Files
wagic/projects/mtg/bin/Res/sets/RAV/_cards.dat
solo81@web.de e48f9bd7f1 Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
2010-01-24 20:43:21 +00:00

1534 lines
36 KiB
Plaintext

[meta]
author=Wagic Team
year=2005
block=Guild
[/meta]
[card]
text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
auto=aslongas(agrus kos wojek veteran[attacking]|myBattlefield) lord(creature[red;attacking]) 2/0
auto=aslongas(agrus kos wojek veteran[attacking]|myBattlefield) lord(creature[white;attacking]) 0/2
id=89101
name=Agrus Kos Wojek Veteran
rarity=R
mana={3}{R}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
text={R}, Sacrifice Barbarian Riftcutter: Destroy target land.
id=87972
name=Barbarian Riftcutter
rarity=C
mana={4}{R}
type=Creature
subtype=Human Barbarian
auto={R}{S}:Destroy target(land)
power=3
toughness=3
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) {T}: Add one mana of any color to your mana pool.
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
id=83688
name=Birds of Paradise
rarity=R
mana={G}
type=Creature
subtype=Bird
power=0
toughness=1
abilities=flying
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can't attack you.
id=83754
name=Blazing Archon
rarity=R
mana={6}{W}{W}{W}
type=Creature
subtype=Archon
auto=lord(creature|opponentBattlefield) defender
power=5
toughness=6
abilities=flying
[/card]
[card]
text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player)
id=87977
name=Blockbuster
rarity=U
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
text=Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W} to your mana pool.
id=83900
name=Boros Garrison
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {R}{W}
rarity=C
type=Land
[/card]
[card]
text=({RW} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.
id=87918
name=Boros Guildmage
rarity=U
mana={RW}{RW}
type=Creature
subtype=Human Wizard
auto={1}{R}:haste target(creature)
auto={1}{W}:first strike target(creature)
power=2
toughness=2
[/card]
[card]
text=({RW} can be paid with either {R} or {W}.) First strike
id=88992
name=Boros Recruit
rarity=C
mana={RW}
type=Creature
subtype=Goblin Soldier
power=1
toughness=1
abilities=first strike
[/card]
[card]
text={1}, {T}: Add {R}{W} to your mana pool.
auto={1}{T}:Add {R}{W}
id=95537
name=Boros Signet
rarity=C
mana={2}
type=Artifact
[/card]
[card]
text=Double Strike
id=83588
name=Boros Swiftblade
rarity=U
mana={R}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
abilities=double strike
[/card]
[card]
text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
id=88974
name=Carrion Howler
rarity=U
mana={3}{B}
type=Creature
subtype=Zombie Wolf
auto={0}:2/1 && life:-1 controller
power=2
toughness=2
[/card]
[card]
text=Defender (This creature can't attack.) When Carven Caryatid comes into play, draw a card.
id=89048
auto=draw:1
name=Carven Caryatid
rarity=U
mana={1}{G}{G}
type=Creature
subtype=Spirit
power=2
toughness=5
abilities=defender
[/card]
[card]
text=({GW} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life.
id=87959
auto=@movedto(this|graveyard):may life:3
name=Centaur Safeguard
rarity=C
mana={2}{GW}
type=Creature
subtype=Centaur Warrior
power=3
toughness=1
[/card]
[card]
text=Flying {U}: Cerulean Sphinx's owner shuffles it into his or her library.
id=89095
name=Cerulean Sphinx
auto={U}:moveto(mylibrary) && shuffle
rarity=R
type=Creature
subtype=Sphinx
mana={4}{U}{U}
power=5
toughness=5
abilities=flying
[/card]
[card]
text=Char deals 4 damage to target creature or player and 2 damage to you.
target=creature,player
auto=Damage:4
auto=Damage:2 controller
id=87942
name=Char
rarity=R
mana={2}{R}
type=Instant
[/card]
[card]
text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
auto=may moveTo(myHand) target(land[basic]|myLibrary)
id=83584
name=Civic Wayfinder
rarity=C
mana={2}{G}
type=Creature
subtype=Elf Warrior Druid
power=2
toughness=2
[/card]
[card]
text=Enchant creature Enchanted creature gets -4/-1.
