *|battlefield)
text=Flash -- Flying -- When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={4}{U}
type=Snow Creature
subtype=Bird
power=3
toughness=2
[/card]
[card]
name=Soul-Strike Technique
target=creature
auto=teach(creature) 1/1
auto=teach(creature) vigilance
auto=@movedTo(mytgt|graveyard) from(battlefield):manifest all(*[zpos<=1]|mylibrary)
text=Enchant creature -- Enchanted creature gets +1/+1 and has vigilance. -- When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Frostwalk Bastion
auto={T}:add{1}
auto={1}{i}:becomes(Creature Construct,2/3) ueot
text={T}: Add {1}. -- {1} {Snow}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ( Snow can be paid with one mana from a snow permanent.) -- Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
type=Snow Land
[/card]
[card]
name=Echo of Eons
flashback={2}{U}
auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller
auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent
auto=shuffle all(player)
auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent
auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller
text=Each player shuffles their hand and graveyard into their library, then draws seven cards. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={4}{U}{U}
type=Sorcery
[/card]
[card]
name=Chillerpillar
auto=this(cantargetcard(*[-monstrous]) {4}{i}{i}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[flying])) forever
text={4}{S{i}{S{i}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. Snow can be paid with one mana from a snow permanent.) -- As long as Chillerpillar is monstrous, it has flying.
mana={3}{U}
type=Snow Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Arcum's Astrolabe
other={i}
auto={1}{T}:Add{W}
auto={1}{T}:Add{U}
auto={1}{T}:Add{B}
auto={1}{T}:Add{R}
auto={1}{T}:Add{G}
text=(Snow can be paid with one mana from a snow permanent.) -- When Arcum's Astrolabe enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color.
mana={9999}
type=Snow Artifact
[/card]
[card]
name=Icehide Golem
other={i}
text=(Snow can be paid with one mana from a snow permanent.)
mana={9999}
type=Snow Artifact Creature
subtype=Golem
power=2
toughness=2
[/card]
[card]
name=Marit Lage's Slumber
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
auto=@movedTo(*[snow]|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend
@each my upkeep restriction{type(*[snow]|myBattlefield)~morethan~9}:may sacrifice all(this) && token(Avatar,creature Avatar,20/20,black,flying,indestructible) controller
text=Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. -- At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
mana={1}{U}
type=Legendary Snow Enchantment
[/card]
[card]
name=Frostwalla
auto={i}:2/2 ueot limit:1
text={S{i}: Frostwalla gets +2/+2 until end of turn. Activate this ability only once each turn. ( Snow can be paid with one mana from a snow permanent.)
mana={2}{G}
type=Snow Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Seasoned Pyromancer
auto=draw:2 &&2ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(*[-land]|*) then token(Elemental,creature Elemental,1/1,red) all(abilitycontroller) oneshot )! !$ targetedplayer
auto={3}{R}{R}{E(this|mygraveyard)}:token(Elemental,creature Elemental,1/1,red)*2
text=When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. -- {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
mana={1}{R}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Urza, Lord High Artificer
auto=token(-464024)
auto={T(artifact|myBattlefield)}:add {U}
auto={5}:name(Suffle and cast) shuffle && reveal:1 optionone name(Reveal)if type(*|reveal)~morethan~0 then name(Check to cast) target(*|reveal) transforms((,newability[if type(*|mybattlefield)~morethan~0 then castcard(putinplay)])) else name(not a creature) target(*|reveal) donothing optiononeend optiontwo choice all(*|reveal) bottomoflibrary optiontwoend revealend
text=When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." -- Tap an untapped artifact you control: Add {U}. -- {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
mana={2}{U}{U}
type=Legendary Creature
subtype=Human Artificer
power=1
toughness=4
[/card]
[card]
name=Construct
anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive
text=This creature gets +1/+1 for each artifact you control.
type=Artifact Creature
subtype=Construct
power=*
toughness=*
[/card]
[card]
name=Astral Drift
auto=@cycled(*|myHand):may (blink)ueot target(creature)
autohand=@cycled(this|myHand):may (blink)ueot target(creature)
autohand=__CYCLING__({2}{W})
text=Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owners control at the beginning of the next end step.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Tectonic Reformation
auto=lord(land|myhand) transform((newability[__CYLCLING__({R})]))
autohand=__CYCLING__({2})
text=Each land card in your hand has cycling {R}. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{R}
type=Enchantment
[/card]