target=creature
auto=-4/-1
id=83822
name=Clinging Darkness
rarity=C
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
id=89037
name=Clutch of the Undercity
rarity=U
target=*
auto=moveto(ownerhand)
auto=life:-3 targetController
autohand={1}{U}{B}{S}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery
type=Instant
mana={1}{U}{U}{B}
[/card]
[card]
text=Flying, vigilance
id=87913
name=Courier Hawk
rarity=C
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=2
abilities=flying,vigilance
[/card]
[card]
text=Sacrifice a forest: You gain 3 life.
auto={S(forest|myBattlefield)}:life:3
id=89017
name=Dark Heart of the Wood
rarity=U
mana={B}{G}
type=Enchantment
[/card]
[card]
text=Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool.
id=87929
name=Dimir Aqueduct
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {U}{B}
rarity=C
type=Land
[/card]
[card]
text=Fear Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
id=87926
name=Dimir House Guard
rarity=C
mana={3}{B}
type=Creature
subtype=Skeleton
autohand={1}{B}{B}{S}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery
power=2
toughness=3
abilities=fear
[/card]
[card]
text=Dimir Infiltrator is unblockable. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
id=87987
name=Dimir Infiltrator
rarity=C
mana={U}{B}
type=Creature
subtype=Spirit
autohand={1}{U}{B}{S}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery
power=1
toughness=3
abilities=unblockable
[/card]
[card]
text={1}, {T}: Add {U}{B} to your mana pool.
auto={1}{T}:Add {U}{B}
id=95535
name=Dimir Signet
rarity=C
mana={2}
type=Artifact
[/card]
[card]
text=Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature
id=88975
name=Divebomber Griffin
rarity=U
mana={3}{W}{W}
type=Creature
subtype=Griffin
auto={T}{S}:Damage:3 target(creature[attacking;blocking])
power=3
toughness=2
abilities=flying
[/card]
[card]
text=Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
id=87925
target=creature
auto=-3/0
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=1]|mylibrary) asSorcery
name=Dizzy Spell
rarity=C
mana={U}
type=Instant
[/card]
[card]
text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
id=87921
target=creature,player
auto=foreach(creature[attacking]|myBattlefield) damage:1
name=Dogpile
rarity=C
mana={3}{R}
type=Instant
[/card]
[card]
text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
id=88968
name=Dowsing Shaman
rarity=U
mana={4}{G}
type=Creature
subtype=Centaur Shaman
auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard)
power=3
toughness=4
[/card]
[card]
text=Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment on the battlefield to its owner's hand.
id=87960
name=Drake Familiar
rarity=C
mana={1}{U}
type=Creature
subtype=Drake
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(ownerhand) notatarget(enchantment|battlefield)
power=2
toughness=1
abilities=flying
[/card]
[card]
text=Enchant permanent You may cast Dream Leash only on a tapped permanent. You control enchanted permanent.
target=*[tapped]
alias=1194
id=88945
name=Dream Leash
rarity=R
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
id=87994
name=Drift of Phantasms
rarity=C
mana={2}{U}
type=Creature
subtype=Spirit
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=3]|mylibrary) asSorcery
power=0
toughness=5
abilities=defender,flying
[/card]
[card]
text=Whenever Dromad Purebred is dealt damage, you gain 1 life.
id=87911
name=Dromad Purebred
rarity=C
mana={4}{W}
type=Creature
subtype=Camel Beast
auto=@damaged(this):life:1 controller
power=1
toughness=5
[/card]
[card]
text={T}: Add {1} to your mana pool. {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
id=88943
name=Duskmantle, House of Shadow
auto={T}:Add {1}
auto={U}{B}{T}:deplete:1 target(player)
rarity=U
type=Land
[/card]
[card]
text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
id=83833
name=Elves of Deep Shadow
rarity=C
mana={G}
type=Creature
subtype=Elf Druid
auto={T}:Add {B} && damage:1 controller
power=1
toughness=1
[/card]
[card]
text={4}{G}, Sacrifice a creature: Destroy target creature with flying.
id=87928
name=Elvish Skysweeper
rarity=C
mana={G}
type=Creature
subtype=Elf Warrior
auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying])
power=1
toughness=1
[/card]
[card]
text=Each player returns all creature cards from his or her graveyard to his or her hand.
id=89015
name=Empty the Catacombs
auto=moveto(myHand) all(creature|myGraveyard)
auto=moveto(opponentHand) all(creature|opponentGraveyard)
rarity=R
mana={3}{B}
type=Sorcery
[/card]
[card]
text={U}, {T}: Target creature is unblockable this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
id=89023
name=Ethereal Usher
rarity=U
mana={5}{U}
type=Creature
subtype=Spirit
auto={U}{T}:unblockable target(creature)
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery
power=2
toughness=3
[/card]
[card]
text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
id=87970
target=plains,island,swamp,mountain|mylibrary
auto=moveto(myBattlefield)
auto=tap
name=Farseek
rarity=C
mana={1}{G}
type=Sorcery
[/card]
[card]
text=Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Play this ability only during your upkeep.
auto=@each my upkeep:may life:1 controller
autograveyard={0}:life:1 controller limit:1 myUpkeepOnly
autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly
id=89074
name=Firemane Angel
rarity=R
mana={3}{R}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=3
abilities=flying,first strike
[/card]
[card]
text=Enchant creature When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. Enchanted creature has trample.
id=83672
target=creature
auto=token(Saproling,creature saproling, 1/1,green)*2
auto=trample
name=Fists of Ironwood
rarity=C
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
id=83912
auto=lord(creature|myBattlefield) {T}:damage:1 target(creature,player)
name=Flame Fusillade
rarity=R
type=Sorcery
mana={3}{R}
[/card]
[card]
text=Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying.
target=creature
auto=draw:2 controller
auto=flying
id=83677
name=Flight of Fancy
rarity=C
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Draw a card for each Island you control.
id=87978
name=Flow of Ideas
auto=foreach(island|myBattlefield) draw:1
rarity=U
type=Sorcery
mana={5}{U}
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}:Add {G}
id=95097
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}:Add {G}
id=95106
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}:Add {G}
id=95099
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}:Add {G}
id=95098
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
id=83719
name=Glass Golem
rarity=U
mana={5}
type=Artifact Creature
subtype=Golem
power=6
toughness=2
[/card]
[card]
text=Target player puts the top ten cards of his or her library into his or her graveyard.
id=83597
target=player
auto=deplete:10
name=Glimpse the Unthinkable
rarity=R
mana={U}{B}
type=Sorcery
[/card]
[card]
text=Mountainwalk
id=83803
name=Goblin Spelunkers
rarity=C
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
abilities=mountainwalk
[/card]
[card]
text=Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
id=89069
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green)
name=Golgari Germination
rarity=U
type=Enchantment
mana={1}{B}{G}
[/card]
[card]
text=({BG} can be paid with either {B} or {G}.) {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
id=83838
auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard)
auto={4}{G}:counter(1/1) target(creature)
name=Golgari Guildmage
rarity=U
mana={BG}{BG}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
text=Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G} to your mana pool.
id=87939
name=Golgari Rot Farm
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {B}{G}
rarity=C
type=Land
[/card]
[card]
text={B}, Sacrifice a creature: Target player loses 1 life.
id=89038
auto={B}{S(creature|myBattlefield)}:life:-1 target(player)
name=Golgari Rotwurm
rarity=C
mana={3}{B}{G}
type=Creature
subtype=Zombie Wurm
power=5
toughness=4
[/card]
[card]
text={1}, {T}: Add {B}{G} to your mana pool.
auto={1}{T}:Add {B}{G}
id=95536
name=Golgari Signet
rarity=C
mana={2}
type=Artifact
[/card]
[card]
text=Reach (This creature can block creatures with flying.)
id=88959
name=Goliath Spider
rarity=C
mana={6}{G}{G}
type=Creature
subtype=Spider
power=7
toughness=6
abilities=reach
[/card]
[card]
text=Islandwalk
id=87914
name=Grayscaled Gharial
rarity=C
mana={U}
type=Creature
subtype=Crocodile
power=1
toughness=1
abilities=islandwalk
[/card]
[card]
text={1}{R}: Greater Forgeling gets +3/-3 until end of turn.
id=87934
name=Greater Forgeling
rarity=U
mana={3}{R}{R}
type=Creature
subtype=Elemental
auto={1}{R}:3/-3
power=3
toughness=4
[/card]
[card]
text=When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life.
id=87966
auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player)
name=Infectious Host
rarity=C
mana={2}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}:Add {U}
id=95113
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
id=83712
auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player)
name=Hammerfist Giant
rarity=R
type=Creature
mana={4}{R}{R}
power=5
subtype=Giant Warrior
toughness=4
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}:Add {U}
id=95103
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}:Add {U}
id=95100
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}:Add {U}
id=95107
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Target creature gains forestwalk until end of turn.
id=87916
name=Ivy Dancer
rarity=U
mana={2}{G}
type=Creature
subtype=Dryad Shaman
auto={T}:forestwalk target(creature)
power=1
toughness=2
[/card]
[card]
text=Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
id=83599
name=Keening Banshee
rarity=C
mana={2}{B}{B}
type=Creature
subtype=Spirit
auto=-2/-2 target(creature) ueot
power=2
toughness=2
abilities=flying
[/card]
[card]
text=Target creature gets -3/-3 until end of turn.
id=89056
target=creature
auto=-3/-3
name=Last Gasp
rarity=C
mana={1}{B}
type=Instant
[/card]
[card]
text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
id=87908
target=creature,player
auto=Damage:3
auto=life:3 controller
name=Lightning Helix
rarity=U
mana={W}{R}
type=Instant
[/card]
[card]
text=Each player shuffles his or her graveyard into his or her library.
id=88963
name=Mnemonic Nexus
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller
rarity=U
mana={3}{U}
type=Instant
[/card]
[card]
text=Flying At the beginning of your upkeep, you lose 1 life.
id=83631
name=Moroii
rarity=U
mana={2}{U}{B}
type=Creature
subtype=Vampire
auto=@each my upkeep:life:-1 controller
power=4
toughness=4
abilities=flying
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}:Add {R}
id=95102
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}:Add {R}
id=95104
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}:Add {R}
id=95096
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}:Add {R}
id=95109
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text=Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
id=88955
target=instant,sorcery
auto=fizzle
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery
name=Muddle the Mixture
rarity=C
mana={U}{U}
type=Instant
[/card]
[card]
text=Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
auto=@damaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard)
id=87985
target=creature
name=Necromantic Thirst
rarity=C
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
id=88972
name=Netherborn Phalanx
rarity=U
mana={5}{B}
type=Creature
subtype=Horror
auto=foreach(creature|opponentBattlefield) life:-1 opponent
autohand={1}{B}{B}{S}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery
power=2
toughness=4
[/card]
[card]
text=First strike, vigilance
id=87975
name=Nightguard Patrol
rarity=C
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
abilities=first strike,vigilance
[/card]
[card]
text=Vigilance Other creatures you control get +0/+2 and have vigilance.
id=89012
name=Oathsworn Giant
rarity=U
mana={4}{W}{W}
type=Creature
subtype=Giant Soldier
auto=lord(creature|myBattlefield) 0/2 other
auto=lord(creature|myBattlefield) vigilance other
power=3
toughness=4
abilities=vigilance
[/card]
[card]
text=({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.
id=89072
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {G}
auto={T}:Add {B}
name=Overgrown Tomb
rarity=R
type=Land
subtype=Swamp Forest
[/card]
[card]
text=Equipped creature has defender, flying, and first strike. Equip {2}
id=89090
name=Peregrine Mask
rarity=U
type=Artifact
mana={1}
auto={2}:equip
auto=defender
auto=first strike
auto=flying
subtype=Equipment
[/card]
[card]
text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
auto={1}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(basic|mylibrary) && tap
id=83744
name=Perilous Forays
rarity=U
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}:Add {W}
id=95112
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}:Add {W}
id=95108
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}:Add {W}
id=95115
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}:Add {W}
id=95105
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text=Whenever you cast a creature spell, you may draw a card.
id=89083
name=Primordial Sage
rarity=R
mana={4}{G}{G}
type=Creature
subtype=Spirit
auto=@movedTo(creature|mystack):may draw:1
power=4
toughness=5
[/card]
[card]
text=({GW} can be paid with either {G} or {W}.) Other permanents you control can't be the targets of spells or abilities your opponents control.
auto=lord(*|mybattlefield) opponentshroud other
id=83720
name=Privileged Position
rarity=R
mana={2}{GW}{GW}{GW}
type=Enchantment
[/card]
[card]
text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
id=89114
target=player
name=Psychic Drain
rarity=U
type=Sorcery
mana={X}{U}{B}
[/card]
[card]
text=Destroy target artifact or creature. It can't be regenerated.
id=89063
target=creature,artifact
auto=bury
name=Putrefy
rarity=U
mana={1}{B}{G}
type=Instant
[/card]
[card]
text=Rain of Embers deals 1 damage to each creature and each player.
id=87943
auto=damage:1 all(creature,player)
name=Rain of Embers
rarity=C
mana={1}{R}
type=Sorcery
[/card]
[card]
text=Return target card from your graveyard to your hand.
id=88966
target=*|myGraveyard
auto=moveto(myHand)
name=Recollect
rarity=U
mana={2}{G}
type=Sorcery
[/card]
[card]
text={1}{U}: Roofstalker Wight gains flying until end of turn.
id=87945
name=Roofstalker Wight
rarity=C
mana={1}{B}
type=Creature
subtype=Zombie
auto={1}{U}:flying
power=2
toughness=1
[/card]
[card]
text=({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.
id=89066
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {R}
auto={T}:Add {W}
name=Sacred Foundry
rarity=R
type=Land
subtype=Mountain Plains
[/card]
[card]
text=Scion of the Wild's power and toughness are each equal to the number of creatures you control.
id=83647
name=Scion of the Wild
rarity=R
mana={1}{G}{G}
type=Creature
subtype=Avatar
auto=foreach(creature|myBattlefield) 1/1
power=*
toughness=*
[/card]
[card]
text=Destroy target land. Add {R}{R} to your mana pool.
id=83829
target=land
auto=destroy
auto=Add{R}{R} controller
name=Seismic Spike
rarity=C
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.
auto={1}{T}:tap notatarget(creature[-tapped]|myBattlefield) && token(Saproling,creature saproling, 1/1, green)
id=87936
name=Selesnya Evangel
rarity=C
mana={G}{W}
type=Creature
subtype=Elf Shaman
power=1
toughness=2
[/card]
[card]
text=({GW} can be paid with either {G} or {W}.) {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. {3}{W}: Creatures you control get +1/+1 until end of turn.
id=87988
name=Selesnya Guildmage
rarity=U
mana={GW}{GW}
type=Creature
subtype=Elf Wizard
auto={3}{G}:token(saproling,creature saproling,1/1,green)
auto={3}{W}:lord(creature|myBattlefield) 1/1
power=2
toughness=2
[/card]
[card]
text=Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.
id=87963
name=Selesnya Sanctuary
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {G}{W}
rarity=C
type=Land
[/card]
[card]
text={1}, {T}: Add {G}{W} to your mana pool.
auto={1}{T}:Add {G}{W}
id=95538
name=Selesnya Signet
rarity=C
mana={2}
type=Artifact
[/card]
[card]
text=When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you.
id=87909
name=Sell-Sword Brute
auto=@movedto(this|graveyard) from(battlefield):damage:2 controller
rarity=C
mana={1}{R}
type=Creature
subtype=Human Mercenary
power=2
toughness=2
[/card]
[card]
text=Swampwalk Sacrifice Sewerdreg: Exile target card in a graveyard.
id=88995
name=Sewerdreg
rarity=C
mana={3}{B}{B}
type=Creature
subtype=Spirit
auto={S}:moveTo(exile) target(*|graveyard)
power=3
toughness=3
abilities=swampwalk
[/card]
[card]
text=Flying, haste
id=109082
name=Skyknight Legionnaire
rarity=C
mana={1}{R}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
abilities=flying,haste
[/card]
[card]
text=Destroy target artifact. Draw a card.
id=83646
target=artifact
auto=destroy
auto=draw:1 controller
name=Smash
rarity=C
mana={2}{R}
type=Instant
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
id=87986
name=Snapping Drake
rarity=C
mana={3}{U}
type=Creature
subtype=Drake
power=3
toughness=2
abilities=flying
[/card]
[card]
text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
id=87967
name=Sparkmage Apprentice
rarity=C
mana={1}{R}
type=Creature
subtype=Human Wizard
auto=Damage:1 target(creature,player)
power=1
toughness=1
[/card]
[card]
text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. {T}: Untap target land.
id=89041
name=Stone-Seeder Hierophant
rarity=C
mana={2}{G}{G}
type=Creature
subtype=Human Druid
auto=@movedto(land|myBattlefield):untap
auto={T}:untap target(land)
power=1
toughness=1
[/card]
[card]
text={T}: Add {1} to your mana pool. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
id=83794
auto={T}:Add {1}
auto={2}{R}{W}{T}:double strike target(creature)
name=Sunhome, Fortress of the Legion
rarity=U
type=Land
[/card]
[card]
text=Flying When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card.
id=87904
auto=@movedto(this|graveyard) from(battlefield):may draw:1
name=Surveilling Sprite
rarity=C
mana={1}{U}
type=Creature
subtype=Faerie Rogue
power=1
toughness=1
abilities=flying
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}:Add {B}
id=95114
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}:Add {B}
id=95101
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}:Add {B}
id=95110
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}:Add {B}
id=95111
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text=Flying {B}: Regenerate Tattered Drake.
id=87930
name=Tattered Drake
rarity=C
mana={4}{U}
type=Creature
subtype=Zombie Drake
auto={B}:regenerate
power=2
toughness=2
abilities=flying
[/card]
[card]
text=({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.
id=89093
name=Temple Garden
rarity=R
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {G}
auto={T}:Add {W}
type=Land
subtype=Forest Plains
[/card]
[card]
text=Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from the battlefield, draw a card.
auto=tap
auto={2}{T}{S}:Add {G}{G}
auto={2}{T}{S}:Add {G}{R}
auto={2}{T}{S}:Add {G}{U}
auto={2}{T}{S}:Add {G}{B}
auto={2}{T}{S}:Add {G}{W}
auto={2}{T}{S}:Add {R}{R}
auto={2}{T}{S}:Add {R}{U}
auto={2}{T}{S}:Add {R}{B}
auto={2}{T}{S}:Add {R}{W}
auto={2}{T}{S}:Add {U}{U}
auto={2}{T}{S}:Add {U}{B}
auto={2}{T}{S}:Add {U}{W}
auto={2}{T}{S}:Add {B}{B}
auto={2}{T}{S}:Add {B}{W}
auto={2}{T}{S}:Add {W}{W}
auto=@movedTo(this|graveyard) from(battlefield):draw:1
id=83629
name=Terrarion
rarity=C
mana={1}
type=Artifact
[/card]
[card]
text={T}: Target creature can't attack or block this turn.
id=83611
name=Thundersong Trumpeter
rarity=C
mana={R}{W}
type=Creature
subtype=Human Soldier
auto={T}:cantattack && cantblock target(creature)
power=2
toughness=1
[/card]
[card]
text=Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent.
id=83679
name=Tidewater Minion
rarity=C
mana={3}{U}{U}
type=Creature
subtype=Elemental
auto={4}:-defender
auto={T}:untap target(*)
power=4
toughness=4
abilities=defender
[/card]
[card]
text=Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Put a legendary 2/2 green and white Wolf creature token named Voja into play.
id=89110
name=Tolsimir Wolfblood
rarity=R
mana={4}{G}{W}
type=Legendary Creature
subtype=Elf Warrior
auto=lord(creature[green]|myBattlefield) 1/1 other
auto=lord(creature[white]|myBattlefield) 1/1 other
auto={T}:token(Voja,creature wolf, 2/2,green white legendary)
power=3
toughness=4
[/card]
[card]
text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at end of turn.
id=87946
name=Transluminant
rarity=C
mana={1}{G}
type=Creature
subtype=Dryad Shaman
auto={W}{S}:token(Spirit,creature spirit, 1/1,flying white)
power=2
toughness=2
[/card]
[card]
text=Fear {B}: Undercity Shade gets +1/+1 until end of turn.
id=88951
name=Undercity Shade
rarity=U
mana={4}{B}
type=Creature
subtype=Shade
auto={B}:1/1
power=1
toughness=1
abilities=fear
[/card]
[card]
text={G}: Target creature gets +1/+1 until end of turn.
id=88979
name=Ursapine
rarity=R
mana={3}{G}{G}
type=Creature
subtype=Beast
auto={G}:1/1 target(creature)
power=3
toughness=3
[/card]
[card]
text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
id=87898
name=Vedalken Dismisser
rarity=C
mana={5}{U}
type=Creature
subtype=Vedalken Wizard
auto=moveTo(ownerLibrary) target(creature)
power=2
toughness=2
[/card]
[card]
text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
id=89028
auto={U}{T}:deplete:2 target(player)
name=Vedalken Entrancer
rarity=C
mana={3}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=4
[/card]
[card]
text=Other creatures you control get +0/+1.
id=87950
name=Veteran Armorer
rarity=C
mana={1}{W}
type=Creature
subtype=Human Soldier
auto=lord(creature|myBattlefield) 0/1 other
power=2
toughness=2
[/card]
[card]
text={T}: Viashino Fangtail deals 1 damage to target creature or player.
id=87974
name=Viashino Fangtail
rarity=C
mana={2}{R}{R}
type=Creature
subtype=Viashino Warrior
auto={T}:Damage:1 target(creature,player)
power=3
toughness=3
[/card]
[card]
text={R}: Viashino Slasher gets +1/-1 until end of turn.
id=83605
name=Viashino Slasher
rarity=C
mana={1}{R}
type=Creature
subtype=Viashino Warrior
auto={R}:1/-1
power=1
toughness=2
[/card]
[card]
text=When Vindictive Mob enters the battlefield, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings.
id=89002
name=Vindictive Mob
rarity=U
mana={4}{B}{B}
type=Creature
subtype=Human Berserker
auto=moveTo(ownergraveyard) notatarget(creature)
auto=cantbeblockedby(saproling)
power=5
toughness=5
[/card]
[card]
text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
auto=@movedTo(land|myBattlefield):counter(1/1)
id=83559
name=Vinelasher Kudzu
rarity=R
mana={1}{G}
type=Creature
subtype=Plant
power=1
toughness=1
[/card]
[card]
text={T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
id=89016
name=Vitu-Ghazi, the City-Tree
auto={T}:Add {1}
auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green)
rarity=U
type=Land
[/card]
[card]
text={2}{G}: Regenerate Votary of the Conclave.
id=87948
name=Votary of the Conclave
rarity=C
mana={W}
type=Creature
subtype=Human Soldier
auto={2}{G}:regenerate
power=1
toughness=1
[/card]
[card]
text=Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
id=89082
name=Vulturous Zombie
rarity=R
mana={3}{B}{G}
type=Creature
subtype=Plant Zombie
auto=@movedTo(*|opponentgraveyard):counter(1/1)
power=3
toughness=3
abilities=flying
[/card]
[card]
text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
id=87971
name=War-Torch Goblin
rarity=C
mana={R}
type=Creature
subtype=Goblin Warrior
auto={R}{S}:Damage:2 target(creature[blocking])
power=1
toughness=1
[/card]
[card]
id=83625
name=Watchwolf
rarity=U
mana={G}{W}
type=Creature
subtype=Wolf
power=3
toughness=3
[/card]
[card]
text=({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.
id=83731
name=Watery Grave
rarity=R
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {U}
auto={T}:Add {B}
type=Land
subtype=Island Swamp
[/card]